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Decompiled source of SneedHooks v1.0.2
SneedHooks.dll
Decompiled 5 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SneedHooks")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+c8ffb9a86b23c0b37b5a3907ec784cc38cf138d1")] [assembly: AssemblyProduct("SneedHooks")] [assembly: AssemblyTitle("SneedHooks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace R2API.Utils { [AttributeUsage(AttributeTargets.Assembly)] public class ManualNetworkRegistrationAttribute : Attribute { } } namespace SneedHooks { public static class ModifyFinalDamage { public class DamageModifierArgs { public float damageMultAdd = 0f; public float damageMultFinal = 1f; public float damageReductionFactorAdd = 0f; public float flatDamageAdd = 0f; } public delegate void ModifyFinalDamageDelegate(DamageModifierArgs damageModifierArgs, DamageInfo damageInfo, HealthComponent victim, CharacterBody victimBody); public delegate void ModifyFinalDamageAttackerDelegate(DamageModifierArgs damageModifierArgs, DamageInfo damageInfo, HealthComponent victim, CharacterBody victimBody, CharacterBody attackerBody); public static ModifyFinalDamageDelegate ModifyFinalDamageActions; public static ModifyFinalDamageAttackerDelegate ModifyFinalDamageAttackerActions; internal static void HealthComponent_TakeDamageProcess(ILContext il) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) bool flag = false; ILCursor val = new ILCursor(il); int targetIndex = 0; int ignoreIndex = 0; if (val.TryGotoNext(new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref targetIndex), (Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref ignoreIndex), (Instruction x) => ILPatternMatchingExt.MatchLdfld<TeamDef>(x, "friendlyFireScaling") })) { val = new ILCursor(il); if (val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStloc(x, targetIndex) })) { val.Emit(OpCodes.Ldarg_0); val.Emit(OpCodes.Ldarg_1); val.EmitDelegate<Func<float, HealthComponent, DamageInfo, float>>((Func<float, HealthComponent, DamageInfo, float>)delegate(float origDamage, HealthComponent victimHealth, DamageInfo damageInfo) { float num = origDamage; CharacterBody body = victimHealth.body; if (Object.op_Implicit((Object)(object)body)) { DamageModifierArgs damageModifierArgs = new DamageModifierArgs(); ModifyFinalDamageActions?.Invoke(damageModifierArgs, damageInfo, victimHealth, body); if (Object.op_Implicit((Object)(object)damageInfo.attacker)) { CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component)) { ModifyFinalDamageAttackerActions?.Invoke(damageModifierArgs, damageInfo, victimHealth, body, component); } } num *= (1f + damageModifierArgs.damageMultAdd) * damageModifierArgs.damageMultFinal / (1f + damageModifierArgs.damageReductionFactorAdd); num += damageModifierArgs.flatDamageAdd; } return num; }); flag = true; } } if (!flag) { Debug.LogError((object)"SneedHooks: ModifyFinalDamage IL Hook failed. This will break a lot of things."); } } } public static class ProcessHitEnemy { public delegate void OnHit(DamageInfo damageInfo, CharacterBody victimBody); public delegate void OnHitAttacker(DamageInfo damageInfo, CharacterBody victimBody, CharacterBody attackerBody); public static OnHit OnHitActions; public static OnHit PreOnHitActions; public static OnHitAttacker OnHitAttackerActions; public static OnHitAttacker PreOnHitAttackerActions; internal static void GlobalEventManager_ProcessHitEnemy(orig_ProcessHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim) { CharacterBody val = null; CharacterBody val2 = null; Inventory val3 = null; bool flag = NetworkServer.active && Object.op_Implicit((Object)(object)victim) && damageInfo.procCoefficient > 0f && !damageInfo.rejected; if (flag) { val2 = victim.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)val2)) { PreOnHitActions?.Invoke(damageInfo, val2); if (Object.op_Implicit((Object)(object)damageInfo.attacker)) { val = damageInfo.attacker.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)val)) { PreOnHitAttackerActions?.Invoke(damageInfo, val2, val); } } } else { flag = false; } } orig.Invoke(self, damageInfo, victim); if (flag && Object.op_Implicit((Object)(object)val2)) { OnHitActions?.Invoke(damageInfo, val2); if (Object.op_Implicit((Object)(object)val)) { OnHitAttackerActions?.Invoke(damageInfo, val2, val); } } } } [BepInPlugin("com.RiskyLives.SneedHooks", "SneedHooks", "1.0.2")] public class SneedHooksPlugin : BaseUnityPlugin { private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown GlobalEventManager.ProcessHitEnemy += new hook_ProcessHitEnemy(ProcessHitEnemy.GlobalEventManager_ProcessHitEnemy); HealthComponent.TakeDamageProcess += new Manipulator(ModifyFinalDamage.HealthComponent_TakeDamageProcess); } } }