using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("VoidFieldsFIXED")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VoidFieldsFIXED")]
[assembly: AssemblyTitle("VoidFieldsFIXED")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace VoidFieldsFIXED
{
[BepInPlugin("Blank", "VoidFieldsFIXED", "1.0.0")]
public class Main : BaseUnityPlugin
{
private static SceneDef originalSceneDef;
private static SceneType originalSceneType;
private static bool isVoidFieldsActive;
private Harmony _harmony;
public void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Expected O, but got Unknown
_harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
_harmony.Patch((MethodBase)typeof(SceneCatalog).GetMethod("OnActiveSceneChanged", BindingFlags.Static | BindingFlags.NonPublic), (HarmonyMethod)null, new HarmonyMethod(typeof(Main), "OnSceneChanged", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
private static void OnSceneChanged(Scene oldScene, Scene newScene)
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
try
{
SceneDef sceneDefFromSceneName = SceneCatalog.GetSceneDefFromSceneName(((Scene)(ref newScene)).name);
if ((Object)(object)sceneDefFromSceneName != (Object)null && sceneDefFromSceneName.cachedName.Equals("arena", StringComparison.OrdinalIgnoreCase))
{
originalSceneDef = sceneDefFromSceneName;
originalSceneType = sceneDefFromSceneName.sceneType;
sceneDefFromSceneName.sceneType = (SceneType)5;
isVoidFieldsActive = true;
Debug.Log((object)$"Void Fields entered. Changed sceneType to: {sceneDefFromSceneName.sceneType}");
}
else if (isVoidFieldsActive && (Object)(object)originalSceneDef != (Object)null)
{
originalSceneDef.sceneType = originalSceneType;
isVoidFieldsActive = false;
Debug.Log((object)$"Void Fields exited. Restored sceneType to: {originalSceneType}");
}
}
catch (Exception arg)
{
Debug.LogError((object)$"Error in scene change handler: {arg}");
}
}
}
}
namespace ExamplePlugin
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}