Decompiled source of R2API ContentManagement v1.0.6

plugins/R2API.ContentManagement/R2API.ContentManagement.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using EntityStates;
using HG;
using HG.Reflection;
using Microsoft.CodeAnalysis;
using R2API.AutoVersionGen;
using R2API.ContentManagement;
using R2API.ScriptableObjects;
using R2API.Utils;
using RoR2;
using RoR2.Audio;
using RoR2.ContentManagement;
using RoR2.EntitlementManagement;
using RoR2.ExpansionManagement;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: InternalsVisibleTo("R2API.Items")]
[assembly: InternalsVisibleTo("R2API.Elites")]
[assembly: InternalsVisibleTo("R2API.Unlockable")]
[assembly: InternalsVisibleTo("R2API.TempVisualEffect")]
[assembly: InternalsVisibleTo("R2API.Loadout")]
[assembly: InternalsVisibleTo("R2API.Sound")]
[assembly: InternalsVisibleTo("R2API.Stages")]
[assembly: InternalsVisibleTo("R2API.Prefab")]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("R2API.ContentManagement")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.6.0")]
[assembly: AssemblyInformationalVersion("1.0.6+cbfbbf89b23c174d24a88a3248fdf0fe57d48eec")]
[assembly: AssemblyProduct("R2API.ContentManagement")]
[assembly: AssemblyTitle("R2API.ContentManagement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.6.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace System.Diagnostics.CodeAnalysis
{
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class MemberNotNullAttribute : Attribute
	{
		public string[] Members { get; }

		public MemberNotNullAttribute(string member)
		{
			Members = new string[1] { member };
		}

		public MemberNotNullAttribute(params string[] members)
		{
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	[DebuggerNonUserCode]
	internal sealed class MemberNotNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public string[] Members { get; }

		public MemberNotNullWhenAttribute(bool returnValue, string member)
		{
			ReturnValue = returnValue;
			Members = new string[1] { member };
		}

		public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
		{
			ReturnValue = returnValue;
			Members = members;
		}
	}
}
namespace R2API
{
	public static class ContentAddition
	{
		public static bool AddBody(GameObject bodyPrefab)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<CharacterBody>())
			{
				if (!HasComponent<CharacterBody>(bodyPrefab))
				{
					RejectContent(bodyPrefab, nonAPICaller, "BodyPrefab", "but it has no CharacterBody component!");
					return false;
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)bodyPrefab);
				return true;
			}
			RejectContent(bodyPrefab, nonAPICaller, "BodyPrefab", "but the BodyCatalog has already initialized!");
			return false;
		}

		public static bool AddMaster(GameObject masterPrefab)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<CharacterMaster>())
			{
				if (!HasComponent<CharacterMaster>(masterPrefab))
				{
					RejectContent(masterPrefab, nonAPICaller, "MasterPrefab", "but it has no CharacterMaster component!");
					return false;
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)masterPrefab);
				return true;
			}
			RejectContent(masterPrefab, nonAPICaller, "MasterPrefab", "but the MasterCatalog has already initialized!");
			return false;
		}

		public static bool AddProjectile(GameObject projectilePrefab)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<ProjectileController>())
			{
				if (!HasComponent<ProjectileController>(projectilePrefab))
				{
					RejectContent(projectilePrefab, nonAPICaller, "ProjectilePrefab", "but it has no ProjectileController component!");
					return false;
				}
				if (!Object.op_Implicit((Object)(object)projectilePrefab.GetComponent<ProjectileController>().ghostPrefab))
				{
					ContentManagementPlugin.Logger.LogWarning((object)$"Projectile {projectilePrefab} has no ghost prefab assigned! is this intentional?");
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)projectilePrefab);
				return true;
			}
			RejectContent(projectilePrefab, nonAPICaller, "ProjectilePrefab", "but the ProjectileCatalog has already initialized!");
			return false;
		}

		public static bool AddGameMode(GameObject gameModePrefab)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<Run>())
			{
				if (!HasComponent<Run>(gameModePrefab))
				{
					RejectContent(gameModePrefab, nonAPICaller, "GameMode", "but it has no Run component!");
					return false;
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)gameModePrefab);
				return true;
			}
			RejectContent(gameModePrefab, nonAPICaller, "GameMode", "but the GameModeCatalog has already initialized!");
			return false;
		}

		public static bool AddNetworkedObject(GameObject networkedObject)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<NetworkIdentity>())
			{
				if (!HasComponent<NetworkIdentity>(networkedObject))
				{
					RejectContent(networkedObject, nonAPICaller, "NetworkedObject", "but it has no NetworkIdentity component!");
					return false;
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)networkedObject);
				return true;
			}
			RejectContent(networkedObject, nonAPICaller, "NetworkedObject", "but the GameNetworkManager has already networked all the prefabs!");
			return false;
		}

		public static bool AddEffect(GameObject effectPrefab)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<EffectComponent>())
			{
				if (!HasComponent<EffectComponent>(effectPrefab))
				{
					RejectContent(effectPrefab, nonAPICaller, "EffectPrefab", "but it has no EffectComponent component!");
					return false;
				}
				if (!HasComponent<VFXAttributes>(effectPrefab))
				{
					ContentManagementPlugin.Logger.LogWarning((object)string.Format("Effect {0} has no {1} component! is this intentional?", effectPrefab, "VFXAttributes"));
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)effectPrefab);
				return true;
			}
			RejectContent(effectPrefab, nonAPICaller, "EffectPrefab", "but the EffectCatalog has already initialized!");
			return false;
		}

		public static bool AddSkillDef(SkillDef skillDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<SkillDef>())
			{
				if (((SerializableEntityStateType)(ref skillDef.activationState)).stateType == null)
				{
					RejectContent(skillDef, nonAPICaller, "SkillDef", "but it's activation state type is null!");
					return false;
				}
				if (string.IsNullOrEmpty(skillDef.activationStateMachineName) || string.IsNullOrWhiteSpace(skillDef.activationStateMachineName))
				{
					RejectContent(skillDef, nonAPICaller, "SkillDef", "but it's activation state machine name is Null, Whitespace or Empty!");
					return false;
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)skillDef);
				return true;
			}
			RejectContent(skillDef, nonAPICaller, "SkillDef", "but the SkillCatalog has already initialized!");
			return false;
		}

		public static bool AddSkillFamily(SkillFamily skillFamily)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<SkillFamily>())
			{
				if (skillFamily.variants.Any((Variant v) => (Object)(object)v.skillDef == (Object)null))
				{
					RejectContent(skillFamily, nonAPICaller, "SkillFamily", "but one of it's variant's skillDefs is null!");
					return false;
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)skillFamily);
				return true;
			}
			RejectContent(skillFamily, nonAPICaller, "SkillFamily", "but the SkillCatalog has already initialized!");
			return false;
		}

		public static bool AddSceneDef(SceneDef sceneDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<SceneDef>())
			{
				ContentManagementPlugin.Logger.LogInfo((object)("Assembly " + nonAPICaller.GetName().Name + " is trying to add a SceneDef, R2API does not support weaving of Scenes, Use RainOfStages instead for weaving SceneDefs."));
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)sceneDef);
				return true;
			}
			RejectContent(sceneDef, nonAPICaller, "SceneDef", "but the SceneCatalog has already initialized!");
			return false;
		}

		public static bool AddItemDef(ItemDef itemDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<ItemDef>())
			{
				ContentManagementPlugin.Logger.LogInfo((object)(string.Format("Assembly {0} is adding an {1} via {2}.{3}()", nonAPICaller.GetName().Name, itemDef, "ContentAddition", "AddItemDef") + "The assembly should ideally add them via ItemAPI so that they can use ItemAPI's IDRS systems, adding anyways."));
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)itemDef);
				return true;
			}
			RejectContent(itemDef, nonAPICaller, "ItemDef", "but the ItemCatalog has already initialized!");
			return false;
		}

		public static bool AddItemTierDef(ItemTierDef itemTierDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<ItemTierDef>())
			{
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)itemTierDef);
				return true;
			}
			RejectContent(itemTierDef, nonAPICaller, "ItemTierDef", "but the ItemTierCatalog has already initialized!");
			return false;
		}

		public static bool AddItemRelationshipProvider(ItemRelationshipProvider itemRelationshipProvider)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<ItemRelationshipProvider>())
			{
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)itemRelationshipProvider);
				return true;
			}
			RejectContent(itemRelationshipProvider, nonAPICaller, "ItemRelationshipProvider", "but the ItemCatalog has already initialized!");
			return false;
		}

		public static bool AddItemRelationshipType(ItemRelationshipType itemRelationshipType)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<ItemRelationshipType>())
			{
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)itemRelationshipType);
				return true;
			}
			RejectContent(itemRelationshipType, nonAPICaller, "ItemRelationshipType", "but the ItemCatalog has already initialized!");
			return false;
		}

		public static bool AddEquipmentDef(EquipmentDef equipmentDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<EquipmentDef>())
			{
				ContentManagementPlugin.Logger.LogInfo((object)(string.Format("Assembly {0} is adding an {1} via {2}.{3}()", nonAPICaller.GetName().Name, equipmentDef, "ContentAddition", "AddEquipmentDef") + "The assembly should ideally add them via ItemAPI so that they can use ItemAPI's IDRS systems, adding anyways."));
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)equipmentDef);
				return true;
			}
			RejectContent(equipmentDef, nonAPICaller, "EquipmentDef", "but the EquipmnetCatalog has already initialized!");
			return false;
		}

		public static bool AddBuffDef(BuffDef buffDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<BuffDef>())
			{
				if (Object.op_Implicit((Object)(object)buffDef.eliteDef) && Object.op_Implicit((Object)(object)buffDef.eliteDef.eliteEquipmentDef) && (Object)(object)buffDef.eliteDef.eliteEquipmentDef.passiveBuffDef != (Object)(object)buffDef)
				{
					ContentManagementPlugin.Logger.LogWarning((object)$"Assembly {nonAPICaller.GetName().Name} is adding an {buffDef} which has an eliteDef assigned, but said eliteDef's equipmentDef's passiveBuffDef is not {buffDef}! is this intentional?");
				}
				if (Object.op_Implicit((Object)(object)buffDef.startSfx) && (string.IsNullOrEmpty(buffDef.startSfx.eventName) || string.IsNullOrWhiteSpace(buffDef.startSfx.eventName)))
				{
					ContentManagementPlugin.Logger.LogWarning((object)$"Assembly {nonAPICaller.GetName().Name} is adding an {buffDef} that has a startSFX, but the startSFX's NetworkedSoundEventDef's eventName is Null, Empty or Whitespace! is this intentional?");
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)buffDef);
				return true;
			}
			RejectContent(buffDef, nonAPICaller, "BuffDef", "but the BuffCatalog has already initialized!");
			return false;
		}

		public static bool AddEliteDef(EliteDef eliteDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<EliteDef>())
			{
				ContentManagementPlugin.Logger.LogInfo((object)(string.Format("Assembly {0} is adding an {1} via {2}.{3}()", nonAPICaller.GetName().Name, eliteDef, "ContentAddition", "AddEliteDef") + "The assembly should ideally add them via EliteAPI so that they can use EliteAPI's elite tier systems, adding anyways."));
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)eliteDef);
				return true;
			}
			RejectContent(eliteDef, nonAPICaller, "EliteDef", "but the EliteCatalog has already initialized!");
			return false;
		}

		public static bool AddUnlockableDef(UnlockableDef unlockableDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<UnlockableDef>())
			{
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)unlockableDef);
				return true;
			}
			RejectContent(unlockableDef, nonAPICaller, "UnlockableDef", "but the UnlockableCatalog has already initialized");
			return false;
		}

		public static bool AddSurvivorDef(SurvivorDef survivorDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<SurvivorDef>())
			{
				if (!Object.op_Implicit((Object)(object)survivorDef.bodyPrefab))
				{
					RejectContent(survivorDef, nonAPICaller, "SurvivorDef", "but it's bodyPrefab is not assigned!");
					return false;
				}
				if (!Object.op_Implicit((Object)(object)survivorDef.bodyPrefab.GetComponent<CharacterBody>()))
				{
					RejectContent(survivorDef, nonAPICaller, "SurvivorDef", "but it's bodyPrefab does not have a CharacterBody component!");
					return false;
				}
				if (!Object.op_Implicit((Object)(object)survivorDef.displayPrefab))
				{
					ContentManagementPlugin.Logger.LogWarning((object)$"Assembly {nonAPICaller.GetName().Name} is adding an {survivorDef} that does not have a displayPrefab! is this intentional?");
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)survivorDef);
				return true;
			}
			RejectContent(survivorDef, nonAPICaller, "SurvivorDef", "but the SurvivorCatalog has already initialized!");
			return false;
		}

		public static bool AddArtifactDef(ArtifactDef artifactDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<ArtifactDef>())
			{
				if ((Object)(object)artifactDef.smallIconDeselectedSprite == (Object)null || (Object)(object)artifactDef.smallIconSelectedSprite == (Object)null)
				{
					RejectContent(artifactDef, nonAPICaller, "ArtifactDef", "but one of it's icons are null! this is not allowed!");
					return false;
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)artifactDef);
				return true;
			}
			RejectContent(artifactDef, nonAPICaller, "ArtifactDef", "but the ArtifactCatalog has already initialized!");
			return false;
		}

		public static bool AddSurfaceDef(SurfaceDef surfaceDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<SurfaceDef>())
			{
				if ((Object)(object)surfaceDef.impactEffectPrefab == (Object)null || (Object)(object)surfaceDef.footstepEffectPrefab == (Object)null)
				{
					RejectContent(surfaceDef, nonAPICaller, "SurfaceDef", "but one of it's effect prefabs are null! this is not allowed!");
					return false;
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)surfaceDef);
				return true;
			}
			RejectContent(surfaceDef, nonAPICaller, "SurfaceDef", "but the SurfaceDefCatalog has already initialized!");
			return false;
		}

		public static bool AddNetworkSoundEventDef(NetworkSoundEventDef networkSoundEventDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<NetworkSoundEventDef>())
			{
				if (string.IsNullOrEmpty(networkSoundEventDef.eventName) || string.IsNullOrWhiteSpace(networkSoundEventDef.eventName))
				{
					RejectContent(networkSoundEventDef, nonAPICaller, "NetworkSoundEventDef", "but it's eventName is Null, Empty or Whitespace!");
					return false;
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)networkSoundEventDef);
				return true;
			}
			RejectContent(networkSoundEventDef, nonAPICaller, "NetworkSoundEventDef", "but the NetworkSoundEventCatalog has already initialized!");
			return false;
		}

		public static bool AddMusicTrackDef(MusicTrackDef musicTrackDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<MusicTrackDef>())
			{
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)musicTrackDef);
				return true;
			}
			RejectContent(musicTrackDef, nonAPICaller, "MusicTrackDef", "but the MusicTrackCatalog has already initialized!");
			return false;
		}

		public static bool AddGameEndingDef(GameEndingDef gameEndingDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<GameEndingDef>())
			{
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)gameEndingDef);
				return true;
			}
			RejectContent(gameEndingDef, nonAPICaller, "GameEndingDef", "but the GameEndingCatalog has already initalized!");
			return false;
		}

		public static bool AddEntityStateConfiguration(EntityStateConfiguration entityStateConfiguration)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<EntityStateConfiguration>())
			{
				Type type = Type.GetType(entityStateConfiguration.targetType.assemblyQualifiedName);
				if (!type.IsSubclassOf(typeof(EntityState)))
				{
					RejectContent(entityStateConfiguration, nonAPICaller, "EntityStateConfiguration", "but it's targetType (" + type.Name + ") is not a type that derives from EntityState!");
					return false;
				}
				if (type.IsAbstract)
				{
					RejectContent(entityStateConfiguration, nonAPICaller, "EntityStateConfiguration", "but it's targetType (" + type.Name + ") is abstract!");
					return false;
				}
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)entityStateConfiguration);
				return true;
			}
			RejectContent(entityStateConfiguration, nonAPICaller, "EntityStateConfiguration", "but the EntityStateCatalog has already initialized!");
			return false;
		}

		public static bool AddExpansionDef(ExpansionDef expansionDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<ExpansionDef>())
			{
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)expansionDef);
				return true;
			}
			RejectContent(expansionDef, nonAPICaller, "ExpansionDef", "But the ExpansionCatalog has already initialized!");
			return false;
		}

		public static bool AddEntitlementDef(EntitlementDef entitlementDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<EntitlementDef>())
			{
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)entitlementDef);
				return true;
			}
			RejectContent(entitlementDef, nonAPICaller, "EntitlementDef", "But the EntitlementCatalog has already initialized!");
			return false;
		}

		public static bool AddMiscPickupDef(MiscPickupDef miscPickupDef)
		{
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<MiscPickupDef>())
			{
				R2APIContentManager.HandleContentAddition(nonAPICaller, (Object)(object)miscPickupDef);
				return true;
			}
			RejectContent(miscPickupDef, nonAPICaller, "MiscPickupDef", "But the MiscPickupCatalog has already initailized!");
			return false;
		}

		public static SerializableEntityStateType AddEntityState<T>(out bool wasAdded) where T : EntityState
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			return AddEntityState(typeof(T), out wasAdded);
		}

		public static SerializableEntityStateType AddEntityState(Type entityStateType, out bool wasAdded)
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			Assembly nonAPICaller = GetNonAPICaller();
			if (CatalogBlockers.GetAvailability<EntityState>())
			{
				if (entityStateType.IsAbstract)
				{
					RejectContent(entityStateType, nonAPICaller, "EntityStateType", "but the entity state type is marked as abstract!");
					wasAdded = false;
					return default(SerializableEntityStateType);
				}
				if (!typeof(EntityState).IsAssignableFrom(entityStateType))
				{
					RejectContent(entityStateType, nonAPICaller, "EntityStateType", "but the provided entity state type does not inherit from EntityState!");
					wasAdded = false;
					return default(SerializableEntityStateType);
				}
				wasAdded = true;
				R2APIContentManager.HandleEntityState(nonAPICaller, entityStateType);
				return new SerializableEntityStateType(entityStateType);
			}
			RejectContent(entityStateType, nonAPICaller, "EntityStateType", "but the EntityStateCatalog has already initialized!");
			wasAdded = false;
			return default(SerializableEntityStateType);
		}

		private static void RejectContent(object content, Assembly assembly, string contentType, string problem)
		{
			try
			{
				throw new InvalidOperationException($"Assembly {assembly.GetName().Name} is trying to add a {content} as a {contentType}, {problem}");
			}
			catch (Exception ex)
			{
				ContentManagementPlugin.Logger.LogError((object)ex);
			}
		}

		private static bool HasComponent<T>(GameObject obj) where T : Component
		{
			return Object.op_Implicit((Object)(object)obj.GetComponent<T>());
		}

		private static Assembly GetNonAPICaller()
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			for (int i = 0; i < 99; i++)
			{
				Assembly assembly = new StackFrame(i, needFileInfo: false).GetMethod()?.DeclaringType.Assembly;
				if (assembly != executingAssembly)
				{
					return assembly;
				}
			}
			return null;
		}
	}
}
namespace R2API.AutoVersionGen
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	internal class AutoVersionAttribute : Attribute
	{
	}
}
namespace R2API.ScriptableObjects
{
	[CreateAssetMenu(fileName = "new R2APISerializableContentPack", menuName = "R2API/R2APISerializableContentPack", order = 0)]
	public class R2APISerializableContentPack : ScriptableObject
	{
		[Header("Prefabs")]
		[Tooltip("Prefabs with a CharacterBody component")]
		public GameObject[] bodyPrefabs = Array.Empty<GameObject>();

		[Tooltip("Prefabs with a CharacterMaster component")]
		public GameObject[] masterPrefabs = Array.Empty<GameObject>();

		[Tooltip("Prefabs with a ProjectileController component")]
		public GameObject[] projectilePrefabs = Array.Empty<GameObject>();

		[Tooltip("Prefabs with a component that inherits from \"Run\"")]
		public GameObject[] gameModePrefabs = Array.Empty<GameObject>();

		[Tooltip("Prefabs with an EffectComponent component")]
		public GameObject[] effectPrefabs = Array.Empty<GameObject>();

		[Tooltip("Prefabs with a NetworkIdentity component that dont apply to the arrays above")]
		public GameObject[] networkedObjectPrefabs = Array.Empty<GameObject>();

		[Space(5f)]
		[Header("Scriptable Objects")]
		public SkillDef[] skillDefs = Array.Empty<SkillDef>();

		public SkillFamily[] skillFamilies = Array.Empty<SkillFamily>();

		public SceneDef[] sceneDefs = Array.Empty<SceneDef>();

		public ItemDef[] itemDefs = Array.Empty<ItemDef>();

		public ItemTierDef[] itemTierDefs = Array.Empty<ItemTierDef>();

		public ItemRelationshipProvider[] itemRelationshipProviders = Array.Empty<ItemRelationshipProvider>();

		public ItemRelationshipType[] itemRelationshipTypes = Array.Empty<ItemRelationshipType>();

		public EquipmentDef[] equipmentDefs = Array.Empty<EquipmentDef>();

		public BuffDef[] buffDefs = Array.Empty<BuffDef>();

		public EliteDef[] eliteDefs = Array.Empty<EliteDef>();

		public UnlockableDef[] unlockableDefs = Array.Empty<UnlockableDef>();

		public SurvivorDef[] survivorDefs = Array.Empty<SurvivorDef>();

		public ArtifactDef[] artifactDefs = Array.Empty<ArtifactDef>();

		public SurfaceDef[] surfaceDefs = Array.Empty<SurfaceDef>();

		public NetworkSoundEventDef[] networkSoundEventDefs = Array.Empty<NetworkSoundEventDef>();

		public MusicTrackDef[] musicTrackDefs = Array.Empty<MusicTrackDef>();

		public GameEndingDef[] gameEndingDefs = Array.Empty<GameEndingDef>();

		public MiscPickupDef[] miscPickupDefs = Array.Empty<MiscPickupDef>();

		[Space(5f)]
		[Header("EntityState Related")]
		public EntityStateConfiguration[] entityStateConfigurations = Array.Empty<EntityStateConfiguration>();

		[Tooltip("Types inheriting from EntityState")]
		public SerializableEntityStateType[] entityStateTypes = Array.Empty<SerializableEntityStateType>();

		[Space(5f)]
		[Header("Expansion Related")]
		public ExpansionDef[] expansionDefs = Array.Empty<ExpansionDef>();

		public EntitlementDef[] entitlementDefs = Array.Empty<EntitlementDef>();

		private ContentPack contentPack;

		private ContentPack CreateContentPackPrivate()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			EnsureNoFieldsAreNull();
			ContentPack val = new ContentPack();
			val.bodyPrefabs.Add(bodyPrefabs);
			val.masterPrefabs.Add(masterPrefabs);
			val.projectilePrefabs.Add(projectilePrefabs);
			val.gameModePrefabs.Add(gameModePrefabs);
			val.effectDefs.Add(((IEnumerable<GameObject>)effectPrefabs).Select((Func<GameObject, EffectDef>)((GameObject go) => new EffectDef(go))).ToArray());
			val.networkedObjectPrefabs.Add(networkedObjectPrefabs);
			val.skillDefs.Add(skillDefs);
			val.skillFamilies.Add(skillFamilies);
			val.sceneDefs.Add(sceneDefs);
			val.itemDefs.Add(itemDefs);
			val.itemTierDefs.Add(itemTierDefs);
			val.itemRelationshipTypes.Add(itemRelationshipTypes);
			val.equipmentDefs.Add(equipmentDefs);
			val.buffDefs.Add(buffDefs);
			val.eliteDefs.Add(eliteDefs);
			val.unlockableDefs.Add(unlockableDefs);
			val.survivorDefs.Add(survivorDefs);
			val.artifactDefs.Add(artifactDefs);
			val.surfaceDefs.Add(surfaceDefs);
			val.networkSoundEventDefs.Add(networkSoundEventDefs);
			val.musicTrackDefs.Add(musicTrackDefs);
			val.gameEndingDefs.Add(gameEndingDefs);
			val.miscPickupDefs.Add(miscPickupDefs);
			val.entityStateConfigurations.Add(entityStateConfigurations);
			List<Type> list = new List<Type>();
			for (int i = 0; i < entityStateTypes.Length; i++)
			{
				Type stateType = ((SerializableEntityStateType)(ref entityStateTypes[i])).stateType;
				if (stateType != null)
				{
					list.Add(stateType);
					continue;
				}
				Debug.LogWarning((object)("SerializableContentPack \"" + ((Object)this).name + "\" could not resolve type with name \"" + ((SerializableEntityStateType)(ref entityStateTypes[i])).typeName + "\". The type will not be available in the content pack."));
			}
			val.entityStateTypes.Add(list.ToArray());
			val.expansionDefs.Add(expansionDefs);
			val.entitlementDefs.Add(entitlementDefs);
			return val;
		}

		public ContentPack GetOrCreateContentPack()
		{
			if (contentPack != null)
			{
				return contentPack;
			}
			contentPack = CreateContentPackPrivate();
			return contentPack;
		}

		private void EnsureNoFieldsAreNull()
		{
			RemoveNullFields<GameObject>(ref bodyPrefabs);
			RemoveNullFields<GameObject>(ref masterPrefabs);
			RemoveNullFields<GameObject>(ref projectilePrefabs);
			RemoveNullFields<GameObject>(ref gameModePrefabs);
			RemoveNullFields<GameObject>(ref effectPrefabs);
			RemoveNullFields<GameObject>(ref networkedObjectPrefabs);
			RemoveNullFields<SkillDef>(ref skillDefs);
			RemoveNullFields<SkillFamily>(ref skillFamilies);
			RemoveNullFields<SceneDef>(ref sceneDefs);
			RemoveNullFields<ItemDef>(ref itemDefs);
			RemoveNullFields<ItemTierDef>(ref itemTierDefs);
			RemoveNullFields<ItemRelationshipProvider>(ref itemRelationshipProviders);
			RemoveNullFields<ItemRelationshipType>(ref itemRelationshipTypes);
			RemoveNullFields<EquipmentDef>(ref equipmentDefs);
			RemoveNullFields<BuffDef>(ref buffDefs);
			RemoveNullFields<EliteDef>(ref eliteDefs);
			RemoveNullFields<UnlockableDef>(ref unlockableDefs);
			RemoveNullFields<SurvivorDef>(ref survivorDefs);
			RemoveNullFields<ArtifactDef>(ref artifactDefs);
			RemoveNullFields<SurfaceDef>(ref surfaceDefs);
			RemoveNullFields<NetworkSoundEventDef>(ref networkSoundEventDefs);
			RemoveNullFields<GameEndingDef>(ref gameEndingDefs);
			RemoveNullFields<MusicTrackDef>(ref musicTrackDefs);
			RemoveNullFields<MiscPickupDef>(ref miscPickupDefs);
			RemoveNullFields<EntityStateConfiguration>(ref entityStateConfigurations);
			RemoveNullFields<ExpansionDef>(ref expansionDefs);
			RemoveNullFields<EntitlementDef>(ref entitlementDefs);
			static void RemoveNullFields<T>(ref T[] array) where T : notnull, Object
			{
				IEnumerable<T> source = array.Where((T obj) => Object.op_Implicit((Object)(object)obj));
				array = source.ToArray();
			}
		}
	}
}
namespace R2API.ContentManagement
{
	internal static class CatalogBlockers
	{
		private static Dictionary<Type, bool> CanAddContentToCatalog = new Dictionary<Type, bool>
		{
			{
				typeof(CharacterBody),
				true
			},
			{
				typeof(CharacterMaster),
				true
			},
			{
				typeof(ProjectileController),
				true
			},
			{
				typeof(Run),
				true
			},
			{
				typeof(NetworkIdentity),
				true
			},
			{
				typeof(EffectComponent),
				true
			},
			{
				typeof(SkillDef),
				true
			},
			{
				typeof(SkillFamily),
				true
			},
			{
				typeof(SceneDef),
				true
			},
			{
				typeof(ItemDef),
				true
			},
			{
				typeof(ItemTierDef),
				true
			},
			{
				typeof(ItemRelationshipProvider),
				true
			},
			{
				typeof(ItemRelationshipType),
				true
			},
			{
				typeof(EquipmentDef),
				true
			},
			{
				typeof(BuffDef),
				true
			},
			{
				typeof(EliteDef),
				true
			},
			{
				typeof(UnlockableDef),
				true
			},
			{
				typeof(SurvivorDef),
				true
			},
			{
				typeof(ArtifactDef),
				true
			},
			{
				typeof(SurfaceDef),
				true
			},
			{
				typeof(NetworkSoundEventDef),
				true
			},
			{
				typeof(MusicTrackDef),
				true
			},
			{
				typeof(GameEndingDef),
				true
			},
			{
				typeof(EntityStateConfiguration),
				true
			},
			{
				typeof(EntityState),
				true
			},
			{
				typeof(ExpansionDef),
				true
			},
			{
				typeof(EntitlementDef),
				true
			},
			{
				typeof(MiscPickupDef),
				true
			}
		};

		internal static bool GetAvailability<T>()
		{
			Type typeFromHandle = typeof(T);
			if (CanAddContentToCatalog.ContainsKey(typeFromHandle))
			{
				return CanAddContentToCatalog[typeFromHandle];
			}
			return false;
		}

		private static void SetAvailability<T>(bool availability)
		{
			Type typeFromHandle = typeof(T);
			if (CanAddContentToCatalog.ContainsKey(typeFromHandle))
			{
				CanAddContentToCatalog[typeFromHandle] = availability;
			}
		}

		[SystemInitializer(new Type[] { typeof(BodyCatalog) })]
		private static void BlockBodies()
		{
			SetAvailability<CharacterBody>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(MasterCatalog) })]
		private static void BlockMasters()
		{
			SetAvailability<CharacterMaster>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(ProjectileCatalog) })]
		private static void BlockProjectiles()
		{
			SetAvailability<ProjectileController>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(GameModeCatalog) })]
		private static void BlockGameModes()
		{
			SetAvailability<Run>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(SkillCatalog) })]
		private static void BlockSkills()
		{
			SetAvailability<SkillDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(SkillCatalog) })]
		private static void BlockSkillFamilies()
		{
			SetAvailability<SkillFamily>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(SceneCatalog) })]
		private static void BlockScenes()
		{
			SetAvailability<SceneDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(ItemCatalog) })]
		private static void BlockItems()
		{
			SetAvailability<ItemDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(ItemTierCatalog) })]
		private static void BlockItemTiers()
		{
			SetAvailability<ItemTierDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(ItemCatalog) })]
		private static void BlockItemRelationshipProviders()
		{
			SetAvailability<ItemRelationshipProvider>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(ItemCatalog) })]
		private static void BlockItemRelationshipTypes()
		{
			SetAvailability<ItemRelationshipType>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(EquipmentCatalog) })]
		private static void BlockEquipments()
		{
			SetAvailability<EquipmentDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(BuffCatalog) })]
		private static void BlockBuffs()
		{
			SetAvailability<BuffDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(EliteCatalog) })]
		private static void BlockElites()
		{
			SetAvailability<EliteDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(UnlockableCatalog) })]
		private static void BlockUnlockables()
		{
			SetAvailability<UnlockableDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(SurvivorCatalog) })]
		private static void BlockSurvivors()
		{
			SetAvailability<SurvivorDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(ArtifactCatalog) })]
		private static void BlockArtifacts()
		{
			SetAvailability<ArtifactDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(EffectCatalog) })]
		private static void BlockEffects()
		{
			SetAvailability<EffectComponent>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(SurfaceDefCatalog) })]
		private static void BlockSurfaceDefs()
		{
			SetAvailability<SurfaceDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(NetworkSoundEventCatalog) })]
		private static void BlockNetworkSoundEvent()
		{
			SetAvailability<NetworkSoundEventDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(MusicTrackCatalog) })]
		private static void BlockMusicTracks()
		{
			SetAvailability<MusicTrackDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(GameEndingCatalog) })]
		private static void BlockGameEndings()
		{
			SetAvailability<GameEndingDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(ExpansionCatalog) })]
		private static void BlockExpansionDefs()
		{
			SetAvailability<ExpansionDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(EntitlementCatalog) })]
		private static void BlockEntitlementDefs()
		{
			SetAvailability<EntitlementDef>(availability: false);
		}

		[SystemInitializer(new Type[] { typeof(MiscPickupCatalog) })]
		private static void BlockMiscPickupDefs()
		{
			SetAvailability<MiscPickupDef>(availability: false);
		}
	}
	[BepInPlugin("com.bepis.r2api.content_management", "R2API.ContentManagement", "1.0.6")]
	internal sealed class ContentManagementPlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			R2APIContentPackProvider.Init();
		}

		private void OnDestroy()
		{
			R2APIContentManager.UnsetHooks();
		}
	}
	public struct ManagedSerializableContentPack
	{
		public R2APISerializableContentPack serializableContentPack;

		public bool AutoCreateIContentPackProvider { get; }

		public Assembly AssemblyThatCreatedContentPack { get; }

		internal ManagedSerializableContentPack(R2APISerializableContentPack serializableContentPack, bool autoCreateIContentPackProvider, Assembly assemblyThatCreatedContentPack)
		{
			this.serializableContentPack = serializableContentPack;
			AutoCreateIContentPackProvider = autoCreateIContentPackProvider;
			AssemblyThatCreatedContentPack = assemblyThatCreatedContentPack;
		}
	}
	public struct ManagedReadOnlyContentPack
	{
		internal ContentPack _contentPack;

		internal R2APIGenericContentPack contentPackProvider;

		public ReadOnlyContentPack ContentPack { get; }

		public string Identifier => _contentPack.identifier;

		public Assembly TiedAssembly { get; }

		public bool HasAutoCreatedIContentPackProvider { get; }

		internal ManagedReadOnlyContentPack(R2APISerializableContentPack scp, bool autoCreateIContentPackProvider, Assembly assemblyThatCreatedContentPack)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			_contentPack = scp.GetOrCreateContentPack();
			_contentPack.identifier = ((Object)scp).name;
			ContentPack = new ReadOnlyContentPack(_contentPack);
			TiedAssembly = assemblyThatCreatedContentPack;
			if (autoCreateIContentPackProvider)
			{
				HasAutoCreatedIContentPackProvider = true;
				contentPackProvider = new R2APIGenericContentPack(_contentPack);
			}
			else
			{
				HasAutoCreatedIContentPackProvider = false;
				contentPackProvider = null;
			}
		}
	}
	[AutoVersion]
	public static class R2APIContentManager
	{
		public const string PluginGUID = "com.bepis.r2api.content_management";

		public const string PluginName = "R2API.ContentManagement";

		private static ReadOnlyArray<ManagedReadOnlyContentPack> _managedContentPacks = ReadOnlyArray<ManagedReadOnlyContentPack>.op_Implicit((ManagedReadOnlyContentPack[])null);

		public static Action OnContentPacksCreated;

		private static bool _contentPacksCreated = false;

		private static readonly Dictionary<string, ManagedSerializableContentPack> BepInModNameToSerializableContentPack = new Dictionary<string, ManagedSerializableContentPack>();

		private static readonly Dictionary<Assembly, string> AssemblyToBepInModName = new Dictionary<Assembly, string>();

		private static readonly Dictionary<ContentPack, Assembly> ContentPackToAssembly = new Dictionary<ContentPack, Assembly>();

		private static bool _hooksEnabled = false;

		public const string PluginVersion = "1.0.6";

		public static bool Loaded => true;

		public static ReadOnlyArray<ManagedReadOnlyContentPack> ManagedContentPacks
		{
			get
			{
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				SetHooks();
				if (!_contentPacksCreated)
				{
					ContentManagementPlugin.Logger.LogError((object)"Cannot return ContentPacks when they havent been created!");
					return ReadOnlyArray<ManagedReadOnlyContentPack>.op_Implicit((ManagedReadOnlyContentPack[])null);
				}
				return _managedContentPacks;
			}
		}

		public static void AddPreExistingSerializableContentPack(R2APISerializableContentPack contentPack, bool createIContentPackProvider = true)
		{
			SetHooks();
			try
			{
				Assembly callingAssembly = Assembly.GetCallingAssembly();
				if (!AssemblyToBepInModName.ContainsKey(callingAssembly))
				{
					Type[] source = default(Type[]);
					Reflection.GetTypesSafe(callingAssembly, ref source);
					Type type = source.Where((Type t) => ((MemberInfo)t).GetCustomAttribute<BepInPlugin>() != null).FirstOrDefault();
					if (type != null)
					{
						BepInPlugin customAttribute = ((MemberInfo)type).GetCustomAttribute<BepInPlugin>();
						if (customAttribute != null)
						{
							AssemblyToBepInModName.Add(callingAssembly, customAttribute.Name);
						}
					}
				}
				if (AssemblyToBepInModName.TryGetValue(callingAssembly, out string value))
				{
					((Object)contentPack).name = value;
					if (!BepInModNameToSerializableContentPack.ContainsKey(value))
					{
						BepInModNameToSerializableContentPack.Add(value, new ManagedSerializableContentPack(contentPack, createIContentPackProvider, callingAssembly));
						ContentManagementPlugin.Logger.LogInfo((object)("Added Pre-Existing SerializableContentPack from mod " + value));
						return;
					}
					throw new InvalidOperationException("The Mod " + value + " already has a Serializable Content Pack assigned to it!");
				}
				throw new NullReferenceException($"The assembly {callingAssembly} does not have a class that has a BepInPlugin attribute! Cannot assign Serializable Content Pack for {value}!");
			}
			catch (Exception ex)
			{
				ContentManagementPlugin.Logger.LogError((object)ex);
			}
		}

		public static R2APISerializableContentPack ReserveSerializableContentPack()
		{
			return GetOrCreateSerializableContentPack(Assembly.GetCallingAssembly());
		}

		public static Assembly GetAssemblyFromContentPack(ContentPack contentPack)
		{
			SetHooks();
			if (ContentPackToAssembly.TryGetValue(contentPack, out Assembly value))
			{
				return value;
			}
			return null;
		}

		internal static void SetHooks()
		{
			if (!_hooksEnabled)
			{
				_hooksEnabled = true;
			}
		}

		internal static void UnsetHooks()
		{
			_hooksEnabled = false;
		}

		private static void ChangeAssetNameIfNeeded(ReadOnlyContentPack firstContentPack, Object firstAsset, ref int firstAssetIndex, ReadOnlyContentPack secondContentPack, Object secondAsset, ref int secondAssetIndex, bool isFirstContentPackVanilla, bool isSecondContentPackVanilla)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			if (firstAsset.name.Equals(secondAsset.name, StringComparison.InvariantCulture))
			{
				if (isFirstContentPackVanilla)
				{
					ChangeAssetName(secondContentPack, ref secondAssetIndex, secondAsset, firstContentPack);
				}
				else if (isSecondContentPackVanilla)
				{
					ChangeAssetName(firstContentPack, ref firstAssetIndex, firstAsset, secondContentPack);
				}
			}
		}

		private static bool IsVanillaContentPack(this ReadOnlyContentPack contentPack)
		{
			return ((ReadOnlyContentPack)(ref contentPack)).identifier.StartsWith("RoR2.");
		}

		private static void ChangeAssetName(ReadOnlyContentPack changingContentPack, ref int assetIndex, Object changingAsset, ReadOnlyContentPack notChangingContentPack)
		{
			string text = $"{((ReadOnlyContentPack)(ref changingContentPack)).identifier}_{changingAsset.name}_{assetIndex++}";
			ContentManagementPlugin.Logger.LogWarning((object)("Asset name from " + ((ReadOnlyContentPack)(ref changingContentPack)).identifier + " is conflicting with " + ((ReadOnlyContentPack)(ref notChangingContentPack)).identifier + ". Old name : " + changingAsset.name + ", new name : " + text));
			changingAsset.name = text;
		}

		private static IEnumerable<PropertyInfo> GetAllAssetCollectionPropertiesOfAReadOnlyContentPack()
		{
			return from p in typeof(ReadOnlyContentPack).GetProperties((BindingFlags)(-1))
				where p.PropertyType.GenericTypeArguments.Length != 0 && (p.PropertyType.GenericTypeArguments[0].IsSubclassOf(typeof(Object)) || typeof(Object) == p.PropertyType.GenericTypeArguments[0])
				select p;
		}

		internal static void HandleContentAddition(Assembly assembly, Object content)
		{
			SetHooks();
			R2APISerializableContentPack orCreateSerializableContentPack = GetOrCreateSerializableContentPack(assembly);
			if (!Object.op_Implicit((Object)(object)orCreateSerializableContentPack))
			{
				return;
			}
			try
			{
				bool flag = false;
				GameObject val = (GameObject)(object)((content is GameObject) ? content : null);
				if (val == null)
				{
					SkillDef val2 = (SkillDef)(object)((content is SkillDef) ? content : null);
					if (val2 == null)
					{
						SkillFamily val3 = (SkillFamily)(object)((content is SkillFamily) ? content : null);
						if (val3 == null)
						{
							SceneDef val4 = (SceneDef)(object)((content is SceneDef) ? content : null);
							if (val4 == null)
							{
								ItemDef val5 = (ItemDef)(object)((content is ItemDef) ? content : null);
								if (val5 == null)
								{
									ItemTierDef val6 = (ItemTierDef)(object)((content is ItemTierDef) ? content : null);
									if (val6 == null)
									{
										ItemRelationshipProvider val7 = (ItemRelationshipProvider)(object)((content is ItemRelationshipProvider) ? content : null);
										if (val7 == null)
										{
											ItemRelationshipType val8 = (ItemRelationshipType)(object)((content is ItemRelationshipType) ? content : null);
											if (val8 == null)
											{
												EquipmentDef val9 = (EquipmentDef)(object)((content is EquipmentDef) ? content : null);
												if (val9 == null)
												{
													BuffDef val10 = (BuffDef)(object)((content is BuffDef) ? content : null);
													if (val10 == null)
													{
														EliteDef val11 = (EliteDef)(object)((content is EliteDef) ? content : null);
														if (val11 == null)
														{
															UnlockableDef val12 = (UnlockableDef)(object)((content is UnlockableDef) ? content : null);
															if (val12 == null)
															{
																SurvivorDef val13 = (SurvivorDef)(object)((content is SurvivorDef) ? content : null);
																if (val13 == null)
																{
																	ArtifactDef val14 = (ArtifactDef)(object)((content is ArtifactDef) ? content : null);
																	if (val14 == null)
																	{
																		SurfaceDef val15 = (SurfaceDef)(object)((content is SurfaceDef) ? content : null);
																		if (val15 == null)
																		{
																			NetworkSoundEventDef val16 = (NetworkSoundEventDef)(object)((content is NetworkSoundEventDef) ? content : null);
																			if (val16 == null)
																			{
																				MusicTrackDef val17 = (MusicTrackDef)(object)((content is MusicTrackDef) ? content : null);
																				if (val17 == null)
																				{
																					GameEndingDef val18 = (GameEndingDef)(object)((content is GameEndingDef) ? content : null);
																					if (val18 == null)
																					{
																						EntityStateConfiguration val19 = (EntityStateConfiguration)(object)((content is EntityStateConfiguration) ? content : null);
																						if (val19 == null)
																						{
																							ExpansionDef val20 = (ExpansionDef)(object)((content is ExpansionDef) ? content : null);
																							if (val20 == null)
																							{
																								EntitlementDef val21 = (EntitlementDef)(object)((content is EntitlementDef) ? content : null);
																								if (val21 == null)
																								{
																									MiscPickupDef val22 = (MiscPickupDef)(object)((content is MiscPickupDef) ? content : null);
																									if (val22 != null)
																									{
																										AddSafe<MiscPickupDef>(ref orCreateSerializableContentPack.miscPickupDefs, val22, ((Object)orCreateSerializableContentPack).name);
																										flag = true;
																									}
																								}
																								else
																								{
																									AddSafe<EntitlementDef>(ref orCreateSerializableContentPack.entitlementDefs, val21, ((Object)orCreateSerializableContentPack).name);
																									flag = true;
																								}
																							}
																							else
																							{
																								AddSafe<ExpansionDef>(ref orCreateSerializableContentPack.expansionDefs, val20, ((Object)orCreateSerializableContentPack).name);
																								flag = true;
																							}
																						}
																						else
																						{
																							AddSafe<EntityStateConfiguration>(ref orCreateSerializableContentPack.entityStateConfigurations, val19, ((Object)orCreateSerializableContentPack).name);
																							flag = true;
																						}
																					}
																					else
																					{
																						AddSafe<GameEndingDef>(ref orCreateSerializableContentPack.gameEndingDefs, val18, ((Object)orCreateSerializableContentPack).name);
																						flag = true;
																					}
																				}
																				else
																				{
																					AddSafe<MusicTrackDef>(ref orCreateSerializableContentPack.musicTrackDefs, val17, ((Object)orCreateSerializableContentPack).name);
																					flag = true;
																				}
																			}
																			else
																			{
																				AddSafe<NetworkSoundEventDef>(ref orCreateSerializableContentPack.networkSoundEventDefs, val16, ((Object)orCreateSerializableContentPack).name);
																				flag = true;
																			}
																		}
																		else
																		{
																			AddSafe<SurfaceDef>(ref orCreateSerializableContentPack.surfaceDefs, val15, ((Object)orCreateSerializableContentPack).name);
																			flag = true;
																		}
																	}
																	else
																	{
																		AddSafe<ArtifactDef>(ref orCreateSerializableContentPack.artifactDefs, val14, ((Object)orCreateSerializableContentPack).name);
																		flag = true;
																	}
																}
																else
																{
																	AddSafe<SurvivorDef>(ref orCreateSerializableContentPack.survivorDefs, val13, ((Object)orCreateSerializableContentPack).name);
																	flag = true;
																}
															}
															else
															{
																AddSafe<UnlockableDef>(ref orCreateSerializableContentPack.unlockableDefs, val12, ((Object)orCreateSerializableContentPack).name);
																flag = true;
															}
														}
														else
														{
															AddSafe<EliteDef>(ref orCreateSerializableContentPack.eliteDefs, val11, ((Object)orCreateSerializableContentPack).name);
															flag = true;
														}
													}
													else
													{
														AddSafe<BuffDef>(ref orCreateSerializableContentPack.buffDefs, val10, ((Object)orCreateSerializableContentPack).name);
														flag = true;
													}
												}
												else
												{
													AddSafe<EquipmentDef>(ref orCreateSerializableContentPack.equipmentDefs, val9, ((Object)orCreateSerializableContentPack).name);
													flag = true;
												}
											}
											else
											{
												AddSafe<ItemRelationshipType>(ref orCreateSerializableContentPack.itemRelationshipTypes, val8, ((Object)orCreateSerializableContentPack).name);
												flag = true;
											}
										}
										else
										{
											AddSafe<ItemRelationshipProvider>(ref orCreateSerializableContentPack.itemRelationshipProviders, val7, ((Object)orCreateSerializableContentPack).name);
											flag = true;
										}
									}
									else
									{
										AddSafe<ItemTierDef>(ref orCreateSerializableContentPack.itemTierDefs, val6, ((Object)orCreateSerializableContentPack).name);
										flag = true;
									}
								}
								else
								{
									AddSafe<ItemDef>(ref orCreateSerializableContentPack.itemDefs, val5, ((Object)orCreateSerializableContentPack).name);
									flag = true;
								}
							}
							else
							{
								AddSafe<SceneDef>(ref orCreateSerializableContentPack.sceneDefs, val4, ((Object)orCreateSerializableContentPack).name);
								flag = true;
							}
						}
						else
						{
							AddSafe<SkillFamily>(ref orCreateSerializableContentPack.skillFamilies, val3, ((Object)orCreateSerializableContentPack).name);
							flag = true;
						}
					}
					else
					{
						AddSafe<SkillDef>(ref orCreateSerializableContentPack.skillDefs, val2, ((Object)orCreateSerializableContentPack).name);
						flag = true;
					}
				}
				else
				{
					HandleGameObject(val, orCreateSerializableContentPack);
					flag = true;
				}
				if (!flag)
				{
					throw new ArgumentException($"The content {content.name} ({((object)content).GetType()}) is not supported by the ContentManager! \n" + "If you think this is an Error and it should be supported, please file a bug report.");
				}
			}
			catch (Exception ex)
			{
				ContentManagementPlugin.Logger.LogError((object)ex);
			}
		}

		internal static void HandleEntityState(Assembly assembly, Type type)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			SetHooks();
			R2APISerializableContentPack orCreateSerializableContentPack = GetOrCreateSerializableContentPack(assembly);
			if (Object.op_Implicit((Object)(object)orCreateSerializableContentPack))
			{
				AddSafeType(ref orCreateSerializableContentPack.entityStateTypes, new SerializableEntityStateType(type), ((Object)orCreateSerializableContentPack).name);
			}
		}

		private static void HandleGameObject(GameObject go, R2APISerializableContentPack scp)
		{
			try
			{
				bool flag = false;
				bool flag2 = false;
				if (Object.op_Implicit((Object)(object)go.GetComponent<CharacterBody>()))
				{
					AddSafe<GameObject>(ref scp.bodyPrefabs, go, ((Object)scp).name);
					flag = true;
					flag2 = true;
				}
				if (Object.op_Implicit((Object)(object)go.GetComponent<CharacterMaster>()))
				{
					AddSafe<GameObject>(ref scp.masterPrefabs, go, ((Object)scp).name);
					flag = true;
					flag2 = true;
				}
				if (Object.op_Implicit((Object)(object)go.GetComponent<ProjectileController>()))
				{
					AddSafe<GameObject>(ref scp.projectilePrefabs, go, ((Object)scp).name);
					flag = true;
					flag2 = true;
				}
				if (Object.op_Implicit((Object)(object)go.GetComponent<Run>()))
				{
					AddSafe<GameObject>(ref scp.gameModePrefabs, go, ((Object)scp).name);
					flag = true;
					flag2 = true;
				}
				if (!flag && Object.op_Implicit((Object)(object)go.GetComponent<NetworkIdentity>()))
				{
					AddSafe<GameObject>(ref scp.networkedObjectPrefabs, go, ((Object)scp).name);
					flag2 = true;
				}
				if (Object.op_Implicit((Object)(object)go.GetComponent<EffectComponent>()))
				{
					AddSafe<GameObject>(ref scp.effectPrefabs, go, ((Object)scp).name);
					flag2 = true;
				}
				if (!flag2)
				{
					throw new ArgumentException($"The GameObject {((Object)go).name} ({((object)go).GetType()}) does not have any components that are supported by the ContentManager! \n" + "If you think this is an Error and it should be supported, please file a bug report.");
				}
			}
			catch (Exception ex)
			{
				ContentManagementPlugin.Logger.LogError((object)ex);
			}
		}

		internal static void CreateContentPacks()
		{
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			if (!_contentPacksCreated)
			{
				ContentManagementPlugin.Logger.LogInfo((object)$"Generating a total of {BepInModNameToSerializableContentPack.Values.Count} ContentPacks...");
				List<ManagedReadOnlyContentPack> list = new List<ManagedReadOnlyContentPack>();
				foreach (var (arg, managedSerializableContentPack2) in BepInModNameToSerializableContentPack)
				{
					try
					{
						list.Add(new ManagedReadOnlyContentPack(managedSerializableContentPack2.serializableContentPack, managedSerializableContentPack2.AutoCreateIContentPackProvider, managedSerializableContentPack2.AssemblyThatCreatedContentPack));
						ContentPackToAssembly.Add(managedSerializableContentPack2.serializableContentPack.GetOrCreateContentPack(), managedSerializableContentPack2.AssemblyThatCreatedContentPack);
					}
					catch (Exception arg2)
					{
						Debug.LogError((object)$"[R2API CreateContentPacks] {arg} {arg2}");
					}
				}
				_contentPacksCreated = true;
				_managedContentPacks = new ReadOnlyArray<ManagedReadOnlyContentPack>(list.ToArray());
				if (OnContentPacksCreated == null)
				{
					return;
				}
				Delegate[] invocationList = OnContentPacksCreated.GetInvocationList();
				for (int i = 0; i < invocationList.Length; i++)
				{
					Action action = (Action)invocationList[i];
					try
					{
						action();
					}
					catch (Exception ex)
					{
						ContentManagementPlugin.Logger.LogError((object)ex);
					}
				}
				return;
			}
			throw new InvalidOperationException("The Content Pack collection has already been created!");
		}

		internal static R2APISerializableContentPack GetOrCreateSerializableContentPack(Assembly assembly)
		{
			if (!AssemblyToBepInModName.TryGetValue(assembly, out string value))
			{
				string location = assembly.Location;
				value = Chainloader.PluginInfos.FirstOrDefault((KeyValuePair<string, PluginInfo> x) => location == x.Value.Location).Key;
				if (value == null)
				{
					ContentManagementPlugin.Logger.LogWarning((object)("The assembly " + assembly.FullName + " is not a loaded BepInEx plugin, falling back to looking for attribute in assembly"));
					try
					{
						Type[] source = default(Type[]);
						Reflection.GetTypesSafe(assembly, ref source);
						value = source.Select((Type x) => ((MemberInfo)x).GetCustomAttribute<BepInPlugin>()).First((BepInPlugin x) => x != null).GUID;
					}
					catch
					{
						ContentManagementPlugin.Logger.LogWarning((object)"Assembly did not have a BepInPlugin attribute or couldn't load its types, falling back to assembly name");
						value = assembly.GetName().Name;
					}
				}
				AssemblyToBepInModName[assembly] = value;
			}
			if (!BepInModNameToSerializableContentPack.ContainsKey(value))
			{
				R2APISerializableContentPack r2APISerializableContentPack = ScriptableObject.CreateInstance<R2APISerializableContentPack>();
				((Object)r2APISerializableContentPack).name = value;
				BepInModNameToSerializableContentPack.Add(value, new ManagedSerializableContentPack(r2APISerializableContentPack, autoCreateIContentPackProvider: true, assembly));
				ContentManagementPlugin.Logger.LogInfo((object)("Created a SerializableContentPack for mod " + value));
			}
			return BepInModNameToSerializableContentPack[value].serializableContentPack;
		}

		private static void AddSafe<T>(ref T[] assetArray, T asset, string identifier) where T : Object
		{
			if (!assetArray.Contains(asset))
			{
				ArrayUtils.ArrayAppend<T>(ref assetArray, ref asset);
			}
			else
			{
				ContentManagementPlugin.Logger.LogWarning((object)$"Cannot add {asset} to content pack {identifier} because the asset has already been added to it's corresponding array!");
			}
		}

		private static void AddSafeType<T>(ref T[] assetArray, T asset, string identifier)
		{
			if (!assetArray.Contains(asset))
			{
				ArrayUtils.ArrayAppend<T>(ref assetArray, ref asset);
			}
			else
			{
				ContentManagementPlugin.Logger.LogWarning((object)$"Cannot add {asset} to content pack {identifier} because the asset has already been added to it's corresponding array!");
			}
		}
	}
	internal class R2APIGenericContentPack : IContentPackProvider
	{
		private ContentPack contentPack;

		private bool logged;

		public string identifier => contentPack.identifier;

		internal R2APIGenericContentPack(ContentPack finalizedContentPack)
		{
			contentPack = finalizedContentPack;
		}

		public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
		{
			LogContentsFromContentPack();
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			ContentPack.Copy(contentPack, args.output);
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			args.ReportProgress(1f);
			yield break;
		}

		private void LogContentsFromContentPack()
		{
			if (!logged)
			{
				logged = true;
				List<string> list = new List<string>();
				list.Add("Content added from " + contentPack.identifier + ":");
				list.AddRange(contentPack.bodyPrefabs.assetInfos.Select((AssetInfo<GameObject> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.masterPrefabs.assetInfos.Select((AssetInfo<GameObject> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.projectilePrefabs.assetInfos.Select((AssetInfo<GameObject> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.gameModePrefabs.assetInfos.Select((AssetInfo<GameObject> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.networkedObjectPrefabs.assetInfos.Select((AssetInfo<GameObject> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.skillDefs.assetInfos.Select((AssetInfo<SkillDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.skillFamilies.assetInfos.Select((AssetInfo<SkillFamily> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.sceneDefs.assetInfos.Select((AssetInfo<SceneDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.itemDefs.assetInfos.Select((AssetInfo<ItemDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.itemTierDefs.assetInfos.Select((AssetInfo<ItemTierDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.itemRelationshipProviders.assetInfos.Select((AssetInfo<ItemRelationshipProvider> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.itemRelationshipTypes.assetInfos.Select((AssetInfo<ItemRelationshipType> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.equipmentDefs.assetInfos.Select((AssetInfo<EquipmentDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.buffDefs.assetInfos.Select((AssetInfo<BuffDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.eliteDefs.assetInfos.Select((AssetInfo<EliteDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.unlockableDefs.assetInfos.Select((AssetInfo<UnlockableDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.survivorDefs.assetInfos.Select((AssetInfo<SurvivorDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.artifactDefs.assetInfos.Select((AssetInfo<ArtifactDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.effectDefs.assetInfos.Select((AssetInfo<EffectDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.surfaceDefs.assetInfos.Select((AssetInfo<SurfaceDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.networkSoundEventDefs.assetInfos.Select((AssetInfo<NetworkSoundEventDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.musicTrackDefs.assetInfos.Select((AssetInfo<MusicTrackDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.gameEndingDefs.assetInfos.Select((AssetInfo<GameEndingDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.entityStateConfigurations.assetInfos.Select((AssetInfo<EntityStateConfiguration> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.entityStateTypes.assetInfos.Select((AssetInfo<Type> ai) => ai.assetName + " (" + ai.asset.GetType().Name + ")"));
				list.AddRange(contentPack.expansionDefs.assetInfos.Select((AssetInfo<ExpansionDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.entitlementDefs.assetInfos.Select((AssetInfo<EntitlementDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				list.AddRange(contentPack.miscPickupDefs.assetInfos.Select((AssetInfo<MiscPickupDef> ai) => ai.assetName + " (" + ((object)ai.asset).GetType().Name + ")"));
				ContentManagementPlugin.Logger.LogDebug((object)string.Join("\n", list));
			}
		}
	}
	internal class R2APIContentPackProvider
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static CollectContentPackProvidersDelegate <0>__AddCustomContent;
		}

		internal static Action WhenAddingContentPacks;

		internal static void Init()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			object obj = <>O.<0>__AddCustomContent;
			if (obj == null)
			{
				CollectContentPackProvidersDelegate val = AddCustomContent;
				<>O.<0>__AddCustomContent = val;
				obj = (object)val;
			}
			ContentManager.collectContentPackProviders += (CollectContentPackProvidersDelegate)obj;
		}

		private static void AddCustomContent(AddContentPackProviderDelegate addContentPackProvider)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			if (WhenAddingContentPacks != null)
			{
				Delegate[] invocationList = WhenAddingContentPacks.GetInvocationList();
				for (int i = 0; i < invocationList.Length; i++)
				{
					Action action = (Action)invocationList[i];
					try
					{
						action();
					}
					catch (Exception ex)
					{
						ContentManagementPlugin.Logger.LogError((object)ex);
					}
				}
			}
			R2APIContentManager.CreateContentPacks();
			Enumerator<ManagedReadOnlyContentPack> enumerator = R2APIContentManager.ManagedContentPacks.GetEnumerator();
			try
			{
				while (enumerator.MoveNext())
				{
					ManagedReadOnlyContentPack current = enumerator.Current;
					if (current.HasAutoCreatedIContentPackProvider)
					{
						try
						{
							addContentPackProvider.Invoke((IContentPackProvider)(object)current.contentPackProvider);
						}
						catch (Exception ex2)
						{
							ContentManagementPlugin.Logger.LogError((object)ex2);
						}
					}
				}
			}
			finally
			{
				((IDisposable)enumerator).Dispose();
			}
		}
	}
}