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2.1 - SwanSongExtended : Item Reworks
Updated 2 weeks agoSwanSongExtended : Item Reworks
... And this is why it's called "Extended"
See also: SwanSongExtended https://thunderstore.io/package/RiskOfBrainrot/2R4R/
Item Reworks
- brittle crown: steal from chests at a soul cost
- executive card: target an interactable to hack
- gesture: increased cooldown, increased max stock. cast during cooldown with a chance to break equipment
- happiest mask: target a random enemy to execute. executed enemies become friendly ghosts
- harpoon: speed boost no longer decays over time, increases in duration with kills
- laser scope: tier 2, gain crit chance while stationary
- leeching seed: tier 1, gain regen on hit
- meat: gain regen on kill
- planula: grandparent sun on tp
- razorwire: gain razors over time. bleed enemies when hit with razors
- resonance disc: original version with the esoteric spin and charge mechanic
- squid polyp: shoots an exploding rolling projectile that tars
- regen scrap: tier 3. used in any printer, get more items for lower rarity
- pennies: ror1 meat chunk but money
- elixir: tier 2, gain barrier, cleanse debuffs, and reset all cooldowns. recharges each stage
- corpsebloom: health decay, gain bonuses at low health
- mocha: speed boost on stage start. using interactables adds time
- molotov: tier 1, ror1 mortar but fire
- rejuv rack: overheal gets stored, stored overheal is drained as regen when missing health
Pages
- 0.1 - 2R4R : A Foreword (Read First)
- 0.2 - 2R4R : A Brief Guide to All That Is Known
- 1.1 - 2R4R : Difficulty
- 1.2 - 2R4R : Items : Damage/AutoPlay
- 1.2 - 2R4R : Items : Healing/Defense/Mobility
- 1.2 - 2R4R : Items : Utility/Economy
- 1.3 - 2R4R : Items : Equipment
- 1.4 - 2R4R : Enemies
- 1.4 - 2R4R : Interactables
- 1.4 - 2R4R : Stages/Spawnlists
- 2.1 - SwanSongExtended : Core
- 2.1 - SwanSongExtended : Item Reworks
- 2.2 - SwanSongExtended : Artifacts
- 2.2 - SwanSongExtended : Elites
- 2.2 - SwanSongExtended : Interactables
- 2.2 - SwanSongExtended : Items
- SubMods : Abyssal Depths
- SubMods : Adaptive Chest
- SubMods : Block Chance Reworks
- SubMods : Elite Reworks
- SubMods : Ending Reworks
- SubMods : Green Alien Head
- SubMods : Inventory Sorting
- SubMods : Jump Reworks
- SubMods : Missile Reworks
- SubMods : Modular Eclipse
- SubMods : Proc Chain Nerfs
- SubMods : Speedy Beetles
- SubMods : Sprint Rework
- SubMods : Survivor Reworks
- SubMods : Trophy Item Acquisition
- SubMods : Void Cradle Reworks