Decompiled source of FruityBossDrop v1.0.3

BossDropRework.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using On.RoR2;
using R2API;
using R2API.Utils;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("BossDropRework")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BossDropRework")]
[assembly: AssemblyTitle("BossDropRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace BossDropRework;

[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.RiskOfBrainrot.FruityBossDrops", "FruityBossDrops", "1.0.1")]
[R2APISubmoduleDependency(new string[] { "LanguageAPI", "ContentAddition", "DirectorAPI" })]
public class BossDropReworkPlugin : BaseUnityPlugin
{
	public delegate void BossDropChanceHandler(CharacterBody victim, CharacterBody attacker, ref float dropChance);

	public delegate void TricornFireHandler(CharacterBody attacker, CharacterBody victim, ref bool shouldFire);

	public const string guid = "com.RiskOfBrainrot.FruityBossDrops";

	public const string teamName = "RiskOfBrainrot";

	public const string modName = "FruityBossDrops";

	public const string version = "1.0.1";

	public static GameObject overgrownPrinterPrefab = LegacyResourcesAPI.Load<GameObject>("prefabs/networkedobjects/chest/DuplicatorWild");

	public static bool affectAurelionite = true;

	public static float baseDropChance = 4f;

	public static float specialDropChance = 7f;

	public static float eliteBonusDropChance = 3f;

	public static BuffDef bossHunterDebuff;

	private float tricornDamageCoefficient = 70f;

	private float tricornProcCoefficient = 2f;

	private int tricornDebuffDuration = 999;

	private bool reworkTricorn = true;

	public static PluginInfo PInfo { get; private set; }

	public static event BossDropChanceHandler ModifyBossItemDropChance;

	public static event TricornFireHandler ShouldTricornFireAndBreak;

	public void Awake()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		bossHunterDebuff = ScriptableObject.CreateInstance<BuffDef>();
		bossHunterDebuff.buffColor = new Color(0.2f, 0.9f, 0.8f, 1f);
		bossHunterDebuff.canStack = false;
		bossHunterDebuff.isDebuff = true;
		((Object)bossHunterDebuff).name = "TrophyHunterDebuff";
		bossHunterDebuff.iconSprite = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/LunarSkillReplacements/texBuffLunarDetonatorIcon.tif").WaitForCompletion();
		ContentAddition.AddBuffDef(bossHunterDebuff);
		RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(ReworkBossItemDrops));
	}

	private void ReworkBossItemDrops()
	{
		BossesDropBossItems();
		TricornRework();
		DirectorAPI.InteractableActions += DeleteYellowPrinters;
	}

	private void BossesDropBossItems()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Expected O, but got Unknown
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Expected O, but got Unknown
		BossGroup.Awake += new hook_Awake(RemoveBossItemDropsFromTeleporter);
		GlobalEventManager.OnCharacterDeath += new hook_OnCharacterDeath(BossesDropTrophies);
	}

	private void DeleteYellowPrinters(DccsPool pool, StageInfo currentStage)
	{
		Helpers.RemoveExistingInteractable(InteractableNames.PrinterOvergrown3D);
	}

	private void RemoveBossItemDropsFromTeleporter(orig_Awake orig, BossGroup self)
	{
		orig.Invoke(self);
		self.bossDropChance = 0f;
	}

	public static float InvokeModifyBossItemDropChance(CharacterBody victim, CharacterBody attacker, ref float dropChance)
	{
		BossDropReworkPlugin.ModifyBossItemDropChance?.Invoke(victim, attacker, ref dropChance);
		return dropChance;
	}

	public void BossesDropTrophies(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport)
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Invalid comparison between Unknown and I4
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_011a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_013a: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		orig.Invoke(self, damageReport);
		if ((int)damageReport.victimTeamIndex == 1)
		{
			return;
		}
		CharacterBody attackerBody = damageReport.attackerBody;
		CharacterBody victimBody = damageReport.victimBody;
		if ((Object)(object)attackerBody == (Object)null || (Object)(object)victimBody == (Object)null)
		{
			return;
		}
		BodyIndex bodyIndex = victimBody.bodyIndex;
		if ((bodyIndex == BodyCatalog.FindBodyIndex("TitanGoldBody") && !affectAurelionite) || victimBody.healthComponent.alive)
		{
			return;
		}
		CharacterMaster attackerMaster = damageReport.attackerMaster;
		ItemDef val = null;
		int participatingPlayerCount = Run.instance.participatingPlayerCount;
		PickupDropTable dropTable;
		float dropChance = GetBaseBossItemDropChanceFromBody(victimBody, out dropTable);
		if (dropChance > 0f && InvokeModifyBossItemDropChance(victimBody, attackerBody, ref dropChance) > 0f)
		{
			PickupIndex val2 = dropTable.GenerateDrop(attackerBody.equipmentSlot.rng);
			if (Util.CheckRoll(dropChance, attackerMaster) && val2 != PickupCatalog.FindPickupIndex("VoidCoin"))
			{
				Vector3 val3 = (Object.op_Implicit((Object)(object)victimBody) ? victimBody.corePosition : Vector3.zero);
				Vector3 val4 = val3 - attackerBody.corePosition;
				Vector3 normalized = ((Vector3)(ref val4)).normalized;
				PickupDropletController.CreatePickupDroplet(val2, val3, normalized * 15f);
			}
		}
	}

	public static float GetBaseBossItemDropChanceFromBody(CharacterBody body, out PickupDropTable dropTable)
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		DeathRewards deathRewardsFromTarget = GetDeathRewardsFromTarget(body);
		if ((Object)(object)deathRewardsFromTarget == (Object)null || (Object)(object)deathRewardsFromTarget.bossDropTable == (Object)null)
		{
			dropTable = null;
			return 0f;
		}
		dropTable = deathRewardsFromTarget.bossDropTable;
		float num = 0f;
		BodyIndex bodyIndex = body.bodyIndex;
		if (bodyIndex == BodyCatalog.FindBodyIndex("TitanGoldBody"))
		{
			return affectAurelionite ? 100 : 0;
		}
		num = ((bodyIndex != BodyCatalog.FindBodyIndex("SuperRoboBallBossBody")) ? baseDropChance : specialDropChance);
		if (body.isElite || bodyIndex == BodyCatalog.FindBodyIndex("ElectricWormBody"))
		{
			num += eliteBonusDropChance;
		}
		return num;
	}

	public static DeathRewards GetDeathRewardsFromTarget(HurtBox hurtBox)
	{
		DeathRewards result = null;
		if ((Object)(object)hurtBox != (Object)null)
		{
			HealthComponent healthComponent = hurtBox.healthComponent;
			if ((Object)(object)healthComponent != (Object)null)
			{
				result = GetDeathRewardsFromTarget(healthComponent.body);
			}
		}
		return result;
	}

	public static DeathRewards GetDeathRewardsFromTarget(CharacterBody enemyBody)
	{
		DeathRewards result = null;
		if ((Object)(object)enemyBody != (Object)null)
		{
			GameObject gameObject = ((Component)enemyBody).gameObject;
			result = (((Object)(object)gameObject != (Object)null) ? gameObject.GetComponent<DeathRewards>() : null);
		}
		return result;
	}

	private void TricornRework()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Expected O, but got Unknown
		EquipmentSlot.FireBossHunter += new hook_FireBossHunter(FireTricornFix);
		ModifyBossItemDropChance += TricornDropChance;
		LanguageAPI.Add("EQUIPMENT_BOSSHUNTER_PICKUP", "Cripple a large monster and claim its <style=cIsDamage>trophy</style> after it dies. Consumed on use.");
		LanguageAPI.Add("EQUIPMENT_BOSSHUNTER_DESC", "Targets any enemy capable of dropping a <style=cIsDamage>unique reward</style>, " + $"dealing <style=cIsDamage>{tricornDamageCoefficient * 100f}% damage</style>, " + "then <style=cIsUtility>Crippling and Hemorrhaging</style> it " + $"for <style=cIsUtility>{tricornDebuffDuration}</style> seconds. " + "When the enemy dies, it has a 100% chance to drop it's <style=cIsDamage>trophy</style>. Equipment is <style=cIsUtility>consumed</style> on use.");
	}

	private void TricornDropChance(CharacterBody victim, CharacterBody attacker, ref float dropChance)
	{
		if (victim.HasBuff(bossHunterDebuff) && dropChance != 0f)
		{
			dropChance = 100f;
		}
	}

	public static bool GetTricornFireAndBreak(CharacterBody attacker, CharacterBody victim, ref bool shouldFire)
	{
		BossDropReworkPlugin.ShouldTricornFireAndBreak?.Invoke(attacker, victim, ref shouldFire);
		return shouldFire;
	}

	private bool FireTricornFix(orig_FireBossHunter orig, EquipmentSlot self)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c4: Expected O, but got Unknown
		//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_02df: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0305: Unknown result type (might be due to invalid IL or missing references)
		//IL_0307: Unknown result type (might be due to invalid IL or missing references)
		//IL_030c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0311: Unknown result type (might be due to invalid IL or missing references)
		//IL_0315: Unknown result type (might be due to invalid IL or missing references)
		//IL_031a: Unknown result type (might be due to invalid IL or missing references)
		//IL_031b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0323: Unknown result type (might be due to invalid IL or missing references)
		//IL_0324: Unknown result type (might be due to invalid IL or missing references)
		//IL_0326: Unknown result type (might be due to invalid IL or missing references)
		//IL_0331: Expected O, but got Unknown
		//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_011b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Expected O, but got Unknown
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		//IL_0392: Unknown result type (might be due to invalid IL or missing references)
		//IL_042a: Unknown result type (might be due to invalid IL or missing references)
		//IL_042f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0437: Unknown result type (might be due to invalid IL or missing references)
		//IL_0442: Unknown result type (might be due to invalid IL or missing references)
		//IL_0443: Unknown result type (might be due to invalid IL or missing references)
		//IL_044c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0451: Unknown result type (might be due to invalid IL or missing references)
		//IL_0456: Unknown result type (might be due to invalid IL or missing references)
		//IL_045b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0460: Unknown result type (might be due to invalid IL or missing references)
		//IL_0465: Unknown result type (might be due to invalid IL or missing references)
		//IL_046d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0482: Expected O, but got Unknown
		//IL_03d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_03d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_03e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_03ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_03f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_03fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0406: Unknown result type (might be due to invalid IL or missing references)
		//IL_041b: Expected O, but got Unknown
		//IL_04e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_0506: Unknown result type (might be due to invalid IL or missing references)
		self.UpdateTargets(Equipment.BossHunter.equipmentIndex, true);
		HurtBox hurtBox = self.currentTarget.hurtBox;
		DeathRewards deathRewardsFromTarget = GetDeathRewardsFromTarget(hurtBox);
		if (Object.op_Implicit((Object)(object)hurtBox) && Object.op_Implicit((Object)(object)deathRewardsFromTarget))
		{
			HealthComponent healthComponent = hurtBox.healthComponent;
			if ((Object)(object)healthComponent != (Object)null)
			{
				CharacterBody characterBody = self.characterBody;
				CharacterBody body = healthComponent.body;
				if ((Object)(object)body != (Object)null && (Object)(object)characterBody != (Object)null)
				{
					bool flag = false;
					Vector3 val = (Object.op_Implicit((Object)(object)body) ? body.corePosition : Vector3.zero);
					Vector3 val2 = val - characterBody.corePosition;
					Vector3 normalized = ((Vector3)(ref val2)).normalized;
					Object val3 = (val3 = (Object)(object)(((Object)(object)body != (Object)null) ? body.master : null));
					if (Object.op_Implicit(val3))
					{
						bool shouldFire = true;
						if (GetTricornFireAndBreak(characterBody, body, ref shouldFire))
						{
							body.AddBuff(bossHunterDebuff);
							flag = true;
						}
						if (reworkTricorn)
						{
							DamageInfo val4 = new DamageInfo();
							val4.attacker = ((Component)self).gameObject;
							val4.force = normalized * 1500f;
							val4.damage = characterBody.damage * tricornDamageCoefficient;
							val4.procCoefficient = tricornProcCoefficient;
							healthComponent.TakeDamage(val4);
							body.AddTimedBuffAuthority(Buffs.Cripple.buffIndex, (float)tricornDebuffDuration);
							DotController.InflictDot(((Component)healthComponent).gameObject, val4.attacker, (DotIndex)6, (float)tricornDebuffDuration, 1f, (uint?)null);
						}
						else
						{
							body.master.TrueKill(((Component)this).gameObject, (GameObject)null, default(DamageTypeCombo));
						}
					}
					CharacterModel component = ((Component)hurtBox.hurtBoxGroup).GetComponent<CharacterModel>();
					if (Object.op_Implicit((Object)(object)component))
					{
						TemporaryOverlayInstance val5 = TemporaryOverlayManager.AddOverlay(((Component)component).gameObject);
						val5.duration = 0.1f;
						val5.animateShaderAlpha = true;
						val5.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
						val5.destroyComponentOnEnd = true;
						val5.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matHuntressFlashBright");
						val5.AddToCharacterModel(component);
						TemporaryOverlayInstance val6 = TemporaryOverlayManager.AddOverlay(((Component)component).gameObject);
						val6.duration = 1.2f;
						val6.animateShaderAlpha = true;
						val6.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
						val6.destroyComponentOnEnd = true;
						val6.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matGhostEffect");
						val6.AddToCharacterModel(component);
					}
					DamageInfo val7 = new DamageInfo();
					val7.attacker = ((Component)self).gameObject;
					val7.force = -normalized * 2500f;
					self.healthComponent.TakeDamageForce(val7, true, false);
					GameObject val8 = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/BossHunterKillEffect");
					Quaternion rotation = Util.QuaternionSafeLookRotation(normalized, Vector3.up);
					EffectManager.SpawnEffect(val8, new EffectData
					{
						origin = val,
						rotation = rotation
					}, true);
					ModelLocator component2 = ((Component)this).gameObject.GetComponent<ModelLocator>();
					CharacterModel val9;
					if ((Object)(object)component2 == (Object)null)
					{
						val9 = null;
					}
					else
					{
						Transform modelTransform = component2.modelTransform;
						val9 = (((Object)(object)modelTransform != (Object)null) ? ((Component)modelTransform).GetComponent<CharacterModel>() : null);
					}
					CharacterModel val10 = val9;
					if (Object.op_Implicit((Object)(object)val10))
					{
						foreach (GameObject equipmentDisplayObject in val10.GetEquipmentDisplayObjects(Equipment.BossHunter.equipmentIndex))
						{
							if (((Object)equipmentDisplayObject).name.Contains("DisplayTricorn"))
							{
								EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/BossHunterHatEffect"), new EffectData
								{
									origin = equipmentDisplayObject.transform.position,
									rotation = equipmentDisplayObject.transform.rotation,
									scale = equipmentDisplayObject.transform.localScale.x
								}, true);
							}
							else
							{
								EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/BossHunterGunEffect"), new EffectData
								{
									origin = equipmentDisplayObject.transform.position,
									rotation = Util.QuaternionSafeLookRotation(val - equipmentDisplayObject.transform.position, Vector3.up),
									scale = equipmentDisplayObject.transform.localScale.x
								}, true);
							}
						}
					}
					if (Object.op_Implicit((Object)(object)(((Object)(object)characterBody != (Object)null) ? characterBody.inventory : null)) && flag)
					{
						CharacterMasterNotificationQueue.PushEquipmentTransformNotification(self.characterBody.master, self.characterBody.inventory.currentEquipmentIndex, Equipment.BossHunterConsumed.equipmentIndex, (TransformationType)0);
						self.characterBody.inventory.SetEquipmentIndex(Equipment.BossHunterConsumed.equipmentIndex);
					}
					self.InvalidateCurrentTarget();
					return true;
				}
			}
		}
		return false;
	}
}