Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
SubMods : Void Cradle Reworks
Updated 2 weeks agoVoid Cradle Reworks
FruityCradles is 2R4R's experimental solution to a design problem called "Void Item Advantage", in which vanilla's sidegrade Void-tier items are rarely truly sidegrades due to always increasing your item count. We chose to counter this by giving you a choice when a Void item drops, either to choose the Void item or the item it corrupts/is a sidegrade-to.
See also: FruityCradles https://thunderstore.io/package/RiskOfBrainrot/FruityCradles/
Void Cradle
- Changed 50% health cost to 20% soul cost (permanent max health reduction)
- Now drops a Void Potential containing the random void item AND all of the items it corrupts
Pages
- 0.1 - 2R4R : A Foreword (Read First)
- 0.2 - 2R4R : A Brief Guide to All That Is Known
- 1.1 - 2R4R : Difficulty
- 1.2 - 2R4R : Items : Damage/AutoPlay
- 1.2 - 2R4R : Items : Healing/Defense/Mobility
- 1.2 - 2R4R : Items : Utility/Economy
- 1.3 - 2R4R : Items : Equipment
- 1.4 - 2R4R : Enemies
- 1.4 - 2R4R : Interactables
- 1.4 - 2R4R : Stages/Spawnlists
- 2.1 - SwanSongExtended : Core
- 2.1 - SwanSongExtended : Item Reworks
- 2.2 - SwanSongExtended : Artifacts
- 2.2 - SwanSongExtended : Elites
- 2.2 - SwanSongExtended : Interactables
- 2.2 - SwanSongExtended : Items
- SubMods : Abyssal Depths
- SubMods : Adaptive Chest
- SubMods : Block Chance Reworks
- SubMods : Elite Reworks
- SubMods : Ending Reworks
- SubMods : Green Alien Head
- SubMods : Inventory Sorting
- SubMods : Jump Reworks
- SubMods : Missile Reworks
- SubMods : Modular Eclipse
- SubMods : Proc Chain Nerfs
- SubMods : Speedy Beetles
- SubMods : Sprint Rework
- SubMods : Survivor Reworks
- SubMods : Trophy Item Acquisition
- SubMods : Void Cradle Reworks