
Bayonetta Survivor
As long as there's music, I'll keep on dancing!
CHANGELOG
Changelog
- 0.3.1
- Tweaked bullet logic for heel tornado, breakdance, and the finisher move to full moon shoot: the bullets will now deal damage to all targets within a certain distance of bayonetta
- Increased the hitbox size for heel tornado, breakdance, and death drop
- ABK's aniamation is now angled based on the direction aimed when activating the skill
- The 'Strut' emote now automatically moves bayonetta forward
- Starting to add new vfx, including a rose effect for when bayo takes damage and a ground break effect for death drop
- Changed item interaction with brainstalks, the braintalks buff will now only just remove all instance of WT cooldown when activated
- Changed damage values:
- Bullet arts punches: 300% -> 200%
- Did you know that the first four punches of bullet arts were dealing twice the amount of damage that was listed in the skill def? Because I didn't
- Bullet arts flurry attack: 135% -> 165%
- Breakdance: 150% -> 120%
- Heel Tornado: 200% -> 150%
- Full Moon Shoot finisher: 125% -> 100%
- These m2 nerfs look like a lot but now that the bullets deal non trivial, consistent damage, the overall m2 damage output should be better
- Bullet arts punches: 300% -> 200%
- 0.3.0
- Added new punish attacks
- Added a new, very long emote
- Enemies should now be properly launched in multiplayer
- Non-hosts may still experience some delay between when an attack hits and launches
- Tweaked launching logic for flying enemies
- ABK now uses a new animation when angled downwards
- Breakdance
- Increased damage: 125% -> 150%
- Now gives Bayonetta a small armor buff during its full duration
- Added config option for whether emotes with music will play for the whole server or just the client
- 0.2.0
- New Emote! You may need to update your config file
- Added a config option to enable/disable zoom in during emotes
- Increased Witch Time's activation hitbox
- Increased wt cooldown's duration to 10 seconds to compensate for easier wt activation
- Updated tracker to more accurately lock in on targets based on aim direction
- Fixed issue where M1 didn't function properly at high attack speed
- 0.1.2
- Base stats changed to be more in line with other melee characters:
- Base Health: 110 -> 160
- Base Health Regen: 1/s -> 2.5/s
- Base Armor: 0 -> 20
- Small tweaks to M1:
- Grounded version now moves her a little more distance forward
- Bayonetta now has air control during the final hit of aerial M1
- Fixed Luminous Shot not activating
- Base stats changed to be more in line with other melee characters:
- 0.1.1
- Hopefully fixed file structure causing mod not to work :')
- 0.1.0
- Initial Thunderstore Release :))))))