Risk of Rain 2
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Latest version
1.2.6
Last Updated
First Uploaded
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10K
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0
Size
3.7MB
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Overview

    Old Guillotine:
- Reworked to be a passive equipment. Executed elites have a high chance to drop their aspect

    Elite Stats:
- Reduced T1 elite damage multiplier: 2x -> 1.5x
- Reduced T1 elite health multiplier: 4x -> 3x
- Reduced T1 (weak) elite health multiplier: 3x -> 2x
- Reduced T1.5 elite damage multiplier: 2.5x -> 2x
- Reduced T1.5 elite health multiplier: 5x -> 4x
- Reduced T2 elite damage multiplier: 6x -> 4x
- Reduced T2 elite health multiplier: 8x -> 9x

    Blazing:
- Removed fire trail
- Now have a passive flame aura that expands up to 18 meters, continously igniting its enemies for 10 damage (scales with level)
- Damaging Blazing Elites with skills or equipment temporarily extinguishes the aura of itself and other nearby Blazing Elites
- On death, buffs all player-allied entities within 18 meters with Accelerant, increasing attack speed by 25% and ignite chance by 100% for 8 seconds

    Glacial: 
- Attacks now create a 5 meter area of effect that applies Chill/Slow80 

    Mending:
- Replaced healing with barrier

    Overloading:
- On kill, now create lightning strikes that target nearby enemies to the Elite for 1000% base damage, plus 500% for every additional strike
- Reduced shield conversion rate: 50% -> 33%
- Lightning stakes no longer stick to players
- Reduced shield recharge delay for non-champions: 7s -> 5s
- Increased shield recharge delay for champions: 7s -> 9s
- Increased lighning stake blast radius: 4m -> 8m
- Increased lightning stake damage coefficient: 50% -> 100%
- Reduced lightning stake blast delay: 1.5 seconds -> 1.25 seconds
- Lightning stakes are now dropped periodically by roller attacks

    Voidtouched:
- No longer Collapse on hit, instead having a chance to add a Nullify stack for 18 seconds
- On kill, now create a void singularity that temporarily draws in nearby enemies

Credits

Made by Orange and Kiwi

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