FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
| Last updated | a year ago |
| Total downloads | 2874600 |
| Total rating | 17 |
| Categories | Libraries |
| Dependency string | RiskofThunder-FixPluginTypesSerialization-1.0.4 |
| Dependants | 813 other packages depend on this package |
README
FixPluginTypesSerialization
Hook into the native Unity engine for adding BepInEx plugin assemblies into the assembly list that is normally used for the assemblies sitting in the game Managed/ folder.
This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
Installation
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Copy the
BepInEx/patchers/FixPluginTypesSerializationfolder into yourBepInEx/patchersfolder. -
Copy the
BepInEx/config/FixPluginTypesSerialization.cfgfolder into yourBepInEx/configfolder.
Special Thanks
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KingEnderBrine
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Twiner
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NebNeb for the icon