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Bayonetta Survivor

As long as there's music, I'll keep on dancing!

CHANGELOG

Changelog

  • 0.3.1
    • Tweaked bullet logic for heel tornado, breakdance, and the finisher move to full moon shoot: the bullets will now deal damage to all targets within a certain distance of bayonetta
    • Increased the hitbox size for heel tornado, breakdance, and death drop
    • ABK's aniamation is now angled based on the direction aimed when activating the skill
    • The 'Strut' emote now automatically moves bayonetta forward
    • Starting to add new vfx, including a rose effect for when bayo takes damage and a ground break effect for death drop
    • Changed item interaction with brainstalks, the braintalks buff will now only just remove all instance of WT cooldown when activated
    • Changed damage values:
      • Bullet arts punches: 300% -> 200%
        • Did you know that the first four punches of bullet arts were dealing twice the amount of damage that was listed in the skill def? Because I didn't
      • Bullet arts flurry attack: 135% -> 165%
      • Breakdance: 150% -> 120%
      • Heel Tornado: 200% -> 150%
      • Full Moon Shoot finisher: 125% -> 100%
        • These m2 nerfs look like a lot but now that the bullets deal non trivial, consistent damage, the overall m2 damage output should be better
  • 0.3.0
    • Added new punish attacks
    • Added a new, very long emote
    • Enemies should now be properly launched in multiplayer
      • Non-hosts may still experience some delay between when an attack hits and launches
    • Tweaked launching logic for flying enemies
    • ABK now uses a new animation when angled downwards
    • Breakdance
      • Increased damage: 125% -> 150%
      • Now gives Bayonetta a small armor buff during its full duration
    • Added config option for whether emotes with music will play for the whole server or just the client
  • 0.2.0
    • New Emote! You may need to update your config file
    • Added a config option to enable/disable zoom in during emotes
    • Increased Witch Time's activation hitbox
      • Increased wt cooldown's duration to 10 seconds to compensate for easier wt activation
    • Updated tracker to more accurately lock in on targets based on aim direction
    • Fixed issue where M1 didn't function properly at high attack speed
  • 0.1.2
    • Base stats changed to be more in line with other melee characters:
      • Base Health: 110 -> 160
      • Base Health Regen: 1/s -> 2.5/s
      • Base Armor: 0 -> 20
    • Small tweaks to M1:
      • Grounded version now moves her a little more distance forward
      • Bayonetta now has air control during the final hit of aerial M1
    • Fixed Luminous Shot not activating
  • 0.1.1
    • Hopefully fixed file structure causing mod not to work :')
  • 0.1.0
    • Initial Thunderstore Release :))))))