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Decompiled source of AKV 10x Exponential Mod v1.0.0
A.K.V. 10x exponential mod.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("A.K.V. 10x exponential mod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("A.K.V. 10x exponential mod")] [assembly: AssemblyTitle("A.K.V. 10x exponential mod")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExponentialItemStacks { [BepInPlugin("com.yourname.exponentialitemstacks", "Exponential Item Stacks", "1.0.0")] public class ExponentialItemStacksPlugin : BaseUnityPlugin { public static ManualLogSource logger; public void Awake() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown logger = ((BaseUnityPlugin)this).Logger; logger.LogInfo((object)"Exponential Item Stacks is loading!"); CharacterBody.OnInventoryChanged += new hook_OnInventoryChanged(OnInventoryChanged); logger.LogInfo((object)"Exponential Item Stacks has loaded successfully!"); } private void OnInventoryChanged(orig_OnInventoryChanged orig, CharacterBody self) { orig.Invoke(self); } public void Start() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown logger.LogInfo((object)"Hooking into pickup system..."); GenericPickupController.OnTriggerStay += new hook_OnTriggerStay(OnPickupTrigger); } private void OnPickupTrigger(orig_OnTriggerStay orig, GenericPickupController self, Collider collider) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Invalid comparison between Unknown and I4 //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) CharacterBody component = ((Component)collider).GetComponent<CharacterBody>(); if ((Object)(object)component != (Object)null && (Object)(object)component.inventory != (Object)null) { PickupIndex pickupIndex = self.pickupIndex; PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex); if (pickupDef != null && (int)pickupDef.itemIndex != -1) { int itemCountPermanent = component.inventory.GetItemCountPermanent(pickupDef.itemIndex); if (itemCountPermanent > 0) { long num = (long)itemCountPermanent * 10L; int num2 = (int)((num > int.MaxValue) ? int.MaxValue : num); int num3 = num2 - itemCountPermanent; component.inventory.GiveItemPermanent(pickupDef.itemIndex, num3); logger.LogInfo((object)$"Decupled item {pickupDef.itemIndex}: {itemCountPermanent} -> {num2}"); Object.Destroy((Object)(object)((Component)self).gameObject); return; } } } orig.Invoke(self, collider); } } }