Decompiled source of MultiTrackDriftingSurvivors v2.0.3

MultiTrackDriftingSurvivors.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using RoR2.WwiseUtils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("MultiTrackDriftingSurvivors")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MultiTrackDriftingSurvivors")]
[assembly: AssemblyTitle("MultiTrackDriftingSurvivors")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MultiTrackDriftingSurvivors
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInPlugin("com.prismism.multitrackdriftingsurvivors", "MultiTrackDriftingSurvivors", "2.0.1")]
	public class MultiTrackDriftingSurvivors : BaseUnityPlugin
	{
		public const string MOD_NAME = "MultiTrackDriftingSurvivors";

		private const uint START_RUNNING = 3580630223u;

		private const uint EVERYBODY_FREEZE = 3365085556u;

		private const uint BRIEF_RESPITE = 1249098644u;

		private const uint KEEP_GOING = 2606526925u;

		private static List<SurvivorStatus> SurvivorsToTrack = new List<SurvivorStatus>();

		public const float DEFAULT_BASE_SPEED = 7f;

		public const float HOOF_FACTOR = 0.14f;

		public const float WHIP_FACTOR = 0.3f;

		public const float PADDING = 1.15f;

		public static PluginInfo PInfo { get; private set; }

		public void Awake()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			PInfo = ((BaseUnityPlugin)this).Info;
			Stage.Start += new hook_Start(Stage_Start);
		}

		public void Start()
		{
			SoundBank.Init();
		}

		private void Stage_Start(orig_Start orig, Stage self)
		{
			orig.Invoke(self);
			AkSoundEngine.PostEvent(3365085556u, (GameObject)null);
			SurvivorsToTrack.Clear();
			foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
			{
				SurvivorsToTrack.Add(new SurvivorStatus(instance, musicPlaying: false));
			}
		}

		public void FixedUpdate()
		{
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			List<SurvivorStatus> list = new List<SurvivorStatus>();
			int num = SurvivorsToTrack.RemoveAll((SurvivorStatus status) => (Object)(object)status.Controller == (Object)null || !status.Controller.isConnected);
			foreach (SurvivorStatus item in SurvivorsToTrack)
			{
				if (!((Object)(object)item.ControllerGameObject != (Object)null))
				{
					continue;
				}
				float speed = item.Speed;
				float value = (float)item.NumSpeedItems * 0.4f + speed / 12f + (float)Math.Sqrt(item.NumSpeedItems) * speed / 16f - 1f;
				RtpcSetter val = new RtpcSetter("Speeds", item.ControllerGameObject);
				val.value = value;
				RtpcSetter val2 = val;
				((RtpcSetter)(ref val2)).FlushIfChanged();
				float num2 = MoveSpeedThreshold(item.Inventory.GetItemCount(Items.Hoof.itemIndex), item.Inventory.GetItemCount(Items.SprintOutOfCombat.itemIndex), item.Controller.networkUser.GetCurrentBody().outOfCombat);
				if (speed <= num2 && item.MusicPlaying)
				{
					item.MusicPlaying = false;
					AkSoundEngine.PostEvent(1249098644u, item.ControllerGameObject);
				}
				else if (speed > num2 && !item.MusicPlaying)
				{
					if (item.MusicStarted)
					{
						AkSoundEngine.PostEvent(2606526925u, item.ControllerGameObject);
					}
					else
					{
						AkSoundEngine.PostEvent(3580630223u, item.ControllerGameObject);
					}
					item.MusicPlaying = true;
				}
				item.RecordLastPosition();
			}
		}

		public static float MoveSpeedThreshold(int hooves, int whips, bool outOfCombat, float baseMoveSpeed = 7f)
		{
			float num = 1f + 0.14f * (float)hooves;
			if (outOfCombat)
			{
				num += 0.3f * (float)whips;
			}
			return baseMoveSpeed * num * 1.15f;
		}
	}
	public class SurvivorStatus
	{
		private bool mMusicPlaying = false;

		public PlayerCharacterMasterController Controller { get; set; }

		public GameObject ControllerGameObject
		{
			get
			{
				if (Controller == null)
				{
					return null;
				}
				if (Controller.networkUser == null)
				{
					return null;
				}
				if (Controller.networkUser.GetCurrentBody() == null)
				{
					return null;
				}
				return ((Component)Controller.networkUser.GetCurrentBody()).gameObject;
			}
		}

		public CharacterBody CharacterBody
		{
			get
			{
				if (Controller == null)
				{
					return null;
				}
				if (Controller.networkUser == null)
				{
					return null;
				}
				return Controller.networkUser.GetCurrentBody();
			}
		}

		public Inventory Inventory
		{
			get
			{
				if (CharacterBody == null)
				{
					return null;
				}
				return CharacterBody.inventory;
			}
		}

		public int NumSpeedItems
		{
			get
			{
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				if (Inventory == null)
				{
					return 0;
				}
				return Inventory.GetItemCount(Items.Hoof.itemIndex);
			}
		}

		public bool MusicPlaying
		{
			get
			{
				return mMusicPlaying;
			}
			set
			{
				mMusicPlaying = value;
				if (value)
				{
					MusicStarted = true;
				}
			}
		}

		public bool MusicStarted { get; private set; } = false;


		private Vector3 LastPosition { get; set; }

		public float Speed
		{
			get
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0034: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				_ = LastPosition;
				if ((Object)(object)ControllerGameObject != (Object)null)
				{
					Vector3 val = ControllerGameObject.transform.position - LastPosition;
					((Vector3)(ref val))..ctor(val.x, val.y / 3f, val.z);
					return ((Vector3)(ref val)).magnitude / Time.fixedDeltaTime;
				}
				return 0f;
			}
		}

		public SurvivorStatus(PlayerCharacterMasterController controller, bool musicPlaying)
		{
			Controller = controller;
			MusicPlaying = musicPlaying;
		}

		public void RecordLastPosition()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Controller != (Object)null)
			{
				LastPosition = ControllerGameObject.transform.position;
			}
		}
	}
	public static class SoundBank
	{
		public const string soundBankFolder = "SoundBanks";

		public const string soundBankFileName = "Nineties_Soundbank.bnk";

		public const string soundBankName = "MySoundBank";

		public static string SoundBankDirectory => Path.Combine(Path.GetDirectoryName(MultiTrackDriftingSurvivors.PInfo.Location), "SoundBanks");

		public static void Init()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Invalid comparison between Unknown and I4
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Invalid comparison between Unknown and I4
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			AKRESULT val = AkSoundEngine.AddBasePath(SoundBankDirectory);
			if ((int)val == 1)
			{
				Log.Info("Added bank base path : " + SoundBankDirectory);
			}
			else
			{
				Log.Error("Error adding base path : " + SoundBankDirectory + " " + $"Error code : {val}");
			}
			uint num = default(uint);
			val = AkSoundEngine.LoadBank("Nineties_Soundbank.bnk", ref num);
			if ((int)val == 1)
			{
				Log.Info("Added bank : Nineties_Soundbank.bnk");
			}
			else
			{
				Log.Error("Error loading bank : Nineties_Soundbank.bnk " + $"Error code : {val}");
			}
		}
	}
}