ProcPatcher
Makes proc coefficient no longer affect proc chance for bleed and total damage procs. Also makes Shuriken use Primary Damage Source. Configubale.
| Last updated | 2 weeks ago |
| Total downloads | 9948 |
| Total rating | 1 |
| Categories | Mods Tweaks Server-side |
| Dependency string | RiskOfBrainrot-ProcPatcher-1.2.0 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2116README
COMPATIBLE WITH PROC SOLVER FOR MORE THOROUGH BALANCING: https://thunderstore.io/package/RiskOfBrainrot/ProcSolver/
DOES NOT AFFECT MODDED PROCS
Github: https://github.com/bbborbo/RoR2ProcSolver
Discord: https://discord.gg/yFRx3E6Yep
TL;DR:
ProcPatcher makes proc effects like AtG Missile trigger just as often from attacks with low proc coefficients (like MUL-T's Nailgun (0.4) or Huntress's Arrow Rain (0.2)) as it does from attacks with high proc coefficients (like Commando's Double Tap (1.0)). This is a direct address to a common lament about certain attacks having unnecessarily-nerfed procs.
Changes:
ProcPatcher fixes unintended proc coefficient interactions by adding a separate "proc rate" stat! Proc rate as a stat is nearly identical to proc coefficient, meaning that higher proc rates are more likely to trigger procs.
I chose to do it this specific way, instead of making all proc coefficients be 1.0, because I believe proc coefficient is a good mechanic for balancing damage-agnostic on-hit effects. Total damage effects, however, are inherently balanced for DPS, so they don't need to be secretly adjusted unless the developer wants those attacks to proc more.
Details...
- Damage caused directly from skills or equipment will always have a proc rate of 1 or higher. Skills with a high proc coefficient (>1.0) will also have a high proc rate.
- Damage caused by any item will have a proc rate equal to their proc coefficient. With ProcSolver installed, any proc item's proc rate will be throttled based on its position in a proc chain.
- Damage-agnostic on-hit effects like Chronobauble and Shattering Justice are entirely unaffected, as they still use proc coefficient.
Additionally, ProcPatcher...
- (CONFIGURABLE) Makes proc coefficient no longer affect Bleed chance from Tri-Tip Dagger
- (CONFIGURABLE) Makes proc coefficient no longer affect proc chance for ANY Base Damage procs
- (CONFIGURABLE) Makes Shuriken use the Primary DamageSource.
- (CONFIGURABLE) Makes Headstompers use the Primary DamageSource.
Made by Orange and Kiwi
CHANELOG:
1.2.0
- Now guarantees that <=0 proc coeff attacks will have 0 proc rate
- Skill-sourced damage will now use a minimum proc rate of 1 or the attack's original proc coefficient
- Proc damage will now use its original proc coefficient as proc rate
1.1.4
- Updated for AC
- Added WyrmOnHit