Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Captain Beacon Cooldown and Tweaks v1.0.1
plugins/CaptainBeaconCooldownAndTweaks/CaptainBeaconCooldown.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CaptainBeaconCooldown")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+c441a45bee2a40301abdbaa70f21fdb8c06cf100")] [assembly: AssemblyProduct("CaptainBeaconCooldown")] [assembly: AssemblyTitle("CaptainBeaconCooldown")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CaptainBeaconCooldown { [BepInPlugin("Phys09.CaptainBeaconCooldown", "CaptainBeaconCooldown", "1.0.2")] public class CaptainBeaconCooldown : BaseUnityPlugin { public const string PluginGUID = "Phys09.CaptainBeaconCooldown"; public const string PluginAuthor = "Phys09"; public const string PluginName = "CaptainBeaconCooldown"; public const string PluginVersion = "1.0.2"; public const float DEFAULT_HEALING_BEACON_COOLDOWN = 60f; public const float DEFAULT_SHOCKING_BEACON_COOLDOWN = 60f; public const float DEFAULT_EQUIPMENT_BEACON_COOLDOWN = 90f; public const float DEFAULT_HACKING_BEACON_COOLDOWN = 240f; public float[] beaconCooldowns; public string[] beaconNameTokens = new string[4] { "CAPTAIN_SUPPLY_HEAL_NAME", "CAPTAIN_SUPPLY_SHOCKING_NAME", "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_NAME", "CAPTAIN_SUPPLY_HACKING_NAME" }; public float leftBeaconStopwatch = 0f; public float rightBeaconStopwatch = 0f; public float leftBeaconCooldown; public float rightBeaconCooldown; public bool enableDebugMode; public static ConfigEntry<float> HealingBeaconCD { get; set; } public static ConfigEntry<float> ShockingBeaconCD { get; set; } public static ConfigEntry<float> EquipmentBeaconCD { get; set; } public static ConfigEntry<float> HackingBeaconCD { get; set; } public static ConfigEntry<bool> EnableDebug { get; set; } private void OnRoR2SkillsCaptainSupplyDropSkillDefIsReady(orig_FixedUpdate orig, CaptainSupplyDropController self) { self.supplyDrop1Skill.maxStock = 1 + self.supplyDrop1Skill.bonusStockFromBody; self.supplyDrop2Skill.maxStock = 1 + self.supplyDrop2Skill.bonusStockFromBody; for (int i = 0; i < beaconNameTokens.Length; i++) { if (self.supplyDrop1Skill.skillNameToken == beaconNameTokens[i]) { leftBeaconCooldown = beaconCooldowns[i]; } if (self.supplyDrop2Skill.skillNameToken == beaconNameTokens[i]) { rightBeaconCooldown = beaconCooldowns[i]; } } if (self.supplyDrop1Skill.stock < self.supplyDrop1Skill.maxStock) { leftBeaconStopwatch += Time.fixedDeltaTime; } if (self.supplyDrop2Skill.stock < 1) { rightBeaconStopwatch += Time.fixedDeltaTime; } if (self.supplyDrop2Skill.stock > 1) { self.supplyDrop2Skill.stock = 1; } if (leftBeaconStopwatch >= leftBeaconCooldown) { leftBeaconStopwatch = 0f; GenericSkill supplyDrop1Skill = self.supplyDrop1Skill; supplyDrop1Skill.stock += 1; } if (rightBeaconStopwatch >= rightBeaconCooldown) { rightBeaconStopwatch = 0f; GenericSkill supplyDrop2Skill = self.supplyDrop2Skill; supplyDrop2Skill.stock += 1; Log.Info($"MaxStock of right beacon: {self.supplyDrop2Skill.maxStock}"); } if (enableDebugMode && Input.GetKeyDown((KeyCode)108)) { Log.Info("==================== Starting to print all values of supplydrop ===================="); Log.Info("Printing variable named: 'self.supplyDrop1Skill.skillName'"); Log.Info(self.supplyDrop1Skill.skillName ?? ""); Log.Info("Printing variable named: 'self.supplyDrop1Skill.bonusStockFromBody'"); Log.Info($"{self.supplyDrop1Skill.bonusStockFromBody}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.baseStock'"); Log.Info($"{self.supplyDrop1Skill.baseStock}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.finalRechargeInterval'"); Log.Info($"{self.supplyDrop1Skill.finalRechargeInterval}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill._cooldownScale'"); Log.Info($"{self.supplyDrop1Skill._cooldownScale}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill._flatCooldownReduction'"); Log.Info($"{self.supplyDrop1Skill._flatCooldownReduction}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.baseRechargeStopwatch'"); Log.Info($"{self.supplyDrop1Skill.baseRechargeStopwatch}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.skillDef'"); Log.Info($"{self.supplyDrop1Skill.skillDef}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.baseSkill'"); Log.Info($"{self.supplyDrop1Skill.baseSkill}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.skillNameToken'"); Log.Info(self.supplyDrop1Skill.skillNameToken ?? ""); Log.Info("Printing variable named: 'self.supplyDrop1Skill.skillDescriptionToken'"); Log.Info(self.supplyDrop1Skill.skillDescriptionToken ?? ""); Log.Info("Printing variable named: 'self.supplyDrop1Skill.baseRechargeInterval'"); Log.Info($"{self.supplyDrop1Skill.baseRechargeInterval}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.rechargeStock'"); Log.Info($"{self.supplyDrop1Skill.rechargeStock}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.beginSkillCooldownOnSkillEnd'"); Log.Info($"{self.supplyDrop1Skill.beginSkillCooldownOnSkillEnd}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.isCombatSkill'"); Log.Info($"{self.supplyDrop1Skill.isCombatSkill}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.mustKeyPress'"); Log.Info($"{self.supplyDrop1Skill.mustKeyPress}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.defaultSkillDef'"); Log.Info($"{self.supplyDrop1Skill.defaultSkillDef}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.maxStock'"); Log.Info($"{self.supplyDrop1Skill.maxStock}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.stock'"); Log.Info($"{self.supplyDrop1Skill.stock}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.cooldownScale'"); Log.Info($"{self.supplyDrop1Skill.cooldownScale}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.flatCooldownReduction'"); Log.Info($"{self.supplyDrop1Skill.flatCooldownReduction}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.rechargeStopwatch'"); Log.Info($"{self.supplyDrop1Skill.rechargeStopwatch}"); Log.Info("Printing variable named: 'self.supplyDrop1Skill.cooldownRemaining'"); Log.Info($"{self.supplyDrop1Skill.cooldownRemaining}"); Log.Info("===================="); } orig.Invoke(self); } private void OnEnable() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown CaptainSupplyDropController.FixedUpdate += new hook_FixedUpdate(OnRoR2SkillsCaptainSupplyDropSkillDefIsReady); } private void OnDisable() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown CaptainSupplyDropController.FixedUpdate -= new hook_FixedUpdate(OnRoR2SkillsCaptainSupplyDropSkillDefIsReady); } public void Awake() { Log.Init(((BaseUnityPlugin)this).Logger); HealingBeaconCD = ((BaseUnityPlugin)this).Config.Bind<float>("Beacon Cooldowns", "Healing Beacon Cooldown", 60f, "Captain's Healing Beacon Cooldown in seconds. Default: " + 60f); ShockingBeaconCD = ((BaseUnityPlugin)this).Config.Bind<float>("Beacon Cooldowns", "Shocking Beacon Cooldown", 60f, "Captain's Shocking Beacon Cooldown in seconds. Default: " + 60f); EquipmentBeaconCD = ((BaseUnityPlugin)this).Config.Bind<float>("Beacon Cooldowns", "Equipment Beacon Cooldown", 90f, "Captain's Equipment Beacon Cooldown in seconds. Default: " + 90f); HackingBeaconCD = ((BaseUnityPlugin)this).Config.Bind<float>("Beacon Cooldowns", "Hacking Beacon Cooldown", 240f, "Captain's Hacking Beacon Cooldown in seconds. Default: " + 240f); EnableDebug = ((BaseUnityPlugin)this).Config.Bind<bool>("Enable Debug", "Enable Debugging Keybind(s)", false, "Enable debug keybinds (Like L to print some values to console)"); beaconCooldowns = new float[4] { HealingBeaconCD.Value, ShockingBeaconCD.Value, EquipmentBeaconCD.Value, HackingBeaconCD.Value }; enableDebugMode = EnableDebug.Value; } private void Update() { } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }