Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of LunarWispTweak v1.0.0
LunarWispTweak.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using RoR2; using RoR2.CharacterAI; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("LunarWispTweak")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LunarWispTweak")] [assembly: AssemblyTitle("LunarWispTweak")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace LunarWispTweak; internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void LogDebug(object data) { _logSource.LogDebug(data); } internal static void LogError(object data) { _logSource.LogError(data); } internal static void LogFatal(object data) { _logSource.LogFatal(data); } internal static void LogInfo(object data) { _logSource.LogInfo(data); } internal static void LogMessage(object data) { _logSource.LogMessage(data); } internal static void LogWarning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("OakPrime.LunarWispTweak", "LunarWispTweak", "1.0.0")] public class LunarWispTweak : BaseUnityPlugin { public const string PluginGUID = "OakPrime.LunarWispTweak"; public const string PluginAuthor = "OakPrime"; public const string PluginName = "LunarWispTweak"; public const string PluginVersion = "1.0.0"; public void Awake() { Log.Init(((BaseUnityPlugin)this).Logger); try { RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) AISkillDriver val = (from x in Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/LunarWisp/LunarWispMaster.prefab").WaitForCompletion().GetComponents<AISkillDriver>() where x.customName == "Back Up" select x).First(); AISkillDriver val2 = (from x in Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/LunarWisp/LunarWispMaster.prefab").WaitForCompletion().GetComponents<AISkillDriver>() where x.customName == "SeekingBomb" select x).First(); AISkillDriver val3 = (from x in Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/LunarWisp/LunarWispMaster.prefab").WaitForCompletion().GetComponents<AISkillDriver>() where x.customName == "Minigun" select x).First(); Log.LogDebug("shoot min distance: " + val3.minDistance); Log.LogDebug("shoot max distance: " + val3.maxDistance); Log.LogDebug("flee max distance: " + val.maxDistance); Log.LogDebug("bomb min distance: " + val2.minDistance); val3.maxDistance = 70f; val3.minDistance = 20f; val.maxDistance = 20f; val2.minDistance = 20f; Log.LogDebug("new shoot min distance: " + val3.minDistance); Log.LogDebug("new shoot max distance: " + val3.maxDistance); Log.LogDebug("new flee max distance: " + val.maxDistance); Log.LogDebug("new bomb min distance: " + val2.minDistance); }); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)(ex.Message + " - " + ex.StackTrace)); } } }