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ExtraFireworks
Adds 6 new firework themed items, for only the most hardcore firework fans... Now rebalanced and fully configurable!
Date uploaded | 2 years ago |
Version | 1.2.5 |
Download link | PhysicsFox-ExtraFireworks-1.2.5.zip |
Downloads | 11573 |
Dependency string | PhysicsFox-ExtraFireworks-1.2.5 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9RumblingJOSEPH-VoidItemAPI
An API for easily initializing transformations for custom void items.
Preferred version: 1.1.0README
XXXTra Fireworks
Adds 6 new (fully configurable) firework-related items, only for the most hardcore firework enthusiasts.
In no way I am responsible for any injuries sustained while playing with fireworks.
^ consequences of excessive firework consumption
Known Issues
- This README probably should be buffed at some point
- I don't know 3D modeling unfortunately
Discord: @physicsfox#7810
Changelog
1.2.5
- Fixed firework-stuffed head triggering on non-primary no-cooldown abilities, such as Railgunner secondary
1.2.4
- Fixed rare bug with item scaling being wrong in trishops
- Fixed scaling of firework items that become command essences
- Fixed command essence NPE from firework items due to model scaling
1.2.3
- Fixed firework placement for firework dagger, so that it now works correctly for magma worms and other large enemies
1.2.2
- Hotfix: fix acrid not inflicting poison/blight
1.2.1
- Fixed Spare Fireworks item so it doesn't spam console and now fully works as intended
- Firework spawners now properly attach to character movement
- Buff item descriptions
- Added item tags, so firework-related items now show up in damage chests... and not on enemies
- Remove the while(true) I got mercilessly bullied for
1.2.0
- Add near-full config
- Nerf Firework-stuffed Head: primary no longer shoots fireworks
- Complete code refactor because Bubbet called me out (please don't decompile 1.0.0)
1.1.0
- Nerf fungus massively: now uses hyperbolic scaling with a = 0.10 and a max cap of 100% default/interactable firework speed
- Nerfed on-hit fireworks to 1x on hit, with the hit chance now depending on the proc coefficient
- Fixed conflict between Firework Daisy and ZetItemTweaks Lepton Daisy
- Fixed on-hit fireworks pushing up on enemies (especially greater wisps and wandering vagrants)
- Fixed tri-shops/multi-shops breaking (RIP free executive card)
- Fixed fungus effect persisting when CharacterBody dies
1.0.0
- :)