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Psyche-Bayonetta_Survivor-0.3.0 icon

Bayonetta Survivor

As long as there's music, I'll keep on dancing!

By Psyche
Date uploaded 3 weeks ago
Version 0.3.0
Download link Psyche-Bayonetta_Survivor-0.3.0.zip
Downloads 8474
Dependency string Psyche-Bayonetta_Survivor-0.3.0

This mod requires the following mods to function

tristanmcpherson-R2API-3.0.71 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.71
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2101 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2101
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_TempVisualEffect-1.0.3 icon
RiskofThunder-R2API_TempVisualEffect

API for adding custom temporary visual effects for characters.

Preferred version: 1.0.3
RiskofThunder-R2API_RecalculateStats-1.5.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.5.0
RiskofThunder-R2API_Core-5.1.5 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.5

README

Let's Dance, Boys!

Adds Bayonetta from the Bayonetta series, a versatile melee-ranged hybrid character able to weave in and out of danger in order to dish out high damage.

Multiplayer Compatible! (from what I've tested) Feel free to message me (ppsychee) on the RoR2 Modding Discord for any issues that arise, as well as for any general feedback!!

It's highly recommended that you install viliger's RevertStunBuff mod with this mod, as this mod's intended balance relies on the pre-SOTS stun effect.

Video

A Special thanks goes to LONK for creating the trailer video for this mod!!

BAYONETTA ROR2 MOD TRAILER

Screenshots

Skills

Primary: Bullet Arts

Perform a 5 hit punch sequence, dealing 150% damage for the first four hits. The last hit is a flurry attack that deals 135% damage each hit and summons a wicked weave when released, dealing 1400% damage. Bayonetta will also continuously fire her guns during the sequence, each shot dealing 50% damage. If dodge is used during this sequence, Bayonetta will pick up the sequence where she left off as long as M1 is still held. Additionally, using this move against airborne enemies will juggle them, stunning them and knocking them upwards.

Secondary: Umbran Techniques

Perform a variety of different moves depending on movement inputs and whether or not Bayonetta is grounded.

Input Name Description
Aerial + Forward After Burner Kick Launch into the air with a blazing kick, knocking back lighter enemies and dealing 375% damage. Aiming this move downwards will cause it not to launch enemies, but Bayonetta will keep her momentum
Aerial + Neutral Heel Tornado Perform a spinning kick, continuously dealing 200% damage. Knocks away lighter enemies. Jump cancellable.
Aerial + Backward Death Drop Quickly descend with a downwards kick, continuously dealing 250% damage and spiking enemies.
Grounded + Forward Heel Slide Slide forwards at high speed, dealing 100% damage. Continue holding the move down after stopping to perform a rising kick, launching lighter enemies and dealing 300% damage.
Grounded + Neutral Breakdance Perform a breakdance, continuously dealing 125% damage per hit to all enemies around you. Juggles airborne opponents similar to M1. Jump cancellable.
Grounded + Backward Full Moon Shoot Perform a backflip that launches lighter enemies, dealing 395% damage. Continue holding the move down to keep spinning, continuously dealing 125% damage.

Utility: Dodge

Dodge a short distance, gaining brief invincibility and 100 armor. If you are hit during the invincibility, activate Witch Time.

While in Witch Time, Gain 350 armor. Enemies and projectiles near Bayonetta are greatly slowed, and moves that normally only launch lighter enemies will now launch all non-boss enemies. Enemies will also have their gravity altered, allowing for new followups.

Special: Tetsuzanko/Heel Stomp

Lock onto enemies and use primary or secondary buttons to summon a wicked weave at their location, dealing 1200% damage.

Other Interactions

Bayonetta now has new punish attacks!!!!!

  • Hitting an enemy with a move that sends downwards (death drop or heel stomp) will now put enemies in a special stun state.
  • If bayonetta is grounded and near an enemy in this state, she will be prompted with the interact button to punish the enemy.
  • Mashing the primary skill button (M1) during a punish attack will speed up the attack.
  • Two different punish attacks: one for grounded enemies, one for airborne/flying enemies. Bayonetta has special interactions with items that reduce cooldowns:
  • Bandolier: If Witch Time is active, gain an additional 4 seconds when picking up an ammo pack. If Bayonetta has the Witch Time cooldown debuff, remove the debuff upon picking up an ammo pack.
  • Brainstalks: The buff from brainstalks activates its own Witch Time effect independent of regular Witch Time. This instance of Witch Time has no cooldown.
  • Hardlight Afterburner: Adds 3 seconds to Witch Time's duration.
  • Alien Head: Reduces Witch Time's cooldown by 25%
  • Light Flux Pauldron: Reduces Witch Time's cooldown by 50%
  • Purity: Removes 2 seconds of Witch Time's cooldown.

Known Issues

  • Some animations/sounds don't play properly in multiplayer.
  • Enemies killed in witch time will sometimes leave floating corpses
  • Zoom-in during successful dodge sometimes doesn't play for non-host players

Todo

  • Effects
  • Extra Skins
  • Other secret stuff

Credits

  • rob + TimeSweeper: For the character template
  • PlatinumGames: For making Bayonetta and all the assets in this mod
  • DMC and Bayonetta Modding Discord: Extraction tools and tutorials for using Bayonetta 1's assets
  • RoR2 Modding Discord: For all the helpful resources :)
  • Special thanks goes to my friend Eli for helping me test this mod

CHANGELOG

Changelog

  • 0.3.1
    • Tweaked bullet logic for heel tornado, breakdance, and the finisher move to full moon shoot: the bullets will now deal damage to all targets within a certain distance of bayonetta
    • Increased the hitbox size for heel tornado, breakdance, and death drop
    • ABK's aniamation is now angled based on the direction aimed when activating the skill
    • The 'Strut' emote now automatically moves bayonetta forward
    • Starting to add new vfx, including a rose effect for when bayo takes damage and a ground break effect for death drop
    • Changed item interaction with brainstalks, the braintalks buff will now only just remove all instance of WT cooldown when activated
    • Changed damage values:
      • Bullet arts punches: 300% -> 200%
        • Did you know that the first four punches of bullet arts were dealing twice the amount of damage that was listed in the skill def? Because I didn't
      • Bullet arts flurry attack: 135% -> 165%
      • Breakdance: 150% -> 120%
      • Heel Tornado: 200% -> 150%
      • Full Moon Shoot finisher: 125% -> 100%
        • These m2 nerfs look like a lot but now that the bullets deal non trivial, consistent damage, the overall m2 damage output should be better
  • 0.3.0
    • Added new punish attacks
    • Added a new, very long emote
    • Enemies should now be properly launched in multiplayer
      • Non-hosts may still experience some delay between when an attack hits and launches
    • Tweaked launching logic for flying enemies
    • ABK now uses a new animation when angled downwards
    • Breakdance
      • Increased damage: 125% -> 150%
      • Now gives Bayonetta a small armor buff during its full duration
    • Added config option for whether emotes with music will play for the whole server or just the client
  • 0.2.0
    • New Emote! You may need to update your config file
    • Added a config option to enable/disable zoom in during emotes
    • Increased Witch Time's activation hitbox
      • Increased wt cooldown's duration to 10 seconds to compensate for easier wt activation
    • Updated tracker to more accurately lock in on targets based on aim direction
    • Fixed issue where M1 didn't function properly at high attack speed
  • 0.1.2
    • Base stats changed to be more in line with other melee characters:
      • Base Health: 110 -> 160
      • Base Health Regen: 1/s -> 2.5/s
      • Base Armor: 0 -> 20
    • Small tweaks to M1:
      • Grounded version now moves her a little more distance forward
      • Bayonetta now has air control during the final hit of aerial M1
    • Fixed Luminous Shot not activating
  • 0.1.1
    • Hopefully fixed file structure causing mod not to work :')
  • 0.1.0
    • Initial Thunderstore Release :))))))