PhysicsFox-ExtraFireworks icon

ExtraFireworks

Adds new firework themed items, for only the most hardcore firework fans,,,

Last updated 2 months ago
Total downloads 61305
Total rating 9 
Categories Items Survivors of the Void Seekers of the Storm Update
Dependency string PhysicsFox-ExtraFireworks-1.5.3
Dependants 23 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.5 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.5
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
RumblingJOSEPH-VoidItemAPI-1.1.0 icon
RumblingJOSEPH-VoidItemAPI

An API for easily initializing transformations for custom void items.

Preferred version: 1.1.0

README

Risk of Rain 2 Extra Fireworks

Created by Physics System and Smxrez

Adds 8 new configurable firework-related items (only for the most hardcore firework enthusiasts)

The creators of this mod assume no responsibility for any injuries sustained while playing with fireworks

Items

Icon Item Description Tier
Firework Dagger Gain a 10% (+10% per stack) chance on hit to fire a firework for 300% base damage. White
Fungus After standing still for 1 second, shoot fireworks at 9% (+8 per stack) speed (hyperbolic up to 100%) that deal 300% base damage. White
Firework Daisy Releases a barrage of fireworks during the Teleporter event, dealing 40x300% base damage. Occurs 2 (+1 per stack) times. Green
Firework-Stuffed Head Using a non-primary skill fires 1 (+1 per stack) firework for 300% base damage. Green
Will-o'-the-Firework On killing an enemy, release a barrage of 2 (+1 per stack) fireworks for 300% base damage each. Green
Spare Fireworks Non-player allies gain an automatic firework launcher that propels 4 (+2 per stack) fireworks every 4 seconds for 300% base damage each. Red
Grand Finale Killing 10 (-50% per stack) enemies fires out a massive firework that deals 5000% base damage. Red
Power 'Works Taking damage to below 25% consumes this item, releasing a barrage of fireworks dealing 20x300% (+20 per stack) base damage. (Refreshes next stage). Corrupts all Power Elixirs. Void

Known Issues

  • Item rarity outlines appear broken on some of the models

Contact info

Discord: rainbowphysics (can be pinged in Risk of Rain 2 Modding server)

Changelog

1.5.3

  • Fix interaction between Fungus and RiskyMod's capped fireworks

1.5.2

  • Fix another Will-o'-the-Firework edge case

1.5.1

  • Fix Forgive Me Please and other on-kill interactions with Will-o'-the-Firework

1.5.0

  • New red item: Grand Finale
  • Power 'Works now gives void bubble when consumed
  • Fix Mithrix blowing himself up with fireworks
  • Other miscellaneous fixes

1.4.1

  • Updated some item descriptions to be more in-line with vanilla
  • Updated readme to include images and descriptions for all items

1.4.0

  • New void item: Power 'Works
  • Some very minor fixes

1.3.0

  • Addition of proper 3D models (created by Smxrez!)
  • Update for SotS DLC
  • Various tweaks and fixes

1.2.6

  • Fixed funny scaling issues with lunar/equipment items
  • Possibly fixed NPE when items are disabled

1.2.5

  • Fixed firework-stuffed head triggering on non-primary no-cooldown abilities, such as Railgunner secondary

1.2.4

  • Fixed rare bug with item scaling being wrong in trishops
  • Fixed scaling of firework items that become command essences
  • Fixed command essence NPE from firework items due to model scaling

1.2.3

  • Fixed firework placement for firework dagger, so that it now works correctly for magma worms and other large enemies

1.2.2

  • Hotfix: fix acrid not inflicting poison/blight

1.2.1

  • Fixed Spare Fireworks item so it doesn't spam console and now fully works as intended
  • Firework spawners now properly attach to character movement
  • Buff item descriptions
  • Added item tags, so firework-related items now show up in damage chests... and not on enemies
  • Remove the while(true) I got mercilessly bullied for

1.2.0

  • Add near-full config
  • Nerf Firework-stuffed Head: primary no longer shoots fireworks
  • Complete code refactor because Bubbet called me out (please don't decompile 1.0.0)

1.1.0

  • Nerf fungus massively: now uses hyperbolic scaling with a = 0.10 and a max cap of 100% default/interactable firework speed
  • Nerfed on-hit fireworks to 1x on hit, with the hit chance now depending on the proc coefficient
  • Fixed conflict between Firework Daisy and ZetItemTweaks Lepton Daisy
  • Fixed on-hit fireworks pushing up on enemies (especially greater wisps and wandering vagrants)
  • Fixed tri-shops/multi-shops breaking (RIP free executive card)
  • Fixed fungus effect persisting when CharacterBody dies

1.0.0

  • :)