R2API Elites
API for adding custom elite types
Date uploaded | 5 days ago |
Version | 1.0.6 |
Download link | RiskofThunder-R2API_Elites-1.0.6.zip |
Downloads | 49730 |
Dependency string | RiskofThunder-R2API_Elites-1.0.6 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2109README
R2API.Elites - Elite, EliteDef and a Global EliteRamp implementations
About
R2API.Elites is a submodule assembly for R2API that allows mod creators to add new Elites, Elitetiers and properly working Elite Ramps for Elites in game.
Use Cases / Features
R2API.Elites is used for adding new EliteDefs, EliteTierDefs and properly working Elite Ramps to the game.
The addition of Elites is handled via the CustomElite class, which contains the following information:
EliteDef: The Elite being added
EliteRamp: A Texture2D that's going to be the Elite's Ramp, this is what makes elites such as blazing elites have a different color palette
EliteTierDefs: The Elite being added will be added to the specified EliteTierDefs.
The EliteRamp implementation is handled inside the EliteRamp class, you can use the method AddRamp
for tying a Ramp to an eliteDef, this can be useful in scenarios where you dont want to add Elites via the main EliteAPI. It also contains TryGetRamp
method so you can get elite ramp texture for custom elites added via AddRamp
method.
Related Pages
Changelog
'1.0.6'
- Add EliteRamp.TryGetRamp method.
'1.0.5'
- Fixes for 1.3.5 Game Update.
'1.0.4'
- Initial fixes for SOTS DLC2 Release.
'1.0.3'
- Fix some incorrect internal code.
'1.0.2'
- Add missing
BepInDependency
toR2API.ContentManagement
'1.0.1'
- Fix some non working custom ramps (ramp index not properly set)
- Always enable EliteAPI hooks (potential fix for a Spikestrip elite color bug)
'1.0.0'
- Split from the main R2API.dll into its own submodule.