using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("WormCritFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WormCritFix")]
[assembly: AssemblyTitle("WormCritFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace WormCritFix
{
[BepInPlugin("com.Nuxlar.WormCritFix", "WormCritFix", "1.0.1")]
public class WormCritFix : BaseUnityPlugin
{
private GameObject[] worms = (GameObject[])(object)new GameObject[2]
{
Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/MagmaWorm/MagmaWormBody.prefab").WaitForCompletion(),
Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/ElectricWorm/ElectricWormBody.prefab").WaitForCompletion()
};
public void Awake()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
GameObject[] array = worms;
for (int i = 0; i < array.Length; i++)
{
HurtBox[] componentsInChildren = array[i].GetComponentsInChildren<HurtBox>();
foreach (HurtBox val in componentsInChildren)
{
if (((Object)((Component)val).gameObject).name == "EyeHurtbox")
{
val.damageModifier = (DamageModifier)1;
}
}
}
}
}
}