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Phreel-Phase_Round_Lightning-1.1.6 icon

Phase Round Lightning

Gives Commando's default secondary a lightning AOE and boosts its damage.

Date uploaded a week ago
Version 1.1.6
Download link Phreel-Phase_Round_Lightning-1.1.6.zip
Downloads 912
Dependency string Phreel-Phase_Round_Lightning-1.1.6

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_ContentManagement-1.0.6 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.6

README

This mod aims to make Phase Round a viable option compared to Phase Blast. Original mod by Moffein.

What this mod changes

  • Phase Round damage increased 300% -> 450%
  • Phase Round now zaps nearby enemies for 150% damage (0.5 proc coefficient)
  • Phase Round projectile now won't disappear at long range.
  • Removes the vanilla damage ramping on hit behavior.

Most of the values can be changed in the config. The config can be modified in /Risk of Rain 2/BepInEx/config/com.Phreel.PhaseRoundLightningRevived.cfg

Installation

Place PhaseRoundLightning.dll in /Risk of Rain 2/BepInEx/plugins/

CHANGELOG

1.1.6

  • Now maintained by myself
  • needed a recompile and thats it, so yea
  • thanks moffein for the permission <3
  • README.md changes
  • CHANGELOG.md added
  • Adapted to R2API Split

1.1.5

  • Adjusted default values

    • Direct hit 480% -> 450%
    • Lightning 240% -> 150%

    Been meaning to do this for a while but I forgot. This will NOT affect your existing config, you'll need to manually change the settings if you want these new values.

1.1.4

  • Fixed config issues. This might cause incompatibilities with any mod that modifies/copies Phase Round.

1.1.3

  • Fixed for DLC update.
  • Reduced damage from 520%/260% -> 480%/240%

1.1.2

  • Added a missing R2API submodule dependency that made 1.1 based versions not work on minimal mod setups.

1.1.1

  • Reduced damage 560%/280% -> 520%/260%. If you want this change, you'll need to manually edit your config if updating, or else it'll stay on the old value.

1.1.0

  • Rewrote mod to have better compatibility with other mods (but is no longer vanilla compatible as a result).
    • The mod now clones the FMJ projectile so that the vanilla one is untouched, in case any other mods interact with it.
    • Damage is set the proper way by modifying the EntityStateConfiguration instead of setting it on the projectile.
  • Increased damage 400% -> 560%
  • Increased lightning damage 200% -> 280%
  • Increased projectile lifetime 3s -> 10s
  • Made loadout description more accurate.

1.0.5

  • Moved back to R2API.

1.0.4

  • Updated for anniversary update. Now relies on EnigmaticThunder.

1.0.3

  • Now changes skill description.

1.0.2

  • Networking stuff
  • Reduced lightning radius from 12 to 10

1.0.1

  • Added option for Phase Round damage
  • Increased Phase Round damage from 300% to 400%
  • Added option to disable Phase Round Lightning
  • Increased Phase Round Lightning damage from 150% to 200%

1.0.0

  • Release