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FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Date uploaded | a year ago |
Version | 1.0.3 |
Download link | RiskofThunder-FixPluginTypesSerialization-1.0.3.zip |
Downloads | 1134225 |
Dependency string | RiskofThunder-FixPluginTypesSerialization-1.0.3 |
README
FixPluginTypesSerialization
Hook into the native Unity engine for adding BepInEx plugin assemblies into the assembly list that is normally used for the assemblies sitting in the game Managed/ folder.
This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
Installation
-
Copy the
BepInEx/patchers/FixPluginTypesSerialization
folder into yourBepInEx/patchers
folder. -
Copy the
BepInEx/config/FixPluginTypesSerialization.cfg
folder into yourBepInEx/config
folder.
Special Thanks
-
KingEnderBrine
-
Twiner
-
NebNeb for the icon