using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using RoR2;
using RoR2.CharacterAI;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("LunarWispTweak")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LunarWispTweak")]
[assembly: AssemblyTitle("LunarWispTweak")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace LunarWispTweak;
internal static class Log
{
internal static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void LogDebug(object data)
{
_logSource.LogDebug(data);
}
internal static void LogError(object data)
{
_logSource.LogError(data);
}
internal static void LogFatal(object data)
{
_logSource.LogFatal(data);
}
internal static void LogInfo(object data)
{
_logSource.LogInfo(data);
}
internal static void LogMessage(object data)
{
_logSource.LogMessage(data);
}
internal static void LogWarning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("OakPrime.LunarWispTweak", "LunarWispTweak", "1.0.0")]
public class LunarWispTweak : BaseUnityPlugin
{
public const string PluginGUID = "OakPrime.LunarWispTweak";
public const string PluginAuthor = "OakPrime";
public const string PluginName = "LunarWispTweak";
public const string PluginVersion = "1.0.0";
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
try
{
RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
AISkillDriver val = (from x in Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/LunarWisp/LunarWispMaster.prefab").WaitForCompletion().GetComponents<AISkillDriver>()
where x.customName == "Back Up"
select x).First();
AISkillDriver val2 = (from x in Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/LunarWisp/LunarWispMaster.prefab").WaitForCompletion().GetComponents<AISkillDriver>()
where x.customName == "SeekingBomb"
select x).First();
AISkillDriver val3 = (from x in Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/LunarWisp/LunarWispMaster.prefab").WaitForCompletion().GetComponents<AISkillDriver>()
where x.customName == "Minigun"
select x).First();
Log.LogDebug("shoot min distance: " + val3.minDistance);
Log.LogDebug("shoot max distance: " + val3.maxDistance);
Log.LogDebug("flee max distance: " + val.maxDistance);
Log.LogDebug("bomb min distance: " + val2.minDistance);
val3.maxDistance = 70f;
val3.minDistance = 20f;
val.maxDistance = 20f;
val2.minDistance = 20f;
Log.LogDebug("new shoot min distance: " + val3.minDistance);
Log.LogDebug("new shoot max distance: " + val3.maxDistance);
Log.LogDebug("new flee max distance: " + val.maxDistance);
Log.LogDebug("new bomb min distance: " + val2.minDistance);
});
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)(ex.Message + " - " + ex.StackTrace));
}
}
}