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IAmBecomeMissiles
New ICBM-inspired artifact and multitudes of changes to existing missile items!
CHANGELOG
CHANGELOG
1.3.2
- tried to fix it
1.3.1
AtG Missile Mk.3
- Increased damage per missile: 300%+0% BASE -> 300%+300% TOTAL
- Reduced missiles fired: 1+1 per 200% -> 1+0 per 300%
- Reduced max missile storage: 100 -> 40
- Attempted to fix NRE spam
* AtG Mk3 doesn't hold the same purpose as it used to, with Vanilla having many viable replacements.
I want the new version to feel like it packs a punch like Mk.1 used to, as well as having less projectile spam,
while still feeling awesome for firing several missiles at once. *
Pocket ICBM
- Reintroduced and reworked
- Now gives tripled projectiles from the artifact
- Stacking still only increases missile damage. ill have to work on that later
1.3.0
- Added Changelog tab
- Migrated Artifact of Warfare hooks to RainrotSUL with extended API
- Updated AtG Mk.3 Proc Rate calculation when ProcSolver is not installed
- Fixed Pocket ICBM removal method
- Added config to re-enable Pocket ICBM (does not provide the additional projectiles from Artifact of Warfare)
1.2.8
- fixed missing dll
1.2.7
Artifact of Warfare:
- Added support for Preon Accumulator
- Added support for Primordial Cube
- Added support for Molotov (6-Pack)
- Added support for Goobo Jr
- Added support for Huntress Primaries
- Added support for Acrid Spit
- Added support for Gup Splitting
- Added support for Greater Wisp Fireballs
- Added support for various Mithrix attacks
1.2.6
- Fixed for Alloyed Collective patch
1.2.5
- Fixed for Alloyed Collective
- Watch for the backblast.
1.2.4
Reduced atg mk3 proc coefficient
1.2.3
- Fixed issues affecting Artificer's secondary attacks
1.2.1
- Fixed ProcSolver soft compat
1.2.0
- Updated AtG Rework
- AtG Mk.3 now rolls for proc before calculating missile total
- AtG Mk.3 now always fires a minimum of 1 volley on low-damage attacks
- AtG Mk.3 now fires more volleys for every 200% damage dealt rather than using a total damage formula
- AtG Mk.3 now fires more missiles per stack rather than using a total damage formula
- AtG Mk.3 now compatible with ProcSolver
- Fixed Plasma Shrimp description
- Now depends on MoreStats Utilities
1.1.1
- Fixed CHEF's cleavers always firing three, even without Artifact of Warfare
1.1.0
- Fixed for SOTS. Includes warfare support for new survivors and enemies
1.0.2
- Warfare ArtifactDef is public
1.0.1
- Removed hard dependency on ModularEclipse (go check out that mod though...)
1.0.0
- :3