EngineerGaussShotgun
An alternate M1 skill for the Engineer: a powerful short-range Gauss Shotgun, inspired by the old 'EngineerWithAShotgun' mod.
By Renovice
| Date uploaded | 3 weeks ago |
| Version | 0.3.0 |
| Download link | Renovice-EngineerGaussShotgun-0.3.0.zip |
| Downloads | 3126 |
| Dependency string | Renovice-EngineerGaussShotgun-0.3.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.4README
Info
This mod is based on the EngiGamingRedux mod, which itself was based on another mod called EngiGaming. (Both are long deprecated and unusable in modern game versions.) The original EngiGaming mod added three new skills to the Engineer, but its main purpose was really just to provide a different M1 skill, as the default one is rather underwhelming.
This mod focuses purely on the alternative m1 and does not include the other two skills. His alternative M1 is a powerful automatic Gauss Shotgun that excels at close-range self-defense but lacks AoE and mid-to-long-range capabilities, and it suffers from falloff. It was made primarily to make playing Engineer more engaging.

Changelog
Versions:
0.3.0
- Fixed skill not registering as primary.
- Changed cooldown behavior to be more similar to Artificer’s M1, in that it now ignores the 0.5s minimum cooldown regardless of any applied cooldown reduction.
0.2.0
- Fixed a major bug with "Thermal Harpoons" that caused the cooldown of the Gauss skill to reset to the full eight bullets instantly when switching out of "Thermal Harpoons", allowing for infinite skill use.
0.1.0
- Initial release