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1. General - Character Mechanics
Updated 9 months agoTrue Oneshot Protection
- No longer counts shields or barrier.
- Now triggers if you go from >90% HP to 0% in under 0.5s
- Grants 0.5s grace period when triggered.
- Recharges when >90% HP and out of danger (no damage taken for 7s)
- Transcendence ignores this and uses Vanilla OSP rules.
- This is due to technical issues I ran into when attempting to implement it.
Shield Gating
- Shields now gate against HP damage like in RoR1.
- Champion enemies (bosses) ignore shieldgating.
- Disabled while carrying Transcendence.
General
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Freeze
- Counts as a debuff.
- Can execute bosses at 10% HP.
-
Barrier
- (RiskyTweaks) Decays faster at high amounts and slower at low amounts.
-
Shock
- (RiskyTweaks) No longer gets interrupted by damage.
Pages
- 1. General - Character Mechanics
- 1. General - Interactables
- 1. General - Run Scaling
- 1. General - Teleporters and Holdouts
- 2. Allies
- 3. Items - Food
- 3. Items - Quick Overview
- 3. Items - Tier 1 Common
- 3. Items - Tier 2 Uncommon
- 3. Items - Tier 3 Rare
- 3. Items - Tier Boss
- 3. Items - Tier Lunar
- 3. Items - Void
- 4. Equipment
- 5. Survivors - Acrid
- 5. Survivors - Artificer
- 5. Survivors - Bandit
- 5. Survivors - Captain
- 5. Survivors - CHEF
- 5. Survivors - Commando
- 5. Survivors - Engineer
- 5. Survivors - False Son
- 5. Survivors - Huntress
- 5. Survivors - Loader
- 5. Survivors - Mercenary
- 5. Survivors - MUL-T
- 5. Survivors - Railgunner
- 5. Survivors - REX
- 5. Survivors - Seeker
- 5. Survivors - Void Fiend
- 6. Enemies
- 6. Enemies - Spawnpools
- 7. Stages - Commencement
- 7. Stages - Void Fields
- 7. Stages - Void Locus