ReSerial-Voidcrid_Skins icon

Voidcrid Skins

Only the Voidcrid and Blackrid skins. Credit to 6fears7 for original Voidcrid mod.

Last updated a year ago
Total downloads 47751
Total rating 3 
Categories Skins
Dependency string ReSerial-Voidcrid_Skins-1.5.3
Dependants 14 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
RiskofThunder-R2API_Prefab-1.0.0 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0
RiskofThunder-R2API_ContentManagement-1.0.1 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.1
RiskofThunder-R2API_Core-5.0.3 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.3
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2

README

Voidcrid

Theoretically, the true contents of the cell were just a mess of atoms. The structure of the contents in each cell – living, weapon, whatever - was categorized, sequenced, and then turned to juice and cured into solid gems. An incredibly efficient and lossless format.

And yet when the cell containment broke – and emergency protocols re-sequenced that mess of atoms back into the creature known as Acrid – he already knew. Maybe he was somehow conscious, in his juice-gem state. Maybe they injected him with information. Maybe he was connected to their psionic network. Maybe he just made it up.

But he knew – that the strange crustaceans that scrambled his atoms and imprisoned him here, in a place unknown – were panicking. Something had gone wrong, in a world where variables were not allowed.

Something was leaking and...fusing...

They may have finally imprisoned something that could not be contained.

And this finality brought to him a new thought: to contain the crustaceans and subject them to the horrors of the deep.

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New Abilites:

  • Flamebreath
  • N?ll Beam
  • Void Dr?ft
  • Entr?py

New Skins:

  • Voidcrid
  • Blackrid

New Death Events:

  • ???

New Ways to Play:

Rethink the way Acrid prowls the battlefield. Tap into the horrors you once suffered to become something stronger, something...unpredictable.

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Concept Art:

  • Thanks, @Serpyderpy!

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Credits:

  • All the best parts of this mod go to Christ Jesus, as all things are by Him and through Him and for Him.
  • My wife, for entertaining my many, "Hey, what do you think of this?" moments
  • @CDPlayer416 -- you know who you are. Cheers to our years of friendship, and thanks for testing this with me for so many hours.
  • #development Discord. You all were a huge resource in the many questions I had in learning C#. Thank you!
  • You, for trying out the mod!

Feedback:

@Unanimate Objec in the Risk of Rain 2 Discord for any feedback including: complaints, compliments, or ideas for future releases

Known Issues:

  • NOTICE FOR INTEROPERABILITY: Chef Mod creates a downstream interoperability issue with Entropy's fog. I've reached out to the creator to determine a fix. As long as the Chef Mod is active, Entropy's void fog from the black hole will not work in single or multiplayer, period.