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Decompiled source of AceWarbanner v1.0.0
AceWarbanner.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("AceWarbanner")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AceWarbanner")] [assembly: AssemblyTitle("AceWarbanner")] [assembly: AssemblyVersion("1.0.0.0")] namespace AceWarbanner; [BepInPlugin("com.RiskOfBrainrot.AceBanner", "AceBanner", "1.0.0")] public class AceBannerPlugin : BaseUnityPlugin { public static PluginInfo PInfo; public const string guid = "com.RiskOfBrainrot.AceBanner"; public const string teamName = "RiskOfBrainrot"; public const string modName = "AceBanner"; public const string version = "1.0.0"; private static AssetBundle _mainAssetBundle; public static AssetBundle mainAssetBundle { get { if ((Object)(object)_mainAssetBundle == (Object)null) { _mainAssetBundle = AssetBundle.LoadFromFile(GetAssetBundlePath("acebanner")); } return _mainAssetBundle; } set { _mainAssetBundle = value; } } private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) PInfo = ((BaseUnityPlugin)this).Info; Texture val = mainAssetBundle.LoadAsset<Texture>("Assets/texWarbannerDiffuse.png"); Material val2 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/WardOnLevel/matWarbannerFlag 1.mat").WaitForCompletion(); if ((Object)(object)val != (Object)null && (Object)(object)val2 != (Object)null) { val2.SetTexture("_MainTex", val); } Material val3 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/WardOnLevel/matWarbannerFlag.mat").WaitForCompletion(); if ((Object)(object)val != (Object)null && (Object)(object)val3 != (Object)null) { val3.SetTexture("_MainTex", val); } Debug.Log((object)"\r\n\r\n ,----, ,----, \r\n ,/ .`| ,--. ,--, ,/ .`| \r\n ,` .' :,-.----. ,---, ,--.'| .--.--. ,-.----. ,---, ,----.. ,--.'| ,` .' : .--.--. \r\n ; ; /\\ / \\ ' .' \\ ,--,: : | / / '. \\ / \\ ,`--.' | / / \\ ,--, | : ; ; // / '. \r\n.'___,/ ,' ; : \\ / ; '. ,`--.'`| ' :| : /`. / ; : \\| : :| : : ,---.'| : '.'___,/ ,'| : /`. / \r\n| : | | | .\\ : : : \\ | : : | |; | |--` | | .\\ :: | '. | ;. / | | : _' || : | ; | |--` \r\n; |.'; ; . : |: | : | /\\ \\ : | \\ | :| : ;_ . : |: || : |. ; /--` : : |.' |; |.'; ; | : ;_ \r\n`----' | | | | \\ : | : ' ;. : | : ' '; | \\ \\ `. | | \\ :' ' ;; | ; __ | ' ' ; :`----' | | \\ \\ `. \r\n ' : ; | : . / | | ;/ \\ \\' ' ;. ; `----. \\ | : . /| | || : |.' .'' | .'. | ' : ; `----. \\ \r\n | | ' ; | | \\ ' : | \\ \\ ,'| | | \\ | __ \\ \\ | ; | | \\' : ;. | '_.' :| | : | ' | | ' __ \\ \\ | \r\n ' : | | | ;\\ \\| | ' '--' ' : | ; .' / /`--' / | | ;\\ \\ | '' ; : \\ |' : | : ; ' : | / /`--' / \r\n ; |.' : ' | \\.'| : : | | '`--' '--'. / : ' | \\.' : |' | '/ .'| | ' ,/ ; |.' '--'. / \r\n '---' : : :-' | | ,' ' : | `--'---' : : :-' ; |.' | : / ; : ;--' '---' `--'---' \r\n | |.' `--'' ; |.' | |.' '---' \\ \\ .' | ,/ \r\n `---' '---' `---' `---` '---' \r\n \r\n"); } public static string GetAssetBundlePath(string bundleName) { return Path.Combine(Path.GetDirectoryName(PInfo.Location), bundleName); } }