Risky_Lives-RiskyFixes icon

RiskyFixes

Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side. SotS fixes not included.

Last updated a week ago
Total downloads 59679
Total rating 6 
Categories Mods Tweaks Client-side Server-side
Dependency string Risky_Lives-RiskyFixes-1.0.10
Dependants 28 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
bbepis-BepInExPack-5.4.2115 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2115

README

This mod compiles a bunch of fixes for Vanilla bugs, most of these come from RiskyMod.

Unfortunately, this mod doesn't fix any SotS-specific issues as a lot of the jank is deeply-embedded things that Gearbox should be fixing instead.

Vanilla-Compatible, some tweaks are client-side, some are server-side. Check the config, all tweaks can be toggled!

General Fixes

  • Prismatic Trials are now available in modded. (No Leaderboards)
  • Slayer damagetype (bonus to low health) now applies to procs.
  • Bullet Attacks no longer can hit yourself.
  • Disconnected players no longer count towards difficulty scaling.
  • Lower chance of players having hidden names online.
  • Removed main menu advertisement.
  • Small holdouts always charge at full speed if 1 player is in the radius.
    • Affects Moon Escape and Void Fields.
    • Moon Pillars and Void Signals already have this behavior enabled.

Item Fixes

  • Focus Crystal no longer applies to self damage.
  • Safer Spaces
    • Fixed item proccing while already invulnerable.
    • Fixed item cooldown being calculated as if it has +1 stacks.
  • Symbiotic Scorpion no longer procs on self damage.
  • Voidsent Flame no longer procs on Newt due to the potential for crashes.

Survivor Fixes

  • Acrid

    • Now has spawn protection at the start of a run.
  • Artificer

    • Primary projectiles no longer disappear at range.
  • Bandit

    • Primaries now have a shot radius like most other bullet attacks in the game.
    • Knife hitbox no longer gets cancelled by other animations.
  • Captain

    • Orbital Skills are now usable in Hidden Realms.
  • CHEF

    • Sear
      • Fixed model being misaligned from your aim direction.
      • Enabled vertical aiming.
  • Commando

    • Double Tap no longer has a hidden reload state that lowers the fire rate cap.
  • Huntress

    • Flurry no longer loses arrows at high attack speeds.
  • Mercenary

    • Eviscerate no longer gets stuck on allies.
  • MUL-T

    • Fixed Nailgun ending burst not triggering when cancelled.
    • Nailgun shots now have a shot radius like most other bullet attacks in the game.
  • Railgunner

    • Attacks no longer cancel Bungus.
  • REX

    • Fixed nullref on kill with DIRECTIVE: Inject.
    • Fixed errors related to utility skills. (Needs testing)
  • Seeker

    • Fixed nullref when using M2.

Artifact Fixes

  • Enigma now removes all non-Enigma equipments from the drop pool at the start of a run.
  • Vengeance Clones now have the same level as players.

Enemy Fixes

  • Fixed enemy AI breaking at close range.

  • Artifact Reliquary

    • No longer affected by healing.
  • Magma Worm

    • No longer dies to fall damage.
    • Fixed Railgunner headshots not critting.
  • Clay Dunestrider and Grandparent

    • Ghosts no longer teamkill players.
  • Mithrix (Phase 4)

    • No longer skippable.

Minion Fixes

  • Fixed minion AI attempting to retaliate against the player.
    • Note: This fixes it in normal runs, but also affects Chaos runs where this behavior is intended.

Stage Fixes

  • Commencement
    • Fixed Void team enemies not being killed at the start of Mithrix's bossfight.

Installation

Place RiskyFixes.dll in /Risk of Rain 2/BepInEx/plugins/

Credits

  • Nuxlar
    • BulletFix
    • DetectionFix
    • WormCritFix
    • Rex Utility Crash Fix