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PhysicsFox-ExtraFireworks-1.2.6 icon

ExtraFireworks

Adds 6 new firework themed items, for only the most hardcore firework fans... Now rebalanced and fully configurable!

Date uploaded 2 years ago
Version 1.2.6
Download link PhysicsFox-ExtraFireworks-1.2.6.zip
Downloads 25558
Dependency string PhysicsFox-ExtraFireworks-1.2.6

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RumblingJOSEPH-VoidItemAPI-1.1.0 icon
RumblingJOSEPH-VoidItemAPI

An API for easily initializing transformations for custom void items.

Preferred version: 1.1.0
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
RiskofThunder-HookGenPatcher-1.2.5 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.5

README

XXXTra Fireworks

Adds 6 new (fully configurable) firework-related items, only for the most hardcore firework enthusiasts.

In no way I am responsible for any injuries sustained while playing with fireworks.

^ consequences of excessive firework consumption

Known Issues

  • This README probably should be buffed at some point
  • I don't know 3D modeling unfortunately

Discord: @physicsfox#7810

Changelog

1.2.6

  • Fixed funny scaling issues with lunar/equipment items
  • Possibly fixed NPE when items are disabled

1.2.5

  • Fixed firework-stuffed head triggering on non-primary no-cooldown abilities, such as Railgunner secondary

1.2.4

  • Fixed rare bug with item scaling being wrong in trishops
  • Fixed scaling of firework items that become command essences
  • Fixed command essence NPE from firework items due to model scaling

1.2.3

  • Fixed firework placement for firework dagger, so that it now works correctly for magma worms and other large enemies

1.2.2

  • Hotfix: fix acrid not inflicting poison/blight

1.2.1

  • Fixed Spare Fireworks item so it doesn't spam console and now fully works as intended
  • Firework spawners now properly attach to character movement
  • Buff item descriptions
  • Added item tags, so firework-related items now show up in damage chests... and not on enemies
  • Remove the while(true) I got mercilessly bullied for

1.2.0

  • Add near-full config
  • Nerf Firework-stuffed Head: primary no longer shoots fireworks
  • Complete code refactor because Bubbet called me out (please don't decompile 1.0.0)

1.1.0

  • Nerf fungus massively: now uses hyperbolic scaling with a = 0.10 and a max cap of 100% default/interactable firework speed
  • Nerfed on-hit fireworks to 1x on hit, with the hit chance now depending on the proc coefficient
  • Fixed conflict between Firework Daisy and ZetItemTweaks Lepton Daisy
  • Fixed on-hit fireworks pushing up on enemies (especially greater wisps and wandering vagrants)
  • Fixed tri-shops/multi-shops breaking (RIP free executive card)
  • Fixed fungus effect persisting when CharacterBody dies

1.0.0

  • :)