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Decompiled source of VoidFieldsFIXED v1.0.2
VoidFieldsFIXED.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using RoR2; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("VoidFieldsFIXED")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("VoidFieldsFIXED")] [assembly: AssemblyTitle("VoidFieldsFIXED")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace VoidFieldsFIXED { [BepInPlugin("Blank", "VoidFieldsFIXED", "1.0.0")] public class Main : BaseUnityPlugin { private static SceneDef originalSceneDef; private static SceneType originalSceneType; private static bool isVoidFieldsActive; private Harmony _harmony; public void Awake() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown _harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); _harmony.Patch((MethodBase)typeof(SceneCatalog).GetMethod("OnActiveSceneChanged", BindingFlags.Static | BindingFlags.NonPublic), (HarmonyMethod)null, new HarmonyMethod(typeof(Main), "OnSceneChanged", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } private static void OnSceneChanged(Scene oldScene, Scene newScene) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) try { SceneDef sceneDefFromSceneName = SceneCatalog.GetSceneDefFromSceneName(((Scene)(ref newScene)).name); if ((Object)(object)sceneDefFromSceneName != (Object)null && sceneDefFromSceneName.cachedName.Equals("arena", StringComparison.OrdinalIgnoreCase)) { originalSceneDef = sceneDefFromSceneName; originalSceneType = sceneDefFromSceneName.sceneType; sceneDefFromSceneName.sceneType = (SceneType)5; isVoidFieldsActive = true; Debug.Log((object)$"Void Fields entered. Changed sceneType to: {sceneDefFromSceneName.sceneType}"); } else if (isVoidFieldsActive && (Object)(object)originalSceneDef != (Object)null) { originalSceneDef.sceneType = originalSceneType; isVoidFieldsActive = false; Debug.Log((object)$"Void Fields exited. Restored sceneType to: {originalSceneType}"); } } catch (Exception arg) { Debug.LogError((object)$"Error in scene change handler: {arg}"); } } } } namespace ExamplePlugin { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }