Decompiled source of ClassicItemsReturns v3.1.25

plugins/ClassicItemsReturns/ClassicItemsReturns.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using AssistManager;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using ClassicItemsReturns.Artifact;
using ClassicItemsReturns.Equipment;
using ClassicItemsReturns.Equipment.EliteEquipment;
using ClassicItemsReturns.Items;
using ClassicItemsReturns.Items.NoTier;
using ClassicItemsReturns.Items.Rare;
using ClassicItemsReturns.Items.Uncommon;
using ClassicItemsReturns.Modules;
using ClassicItemsReturns.SharedHooks;
using ClassicItemsReturns.Utils;
using ClassicItemsReturns.Utils.Components;
using EntityStates;
using EntityStates.ArtifactShell;
using EntityStates.DeepVoidPortalBattery;
using EntityStates.Drone.DroneWeapon;
using EntityStates.Gup;
using EntityStates.InfiniteTowerSafeWard;
using EntityStates.MeridianEvent;
using EntityStates.MiniMushroom;
using EntityStates.Missions.BrotherEncounter;
using EntityStates.Missions.Goldshores;
using EntityStates.Missions.Moon;
using HG;
using HG.Reflection;
using IL.EntityStates;
using IL.RoR2;
using JetBrains.Annotations;
using KinematicCharacterController;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.EntityStates;
using On.EntityStates.ArtifactShell;
using On.EntityStates.DeepVoidPortalBattery;
using On.EntityStates.Gup;
using On.EntityStates.InfiniteTowerSafeWard;
using On.EntityStates.MeridianEvent;
using On.EntityStates.Missions.BrotherEncounter;
using On.EntityStates.Missions.Goldshores;
using On.EntityStates.Missions.Moon;
using On.RoR2;
using On.RoR2.UI.LogBook;
using On.RoR2.UI.MainMenu;
using R2API;
using R2API.Utils;
using RiskOfOptions;
using RiskyMod.Allies;
using RoR2;
using RoR2.Artifacts;
using RoR2.Audio;
using RoR2.ExpansionManagement;
using RoR2.Items;
using RoR2.Navigation;
using RoR2.Orbs;
using RoR2.Projectile;
using RoR2.UI.LogBook;
using RoR2.UI.MainMenu;
using ShaderSwapper;
using TMPro;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ClassicItemsReturns")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+08226bd333bf7e7a65277934a6298852ac64bb97")]
[assembly: AssemblyProduct("ClassicItemsReturns")]
[assembly: AssemblyTitle("ClassicItemsReturns")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ClassicItemsReturns
{
	[BepInPlugin("com.RiskySleeps.ClassicItemsReturns", "Classic Items Returns", "3.1.25")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	public class ClassicItemsReturnsPlugin : BaseUnityPlugin
	{
		public const string ModGuid = "com.RiskySleeps.ClassicItemsReturns";

		public const string ModName = "Classic Items Returns";

		public const string ModVer = "3.1.25";

		public const string ModDescription = "Adds items and equipment from Risk of Rain and Risk of Rain Returns.";

		public static bool useClassicSprites = false;

		public static bool use3dModels = true;

		public static bool useUnfinished = false;

		public static List<ArtifactBase> Artifacts = new List<ArtifactBase>();

		public static List<ItemBase> Items = new List<ItemBase>();

		public static List<EquipmentBase> Equipments = new List<EquipmentBase>();

		public static List<EliteEquipmentBase> EliteEquipments = new List<EliteEquipmentBase>();

		public static SceneDef bazaarScene = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/Base/bazaar/bazaar.asset").WaitForCompletion();

		public static ManualLogSource ModLogger;

		public const bool debug = true;

		public static PluginInfo PInfo { get; private set; }

		public static void ModDebugLog(object data)
		{
			bool flag = true;
			ModLogger.LogMessage(data);
		}

		private void Awake()
		{
			use3dModels = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Use 3d Models", true, "Use 3d models instead of sprites.").Value;
			useClassicSprites = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Use Classic Sprites", false, "Use the original Risk of Rain sprites instead of the Returns sprites. (Requires Use 3d Models = false)").Value;
			useUnfinished = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Unfinished Content", false, "Enables unfinished content that lacks 3d models.").Value;
			PInfo = ((BaseUnityPlugin)this).Info;
			ModLogger = ((BaseUnityPlugin)this).Logger;
			Assets.Init();
			SoundBanks.Init();
			DLCSupport.Initialize();
			ModSupport.CheckForModSupport();
			LanguageOverrides.Initialize();
			Deployables.Initialize();
			Buffs.Initialize();
			Orbs.Initialize();
			AddToAssembly();
			Dots.Initialize();
			TakeDamage.Initialize();
			OnHitEnemy.Initialize();
			OnCharacterDeath.Initialize();
			ModifyFinalDamage.Initialize();
			new IsTeleActivatedTracker();
		}

		private void AddToAssembly()
		{
			IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(EquipmentBase))
				select type;
			List<string> list = new List<string>();
			List<EquipmentBase> list2 = new List<EquipmentBase>();
			foreach (Type item in enumerable)
			{
				EquipmentBase equipmentBase = (EquipmentBase)Activator.CreateInstance(item);
				if (equipmentBase.ParentEquipmentName != null)
				{
					list2.Add(equipmentBase);
				}
				else if (ValidateEquipment(equipmentBase, Equipments))
				{
					equipmentBase.Init(((BaseUnityPlugin)this).Config);
					list.Add(equipmentBase.EquipmentName);
				}
			}
			foreach (EquipmentBase item2 in list2)
			{
				if (list.Contains(item2.ParentEquipmentName))
				{
					item2.Init(((BaseUnityPlugin)this).Config);
				}
			}
			IEnumerable<Type> enumerable2 = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(EliteEquipmentBase))
				select type;
			foreach (Type item3 in enumerable2)
			{
				EliteEquipmentBase eliteEquipmentBase = (EliteEquipmentBase)Activator.CreateInstance(item3);
				if (ValidateEliteEquipment(eliteEquipmentBase, EliteEquipments))
				{
					eliteEquipmentBase.Init(((BaseUnityPlugin)this).Config);
				}
			}
			IEnumerable<Type> enumerable3 = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(ItemBase))
				select type;
			List<string> list3 = new List<string>();
			List<ItemBase> list4 = new List<ItemBase>();
			foreach (Type item4 in enumerable3)
			{
				ItemBase itemBase = (ItemBase)Activator.CreateInstance(item4);
				if (itemBase.ParentEquipmentName != null || itemBase.ParentItemName != null)
				{
					list4.Add(itemBase);
				}
				else if (ValidateItem(itemBase, Items))
				{
					itemBase.Init(((BaseUnityPlugin)this).Config);
					list3.Add(itemBase.ItemName);
				}
			}
			foreach (ItemBase item5 in list4)
			{
				if (list3.Contains(item5.ParentItemName) || list.Contains(item5.ParentEquipmentName))
				{
					item5.Init(((BaseUnityPlugin)this).Config);
				}
			}
			IEnumerable<Type> enumerable4 = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(ArtifactBase))
				select type;
			foreach (Type item6 in enumerable4)
			{
				ArtifactBase artifactBase = (ArtifactBase)Activator.CreateInstance(item6);
				if (ValidateArtifact(artifactBase, Artifacts))
				{
					artifactBase.Init(((BaseUnityPlugin)this).Config);
				}
			}
		}

		public bool ValidateArtifact(ArtifactBase artifact, List<ArtifactBase> artifactList)
		{
			bool value = ((BaseUnityPlugin)this).Config.Bind<bool>("Artifact: " + artifact.ArtifactName, "Enable Artifact?", true, "Should this artifact appear for selection?").Value;
			if (value)
			{
				artifactList.Add(artifact);
			}
			return value;
		}

		public bool ValidateItem(ItemBase item, List<ItemBase> itemList)
		{
			string text = "Should this item appear in runs?";
			if (item.Unfinished)
			{
				text = "UNFINISHED! " + text;
			}
			bool value = ((BaseUnityPlugin)this).Config.Bind<bool>(item.ConfigCategory, "Enable Item?", true, text).Value;
			bool flag = item.ItemTags.Contains((ItemTag)4);
			bool value2 = ((BaseUnityPlugin)this).Config.Bind<bool>(item.ConfigCategory, "Blacklist Item from AI Use?", flag, "Should the AI not be able to obtain this item?").Value;
			if (item.Unfinished && !useUnfinished)
			{
				return false;
			}
			if (value)
			{
				itemList.Add(item);
				if (value2)
				{
					item.AIBlacklisted = true;
				}
			}
			return value;
		}

		public bool ValidateEquipment(EquipmentBase equipment, List<EquipmentBase> equipmentList)
		{
			string text = "Should this equipment appear in runs?";
			if (equipment.Unfinished)
			{
				text = "UNFINISHED! " + text;
			}
			bool value = ((BaseUnityPlugin)this).Config.Bind<bool>(equipment.ConfigCategory, "Enable Equipment?", true, text).Value;
			if (equipment.Unfinished && !useUnfinished)
			{
				return false;
			}
			if (value)
			{
				equipmentList.Add(equipment);
				return true;
			}
			return false;
		}

		public bool ValidateEliteEquipment(EliteEquipmentBase eliteEquipment, List<EliteEquipmentBase> eliteEquipmentList)
		{
			if (((BaseUnityPlugin)this).Config.Bind<bool>("Equipment: " + eliteEquipment.EliteEquipmentName, "Enable Elite Equipment?", true, "Should this elite equipment appear in runs? If disabled, the associated elite will not appear in runs either.").Value)
			{
				eliteEquipmentList.Add(eliteEquipment);
				return true;
			}
			return false;
		}
	}
}
namespace ClassicItemsReturns.Utils
{
	public class IsTeleActivatedTracker
	{
		public static bool teleporterActivated = false;

		public static List<string> alwaysActiveStages = new List<string> { "voidraid", "limbo" };

		public IsTeleActivatedTracker()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Expected O, but got Unknown
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Expected O, but got Unknown
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Expected O, but got Unknown
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Expected O, but got Unknown
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Expected O, but got Unknown
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Expected O, but got Unknown
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Expected O, but got Unknown
			Stage.onStageStartGlobal += Stage_onStageStartGlobal;
			ChargingState.OnEnter += new hook_OnEnter(ChargingState_OnEnter);
			ChargedState.OnEnter += new hook_OnEnter(ChargedState_OnEnter);
			Active.OnEnter += new hook_OnEnter(Active_OnEnter);
			Travelling.OnEnter += new hook_OnEnter(Travelling_OnEnter);
			BrotherEncounterPhaseBaseState.OnEnter += new hook_OnEnter(BrotherEncounterPhaseBaseState_OnEnter);
			ArenaMissionController.BeginRound += new hook_BeginRound(ArenaMissionController_BeginRound);
			MoonBatteryActive.OnEnter += new hook_OnEnter(MoonBatteryActive_OnEnter);
			StartHurt.OnEnter += new hook_OnEnter(StartHurt_OnEnter);
			Charging.OnEnter += new hook_OnEnter(Charging_OnEnter);
			GoldshoresBossfight.SpawnBoss += new hook_SpawnBoss(GoldshoresBossfight_SpawnBoss);
			MeridianEventStart.OnEnter += new hook_OnEnter(MeridianEventStart_OnEnter1);
		}

		private void MeridianEventStart_OnEnter1(orig_OnEnter orig, MeridianEventStart self)
		{
			orig.Invoke(self);
			teleporterActivated = true;
		}

		private void GoldshoresBossfight_SpawnBoss(orig_SpawnBoss orig, GoldshoresBossfight self)
		{
			orig.Invoke(self);
			teleporterActivated = true;
		}

		private void StartHurt_OnEnter(orig_OnEnter orig, StartHurt self)
		{
			orig.Invoke(self);
			teleporterActivated = true;
		}

		private void Charging_OnEnter(orig_OnEnter orig, Charging self)
		{
			orig.Invoke(self);
			teleporterActivated = true;
		}

		private void MoonBatteryActive_OnEnter(orig_OnEnter orig, MoonBatteryActive self)
		{
			orig.Invoke(self);
			teleporterActivated = true;
		}

		private void ArenaMissionController_BeginRound(orig_BeginRound orig, ArenaMissionController self)
		{
			orig.Invoke(self);
			teleporterActivated = true;
		}

		private void BrotherEncounterPhaseBaseState_OnEnter(orig_OnEnter orig, BrotherEncounterPhaseBaseState self)
		{
			orig.Invoke(self);
			teleporterActivated = true;
		}

		private void ChargedState_OnEnter(orig_OnEnter orig, BaseState self)
		{
			orig.Invoke(self);
			teleporterActivated = true;
		}

		private void Active_OnEnter(orig_OnEnter orig, Active self)
		{
			orig.Invoke(self);
			teleporterActivated = true;
		}

		private void ChargingState_OnEnter(orig_OnEnter orig, BaseState self)
		{
			orig.Invoke(self);
			teleporterActivated = true;
		}

		private void Travelling_OnEnter(orig_OnEnter orig, Travelling self)
		{
			orig.Invoke(self);
			teleporterActivated = false;
		}

		private void Stage_onStageStartGlobal(Stage obj)
		{
			teleporterActivated = false;
			SceneDef sceneDefForCurrentScene = SceneCatalog.GetSceneDefForCurrentScene();
			if (Object.op_Implicit((Object)(object)sceneDefForCurrentScene) && alwaysActiveStages.Contains(sceneDefForCurrentScene.cachedName))
			{
				teleporterActivated = true;
			}
		}
	}
	public static class ItemHelpers
	{
		public class OverlayPreviewer : MonoBehaviour
		{
			public enum AnimationCurveType
			{
				Constant,
				Linear,
				EaseInAndOut
			}

			public bool EnableToPreview = false;

			public string materialAssetPath = "";

			[HideInInspector]
			public Material materialInstance;

			public bool isAssigned;

			public CharacterModel assignedCharacterModel;

			public CharacterModel inspectorCharacterModel;

			public bool animateShaderAlpha;

			public AnimationCurve alphaCurve;

			public float constantAnimCurveFloat = 1f;

			public AnimationCurveType animationCurveType = AnimationCurveType.Constant;

			public float duration = 2f;

			public void Update()
			{
				if (EnableToPreview)
				{
					EnableToPreview = false;
					TemporaryOverlay val = ((Component)((Component)this).gameObject.GetComponent<ModelLocator>().modelTransform).gameObject.AddComponent<TemporaryOverlay>();
					val.duration = duration;
					val.animateShaderAlpha = animateShaderAlpha;
					val.alphaCurve = AnimationCurve.Constant(0f, duration, constantAnimCurveFloat);
					val.destroyComponentOnEnd = true;
					try
					{
						val.originalMaterial = Assets.LoadAddressable<Material>(materialAssetPath);
						val.AddToCharacerModel(((Component)((Component)this).gameObject.GetComponent<ModelLocator>().modelTransform).GetComponent<CharacterModel>());
					}
					catch
					{
						Object.Destroy((Object)(object)val);
						Chat.AddMessage("Exception on preview");
					}
				}
			}
		}

		private static Shader hopooShader = Addressables.LoadAssetAsync<Shader>((object)"RoR2/Base/Shaders/HGStandard.shader").WaitForCompletion();

		private static List<Material> cachedMaterials = new List<Material>();

		public static RendererInfo[] ItemDisplaySetup(GameObject obj, bool debugmode = false)
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			List<Renderer> list = new List<Renderer>();
			MeshRenderer[] componentsInChildren = obj.GetComponentsInChildren<MeshRenderer>();
			if (componentsInChildren.Length != 0)
			{
				list.AddRange((IEnumerable<Renderer>)(object)componentsInChildren);
			}
			SkinnedMeshRenderer[] componentsInChildren2 = obj.GetComponentsInChildren<SkinnedMeshRenderer>();
			if (componentsInChildren2.Length != 0)
			{
				list.AddRange((IEnumerable<Renderer>)(object)componentsInChildren2);
			}
			RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[list.Count];
			for (int i = 0; i < list.Count; i++)
			{
				if (debugmode)
				{
					MaterialControllerComponents.HGControllerFinder hGControllerFinder = ((Component)list[i]).gameObject.AddComponent<MaterialControllerComponents.HGControllerFinder>();
					hGControllerFinder.Renderer = list[i];
				}
				array[i] = new RendererInfo
				{
					defaultMaterial = ((list[i] is SkinnedMeshRenderer) ? list[i].sharedMaterial : list[i].material),
					renderer = list[i],
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false
				};
			}
			return array;
		}

		public static void SetupMaterials(GameObject model)
		{
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			Renderer[] componentsInChildren = model.GetComponentsInChildren<Renderer>();
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				bool flag = Object.op_Implicit((Object)(object)val.material.shader) && ((Object)val.material.shader).name == "Standard";
				bool flag2 = ((Object)val).name == "UseGlassShader" || ((Object)val).name == "UseGlass2Shader" || ((Object)val).name == "UseGlass3Shader";
				if (Object.op_Implicit((Object)(object)val.material) && (flag || flag2))
				{
					if (((Object)val).name == "UseGlassShader")
					{
						Debug.Log((object)("ClassicItemsReturns: Swapping material to Infusion Glass material for " + ((Object)model).name));
						val.material = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Infusion/matInfusionGlass.mat").WaitForCompletion();
					}
					else if (((Object)val).name == "UseGlass2Shader")
					{
						Debug.Log((object)("ClassicItemsReturns: Swapping material to Elixir Glass material for " + ((Object)model).name));
						val.material = Addressables.LoadAssetAsync<Material>((object)"RoR2/DLC1/HealingPotion/matHealingPotionGlass.mat").WaitForCompletion();
					}
					else if (((Object)val).name == "UseGlass3Shader")
					{
						Debug.Log((object)("ClassicItemsReturns: Swapping material to Vending Machine Glass material for " + ((Object)model).name));
						val.material = Addressables.LoadAssetAsync<Material>((object)"RoR2/DLC1/VendingMachine/matVendingMachineGlass.mat").WaitForCompletion();
					}
					else
					{
						val.sharedMaterial = val.sharedMaterial.SetHopooMaterial();
					}
				}
			}
		}

		public static Sprite LoadItemSprite(string spriteName)
		{
			Sprite val = Assets.LoadSprite("texIcon3d" + spriteName);
			Sprite val2 = Assets.LoadSprite("texIcon" + spriteName);
			Sprite val3 = Assets.LoadSprite("texIconClassic" + spriteName);
			if (ClassicItemsReturnsPlugin.use3dModels)
			{
				if (Object.op_Implicit((Object)(object)val))
				{
					return val;
				}
				if (Object.op_Implicit((Object)(object)val2))
				{
					return val2;
				}
				return val3;
			}
			if (!ClassicItemsReturnsPlugin.useClassicSprites)
			{
				if (Object.op_Implicit((Object)(object)val2))
				{
					return val2;
				}
				if (Object.op_Implicit((Object)(object)val3))
				{
					return val3;
				}
				return val;
			}
			if (Object.op_Implicit((Object)(object)val3))
			{
				return val3;
			}
			if (Object.op_Implicit((Object)(object)val2))
			{
				return val2;
			}
			return val;
		}

		public static Material SetHopooMaterial(this Material tempMat)
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0294: Unknown result type (might be due to invalid IL or missing references)
			//IL_023d: Unknown result type (might be due to invalid IL or missing references)
			//IL_024b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0267: Unknown result type (might be due to invalid IL or missing references)
			//IL_0275: Unknown result type (might be due to invalid IL or missing references)
			if (cachedMaterials.Contains(tempMat))
			{
				return tempMat;
			}
			float? num = null;
			Color? val = null;
			float? num2 = null;
			float? num3 = tempMat.GetFloat("_Metallic");
			bool flag = tempMat.IsKeywordEnabled("_NORMALMAP");
			bool flag2 = tempMat.IsKeywordEnabled("_PARALLAXMAP");
			Texture val2 = null;
			Vector2 val3 = Vector2.one;
			Vector2 val4 = Vector2.zero;
			Texture val5 = null;
			Vector2 val6 = Vector2.one;
			Vector2 val7 = Vector2.zero;
			if (flag2)
			{
				val2 = tempMat.GetTexture("_ParallaxMap");
				val3 = tempMat.GetTextureScale("_ParallaxMap");
				val4 = tempMat.GetTextureOffset("_ParallaxMap");
				num2 = tempMat.GetFloat("_Parallax");
			}
			if (flag)
			{
				num = tempMat.GetFloat("_BumpScale");
				val5 = tempMat.GetTexture("_BumpMap");
				val6 = tempMat.GetTextureScale("_BumpMap");
				val7 = tempMat.GetTextureOffset("_BumpMap");
			}
			if (tempMat.IsKeywordEnabled("_EMISSION"))
			{
				val = tempMat.GetColor("_EmissionColor");
			}
			tempMat.shader = hopooShader;
			tempMat.SetColor("_Color", tempMat.GetColor("_Color"));
			tempMat.SetTexture("_MainTex", tempMat.GetTexture("_MainTex"));
			tempMat.SetTexture("_EmTex", tempMat.GetTexture("_EmissionMap"));
			tempMat.EnableKeyword("DITHER");
			if (num3.HasValue)
			{
				tempMat.SetFloat("_SpecularStrength", 1f);
			}
			if (flag2)
			{
				tempMat.SetTexture("_ParallaxMap", val2);
				tempMat.SetTextureScale("_ParallaxMap", val3);
				tempMat.SetTextureOffset("_ParallaxMap", val4);
				if (num2.HasValue)
				{
					tempMat.SetFloat("_Parallax", num2.Value);
				}
			}
			if (flag)
			{
				if (num.HasValue)
				{
					tempMat.SetFloat("_NormalStrength", num.Value);
				}
				tempMat.SetTexture("_BumpMap", val5);
				tempMat.SetTextureScale("_BumpMap", val6);
				tempMat.SetTextureOffset("_BumpMap", val7);
				tempMat.SetTexture("_NormalTex", val5);
				tempMat.SetTextureScale("_NormalTex", val6);
				tempMat.SetTextureOffset("_NormalTex", val7);
			}
			if (val.HasValue)
			{
				tempMat.SetColor("_EmColor", val.Value);
				tempMat.SetFloat("_EmPower", 1f);
			}
			if (tempMat.IsKeywordEnabled("NOCULL"))
			{
				tempMat.SetInt("_Cull", 0);
			}
			if (tempMat.IsKeywordEnabled("LIMBREMOVAL"))
			{
				tempMat.SetInt("_LimbRemovalOn", 1);
			}
			cachedMaterials.Add(tempMat);
			return tempMat;
		}

		public static void RefreshTimedBuffs(CharacterBody body, BuffDef buffDef, float duration)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)body) || body.GetBuffCount(buffDef) <= 0)
			{
				return;
			}
			foreach (TimedBuff timedBuff in body.timedBuffs)
			{
				if (buffDef.buffIndex == timedBuff.buffIndex)
				{
					timedBuff.timer = duration;
				}
			}
		}

		public static void RefreshTimedBuffs(CharacterBody body, BuffDef buffDef, float taperStart, float taperDuration)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)body) || body.GetBuffCount(buffDef) <= 0)
			{
				return;
			}
			int num = 0;
			foreach (TimedBuff timedBuff in body.timedBuffs)
			{
				if (buffDef.buffIndex == timedBuff.buffIndex)
				{
					timedBuff.timer = taperStart + (float)num * taperDuration;
					num++;
				}
			}
		}

		public static void AddBuffAndDot(BuffDef buff, float duration, int stackCount, CharacterBody body)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Invalid comparison between Unknown and I4
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkServer.active)
			{
				return;
			}
			DotIndex val = (DotIndex)Array.FindIndex(DotController.dotDefs, (DotDef dotDef) => (Object)(object)dotDef.associatedBuff == (Object)(object)buff);
			for (int i = 0; i < stackCount; i++)
			{
				if ((int)val != -1)
				{
					DotController.InflictDot(((Component)body).gameObject, ((Component)body).gameObject, val, duration, 0.25f, (uint?)null);
				}
				else
				{
					body.AddTimedBuff(buff.buffIndex, duration);
				}
			}
		}

		public static DotIndex FindAssociatedDotForBuff(BuffDef buff)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			return (DotIndex)Array.FindIndex(DotController.dotDefs, (DotDef dotDef) => (Object)(object)dotDef.associatedBuff == (Object)(object)buff);
		}

		public static float StackingLinear(int itemCount, float baseValue, float stackValue)
		{
			return baseValue + stackValue * (float)(itemCount - 1);
		}

		public static int StackingLinear(int itemCount, int baseValue, int stackValue)
		{
			return baseValue + stackValue * (itemCount - 1);
		}

		public static bool TryGetBuffCount(CharacterBody characterBody, BuffDef buffDef, out int buffCount)
		{
			buffCount = 0;
			if (!Object.op_Implicit((Object)(object)characterBody))
			{
				return false;
			}
			buffCount = characterBody.GetBuffCount(buffDef);
			return buffCount > 0;
		}
	}
	public static class MathHelpers
	{
		public static string FloatToPercentageString(float number, float numberBase = 100f)
		{
			return (number * numberBase).ToString("##0") + "%";
		}

		public static Vector3 ClosestPointOnSphereToPoint(Vector3 origin, float radius, Vector3 targetPosition)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = targetPosition - origin;
			val = Vector3.Normalize(val);
			val *= radius;
			return origin + val;
		}

		public static List<Vector3> DistributePointsEvenlyAroundSphere(int points, float radius, Vector3 origin)
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			double num = Math.PI * (3.0 - Math.Sqrt(5.0));
			for (int i = 0; i < points; i++)
			{
				int num2 = 1 - i / (points - 1) * 2;
				double num3 = Math.Sqrt(1 - num2 * num2);
				double num4 = num * (double)i;
				float num5 = (float)(Math.Cos(num4) * num3);
				float num6 = (float)(Math.Sin(num4) * num3);
				Vector3 val = origin + new Vector3(num5, (float)num2, num6);
				list.Add(val * radius);
			}
			return list;
		}

		public static List<Vector3> DistributePointsEvenlyAroundCircle(int points, float radius, Vector3 origin, float angleOffset = 0f)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 item = default(Vector3);
			for (int i = 0; i < points; i++)
			{
				double num = Math.PI * 2.0 / (double)points;
				double num2 = num * (double)i + (double)angleOffset;
				((Vector3)(ref item))..ctor((float)((double)radius * Math.Cos(num2) + (double)origin.x), origin.y, (float)((double)radius * Math.Sin(num2) + (double)origin.z));
				list.Add(item);
			}
			return list;
		}

		public static Vector3 GetPointOnUnitSphereCap(Quaternion targetDirection, float angle)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			float num = Random.Range(0f, angle) * (MathF.PI / 180f);
			Vector2 insideUnitCircle = Random.insideUnitCircle;
			Vector2 val = ((Vector2)(ref insideUnitCircle)).normalized * Mathf.Sin(num);
			Vector3 val2 = default(Vector3);
			((Vector3)(ref val2))..ctor(val.x, val.y, Mathf.Cos(num));
			return targetDirection * val2;
		}

		public static Vector3 GetPointOnUnitSphereCap(Vector3 targetDirection, float angle)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			return GetPointOnUnitSphereCap(Quaternion.LookRotation(targetDirection), angle);
		}

		public static Vector3 RandomPointOnCircle(Vector3 origin, float radius, Xoroshiro128Plus random)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			float num = random.RangeFloat(0f, MathF.PI * 2f);
			return origin + new Vector3(Mathf.Cos(num), 0f, Mathf.Sin(num)) * radius;
		}

		public static float InverseHyperbolicScaling(float baseValue, float additionalValue, float maxValue, int itemCount)
		{
			return baseValue + (maxValue - baseValue) * (1f - 1f / (1f + additionalValue * (float)(itemCount - 1)));
		}
	}
	public static class MiscUtils
	{
		private static GameObject teleportHelperPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Common/DirectorSpawnProbeHelperPrefab.prefab").WaitForCompletion();

		public static Vector3 FindSafeTeleportPosition(Vector3 position, HullClassification hullSize, bool isFlying, float maxDistance, PlacementMode placementMode)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected I4, but got Unknown
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Expected O, but got Unknown
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Expected O, but got Unknown
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			Vector3 result = position;
			SpawnCard val = ScriptableObject.CreateInstance<SpawnCard>();
			val.hullSize = hullSize;
			val.nodeGraphType = (GraphType)(isFlying ? 1 : 0);
			val.prefab = teleportHelperPrefab;
			float minDistance = 0f;
			switch ((int)hullSize)
			{
			case 0:
				minDistance = 4f;
				break;
			case 1:
				minDistance = 8f;
				break;
			case 2:
				minDistance = 16f;
				break;
			}
			GameObject val2 = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(val, new DirectorPlacementRule
			{
				placementMode = placementMode,
				position = position,
				minDistance = minDistance,
				maxDistance = maxDistance
			}, RoR2Application.rng));
			if (Object.op_Implicit((Object)(object)val2))
			{
				result = val2.transform.position;
				Object.Destroy((Object)(object)val2);
			}
			Object.Destroy((Object)(object)val);
			return result;
		}

		public static Vector3? RaycastToDirection(Vector3 position, float maxDistance, Vector3 direction, int layer)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(new Ray(position, direction), ref val, maxDistance, layer, (QueryTriggerInteraction)1))
			{
				return ((RaycastHit)(ref val)).point;
			}
			return null;
		}

		public static void TryRemoveBuff(CharacterBody body, BuffDef buff)
		{
			if (body.HasBuff(buff))
			{
				body.RemoveBuff(buff);
			}
		}

		public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> toShuffle, Xoroshiro128Plus random)
		{
			List<T> list = new List<T>();
			foreach (T item in toShuffle)
			{
				list.Insert(random.RangeInt(0, list.Count + 1), item);
			}
			return list;
		}

		public static Vector3 FindClosestNodeToPosition(Vector3 position, HullClassification hullClassification, bool checkAirNodes = false)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			NodeGraph val = (checkAirNodes ? SceneInfo.instance.airNodes : SceneInfo.instance.groundNodes);
			NodeIndex val2 = val.FindClosestNode(position, hullClassification, float.PositiveInfinity);
			if (val2 != NodeIndex.invalid)
			{
				Vector3 result = default(Vector3);
				val.GetNodePosition(val2, ref result);
				return result;
			}
			ClassicItemsReturnsPlugin.ModLogger.LogInfo((object)$"No closest node to be found for XYZ: {position}, returning 0,0,0");
			return Vector3.zero;
		}

		public static bool TeleportBody(CharacterBody characterBody, GameObject target, GameObject teleportEffect, HullClassification hullClassification, Xoroshiro128Plus rng, float minDistance = 20f, float maxDistance = 45f, bool teleportAir = false)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Expected O, but got Unknown
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)characterBody))
			{
				return false;
			}
			SpawnCard val = ScriptableObject.CreateInstance<SpawnCard>();
			val.hullSize = hullClassification;
			val.nodeGraphType = (GraphType)(teleportAir ? 1 : 0);
			val.prefab = Resources.Load<GameObject>("SpawnCards/HelperPrefab");
			GameObject val2 = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(val, new DirectorPlacementRule
			{
				placementMode = (PlacementMode)1,
				position = target.transform.position,
				minDistance = minDistance,
				maxDistance = maxDistance
			}, rng));
			if (Object.op_Implicit((Object)(object)val2))
			{
				TeleportHelper.TeleportBody(characterBody, val2.transform.position);
				if (Object.op_Implicit((Object)(object)teleportEffect))
				{
					EffectManager.SimpleEffect(teleportEffect, val2.transform.position, Quaternion.identity, true);
				}
				Object.Destroy((Object)(object)val2);
				Object.Destroy((Object)(object)val);
				return true;
			}
			Object.Destroy((Object)(object)val);
			return false;
		}

		public static Vector3? AboveTargetVectorFromDamageInfo(DamageInfo damageInfo, float distanceAboveTarget)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			if (damageInfo.rejected || !Object.op_Implicit((Object)(object)damageInfo.attacker))
			{
				return null;
			}
			CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
			if (Object.op_Implicit((Object)(object)component))
			{
				TeamMask enemyTeams = TeamMask.GetEnemyTeams(component.teamComponent.teamIndex);
				HurtBox val = new SphereSearch
				{
					radius = 1f,
					mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask,
					origin = damageInfo.position
				}.RefreshCandidates().FilterCandidatesByHurtBoxTeam(enemyTeams).OrderCandidatesByDistance()
					.FilterCandidatesByDistinctHurtBoxEntities()
					.GetHurtBoxes()
					.FirstOrDefault();
				if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.healthComponent) && Object.op_Implicit((Object)(object)val.healthComponent.body))
				{
					CharacterBody body = val.healthComponent.body;
					Vector3 val2 = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f));
					Vector3? val3 = RaycastToDirection(val2, distanceAboveTarget, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask));
					if (val3.HasValue)
					{
						return val3.Value;
					}
					return val2 + Vector3.up * distanceAboveTarget;
				}
			}
			return null;
		}

		public static Vector3? AboveTargetBody(CharacterBody body, float distanceAbove)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)body))
			{
				return null;
			}
			Vector3 val = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f));
			Vector3? val2 = RaycastToDirection(val, distanceAbove, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask));
			if (val2.HasValue)
			{
				return val2.Value;
			}
			return val + Vector3.up * distanceAbove;
		}

		public static Dictionary<string, Vector3> GetAimSurfaceAlignmentInfo(Ray ray, int layerMask, float distance)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<string, Vector3> dictionary = new Dictionary<string, Vector3>();
			RaycastHit val = default(RaycastHit);
			if (!Physics.Raycast(ray, ref val, distance, layerMask, (QueryTriggerInteraction)1))
			{
				ClassicItemsReturnsPlugin.ModLogger.LogInfo((object)$"GetAimSurfaceAlignmentInfo did not hit anything in the aim direction on the specified layer ({layerMask}).");
				return null;
			}
			Vector3 point = ((RaycastHit)(ref val)).point;
			Vector3 val2 = Vector3.Cross(((Ray)(ref ray)).direction, Vector3.up);
			Vector3 val3 = Vector3.ProjectOnPlane(((RaycastHit)(ref val)).normal, val2);
			Vector3 value = Vector3.Cross(val2, val3);
			dictionary.Add("Position", point);
			dictionary.Add("Right", val2);
			dictionary.Add("Forward", value);
			dictionary.Add("Up", val3);
			return dictionary;
		}

		public static List<HealthComponent> FindEnemiesInSphere(float radius, Vector3 position, TeamIndex team)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			int num = 0;
			List<HealthComponent> list = new List<HealthComponent>();
			Collider[] array = Physics.OverlapSphere(position, radius, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask));
			for (int i = 0; i < array.Length; i++)
			{
				HurtBox component = ((Component)array[i]).GetComponent<HurtBox>();
				if (Object.op_Implicit((Object)(object)component))
				{
					HealthComponent healthComponent = component.healthComponent;
					if (Object.op_Implicit((Object)(object)healthComponent) && Object.op_Implicit((Object)(object)healthComponent.body) && Object.op_Implicit((Object)(object)healthComponent.body.teamComponent) && healthComponent.body.teamComponent.teamIndex != team && !list.Contains(healthComponent))
					{
						list.Add(healthComponent);
					}
				}
			}
			return list;
		}
	}
	public static class NetworkingHelpers
	{
		public static T GetObjectFromNetIdValue<T>(uint netIdValue)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			NetworkInstanceId key = default(NetworkInstanceId);
			((NetworkInstanceId)(ref key))..ctor(netIdValue);
			NetworkIdentity value;
			if (NetworkServer.active)
			{
				NetworkServer.objects.TryGetValue(key, out value);
			}
			else
			{
				ClientScene.objects.TryGetValue(key, out value);
			}
			if (Object.op_Implicit((Object)(object)value))
			{
				T component = ((Component)value).GetComponent<T>();
				if (component != null)
				{
					return component;
				}
			}
			return default(T);
		}
	}
}
namespace ClassicItemsReturns.Utils.Components
{
	public class MaterialControllerComponents
	{
		public class HGControllerFinder : MonoBehaviour
		{
			public Renderer Renderer;

			public Material Material;

			public void Start()
			{
				if (Object.op_Implicit((Object)(object)Renderer))
				{
					Material = Renderer.materials[0];
					if (Object.op_Implicit((Object)(object)Material))
					{
						switch (((Object)Material.shader).name)
						{
						case "Hopoo Games/Deferred/Standard":
						{
							HGStandardController hGStandardController = ((Component)this).gameObject.AddComponent<HGStandardController>();
							hGStandardController.Material = Material;
							hGStandardController.Renderer = Renderer;
							break;
						}
						case "Hopoo Games/FX/Cloud Remap":
						{
							HGCloudRemapController hGCloudRemapController = ((Component)this).gameObject.AddComponent<HGCloudRemapController>();
							hGCloudRemapController.Material = Material;
							hGCloudRemapController.Renderer = Renderer;
							break;
						}
						case "Hopoo Games/FX/Cloud Intersection Remap":
						{
							HGIntersectionController hGIntersectionController = ((Component)this).gameObject.AddComponent<HGIntersectionController>();
							hGIntersectionController.Material = Material;
							hGIntersectionController.Renderer = Renderer;
							break;
						}
						}
					}
				}
				Object.Destroy((Object)(object)this);
			}
		}

		public class HGStandardController : MonoBehaviour
		{
			public enum _RampInfoEnum
			{
				TwoTone = 0,
				SmoothedTwoTone = 1,
				Unlitish = 3,
				Subsurface = 4,
				Grass = 5
			}

			public enum _DecalLayerEnum
			{
				Default,
				Environment,
				Character,
				Misc
			}

			public enum _CullEnum
			{
				Off,
				Front,
				Back
			}

			public enum _PrintDirectionEnum
			{
				BottomUp = 0,
				TopDown = 1,
				BackToFront = 3
			}

			public Material Material;

			public Renderer Renderer;

			public string MaterialName;

			public bool _EnableCutout;

			public Color _Color;

			public Texture _MainTex;

			public Vector2 _MainTexScale;

			public Vector2 _MainTexOffset;

			[Range(0f, 5f)]
			public float _NormalStrength;

			public Texture _NormalTex;

			public Vector2 _NormalTexScale;

			public Vector2 _NormalTexOffset;

			public Color _EmColor;

			public Texture _EmTex;

			[Range(0f, 10f)]
			public float _EmPower;

			[Range(0f, 1f)]
			public float _Smoothness;

			public bool _IgnoreDiffuseAlphaForSpeculars;

			public _RampInfoEnum _RampChoice;

			public _DecalLayerEnum _DecalLayer;

			[Range(0f, 1f)]
			public float _SpecularStrength;

			[Range(0.1f, 20f)]
			public float _SpecularExponent;

			public _CullEnum _Cull_Mode;

			public bool _EnableDither;

			[Range(0f, 1f)]
			public float _FadeBias;

			public bool _EnableFresnelEmission;

			public Texture _FresnelRamp;

			[Range(0.1f, 20f)]
			public float _FresnelPower;

			public Texture _FresnelMask;

			[Range(0f, 20f)]
			public float _FresnelBoost;

			public bool _EnablePrinting;

			[Range(-25f, 25f)]
			public float _SliceHeight;

			[Range(0f, 10f)]
			public float _PrintBandHeight;

			[Range(0f, 1f)]
			public float _PrintAlphaDepth;

			public Texture _PrintAlphaTexture;

			public Vector2 _PrintAlphaTextureScale;

			public Vector2 _PrintAlphaTextureOffset;

			[Range(0f, 10f)]
			public float _PrintColorBoost;

			[Range(0f, 4f)]
			public float _PrintAlphaBias;

			[Range(0f, 1f)]
			public float _PrintEmissionToAlbedoLerp;

			public _PrintDirectionEnum _PrintDirection;

			public Texture _PrintRamp;

			[Range(-10f, 10f)]
			public float _EliteBrightnessMin;

			[Range(-10f, 10f)]
			public float _EliteBrightnessMax;

			public bool _EnableSplatmap;

			public bool _UseVertexColorsInstead;

			[Range(0f, 1f)]
			public float _BlendDepth;

			public Texture _SplatmapTex;

			public Vector2 _SplatmapTexScale;

			public Vector2 _SplatmapTexOffset;

			[Range(0f, 20f)]
			public float _SplatmapTileScale;

			public Texture _GreenChannelTex;

			public Texture _GreenChannelNormalTex;

			[Range(0f, 1f)]
			public float _GreenChannelSmoothness;

			[Range(-2f, 5f)]
			public float _GreenChannelBias;

			public Texture _BlueChannelTex;

			public Texture _BlueChannelNormalTex;

			[Range(0f, 1f)]
			public float _BlueChannelSmoothness;

			[Range(-2f, 5f)]
			public float _BlueChannelBias;

			public bool _EnableFlowmap;

			public Texture _FlowTexture;

			public Texture _FlowHeightmap;

			public Vector2 _FlowHeightmapScale;

			public Vector2 _FlowHeightmapOffset;

			public Texture _FlowHeightRamp;

			public Vector2 _FlowHeightRampScale;

			public Vector2 _FlowHeightRampOffset;

			[Range(-1f, 1f)]
			public float _FlowHeightBias;

			[Range(0.1f, 20f)]
			public float _FlowHeightPower;

			[Range(0.1f, 20f)]
			public float _FlowEmissionStrength;

			[Range(0f, 15f)]
			public float _FlowSpeed;

			[Range(0f, 5f)]
			public float _MaskFlowStrength;

			[Range(0f, 5f)]
			public float _NormalFlowStrength;

			[Range(0f, 10f)]
			public float _FlowTextureScaleFactor;

			public bool _EnableLimbRemoval;

			public void Start()
			{
				GrabMaterialValues();
			}

			public void GrabMaterialValues()
			{
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0062: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_007d: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
				//IL_03ec: Unknown result type (might be due to invalid IL or missing references)
				//IL_03f1: Unknown result type (might be due to invalid IL or missing references)
				//IL_0402: Unknown result type (might be due to invalid IL or missing references)
				//IL_0407: Unknown result type (might be due to invalid IL or missing references)
				//IL_0520: Unknown result type (might be due to invalid IL or missing references)
				//IL_0525: Unknown result type (might be due to invalid IL or missing references)
				//IL_0536: Unknown result type (might be due to invalid IL or missing references)
				//IL_053b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0562: Unknown result type (might be due to invalid IL or missing references)
				//IL_0567: Unknown result type (might be due to invalid IL or missing references)
				//IL_0578: Unknown result type (might be due to invalid IL or missing references)
				//IL_057d: Unknown result type (might be due to invalid IL or missing references)
				if (Object.op_Implicit((Object)(object)Material))
				{
					_EnableCutout = Material.IsKeywordEnabled("CUTOUT");
					_Color = Material.GetColor("_Color");
					_MainTex = Material.GetTexture("_MainTex");
					_MainTexScale = Material.GetTextureScale("_MainTex");
					_MainTexOffset = Material.GetTextureOffset("_MainTex");
					_NormalStrength = Material.GetFloat("_NormalStrength");
					_NormalTex = Material.GetTexture("_NormalTex");
					_NormalTexScale = Material.GetTextureScale("_NormalTex");
					_NormalTexOffset = Material.GetTextureOffset("_NormalTex");
					_EmColor = Material.GetColor("_EmColor");
					_EmTex = Material.GetTexture("_EmTex");
					_EmPower = Material.GetFloat("_EmPower");
					_Smoothness = Material.GetFloat("_Smoothness");
					_IgnoreDiffuseAlphaForSpeculars = Material.IsKeywordEnabled("FORCE_SPEC");
					_RampChoice = (_RampInfoEnum)Material.GetFloat("_RampInfo");
					_DecalLayer = (_DecalLayerEnum)Material.GetFloat("_DecalLayer");
					_SpecularStrength = Material.GetFloat("_SpecularStrength");
					_SpecularExponent = Material.GetFloat("_SpecularExponent");
					_Cull_Mode = (_CullEnum)Material.GetFloat("_Cull");
					_EnableDither = Material.IsKeywordEnabled("DITHER");
					_FadeBias = Material.GetFloat("_FadeBias");
					_EnableFresnelEmission = Material.IsKeywordEnabled("FRESNEL_EMISSION");
					_FresnelRamp = Material.GetTexture("_FresnelRamp");
					_FresnelPower = Material.GetFloat("_FresnelPower");
					_FresnelMask = Material.GetTexture("_FresnelMask");
					_FresnelBoost = Material.GetFloat("_FresnelBoost");
					_EnablePrinting = Material.IsKeywordEnabled("PRINT_CUTOFF");
					_SliceHeight = Material.GetFloat("_SliceHeight");
					_PrintBandHeight = Material.GetFloat("_SliceBandHeight");
					_PrintAlphaDepth = Material.GetFloat("_SliceAlphaDepth");
					_PrintAlphaTexture = Material.GetTexture("_SliceAlphaTex");
					_PrintAlphaTextureScale = Material.GetTextureScale("_SliceAlphaTex");
					_PrintAlphaTextureOffset = Material.GetTextureOffset("_SliceAlphaTex");
					_PrintColorBoost = Material.GetFloat("_PrintBoost");
					_PrintAlphaBias = Material.GetFloat("_PrintBias");
					_PrintEmissionToAlbedoLerp = Material.GetFloat("_PrintEmissionToAlbedoLerp");
					_PrintDirection = (_PrintDirectionEnum)Material.GetFloat("_PrintDirection");
					_PrintRamp = Material.GetTexture("_PrintRamp");
					_EliteBrightnessMin = Material.GetFloat("_EliteBrightnessMin");
					_EliteBrightnessMax = Material.GetFloat("_EliteBrightnessMax");
					_EnableSplatmap = Material.IsKeywordEnabled("SPLATMAP");
					_UseVertexColorsInstead = Material.IsKeywordEnabled("USE_VERTEX_COLORS");
					_BlendDepth = Material.GetFloat("_Depth");
					_SplatmapTex = Material.GetTexture("_SplatmapTex");
					_SplatmapTexScale = Material.GetTextureScale("_SplatmapTex");
					_SplatmapTexOffset = Material.GetTextureOffset("_SplatmapTex");
					_SplatmapTileScale = Material.GetFloat("_SplatmapTileScale");
					_GreenChannelTex = Material.GetTexture("_GreenChannelTex");
					_GreenChannelNormalTex = Material.GetTexture("_GreenChannelNormalTex");
					_GreenChannelSmoothness = Material.GetFloat("_GreenChannelSmoothness");
					_GreenChannelBias = Material.GetFloat("_GreenChannelBias");
					_BlueChannelTex = Material.GetTexture("_BlueChannelTex");
					_BlueChannelNormalTex = Material.GetTexture("_BlueChannelNormalTex");
					_BlueChannelSmoothness = Material.GetFloat("_BlueChannelSmoothness");
					_BlueChannelBias = Material.GetFloat("_BlueChannelBias");
					_EnableFlowmap = Material.IsKeywordEnabled("FLOWMAP");
					_FlowTexture = Material.GetTexture("_FlowTex");
					_FlowHeightmap = Material.GetTexture("_FlowHeightmap");
					_FlowHeightmapScale = Material.GetTextureScale("_FlowHeightmap");
					_FlowHeightmapOffset = Material.GetTextureOffset("_FlowHeightmap");
					_FlowHeightRamp = Material.GetTexture("_FlowHeightRamp");
					_FlowHeightRampScale = Material.GetTextureScale("_FlowHeightRamp");
					_FlowHeightRampOffset = Material.GetTextureOffset("_FlowHeightRamp");
					_FlowHeightBias = Material.GetFloat("_FlowHeightBias");
					_FlowHeightPower = Material.GetFloat("_FlowHeightPower");
					_FlowEmissionStrength = Material.GetFloat("_FlowEmissionStrength");
					_FlowSpeed = Material.GetFloat("_FlowSpeed");
					_MaskFlowStrength = Material.GetFloat("_FlowMaskStrength");
					_NormalFlowStrength = Material.GetFloat("_FlowNormalStrength");
					_FlowTextureScaleFactor = Material.GetFloat("_FlowTextureScaleFactor");
					_EnableLimbRemoval = Material.IsKeywordEnabled("LIMBREMOVAL");
					MaterialName = ((Object)Material).name;
				}
			}

			public void Update()
			{
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_013d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0154: Unknown result type (might be due to invalid IL or missing references)
				//IL_0182: Unknown result type (might be due to invalid IL or missing references)
				//IL_0427: Unknown result type (might be due to invalid IL or missing references)
				//IL_043e: Unknown result type (might be due to invalid IL or missing references)
				//IL_05ae: Unknown result type (might be due to invalid IL or missing references)
				//IL_05c5: Unknown result type (might be due to invalid IL or missing references)
				//IL_07e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_07fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0854: Unknown result type (might be due to invalid IL or missing references)
				//IL_086b: Unknown result type (might be due to invalid IL or missing references)
				if (Object.op_Implicit((Object)(object)Material))
				{
					if (((Object)Material).name != MaterialName && Object.op_Implicit((Object)(object)Renderer))
					{
						GrabMaterialValues();
						PutMaterialIntoMeshRenderer(Renderer, Material);
					}
					SetShaderKeywordBasedOnBool(_EnableCutout, Material, "CUTOUT");
					Material.SetColor("_Color", _Color);
					if (Object.op_Implicit((Object)(object)_MainTex))
					{
						Material.SetTexture("_MainTex", _MainTex);
						Material.SetTextureScale("_MainTex", _MainTexScale);
						Material.SetTextureOffset("_MainTex", _MainTexOffset);
					}
					else
					{
						Material.SetTexture("_MainTex", (Texture)null);
					}
					Material.SetFloat("_NormalStrength", _NormalStrength);
					if (Object.op_Implicit((Object)(object)_NormalTex))
					{
						Material.SetTexture("_NormalTex", _NormalTex);
						Material.SetTextureScale("_NormalTex", _NormalTexScale);
						Material.SetTextureOffset("_NormalTex", _NormalTexOffset);
					}
					else
					{
						Material.SetTexture("_NormalTex", (Texture)null);
					}
					Material.SetColor("_EmColor", _EmColor);
					if (Object.op_Implicit((Object)(object)_EmTex))
					{
						Material.SetTexture("_EmTex", _EmTex);
					}
					else
					{
						Material.SetTexture("_EmTex", (Texture)null);
					}
					Material.SetFloat("_EmPower", _EmPower);
					Material.SetFloat("_Smoothness", _Smoothness);
					SetShaderKeywordBasedOnBool(_IgnoreDiffuseAlphaForSpeculars, Material, "FORCE_SPEC");
					Material.SetFloat("_RampInfo", Convert.ToSingle(_RampChoice));
					Material.SetFloat("_DecalLayer", Convert.ToSingle(_DecalLayer));
					Material.SetFloat("_SpecularStrength", _SpecularStrength);
					Material.SetFloat("_SpecularExponent", _SpecularExponent);
					Material.SetFloat("_Cull", Convert.ToSingle(_Cull_Mode));
					SetShaderKeywordBasedOnBool(_EnableDither, Material, "DITHER");
					Material.SetFloat("_FadeBias", _FadeBias);
					SetShaderKeywordBasedOnBool(_EnableFresnelEmission, Material, "FRESNEL_EMISSION");
					if (Object.op_Implicit((Object)(object)_FresnelRamp))
					{
						Material.SetTexture("_FresnelRamp", _FresnelRamp);
					}
					else
					{
						Material.SetTexture("_FresnelRamp", (Texture)null);
					}
					Material.SetFloat("_FresnelPower", _FresnelPower);
					if (Object.op_Implicit((Object)(object)_FresnelMask))
					{
						Material.SetTexture("_FresnelMask", _FresnelMask);
					}
					else
					{
						Material.SetTexture("_FresnelMask", (Texture)null);
					}
					Material.SetFloat("_FresnelBoost", _FresnelBoost);
					SetShaderKeywordBasedOnBool(_EnablePrinting, Material, "PRINT_CUTOFF");
					Material.SetFloat("_SliceHeight", _SliceHeight);
					Material.SetFloat("_SliceBandHeight", _PrintBandHeight);
					Material.SetFloat("_SliceAlphaDepth", _PrintAlphaDepth);
					if (Object.op_Implicit((Object)(object)_PrintAlphaTexture))
					{
						Material.SetTexture("_SliceAlphaTex", _PrintAlphaTexture);
						Material.SetTextureScale("_SliceAlphaTex", _PrintAlphaTextureScale);
						Material.SetTextureOffset("_SliceAlphaTex", _PrintAlphaTextureOffset);
					}
					else
					{
						Material.SetTexture("_SliceAlphaTex", (Texture)null);
					}
					Material.SetFloat("_PrintBoost", _PrintColorBoost);
					Material.SetFloat("_PrintBias", _PrintAlphaBias);
					Material.SetFloat("_PrintEmissionToAlbedoLerp", _PrintEmissionToAlbedoLerp);
					Material.SetFloat("_PrintDirection", Convert.ToSingle(_PrintDirection));
					if (Object.op_Implicit((Object)(object)_PrintRamp))
					{
						Material.SetTexture("_PrintRamp", _PrintRamp);
					}
					else
					{
						Material.SetTexture("_PrintRamp", (Texture)null);
					}
					Material.SetFloat("_EliteBrightnessMin", _EliteBrightnessMin);
					Material.SetFloat("_EliteBrightnessMax", _EliteBrightnessMax);
					SetShaderKeywordBasedOnBool(_EnableSplatmap, Material, "SPLATMAP");
					SetShaderKeywordBasedOnBool(_UseVertexColorsInstead, Material, "USE_VERTEX_COLORS");
					Material.SetFloat("_Depth", _BlendDepth);
					if (Object.op_Implicit((Object)(object)_SplatmapTex))
					{
						Material.SetTexture("_SplatmapTex", _SplatmapTex);
						Material.SetTextureScale("_SplatmapTex", _SplatmapTexScale);
						Material.SetTextureOffset("_SplatmapTex", _SplatmapTexOffset);
					}
					else
					{
						Material.SetTexture("_SplatmapTex", (Texture)null);
					}
					Material.SetFloat("_SplatmapTileScale", _SplatmapTileScale);
					if (Object.op_Implicit((Object)(object)_GreenChannelTex))
					{
						Material.SetTexture("_GreenChannelTex", _GreenChannelTex);
					}
					else
					{
						Material.SetTexture("_GreenChannelTex", (Texture)null);
					}
					if (Object.op_Implicit((Object)(object)_GreenChannelNormalTex))
					{
						Material.SetTexture("_GreenChannelNormalTex", _GreenChannelNormalTex);
					}
					else
					{
						Material.SetTexture("_GreenChannelNormalTex", (Texture)null);
					}
					Material.SetFloat("_GreenChannelSmoothness", _GreenChannelSmoothness);
					Material.SetFloat("_GreenChannelBias", _GreenChannelBias);
					if (Object.op_Implicit((Object)(object)_BlueChannelTex))
					{
						Material.SetTexture("_BlueChannelTex", _BlueChannelTex);
					}
					else
					{
						Material.SetTexture("_BlueChannelTex", (Texture)null);
					}
					if (Object.op_Implicit((Object)(object)_BlueChannelNormalTex))
					{
						Material.SetTexture("_BlueChannelNormalTex", _BlueChannelNormalTex);
					}
					else
					{
						Material.SetTexture("_BlueChannelNormalTex", (Texture)null);
					}
					Material.SetFloat("_BlueChannelSmoothness", _BlueChannelSmoothness);
					Material.SetFloat("_BlueChannelBias", _BlueChannelBias);
					SetShaderKeywordBasedOnBool(_EnableFlowmap, Material, "FLOWMAP");
					if (Object.op_Implicit((Object)(object)_FlowTexture))
					{
						Material.SetTexture("_FlowTex", _FlowTexture);
					}
					else
					{
						Material.SetTexture("_FlowTex", (Texture)null);
					}
					if (Object.op_Implicit((Object)(object)_FlowHeightmap))
					{
						Material.SetTexture("_FlowHeightmap", _FlowHeightmap);
						Material.SetTextureScale("_FlowHeightmap", _FlowHeightmapScale);
						Material.SetTextureOffset("_FlowHeightmap", _FlowHeightmapOffset);
					}
					else
					{
						Material.SetTexture("_FlowHeightmap", (Texture)null);
					}
					if (Object.op_Implicit((Object)(object)_FlowHeightRamp))
					{
						Material.SetTexture("_FlowHeightRamp", _FlowHeightRamp);
						Material.SetTextureScale("_FlowHeightRamp", _FlowHeightRampScale);
						Material.SetTextureOffset("_FlowHeightRamp", _FlowHeightRampOffset);
					}
					else
					{
						Material.SetTexture("_FlowHeightRamp", (Texture)null);
					}
					Material.SetFloat("_FlowHeightBias", _FlowHeightBias);
					Material.SetFloat("_FlowHeightPower", _FlowHeightPower);
					Material.SetFloat("_FlowEmissionStrength", _FlowEmissionStrength);
					Material.SetFloat("_FlowSpeed", _FlowSpeed);
					Material.SetFloat("_FlowMaskStrength", _MaskFlowStrength);
					Material.SetFloat("_FlowNormalStrength", _NormalFlowStrength);
					Material.SetFloat("_FlowTextureScaleFactor", _FlowTextureScaleFactor);
					SetShaderKeywordBasedOnBool(_EnableLimbRemoval, Material, "LIMBREMOVAL");
				}
			}
		}

		public class HGCloudRemapController : MonoBehaviour
		{
			public enum _SrcBlendFloatEnum
			{
				Zero,
				One,
				DstColor,
				SrcColor,
				OneMinusDstColor,
				SrcAlpha,
				OneMinusSrcColor,
				DstAlpha,
				OneMinusDstAlpha,
				SrcAlphaSaturate,
				OneMinusSrcAlpha
			}

			public enum _DstBlendFloatEnum
			{
				Zero,
				One,
				DstColor,
				SrcColor,
				OneMinusDstColor,
				SrcAlpha,
				OneMinusSrcColor,
				DstAlpha,
				OneMinusDstAlpha,
				SrcAlphaSaturate,
				OneMinusSrcAlpha
			}

			public enum _CullEnum
			{
				Off,
				Front,
				Back
			}

			public enum _ZTestEnum
			{
				Disabled,
				Never,
				Less,
				Equal,
				LessEqual,
				Greater,
				NotEqual,
				GreaterEqual,
				Always
			}

			public Material Material;

			public Renderer Renderer;

			public string MaterialName;

			public _SrcBlendFloatEnum _Source_Blend_Mode;

			public _DstBlendFloatEnum _Destination_Blend_Mode;

			public int _InternalSimpleBlendMode;

			public Color _Tint;

			public bool _DisableRemapping;

			public Texture _MainTex;

			public Vector2 _MainTexScale;

			public Vector2 _MainTexOffset;

			public Texture _RemapTex;

			public Vector2 _RemapTexScale;

			public Vector2 _RemapTexOffset;

			[Range(0f, 2f)]
			public float _SoftFactor;

			[Range(1f, 20f)]
			public float _BrightnessBoost;

			[Range(0f, 20f)]
			public float _AlphaBoost;

			[Range(0f, 1f)]
			public float _AlphaBias;

			public bool _UseUV1;

			public bool _FadeWhenNearCamera;

			[Range(0f, 1f)]
			public float _FadeCloseDistance;

			public _CullEnum _Cull_Mode;

			public _ZTestEnum _ZTest_Mode;

			[Range(-10f, 10f)]
			public float _DepthOffset;

			public bool _CloudRemapping;

			public bool _DistortionClouds;

			[Range(-2f, 2f)]
			public float _DistortionStrength;

			public Texture _Cloud1Tex;

			public Vector2 _Cloud1TexScale;

			public Vector2 _Cloud1TexOffset;

			public Texture _Cloud2Tex;

			public Vector2 _Cloud2TexScale;

			public Vector2 _Cloud2TexOffset;

			public Vector4 _CutoffScroll;

			public bool _VertexColors;

			public bool _LuminanceForVertexAlpha;

			public bool _LuminanceForTextureAlpha;

			public bool _VertexOffset;

			public bool _FresnelFade;

			public bool _SkyboxOnly;

			[Range(-20f, 20f)]
			public float _FresnelPower;

			[Range(0f, 3f)]
			public float _VertexOffsetAmount;

			public void Start()
			{
				GrabMaterialValues();
			}

			public void GrabMaterialValues()
			{
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_0104: Unknown result type (might be due to invalid IL or missing references)
				//IL_024b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0250: Unknown result type (might be due to invalid IL or missing references)
				//IL_0261: Unknown result type (might be due to invalid IL or missing references)
				//IL_0266: Unknown result type (might be due to invalid IL or missing references)
				//IL_028d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0292: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_02be: Unknown result type (might be due to invalid IL or missing references)
				if (Object.op_Implicit((Object)(object)Material))
				{
					_Source_Blend_Mode = (_SrcBlendFloatEnum)Material.GetFloat("_SrcBlend");
					_Destination_Blend_Mode = (_DstBlendFloatEnum)Material.GetFloat("_DstBlend");
					_InternalSimpleBlendMode = (int)Material.GetFloat("_InternalSimpleBlendMode");
					_Tint = Material.GetColor("_TintColor");
					_DisableRemapping = Material.IsKeywordEnabled("DISABLEREMAP");
					_MainTex = Material.GetTexture("_MainTex");
					_MainTexScale = Material.GetTextureScale("_MainTex");
					_MainTexOffset = Material.GetTextureOffset("_MainTex");
					_RemapTex = Material.GetTexture("_RemapTex");
					_RemapTexScale = Material.GetTextureScale("_RemapTex");
					_RemapTexOffset = Material.GetTextureOffset("_RemapTex");
					_SoftFactor = Material.GetFloat("_InvFade");
					_BrightnessBoost = Material.GetFloat("_Boost");
					_AlphaBoost = Material.GetFloat("_AlphaBoost");
					_AlphaBias = Material.GetFloat("_AlphaBias");
					_UseUV1 = Material.IsKeywordEnabled("USE_UV1");
					_FadeWhenNearCamera = Material.IsKeywordEnabled("FADECLOSE");
					_FadeCloseDistance = Material.GetFloat("_FadeCloseDistance");
					_Cull_Mode = (_CullEnum)Material.GetFloat("_Cull");
					_ZTest_Mode = (_ZTestEnum)Material.GetFloat("_ZTest");
					_DepthOffset = Material.GetFloat("_DepthOffset");
					_CloudRemapping = Material.IsKeywordEnabled("USE_CLOUDS");
					_DistortionClouds = Material.IsKeywordEnabled("CLOUDOFFSET");
					_DistortionStrength = Material.GetFloat("_DistortionStrength");
					_Cloud1Tex = Material.GetTexture("_Cloud1Tex");
					_Cloud1TexScale = Material.GetTextureScale("_Cloud1Tex");
					_Cloud1TexOffset = Material.GetTextureOffset("_Cloud1Tex");
					_Cloud2Tex = Material.GetTexture("_Cloud2Tex");
					_Cloud2TexScale = Material.GetTextureScale("_Cloud2Tex");
					_Cloud2TexOffset = Material.GetTextureOffset("_Cloud2Tex");
					_CutoffScroll = Material.GetVector("_CutoffScroll");
					_VertexColors = Material.IsKeywordEnabled("VERTEXCOLOR");
					_LuminanceForVertexAlpha = Material.IsKeywordEnabled("VERTEXALPHA");
					_LuminanceForTextureAlpha = Material.IsKeywordEnabled("CALCTEXTUREALPHA");
					_VertexOffset = Material.IsKeywordEnabled("VERTEXOFFSET");
					_FresnelFade = Material.IsKeywordEnabled("FRESNEL");
					_SkyboxOnly = Material.IsKeywordEnabled("SKYBOX_ONLY");
					_FresnelPower = Material.GetFloat("_FresnelPower");
					_VertexOffsetAmount = Material.GetFloat("_OffsetAmount");
					MaterialName = ((Object)Material).name;
				}
			}

			public void Update()
			{
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_0114: Unknown result type (might be due to invalid IL or missing references)
				//IL_012b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0180: Unknown result type (might be due to invalid IL or missing references)
				//IL_0197: Unknown result type (might be due to invalid IL or missing references)
				//IL_032d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0344: Unknown result type (might be due to invalid IL or missing references)
				//IL_039b: Unknown result type (might be due to invalid IL or missing references)
				//IL_03b2: Unknown result type (might be due to invalid IL or missing references)
				//IL_03e0: Unknown result type (might be due to invalid IL or missing references)
				if (Object.op_Implicit((Object)(object)Material))
				{
					if (((Object)Material).name != MaterialName && Object.op_Implicit((Object)(object)Renderer))
					{
						GrabMaterialValues();
						PutMaterialIntoMeshRenderer(Renderer, Material);
					}
					Material.SetFloat("_SrcBlend", Convert.ToSingle(_Source_Blend_Mode));
					Material.SetFloat("_DstBlend", Convert.ToSingle(_Destination_Blend_Mode));
					Material.SetFloat("_InternalSimpleBlendMode", (float)_InternalSimpleBlendMode);
					Material.SetColor("_TintColor", _Tint);
					SetShaderKeywordBasedOnBool(_DisableRemapping, Material, "DISABLEREMAP");
					if (Object.op_Implicit((Object)(object)_MainTex))
					{
						Material.SetTexture("_MainTex", _MainTex);
						Material.SetTextureScale("_MainTex", _MainTexScale);
						Material.SetTextureOffset("_MainTex", _MainTexOffset);
					}
					else
					{
						Material.SetTexture("_MainTex", (Texture)null);
					}
					if (Object.op_Implicit((Object)(object)_RemapTex))
					{
						Material.SetTexture("_RemapTex", _RemapTex);
						Material.SetTextureScale("_RemapTex", _RemapTexScale);
						Material.SetTextureOffset("_RemapTex", _RemapTexOffset);
					}
					else
					{
						Material.SetTexture("_RemapTex", (Texture)null);
					}
					Material.SetFloat("_InvFade", _SoftFactor);
					Material.SetFloat("_Boost", _BrightnessBoost);
					Material.SetFloat("_AlphaBoost", _AlphaBoost);
					Material.SetFloat("_AlphaBias", _AlphaBias);
					SetShaderKeywordBasedOnBool(_UseUV1, Material, "USE_UV1");
					SetShaderKeywordBasedOnBool(_FadeWhenNearCamera, Material, "FADECLOSE");
					Material.SetFloat("_FadeCloseDistance", _FadeCloseDistance);
					Material.SetFloat("_Cull", Convert.ToSingle(_Cull_Mode));
					Material.SetFloat("_ZTest", Convert.ToSingle(_ZTest_Mode));
					Material.SetFloat("_DepthOffset", _DepthOffset);
					SetShaderKeywordBasedOnBool(_CloudRemapping, Material, "USE_CLOUDS");
					SetShaderKeywordBasedOnBool(_DistortionClouds, Material, "CLOUDOFFSET");
					Material.SetFloat("_DistortionStrength", _DistortionStrength);
					if (Object.op_Implicit((Object)(object)_Cloud1Tex))
					{
						Material.SetTexture("_Cloud1Tex", _Cloud1Tex);
						Material.SetTextureScale("_Cloud1Tex", _Cloud1TexScale);
						Material.SetTextureOffset("_Cloud1Tex", _Cloud1TexOffset);
					}
					else
					{
						Material.SetTexture("_Cloud1Tex", (Texture)null);
					}
					if (Object.op_Implicit((Object)(object)_Cloud2Tex))
					{
						Material.SetTexture("_Cloud2Tex", _Cloud2Tex);
						Material.SetTextureScale("_Cloud2Tex", _Cloud2TexScale);
						Material.SetTextureOffset("_Cloud2Tex", _Cloud2TexOffset);
					}
					else
					{
						Material.SetTexture("_Cloud2Tex", (Texture)null);
					}
					Material.SetVector("_CutoffScroll", _CutoffScroll);
					SetShaderKeywordBasedOnBool(_VertexColors, Material, "VERTEXCOLOR");
					SetShaderKeywordBasedOnBool(_LuminanceForVertexAlpha, Material, "VERTEXALPHA");
					SetShaderKeywordBasedOnBool(_LuminanceForTextureAlpha, Material, "CALCTEXTUREALPHA");
					SetShaderKeywordBasedOnBool(_VertexOffset, Material, "VERTEXOFFSET");
					SetShaderKeywordBasedOnBool(_FresnelFade, Material, "FRESNEL");
					SetShaderKeywordBasedOnBool(_SkyboxOnly, Material, "SKYBOX_ONLY");
					Material.SetFloat("_FresnelPower", _FresnelPower);
					Material.SetFloat("_OffsetAmount", _VertexOffsetAmount);
				}
			}
		}

		public class HGIntersectionController : MonoBehaviour
		{
			public enum _SrcBlendFloatEnum
			{
				Zero,
				One,
				DstColor,
				SrcColor,
				OneMinusDstColor,
				SrcAlpha,
				OneMinusSrcColor,
				DstAlpha,
				OneMinusDstAlpha,
				SrcAlphaSaturate,
				OneMinusSrcAlpha
			}

			public enum _DstBlendFloatEnum
			{
				Zero,
				One,
				DstColor,
				SrcColor,
				OneMinusDstColor,
				SrcAlpha,
				OneMinusSrcColor,
				DstAlpha,
				OneMinusDstAlpha,
				SrcAlphaSaturate,
				OneMinusSrcAlpha
			}

			public enum _CullEnum
			{
				Off,
				Front,
				Back
			}

			public Material Material;

			public Renderer Renderer;

			public string MaterialName;

			public _SrcBlendFloatEnum _Source_Blend_Mode;

			public _DstBlendFloatEnum _Destination_Blend_Mode;

			public Color _Tint;

			public Texture _MainTex;

			public Vector2 _MainTexScale;

			public Vector2 _MainTexOffset;

			public Texture _Cloud1Tex;

			public Vector2 _Cloud1TexScale;

			public Vector2 _Cloud1TexOffset;

			public Texture _Cloud2Tex;

			public Vector2 _Cloud2TexScale;

			public Vector2 _Cloud2TexOffset;

			public Texture _RemapTex;

			public Vector2 _RemapTexScale;

			public Vector2 _RemapTexOffset;

			public Vector4 _CutoffScroll;

			[Range(0f, 30f)]
			public float _SoftFactor;

			[Range(0.1f, 20f)]
			public float _SoftPower;

			[Range(0f, 5f)]
			public float _BrightnessBoost;

			[Range(0.1f, 20f)]
			public float _RimPower;

			[Range(0f, 5f)]
			public float _RimStrength;

			[Range(0f, 20f)]
			public float _AlphaBoost;

			[Range(0f, 20f)]
			public float _IntersectionStrength;

			public _CullEnum _Cull_Mode;

			public bool _FadeFromVertexColorsOn;

			public bool _EnableTriplanarProjectionsForClouds;

			public void Start()
			{
				GrabMaterialValues();
			}

			public void GrabMaterialValues()
			{
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0053: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_007f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0095: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0103: Unknown result type (might be due to invalid IL or missing references)
				//IL_0114: Unknown result type (might be due to invalid IL or missing references)
				//IL_0119: Unknown result type (might be due to invalid IL or missing references)
				//IL_0140: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				//IL_0156: Unknown result type (might be due to invalid IL or missing references)
				//IL_015b: Unknown result type (might be due to invalid IL or missing references)
				//IL_016c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0171: Unknown result type (might be due to invalid IL or missing references)
				if (Object.op_Implicit((Object)(object)Material))
				{
					_Source_Blend_Mode = (_SrcBlendFloatEnum)Material.GetFloat("_SrcBlendFloat");
					_Destination_Blend_Mode = (_DstBlendFloatEnum)Material.GetFloat("_DstBlendFloat");
					_Tint = Material.GetColor("_TintColor");
					_MainTex = Material.GetTexture("_MainTex");
					_MainTexScale = Material.GetTextureScale("_MainTex");
					_MainTexOffset = Material.GetTextureOffset("_MainTex");
					_Cloud1Tex = Material.GetTexture("_Cloud1Tex");
					_Cloud1TexScale = Material.GetTextureScale("_Cloud1Tex");
					_Cloud1TexOffset = Material.GetTextureOffset("_Cloud1Tex");
					_Cloud2Tex = Material.GetTexture("_Cloud2Tex");
					_Cloud2TexScale = Material.GetTextureScale("_Cloud2Tex");
					_Cloud2TexOffset = Material.GetTextureOffset("_Cloud2Tex");
					_RemapTex = Material.GetTexture("_RemapTex");
					_RemapTexScale = Material.GetTextureScale("_RemapTex");
					_RemapTexOffset = Material.GetTextureOffset("_RemapTex");
					_CutoffScroll = Material.GetVector("_CutoffScroll");
					_SoftFactor = Material.GetFloat("_InvFade");
					_SoftPower = Material.GetFloat("_SoftPower");
					_BrightnessBoost = Material.GetFloat("_Boost");
					_RimPower = Material.GetFloat("_RimPower");
					_RimStrength = Material.GetFloat("_RimStrength");
					_AlphaBoost = Material.GetFloat("_AlphaBoost");
					_IntersectionStrength = Material.GetFloat("_IntersectionStrength");
					_Cull_Mode = (_CullEnum)Material.GetFloat("_Cull");
					_FadeFromVertexColorsOn = Material.IsKeywordEnabled("FADE_FROM_VERTEX_COLORS");
					_EnableTriplanarProjectionsForClouds = Material.IsKeywordEnabled("TRIPLANAR");
					MaterialName = ((Object)Material).name;
				}
			}

			public void Update()
			{
				//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
				//IL_0151: Unknown result type (might be due to invalid IL or missing references)
				//IL_0168: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_022d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0244: Unknown result type (might be due to invalid IL or missing references)
				//IL_0272: Unknown result type (might be due to invalid IL or missing references)
				if (Object.op_Implicit((Object)(object)Material))
				{
					if (((Object)Material).name != MaterialName && Object.op_Implicit((Object)(object)Renderer))
					{
						GrabMaterialValues();
						PutMaterialIntoMeshRenderer(Renderer, Material);
					}
					Material.SetFloat("_SrcBlendFloat", Convert.ToSingle(_Source_Blend_Mode));
					Material.SetFloat("_DstBlendFloat", Convert.ToSingle(_Destination_Blend_Mode));
					Material.SetColor("_TintColor", _Tint);
					if (Object.op_Implicit((Object)(object)_MainTex))
					{
						Material.SetTexture("_MainTex", _MainTex);
						Material.SetTextureScale("_MainTex", _MainTexScale);
						Material.SetTextureOffset("_MainTex", _MainTexOffset);
					}
					else
					{
						Material.SetTexture("_MainTex", (Texture)null);
					}
					if (Object.op_Implicit((Object)(object)_Cloud1Tex))
					{
						Material.SetTexture("_Cloud1Tex", _Cloud1Tex);
						Material.SetTextureScale("_Cloud1Tex", _Cloud1TexScale);
						Material.SetTextureOffset("_Cloud1Tex", _Cloud1TexOffset);
					}
					else
					{
						Material.SetTexture("_Cloud1Tex", (Texture)null);
					}
					if (Object.op_Implicit((Object)(object)_Cloud2Tex))
					{
						Material.SetTexture("_Cloud2Tex", _Cloud2Tex);
						Material.SetTextureScale("_Cloud2Tex", _Cloud2TexScale);
						Material.SetTextureOffset("_Cloud2Tex", _Cloud2TexOffset);
					}
					else
					{
						Material.SetTexture("_Cloud2Tex", (Texture)null);
					}
					if (Object.op_Implicit((Object)(object)_RemapTex))
					{
						Material.SetTexture("_RemapTex", _RemapTex);
						Material.SetTextureScale("_RemapTex", _RemapTexScale);
						Material.SetTextureOffset("_RemapTex", _RemapTexOffset);
					}
					else
					{
						Material.SetTexture("_RemapTex", (Texture)null);
					}
					Material.SetVector("_CutoffScroll", _CutoffScroll);
					Material.SetFloat("_InvFade", _SoftFactor);
					Material.SetFloat("_SoftPower", _SoftPower);
					Material.SetFloat("_Boost", _BrightnessBoost);
					Material.SetFloat("_RimPower", _RimPower);
					Material.SetFloat("_RimStrength", _RimStrength);
					Material.SetFloat("_AlphaBoost", _AlphaBoost);
					Material.SetFloat("_IntersectionStrength", _IntersectionStrength);
					Material.SetFloat("_Cull", Convert.ToSingle(_Cull_Mode));
					SetShaderKeywordBasedOnBool(_FadeFromVertexColorsOn, Material, "FADE_FROM_VERTEX_COLORS");
					SetShaderKeywordBasedOnBool(_EnableTriplanarProjectionsForClouds, Material, "TRIPLANAR");
				}
			}
		}

		public static void SetShaderKeywordBasedOnBool(bool enabled, Material material, string keyword)
		{
			if (!Object.op_Implicit((Object)(object)material))
			{
				return;
			}
			if (enabled)
			{
				if (!material.IsKeywordEnabled(keyword))
				{
					material.EnableKeyword(keyword);
				}
			}
			else if (material.IsKeywordEnabled(keyword))
			{
				material.DisableKeyword(keyword);
			}
		}

		public static void PutMaterialIntoMeshRenderer(Renderer renderer, Material material)
		{
			if (Object.op_Implicit((Object)(object)material) && Object.op_Implicit((Object)(object)renderer))
			{
				renderer.materials[0] = material;
			}
		}
	}
}
namespace ClassicItemsReturns.SharedHooks
{
	public static class ModifyFinalDamage
	{
		public delegate void ModifyFinalDamageDelegate(DamageMult damageMult, DamageInfo damageInfo, HealthComponent victim, CharacterBody victimBody, CharacterBody attackerBody, Inventory attackerInventory);

		public class DamageMult
		{
			public float damageMult = 1f;
		}

		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static Func<Instruction, bool> <>9__2_2;

			public static Func<float, HealthComponent, DamageInfo, float> <>9__2_1;

			public static Manipulator <>9__2_0;

			internal void <Initialize>b__2_0(ILContext il)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				ILCursor val = new ILCursor(il);
				if (val.TryGotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, 7)
				}))
				{
					val.Emit(OpCodes.Ldarg_0);
					val.Emit(OpCodes.Ldarg_1);
					val.EmitDelegate<Func<float, HealthComponent, DamageInfo, float>>((Func<float, HealthComponent, DamageInfo, float>)delegate(float origDamage, HealthComponent victimHealth, DamageInfo damageInfo)
					{
						float num = origDamage;
						CharacterBody body = victimHealth.body;
						if (Object.op_Implicit((Object)(object)body) && Object.op_Implicit((Object)(object)damageInfo.attacker))
						{
							CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
							if (Object.op_Implicit((Object)(object)component))
							{
								Inventory inventory = component.inventory;
								if (Object.op_Implicit((Object)(object)inventory))
								{
									DamageMult damageMult = new DamageMult();
									if (ModifyFinalDamageActions != null)
									{
										ModifyFinalDamageActions(damageMult, damageInfo, victimHealth, body, component, inventory);
										num *= damageMult.damageMult;
									}
								}
							}
						}
						return num;
					});
				}
				else
				{
					Debug.LogError((object)"ClassicItemsReturns: ModifyFinalDamage IL Hook failed. This will break a lot of things.");
				}
			}

			internal bool <Initialize>b__2_2(Instruction x)
			{
				return ILPatternMatchingExt.MatchStloc(x, 7);
			}

			internal float <Initialize>b__2_1(float origDamage, HealthComponent victimHealth, DamageInfo damageInfo)
			{
				float num = origDamage;
				CharacterBody body = victimHealth.body;
				if (Object.op_Implicit((Object)(object)body) && Object.op_Implicit((Object)(object)damageInfo.attacker))
				{
					CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
					if (Object.op_Implicit((Object)(object)component))
					{
						Inventory inventory = component.inventory;
						if (Object.op_Implicit((Object)(object)inventory))
						{
							DamageMult damageMult = new DamageMult();
							if (ModifyFinalDamageActions != null)
							{
								ModifyFinalDamageActions(damageMult, damageInfo, victimHealth, body, component, inventory);
								num *= damageMult.damageMult;
							}
						}
					}
				}
				return num;
			}
		}

		public static ModifyFinalDamageDelegate ModifyFinalDamageActions;

		public static void Initialize()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			object obj = <>c.<>9__2_0;
			if (obj == null)
			{
				Manipulator val = delegate(ILContext il)
				{
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0008: Expected O, but got Unknown
					//IL_003c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0048: Unknown result type (might be due to invalid IL or missing references)
					ILCursor val2 = new ILCursor(il);
					if (val2.TryGotoNext(new Func<Instruction, bool>[1]
					{
						(Instruction x) => ILPatternMatchingExt.MatchStloc(x, 7)
					}))
					{
						val2.Emit(OpCodes.Ldarg_0);
						val2.Emit(OpCodes.Ldarg_1);
						val2.EmitDelegate<Func<float, HealthComponent, DamageInfo, float>>((Func<float, HealthComponent, DamageInfo, float>)delegate(float origDamage, HealthComponent victimHealth, DamageInfo damageInfo)
						{
							float num = origDamage;
							CharacterBody body = victimHealth.body;
							if (Object.op_Implicit((Object)(object)body) && Object.op_Implicit((Object)(object)damageInfo.attacker))
							{
								CharacterBody component = damageInfo.attacker.GetComponent<Char