Decompiled source of SneedHooks v1.0.0

SneedHooks.dll

Decompiled 5 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SneedHooks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f1ac97bc373d02c17feeb1cc08dbdcfd756b43a8")]
[assembly: AssemblyProduct("SneedHooks")]
[assembly: AssemblyTitle("SneedHooks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace R2API.Utils
{
	[AttributeUsage(AttributeTargets.Assembly)]
	public class ManualNetworkRegistrationAttribute : Attribute
	{
	}
}
namespace SneedHooks
{
	public static class ModifyFinalDamage
	{
		public class DamageModifierArgs
		{
			public float damageMultAdd = 0f;

			public float damageMultFinal = 1f;

			public float damageReductionFactorAdd = 0f;

			public float flatDamageAdd = 0f;
		}

		public delegate void ModifyFinalDamageDelegate(DamageModifierArgs damageModifierArgs, DamageInfo damageInfo, HealthComponent victim, CharacterBody victimBody);

		public delegate void ModifyFinalDamageAttackerDelegate(DamageModifierArgs damageModifierArgs, DamageInfo damageInfo, HealthComponent victim, CharacterBody victimBody, CharacterBody attackerBody);

		public static ModifyFinalDamageDelegate ModifyFinalDamageActions;

		public static ModifyFinalDamageAttackerDelegate ModifyFinalDamageAttackerActions;

		internal static void HealthComponent_TakeDamageProcess(ILContext il)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			ILCursor val = new ILCursor(il);
			int targetIndex = 0;
			int ignoreIndex = 0;
			if (val.TryGotoNext(new Func<Instruction, bool>[3]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref targetIndex),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref ignoreIndex),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<TeamDef>(x, "friendlyFireScaling")
			}))
			{
				val = new ILCursor(il);
				if (val.TryGotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, targetIndex)
				}))
				{
					val.Emit(OpCodes.Ldarg_0);
					val.Emit(OpCodes.Ldarg_1);
					val.EmitDelegate<Func<float, HealthComponent, DamageInfo, float>>((Func<float, HealthComponent, DamageInfo, float>)delegate(float origDamage, HealthComponent victimHealth, DamageInfo damageInfo)
					{
						float num = origDamage;
						CharacterBody body = victimHealth.body;
						if (Object.op_Implicit((Object)(object)body))
						{
							DamageModifierArgs damageModifierArgs = new DamageModifierArgs();
							ModifyFinalDamageActions?.Invoke(damageModifierArgs, damageInfo, victimHealth, body);
							if (Object.op_Implicit((Object)(object)damageInfo.attacker))
							{
								CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
								if (Object.op_Implicit((Object)(object)component))
								{
									ModifyFinalDamageAttackerActions?.Invoke(damageModifierArgs, damageInfo, victimHealth, body, component);
								}
							}
							num *= (1f + damageModifierArgs.damageMultAdd) * damageModifierArgs.damageMultFinal / (1f + damageModifierArgs.damageReductionFactorAdd);
							num += damageModifierArgs.flatDamageAdd;
						}
						return num;
					});
					flag = true;
				}
			}
			if (!flag)
			{
				Debug.LogError((object)"SneedHooks: ModifyFinalDamage IL Hook failed. This will break a lot of things.");
			}
		}
	}
	public static class ProcessHitEnemy
	{
		public delegate void OnHit(DamageInfo damageInfo, CharacterBody victimBody);

		public delegate void OnHitAttacker(DamageInfo damageInfo, CharacterBody victimBody, CharacterBody attackerBody);

		public static OnHit OnHitActions;

		public static OnHit PreOnHitActions;

		public static OnHitAttacker OnHitAttackerActions;

		public static OnHitAttacker PreOnHitAttackerActions;

		internal static void GlobalEventManager_ProcessHitEnemy(orig_ProcessHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim)
		{
			CharacterBody val = null;
			CharacterBody val2 = null;
			Inventory val3 = null;
			bool flag = NetworkServer.active && Object.op_Implicit((Object)(object)victim) && damageInfo.procCoefficient > 0f && !damageInfo.rejected;
			if (flag)
			{
				val2 = victim.GetComponent<CharacterBody>();
				if (Object.op_Implicit((Object)(object)val2))
				{
					PreOnHitActions?.Invoke(damageInfo, val2);
					if (Object.op_Implicit((Object)(object)damageInfo.attacker))
					{
						val = damageInfo.attacker.GetComponent<CharacterBody>();
						if (Object.op_Implicit((Object)(object)val))
						{
							PreOnHitAttackerActions?.Invoke(damageInfo, val2, val);
						}
					}
				}
				else
				{
					flag = false;
				}
			}
			orig.Invoke(self, damageInfo, victim);
			if (flag && Object.op_Implicit((Object)(object)val2))
			{
				OnHitActions?.Invoke(damageInfo, val2);
				if (Object.op_Implicit((Object)(object)val))
				{
					OnHitAttackerActions?.Invoke(damageInfo, val2, val);
				}
			}
		}
	}
	[BepInPlugin("com.RiskyLives.SneedHooks", "SneedHooks", "1.0.0")]
	public class SneedHooksPlugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			GlobalEventManager.ProcessHitEnemy += new hook_ProcessHitEnemy(ProcessHitEnemy.GlobalEventManager_ProcessHitEnemy);
			HealthComponent.TakeDamageProcess += new Manipulator(ModifyFinalDamage.HealthComponent_TakeDamageProcess);
		}
	}
}