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LinearDamage
Makes most vanilla damage amplification effects linear instead of multiplicative. Server-side and Vanilla-compatible.
| Last updated | 6 months ago |
| Total downloads | 63756 |
| Total rating | 2 |
| Categories | Mods Tweaks Server-side |
| Dependency string | Risky_Lives-LinearDamage-1.0.3 |
| Dependants | 19 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2120README
Linear Damage
Makes most Vanilla Damage Stat/Damage Taken effects stack lineary instead of multiplicatively. So instead of getting +73% damage off of an AP Rounds + Watch + Focus Crystal, you get +60% like the numbers say.
For modded items, most items that increase the Damage Stat already stack linearly if they use R2API RecalculateStats and additively increase the body damage multiplier.
Changelist
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AP Rounds
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Chronic Expansion
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Delicate Watch
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Focus Crystal
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Death Mark
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Mercurial Rachis
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Breaching Fin (If RiskyFixes is installed)
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Lunar Ruin (If RiskyFixes is installed and LunarRuinNerf is NOT installed)