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Decompiled source of Sex Mod Pre Alpha v0.1.9
SexMod.dll
Decompiled 8 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EmotesAPI; using Microsoft.CodeAnalysis; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExamplePlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+839c39b4f3c608370945bef93fd15f8e60b2d3e0")] [assembly: AssemblyProduct("ExamplePlugin")] [assembly: AssemblyTitle("ExamplePlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExamplePlugin { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace SexMod { internal static class Assets { internal static readonly List<AssetBundle> AssetBundles = new List<AssetBundle>(); private static readonly Dictionary<string, int> AssetIndices = new Dictionary<string, int>(); internal static void LoadAssetBundlesFromFolder(string folderName) { folderName = Path.Combine(Path.GetDirectoryName(SexMod.PInfo.Location), folderName); string[] files = Directory.GetFiles(folderName); foreach (string text in files) { AssetBundle val = AssetBundle.LoadFromFile(text); int count = AssetBundles.Count; AssetBundles.Add(val); string[] allAssetNames = val.GetAllAssetNames(); foreach (string text2 in allAssetNames) { string text3 = text2.ToLowerInvariant(); if (text3.StartsWith("assets/")) { text3 = text3.Remove(0, "assets/".Length); } AssetIndices[text3] = count; } DebugClass.Log((object)("Loaded AssetBundle: " + Path.GetFileName(text))); } } internal static T Load<T>(string assetName) where T : Object { try { assetName = assetName.ToLowerInvariant(); if (assetName.Contains(":")) { string[] array = assetName.Split(':'); assetName = array[1].ToLowerInvariant(); } if (assetName.StartsWith("assets/")) { assetName = assetName.Remove(0, "assets/".Length); } int index = AssetIndices[assetName]; return AssetBundles[index].LoadAsset<T>("assets/" + assetName); } catch (Exception arg) { DebugClass.Log((object)$"Couldn't load asset [{assetName}] reason: {arg}"); return default(T); } } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Pocor.SexMod", "SexMod", "0.1.8")] public class SexMod : BaseUnityPlugin { public static SexMod Instance; public const string PluginGUID = "Pocor.SexMod"; public const string PluginAuthor = "Pocor"; public const string PluginName = "SexMod"; public const string PluginVersion = "0.1.7"; private Transform sexLocation; private GameObject sexObject; private GameObject[] candidates; private GameObject player; private GameObject playerAnimator; private GameObject temphurtbox; private BoneMapper playerSkeleton; private BoneMapper mateSkeleton; private AssetBundle downedBundle; private bool healthLow = false; private bool weak = false; private bool sexed = false; private bool gameStarted = false; private bool stunned = false; private bool alignEnemy; public List<GameObject> enemies = new List<GameObject>(); public static PluginInfo PInfo { get; private set; } public void Awake() { PInfo = ((BaseUnityPlugin)this).Info; LoadBundle(); } public void OnGameStart() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Invalid comparison between Unknown and I4 UpdatePlayerHealth(); Debug.LogWarning((object)"Game On"); BoneMapper[] allBoneMappers = CustomEmotesAPI.GetAllBoneMappers(); BoneMapper[] array = allBoneMappers; foreach (BoneMapper val in array) { if ((int)((Component)val.mapperBody).GetComponentInParent<TeamComponent>().teamIndex == 1) { playerSkeleton = val; } } } public void Update() { CheckForGameStarted(); LookForPlayer(); UpdatePlayerHealth(); } private void LookForPlayer() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Invalid comparison between Unknown and I4 try { if (gameStarted) { return; } candidates = GameObject.FindGameObjectsWithTag("Player"); GameObject[] array = candidates; GameObject[] array2 = array; foreach (GameObject val in array2) { if ((int)val.GetComponent<TeamComponent>().teamIndex == 1) { player = val.gameObject; temphurtbox = GameObject.Find("TempHurtbox"); } } if ((Object)(object)player == (Object)null) { player = GameObject.Find("CrocoBody(Clone)"); } } catch (NullReferenceException) { } } private void CheckForGameStarted() { if ((Object)(object)player != (Object)null && !gameStarted) { gameStarted = true; OnGameStart(); } else if (gameStarted && (Object)(object)player == (Object)null) { gameStarted = false; Debug.LogWarning((object)"Game Off"); } } private void UpdatePlayerHealth() { if (gameStarted && Object.op_Implicit((Object)(object)player)) { HealthComponent component = player.GetComponent<HealthComponent>(); if ((Object)(object)component != (Object)null) { healthLow = component.isHealthLow; } if (healthLow && !weak) { SexModAtPlay(); } else if (weak && !healthLow) { UnStunned(); Sexnt(); UnStunned(); } } } public void LoadBundle() { //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown Assets.LoadAssetBundlesFromFolder("assets"); foreach (AssetBundle assetBundle in Assets.AssetBundles) { Debug.LogWarning((object)"--- Bundle Contents ---"); string[] allAssetNames = assetBundle.GetAllAssetNames(); string[] array = allAssetNames; foreach (string text in array) { string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(text); Debug.LogWarning((object)("Asset path: " + text)); Debug.LogWarning((object)("Asset name: " + fileNameWithoutExtension)); } } AnimationClipParams val = new AnimationClipParams(); val.animationClip = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("@Pocor-Sex_Mod_Pre_Alpha:Assets/Animations/downed.anim") }; val.looping = true; CustomEmotesAPI.AddCustomAnimation(val); val.animationClip = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("@Pocor-Sex_Mod_Pre_Alpha:Assets/Animations/falling.anim") }; val.looping = true; CustomEmotesAPI.AddCustomAnimation(val); val.animationClip = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("@Pocor-Sex_Mod_Pre_Alpha:Assets/Animations/TopPress.anim") }; val.looping = true; CustomEmotesAPI.AddCustomAnimation(val); val.animationClip = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>("@Pocor-Sex_Mod_Pre_Alpha:Assets/Animations/BottomPress.anim") }; val.looping = true; CustomEmotesAPI.AddCustomAnimation(val); } private void Stunned() { player.GetComponent<HealthComponent>().godMode = false; ((Behaviour)player.GetComponent<CharacterMotor>()).enabled = true; player.GetComponent<HealthComponent>().godMode = true; ((Behaviour)player.GetComponent<CharacterMotor>()).enabled = false; ((Behaviour)player.GetComponent<CharacterDirection>()).enabled = false; stunned = true; Debug.LogWarning((object)"stunned"); } public void UnStunned() { player.GetComponent<HealthComponent>().godMode = true; ((Behaviour)player.GetComponent<CharacterMotor>()).enabled = false; player.GetComponent<HealthComponent>().godMode = false; ((Behaviour)player.GetComponent<CharacterMotor>()).enabled = true; ((Behaviour)player.GetComponent<CharacterDirection>()).enabled = true; stunned = false; Debug.LogWarning((object)"unstunned"); } public void SexModAtPlay() { Stunned(); EXTERMINATUS(); SpawnSexMate(); Sex(); Stunned(); Stunned(); } public void SpawnSexMate() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Expected O, but got Unknown GameObject val = Assets.Load<GameObject>("assets/humancharacterdummy_f.prefab"); AnimationClip val2 = Assets.Load<AnimationClip>("assets/animations/toppress.anim"); if ((Object)(object)val != (Object)null && (Object)(object)val2 != (Object)null) { GameObject val3 = Object.Instantiate<GameObject>(val, new Vector3(player.transform.position.x, player.transform.position.y - 0.7f, player.transform.position.z), Quaternion.identity); Animator component = val3.GetComponent<Animator>(); if ((Object)(object)component == (Object)null) { Debug.LogError((object)"No Animator on dummy prefab!"); return; } AnimatorOverrideController val4 = new AnimatorOverrideController(component.runtimeAnimatorController); val4["DefaultAnimation"] = val2; component.runtimeAnimatorController = (RuntimeAnimatorController)(object)val4; component.Play("DefaultAnimation"); } else { Debug.LogError((object)"Failed to load dummy prefab or animation clip."); } } public void Sex() { Chat.AddMessage("<color=#FF69B4>You feel Weak and Breedable</color>"); weak = true; if ((Object)(object)temphurtbox != (Object)null) { temphurtbox.SetActive(false); } else if ((Object)(object)temphurtbox == (Object)null) { temphurtbox = GameObject.Find("TemporaryHurtbox"); Debug.Log((object)temphurtbox); } GenericSkill[] components = player.GetComponents<GenericSkill>(); GenericSkill[] array = components; foreach (GenericSkill val in array) { if (val.stock >= 0) { val.stock = 0; } ((Behaviour)val).enabled = false; } if ((Object)(object)playerSkeleton != (Object)null) { CustomEmotesAPI.PlayAnimation("BottomPress", playerSkeleton, 0); } else { Debug.LogError((object)"Player's BoneMapper is null."); } playerSkeleton.AssignParentGameObject(sexObject, true, true, false, false, true); } public void Sexnt() { Chat.AddMessage("<color=#FF69B4>finally recovered</color>"); if ((Object)(object)temphurtbox != (Object)null) { temphurtbox.SetActive(true); } GenericSkill[] components = player.GetComponents<GenericSkill>(); GenericSkill[] array = components; foreach (GenericSkill val in array) { ((Behaviour)val).enabled = true; } if ((Object)(object)playerSkeleton != (Object)null) { CustomEmotesAPI.PlayAnimation("none", playerSkeleton, 0); alignEnemy = false; } else { Debug.LogError((object)"Player's BoneMapper is null."); } weak = false; Debug.LogWarning((object)"sexen'ted"); } public void EXTERMINATUS() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Invalid comparison between Unknown and I4 BoneMapper[] allBoneMappers = CustomEmotesAPI.GetAllBoneMappers(); BoneMapper[] array = allBoneMappers; foreach (BoneMapper val in array) { if ((int)((Component)val.mapperBody).GetComponent<TeamComponent>().teamIndex != 1) { ((Component)val.mapperBody).GetComponent<HealthComponent>().health = 0f; } } } } }