Decompiled source of AlignRexHurtbox v0.1.0

AlignRexHurtbox.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
namespace Prototype;

[BepInPlugin("prototype.rex.hurtbox", "AlignRexHurtbox", "0.1.0")]
public class AlignRexHurtbox : BaseUnityPlugin
{
	public const string identifier = "prototype.rex.hurtbox";

	public const string version = "0.1.0";

	public void Awake()
	{
		RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
		{
			Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null);
		});
	}

	[HarmonyPatch(typeof(SprintEffectController), "FixedUpdate")]
	[HarmonyTranspiler]
	private static IEnumerable<CodeInstruction> Patch(IEnumerable<CodeInstruction> code)
	{
		bool found = false;
		BodyIndex index = SurvivorCatalog.GetBodyIndexFromSurvivorIndex(Survivors.Treebot.survivorIndex);
		foreach (CodeInstruction instruction in code)
		{
			if (instruction.opcode == OpCodes.Ret)
			{
				if (found)
				{
					yield return new CodeInstruction(OpCodes.Ldarg_0, (object)null);
					yield return Transpilers.EmitDelegate<Action<SprintEffectController>>((Action<SprintEffectController>)delegate(SprintEffectController controller)
					{
						//IL_0002: Unknown result type (might be due to invalid IL or missing references)
						center(controller, Vector3.zero);
					});
				}
				else
				{
					found = true;
					yield return new CodeInstruction(OpCodes.Ldarg_0, (object)null);
					yield return Transpilers.EmitDelegate<Action<SprintEffectController>>((Action<SprintEffectController>)delegate(SprintEffectController controller)
					{
						//IL_0002: Unknown result type (might be due to invalid IL or missing references)
						//IL_000c: Unknown result type (might be due to invalid IL or missing references)
						center(controller, Vector3.down / 1.5f);
					});
				}
			}
			yield return instruction;
		}
		void center(SprintEffectController controller, Vector3 offset)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			CharacterBody characterBody = controller.characterBody;
			if (characterBody.bodyIndex == index)
			{
				Collider collider = characterBody.mainHurtBox.collider;
				CapsuleCollider val = (CapsuleCollider)(object)((collider is CapsuleCollider) ? collider : null);
				if (val != null)
				{
					val.center = val.height * offset;
				}
			}
		}
	}
}