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Decompiled source of AlignRexHurtbox v0.1.0
AlignRexHurtbox.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using HarmonyLib; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] namespace Prototype; [BepInPlugin("prototype.rex.hurtbox", "AlignRexHurtbox", "0.1.0")] public class AlignRexHurtbox : BaseUnityPlugin { public const string identifier = "prototype.rex.hurtbox"; public const string version = "0.1.0"; public void Awake() { RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate { Harmony.CreateAndPatchAll(((object)this).GetType(), (string)null); }); } [HarmonyPatch(typeof(SprintEffectController), "FixedUpdate")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> Patch(IEnumerable<CodeInstruction> code) { bool found = false; BodyIndex index = SurvivorCatalog.GetBodyIndexFromSurvivorIndex(Survivors.Treebot.survivorIndex); foreach (CodeInstruction instruction in code) { if (instruction.opcode == OpCodes.Ret) { if (found) { yield return new CodeInstruction(OpCodes.Ldarg_0, (object)null); yield return Transpilers.EmitDelegate<Action<SprintEffectController>>((Action<SprintEffectController>)delegate(SprintEffectController controller) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) center(controller, Vector3.zero); }); } else { found = true; yield return new CodeInstruction(OpCodes.Ldarg_0, (object)null); yield return Transpilers.EmitDelegate<Action<SprintEffectController>>((Action<SprintEffectController>)delegate(SprintEffectController controller) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) center(controller, Vector3.down / 1.5f); }); } } yield return instruction; } void center(SprintEffectController controller, Vector3 offset) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) CharacterBody characterBody = controller.characterBody; if (characterBody.bodyIndex == index) { Collider collider = characterBody.mainHurtBox.collider; CapsuleCollider val = (CapsuleCollider)(object)((collider is CapsuleCollider) ? collider : null); if (val != null) { val.center = val.height * offset; } } } } }