Decompiled source of ClassicItemsReturns v1.3.8
plugins/ClassicItemsReturns/ClassicItemsReturns.dll
Decompiled 3 months ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using ClassicItemsReturns.Artifact; using ClassicItemsReturns.Equipment; using ClassicItemsReturns.Equipment.EliteEquipment; using ClassicItemsReturns.Items; using ClassicItemsReturns.Modules; using ClassicItemsReturns.SharedHooks; using ClassicItemsReturns.Utils; using ClassicItemsReturns.Utils.Components; using EntityStates; using EntityStates.Drone.DroneWeapon; using EntityStates.Gup; using EntityStates.InfiniteTowerSafeWard; using EntityStates.Missions.BrotherEncounter; using HG; using HG.Reflection; using HarmonyLib; using IL.RoR2; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using On.EntityStates.Gup; using On.EntityStates.InfiniteTowerSafeWard; using On.EntityStates.Missions.BrotherEncounter; using On.RoR2; using On.RoR2.Items; using On.RoR2.UI.LogBook; using On.RoR2.UI.MainMenu; using R2API; using R2API.Utils; using RiskOfOptions; using RiskyMod; using RiskyMod.Allies; using RoR2; using RoR2.Artifacts; using RoR2.Audio; using RoR2.ExpansionManagement; using RoR2.Items; using RoR2.Navigation; using RoR2.Orbs; using RoR2.Projectile; using RoR2.UI.LogBook; using RoR2.UI.MainMenu; using TMPro; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("ClassicItemsReturns")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+36332ee6c1faaf9d0db9fde9f2d605815358ed44")] [assembly: AssemblyProduct("ClassicItemsReturns")] [assembly: AssemblyTitle("ClassicItemsReturns")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ClassicItemsReturns { [BepInPlugin("com.RiskySleeps.ClassicItemsReturns", "Classic Items Returns", "1.3.8")] [BepInDependency("com.bepis.r2api", "5.0.11")] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class ClassicItemsReturnsPlugin : BaseUnityPlugin { public const string ModGuid = "com.RiskySleeps.ClassicItemsReturns"; public const string ModName = "Classic Items Returns"; public const string ModVer = "1.3.8"; public const string ModDescription = "Adds items and equipment from Risk of Rain and Risk of Rain Returns."; public static bool useClassicSprites = false; public static List<ArtifactBase> Artifacts = new List<ArtifactBase>(); public static List<ItemBase> Items = new List<ItemBase>(); public static List<EquipmentBase> Equipments = new List<EquipmentBase>(); public static List<EliteEquipmentBase> EliteEquipments = new List<EliteEquipmentBase>(); public static SceneDef bazaarScene = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/Base/bazaar/bazaar.asset").WaitForCompletion(); public static ManualLogSource ModLogger; public const bool debug = true; public static PluginInfo PInfo { get; private set; } public static void ModDebugLog(object data) { bool flag = true; ModLogger.LogMessage(data); } private void Awake() { useClassicSprites = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Use Classic Sprites", false, "Use the original Risk of Rain sprites instead of the Returns sprites.").Value; PInfo = ((BaseUnityPlugin)this).Info; ModLogger = ((BaseUnityPlugin)this).Logger; Assets.Init(); DLCSupport.Initialize(); ModSupport.CheckForModSupport(); LanguageOverrides.Initialize(); Deployables.Initialize(); Buffs.Initialize(); Orbs.Initialize(); AddToAssembly(); Dots.Initialize(); TakeDamage.Initialize(); OnHitEnemy.Initialize(); OnCharacterDeath.Initialize(); new IsTeleActivatedTracker(); } private void Start() { SoundBanks.Init(); } private void AddToAssembly() { IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes() where !type.IsAbstract && type.IsSubclassOf(typeof(EquipmentBase)) select type; List<string> list = new List<string>(); List<EquipmentBase> list2 = new List<EquipmentBase>(); foreach (Type item in enumerable) { EquipmentBase equipmentBase = (EquipmentBase)Activator.CreateInstance(item); if (equipmentBase.ParentEquipmentName != null) { list2.Add(equipmentBase); } else if (ValidateEquipment(equipmentBase, Equipments)) { equipmentBase.Init(((BaseUnityPlugin)this).Config); list.Add(equipmentBase.EquipmentName); } } foreach (EquipmentBase item2 in list2) { if (list.Contains(item2.ParentEquipmentName)) { item2.Init(((BaseUnityPlugin)this).Config); } } IEnumerable<Type> enumerable2 = from type in Assembly.GetExecutingAssembly().GetTypes() where !type.IsAbstract && type.IsSubclassOf(typeof(EliteEquipmentBase)) select type; foreach (Type item3 in enumerable2) { EliteEquipmentBase eliteEquipmentBase = (EliteEquipmentBase)Activator.CreateInstance(item3); if (ValidateEliteEquipment(eliteEquipmentBase, EliteEquipments)) { eliteEquipmentBase.Init(((BaseUnityPlugin)this).Config); } } IEnumerable<Type> enumerable3 = from type in Assembly.GetExecutingAssembly().GetTypes() where !type.IsAbstract && type.IsSubclassOf(typeof(ItemBase)) select type; List<string> list3 = new List<string>(); List<ItemBase> list4 = new List<ItemBase>(); foreach (Type item4 in enumerable3) { ItemBase itemBase = (ItemBase)Activator.CreateInstance(item4); if (itemBase.ParentEquipmentName != null || itemBase.ParentItemName != null) { list4.Add(itemBase); } else if (ValidateItem(itemBase, Items)) { itemBase.Init(((BaseUnityPlugin)this).Config); list3.Add(itemBase.ItemName); } } foreach (ItemBase item5 in list4) { if (list3.Contains(item5.ParentItemName) || list.Contains(item5.ParentEquipmentName)) { item5.Init(((BaseUnityPlugin)this).Config); } } IEnumerable<Type> enumerable4 = from type in Assembly.GetExecutingAssembly().GetTypes() where !type.IsAbstract && type.IsSubclassOf(typeof(ArtifactBase)) select type; foreach (Type item6 in enumerable4) { ArtifactBase artifactBase = (ArtifactBase)Activator.CreateInstance(item6); if (ValidateArtifact(artifactBase, Artifacts)) { artifactBase.Init(((BaseUnityPlugin)this).Config); } } } public bool ValidateArtifact(ArtifactBase artifact, List<ArtifactBase> artifactList) { bool value = ((BaseUnityPlugin)this).Config.Bind<bool>("Artifact: " + artifact.ArtifactName, "Enable Artifact?", true, "Should this artifact appear for selection?").Value; if (value) { artifactList.Add(artifact); } return value; } public bool ValidateItem(ItemBase item, List<ItemBase> itemList) { bool value = ((BaseUnityPlugin)this).Config.Bind<bool>(item.ConfigCategory, "Enable Item?", true, "Should this item appear in runs?").Value; bool flag = item.ItemTags.Contains((ItemTag)4); bool value2 = ((BaseUnityPlugin)this).Config.Bind<bool>(item.ConfigCategory, "Blacklist Item from AI Use?", flag, "Should the AI not be able to obtain this item?").Value; if (value) { itemList.Add(item); if (value2) { item.AIBlacklisted = true; } } return value; } public bool ValidateEquipment(EquipmentBase equipment, List<EquipmentBase> equipmentList) { ConfigEntry<bool> val = ((BaseUnityPlugin)this).Config.Bind<bool>("Equipment: " + equipment.EquipmentName, "Enable Equipment?", true, "Should this equipment appear in runs?"); if (val.Value) { equipmentList.Add(equipment); return true; } return false; } public bool ValidateEliteEquipment(EliteEquipmentBase eliteEquipment, List<EliteEquipmentBase> eliteEquipmentList) { if (((BaseUnityPlugin)this).Config.Bind<bool>("Equipment: " + eliteEquipment.EliteEquipmentName, "Enable Elite Equipment?", true, "Should this elite equipment appear in runs? If disabled, the associated elite will not appear in runs either.").Value) { eliteEquipmentList.Add(eliteEquipment); return true; } return false; } } } namespace ClassicItemsReturns.Utils { public class IsTeleActivatedTracker { public static bool teleporterActivated; public IsTeleActivatedTracker() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Expected O, but got Unknown Stage.onStageStartGlobal += Stage_onStageStartGlobal; ChargingState.OnEnter += new hook_OnEnter(ChargingState_OnEnter); ChargedState.OnEnter += new hook_OnEnter(ChargedState_OnEnter); Active.OnEnter += new hook_OnEnter(Active_OnEnter); Travelling.OnEnter += new hook_OnEnter(Travelling_OnEnter); BrotherEncounterPhaseBaseState.OnEnter += new hook_OnEnter(BrotherEncounterPhaseBaseState_OnEnter); VoidRaidEncounterController.Start += new hook_Start(VoidRaidEncounterController_Start); } private void VoidRaidEncounterController_Start(orig_Start orig, VoidRaidEncounterController self) { orig.Invoke(self); teleporterActivated = true; } private void BrotherEncounterPhaseBaseState_OnEnter(orig_OnEnter orig, BrotherEncounterPhaseBaseState self) { orig.Invoke(self); teleporterActivated = true; } private void ChargedState_OnEnter(orig_OnEnter orig, BaseState self) { orig.Invoke(self); teleporterActivated = true; } private void Active_OnEnter(orig_OnEnter orig, Active self) { orig.Invoke(self); teleporterActivated = true; } private void ChargingState_OnEnter(orig_OnEnter orig, BaseState self) { orig.Invoke(self); teleporterActivated = true; } private void Travelling_OnEnter(orig_OnEnter orig, Travelling self) { orig.Invoke(self); teleporterActivated = false; } private void Stage_onStageStartGlobal(Stage obj) { teleporterActivated = false; } } public static class ItemHelpers { public class OverlayPreviewer : MonoBehaviour { public enum AnimationCurveType { Constant, Linear, EaseInAndOut } public bool EnableToPreview = false; public string materialAssetPath = ""; [HideInInspector] public Material materialInstance; public bool isAssigned; public CharacterModel assignedCharacterModel; public CharacterModel inspectorCharacterModel; public bool animateShaderAlpha; public AnimationCurve alphaCurve; public float constantAnimCurveFloat = 1f; public AnimationCurveType animationCurveType = AnimationCurveType.Constant; public float duration = 2f; public void Update() { if (EnableToPreview) { EnableToPreview = false; TemporaryOverlay val = ((Component)((Component)this).gameObject.GetComponent<ModelLocator>().modelTransform).gameObject.AddComponent<TemporaryOverlay>(); val.duration = duration; val.animateShaderAlpha = animateShaderAlpha; val.alphaCurve = AnimationCurve.Constant(0f, duration, constantAnimCurveFloat); val.destroyComponentOnEnd = true; try { val.originalMaterial = Assets.LoadAddressable<Material>(materialAssetPath); val.AddToCharacerModel(((Component)((Component)this).gameObject.GetComponent<ModelLocator>().modelTransform).GetComponent<CharacterModel>()); } catch { Object.Destroy((Object)(object)val); Chat.AddMessage("Exception on preview"); } } } } public static RendererInfo[] ItemDisplaySetup(GameObject obj, bool debugmode = false) { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) List<Renderer> list = new List<Renderer>(); MeshRenderer[] componentsInChildren = obj.GetComponentsInChildren<MeshRenderer>(); if (componentsInChildren.Length != 0) { list.AddRange((IEnumerable<Renderer>)(object)componentsInChildren); } SkinnedMeshRenderer[] componentsInChildren2 = obj.GetComponentsInChildren<SkinnedMeshRenderer>(); if (componentsInChildren2.Length != 0) { list.AddRange((IEnumerable<Renderer>)(object)componentsInChildren2); } RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[list.Count]; for (int i = 0; i < list.Count; i++) { if (debugmode) { MaterialControllerComponents.HGControllerFinder hGControllerFinder = ((Component)list[i]).gameObject.AddComponent<MaterialControllerComponents.HGControllerFinder>(); hGControllerFinder.Renderer = list[i]; } array[i] = new RendererInfo { defaultMaterial = ((list[i] is SkinnedMeshRenderer) ? list[i].sharedMaterial : list[i].material), renderer = list[i], defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }; } return array; } public static void RefreshTimedBuffs(CharacterBody body, BuffDef buffDef, float duration) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body) || body.GetBuffCount(buffDef) <= 0) { return; } foreach (TimedBuff timedBuff in body.timedBuffs) { if (buffDef.buffIndex == timedBuff.buffIndex) { timedBuff.timer = duration; } } } public static void RefreshTimedBuffs(CharacterBody body, BuffDef buffDef, float taperStart, float taperDuration) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body) || body.GetBuffCount(buffDef) <= 0) { return; } int num = 0; foreach (TimedBuff timedBuff in body.timedBuffs) { if (buffDef.buffIndex == timedBuff.buffIndex) { timedBuff.timer = taperStart + (float)num * taperDuration; num++; } } } public static void AddBuffAndDot(BuffDef buff, float duration, int stackCount, CharacterBody body) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Invalid comparison between Unknown and I4 //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { return; } DotIndex val = (DotIndex)Array.FindIndex(DotController.dotDefs, (DotDef dotDef) => (Object)(object)dotDef.associatedBuff == (Object)(object)buff); for (int i = 0; i < stackCount; i++) { if ((int)val != -1) { DotController.InflictDot(((Component)body).gameObject, ((Component)body).gameObject, val, duration, 0.25f, (uint?)null); } else { body.AddTimedBuff(buff.buffIndex, duration); } } } public static DotIndex FindAssociatedDotForBuff(BuffDef buff) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) return (DotIndex)Array.FindIndex(DotController.dotDefs, (DotDef dotDef) => (Object)(object)dotDef.associatedBuff == (Object)(object)buff); } public static float StackingLinear(int itemCount, float baseValue, float stackValue) { return baseValue + stackValue * (float)(itemCount - 1); } public static int StackingLinear(int itemCount, int baseValue, int stackValue) { return baseValue + stackValue * (itemCount - 1); } public static bool TryGetBuffCount(CharacterBody characterBody, BuffDef buffDef, out int buffCount) { buffCount = 0; if (!Object.op_Implicit((Object)(object)characterBody)) { return false; } buffCount = characterBody.GetBuffCount(buffDef); return buffCount > 0; } } public static class MathHelpers { public static string FloatToPercentageString(float number, float numberBase = 100f) { return (number * numberBase).ToString("##0") + "%"; } public static Vector3 ClosestPointOnSphereToPoint(Vector3 origin, float radius, Vector3 targetPosition) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) Vector3 val = targetPosition - origin; val = Vector3.Normalize(val); val *= radius; return origin + val; } public static List<Vector3> DistributePointsEvenlyAroundSphere(int points, float radius, Vector3 origin) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); double num = Math.PI * (3.0 - Math.Sqrt(5.0)); for (int i = 0; i < points; i++) { int num2 = 1 - i / (points - 1) * 2; double num3 = Math.Sqrt(1 - num2 * num2); double num4 = num * (double)i; float num5 = (float)(Math.Cos(num4) * num3); float num6 = (float)(Math.Sin(num4) * num3); Vector3 val = origin + new Vector3(num5, (float)num2, num6); list.Add(val * radius); } return list; } public static List<Vector3> DistributePointsEvenlyAroundCircle(int points, float radius, Vector3 origin, float angleOffset = 0f) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 item = default(Vector3); for (int i = 0; i < points; i++) { double num = Math.PI * 2.0 / (double)points; double num2 = num * (double)i + (double)angleOffset; ((Vector3)(ref item))..ctor((float)((double)radius * Math.Cos(num2) + (double)origin.x), origin.y, (float)((double)radius * Math.Sin(num2) + (double)origin.z)); list.Add(item); } return list; } public static Vector3 GetPointOnUnitSphereCap(Quaternion targetDirection, float angle) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) float num = Random.Range(0f, angle) * (MathF.PI / 180f); Vector2 insideUnitCircle = Random.insideUnitCircle; Vector2 val = ((Vector2)(ref insideUnitCircle)).normalized * Mathf.Sin(num); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(val.x, val.y, Mathf.Cos(num)); return targetDirection * val2; } public static Vector3 GetPointOnUnitSphereCap(Vector3 targetDirection, float angle) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) return GetPointOnUnitSphereCap(Quaternion.LookRotation(targetDirection), angle); } public static Vector3 RandomPointOnCircle(Vector3 origin, float radius, Xoroshiro128Plus random) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) float num = random.RangeFloat(0f, MathF.PI * 2f); return origin + new Vector3(Mathf.Cos(num), 0f, Mathf.Sin(num)) * radius; } public static float InverseHyperbolicScaling(float baseValue, float additionalValue, float maxValue, int itemCount) { return baseValue + (maxValue - baseValue) * (1f - 1f / (1f + additionalValue * (float)(itemCount - 1))); } } public static class MiscUtils { public static Vector3? RaycastToDirection(Vector3 position, float maxDistance, Vector3 direction, int layer) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(new Ray(position, direction), ref val, maxDistance, layer, (QueryTriggerInteraction)1)) { return ((RaycastHit)(ref val)).point; } return null; } public static void TryRemoveBuff(CharacterBody body, BuffDef buff) { if (body.HasBuff(buff)) { body.RemoveBuff(buff); } } public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> toShuffle, Xoroshiro128Plus random) { List<T> list = new List<T>(); foreach (T item in toShuffle) { list.Insert(random.RangeInt(0, list.Count + 1), item); } return list; } public static Vector3 FindClosestNodeToPosition(Vector3 position, HullClassification hullClassification, bool checkAirNodes = false) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) NodeGraph val = (checkAirNodes ? SceneInfo.instance.airNodes : SceneInfo.instance.groundNodes); NodeIndex val2 = val.FindClosestNode(position, hullClassification, float.PositiveInfinity); if (val2 != NodeIndex.invalid) { Vector3 result = default(Vector3); val.GetNodePosition(val2, ref result); return result; } ClassicItemsReturnsPlugin.ModLogger.LogInfo((object)$"No closest node to be found for XYZ: {position}, returning 0,0,0"); return Vector3.zero; } public static bool TeleportBody(CharacterBody characterBody, GameObject target, GameObject teleportEffect, HullClassification hullClassification, Xoroshiro128Plus rng, float minDistance = 20f, float maxDistance = 45f, bool teleportAir = false) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)characterBody)) { return false; } SpawnCard val = ScriptableObject.CreateInstance<SpawnCard>(); val.hullSize = hullClassification; val.nodeGraphType = (GraphType)(teleportAir ? 1 : 0); val.prefab = Resources.Load<GameObject>("SpawnCards/HelperPrefab"); GameObject val2 = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(val, new DirectorPlacementRule { placementMode = (PlacementMode)1, position = target.transform.position, minDistance = minDistance, maxDistance = maxDistance }, rng)); if (Object.op_Implicit((Object)(object)val2)) { TeleportHelper.TeleportBody(characterBody, val2.transform.position); if (Object.op_Implicit((Object)(object)teleportEffect)) { EffectManager.SimpleEffect(teleportEffect, val2.transform.position, Quaternion.identity, true); } Object.Destroy((Object)(object)val2); Object.Destroy((Object)(object)val); return true; } Object.Destroy((Object)(object)val); return false; } public static Vector3? AboveTargetVectorFromDamageInfo(DamageInfo damageInfo, float distanceAboveTarget) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) if (damageInfo.rejected || !Object.op_Implicit((Object)(object)damageInfo.attacker)) { return null; } CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component)) { TeamMask enemyTeams = TeamMask.GetEnemyTeams(component.teamComponent.teamIndex); SphereSearch val = new SphereSearch { radius = 1f }; LayerIndex val2 = LayerIndex.entityPrecise; val.mask = ((LayerIndex)(ref val2)).mask; val.origin = damageInfo.position; HurtBox val3 = val.RefreshCandidates().FilterCandidatesByHurtBoxTeam(enemyTeams).OrderCandidatesByDistance() .FilterCandidatesByDistinctHurtBoxEntities() .GetHurtBoxes() .FirstOrDefault(); if (Object.op_Implicit((Object)(object)val3) && Object.op_Implicit((Object)(object)val3.healthComponent) && Object.op_Implicit((Object)(object)val3.healthComponent.body)) { CharacterBody body = val3.healthComponent.body; Vector3 val4 = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f)); Vector3 up = Vector3.up; val2 = LayerIndex.world; Vector3? val5 = RaycastToDirection(val4, distanceAboveTarget, up, LayerMask.op_Implicit(((LayerIndex)(ref val2)).mask)); if (val5.HasValue) { return val5.Value; } return val4 + Vector3.up * distanceAboveTarget; } } return null; } public static Vector3? AboveTargetBody(CharacterBody body, float distanceAbove) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body)) { return null; } Vector3 val = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f)); Vector3 up = Vector3.up; LayerIndex world = LayerIndex.world; Vector3? val2 = RaycastToDirection(val, distanceAbove, up, LayerMask.op_Implicit(((LayerIndex)(ref world)).mask)); if (val2.HasValue) { return val2.Value; } return val + Vector3.up * distanceAbove; } public static Dictionary<string, Vector3> GetAimSurfaceAlignmentInfo(Ray ray, int layerMask, float distance) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) Dictionary<string, Vector3> dictionary = new Dictionary<string, Vector3>(); RaycastHit val = default(RaycastHit); if (!Physics.Raycast(ray, ref val, distance, layerMask, (QueryTriggerInteraction)1)) { ClassicItemsReturnsPlugin.ModLogger.LogInfo((object)$"GetAimSurfaceAlignmentInfo did not hit anything in the aim direction on the specified layer ({layerMask})."); return null; } Vector3 point = ((RaycastHit)(ref val)).point; Vector3 val2 = Vector3.Cross(((Ray)(ref ray)).direction, Vector3.up); Vector3 val3 = Vector3.ProjectOnPlane(((RaycastHit)(ref val)).normal, val2); Vector3 value = Vector3.Cross(val2, val3); dictionary.Add("Position", point); dictionary.Add("Right", val2); dictionary.Add("Forward", value); dictionary.Add("Up", val3); return dictionary; } public static List<HealthComponent> FindEnemiesInSphere(float radius, Vector3 position, TeamIndex team) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) int num = 0; List<HealthComponent> list = new List<HealthComponent>(); LayerIndex entityPrecise = LayerIndex.entityPrecise; Collider[] array = Physics.OverlapSphere(position, radius, LayerMask.op_Implicit(((LayerIndex)(ref entityPrecise)).mask)); for (int i = 0; i < array.Length; i++) { HurtBox component = ((Component)array[i]).GetComponent<HurtBox>(); if (Object.op_Implicit((Object)(object)component)) { HealthComponent healthComponent = component.healthComponent; if (Object.op_Implicit((Object)(object)healthComponent) && Object.op_Implicit((Object)(object)healthComponent.body) && Object.op_Implicit((Object)(object)healthComponent.body.teamComponent) && healthComponent.body.teamComponent.teamIndex != team && !list.Contains(healthComponent)) { list.Add(healthComponent); } } } return list; } } public static class NetworkingHelpers { public static T GetObjectFromNetIdValue<T>(uint netIdValue) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) NetworkInstanceId key = default(NetworkInstanceId); ((NetworkInstanceId)(ref key))..ctor(netIdValue); NetworkIdentity value; if (NetworkServer.active) { NetworkServer.objects.TryGetValue(key, out value); } else { ClientScene.objects.TryGetValue(key, out value); } if (Object.op_Implicit((Object)(object)value)) { T component = ((Component)value).GetComponent<T>(); if (component != null) { return component; } } return default(T); } } } namespace ClassicItemsReturns.Utils.Components { public class MaterialControllerComponents { public class HGControllerFinder : MonoBehaviour { public Renderer Renderer; public Material Material; public void Start() { if (Object.op_Implicit((Object)(object)Renderer)) { Material = Renderer.materials[0]; if (Object.op_Implicit((Object)(object)Material)) { switch (((Object)Material.shader).name) { case "Hopoo Games/Deferred/Standard": { HGStandardController hGStandardController = ((Component)this).gameObject.AddComponent<HGStandardController>(); hGStandardController.Material = Material; hGStandardController.Renderer = Renderer; break; } case "Hopoo Games/FX/Cloud Remap": { HGCloudRemapController hGCloudRemapController = ((Component)this).gameObject.AddComponent<HGCloudRemapController>(); hGCloudRemapController.Material = Material; hGCloudRemapController.Renderer = Renderer; break; } case "Hopoo Games/FX/Cloud Intersection Remap": { HGIntersectionController hGIntersectionController = ((Component)this).gameObject.AddComponent<HGIntersectionController>(); hGIntersectionController.Material = Material; hGIntersectionController.Renderer = Renderer; break; } } } } Object.Destroy((Object)(object)this); } } public class HGStandardController : MonoBehaviour { public enum _RampInfoEnum { TwoTone = 0, SmoothedTwoTone = 1, Unlitish = 3, Subsurface = 4, Grass = 5 } public enum _DecalLayerEnum { Default, Environment, Character, Misc } public enum _CullEnum { Off, Front, Back } public enum _PrintDirectionEnum { BottomUp = 0, TopDown = 1, BackToFront = 3 } public Material Material; public Renderer Renderer; public string MaterialName; public bool _EnableCutout; public Color _Color; public Texture _MainTex; public Vector2 _MainTexScale; public Vector2 _MainTexOffset; [Range(0f, 5f)] public float _NormalStrength; public Texture _NormalTex; public Vector2 _NormalTexScale; public Vector2 _NormalTexOffset; public Color _EmColor; public Texture _EmTex; [Range(0f, 10f)] public float _EmPower; [Range(0f, 1f)] public float _Smoothness; public bool _IgnoreDiffuseAlphaForSpeculars; public _RampInfoEnum _RampChoice; public _DecalLayerEnum _DecalLayer; [Range(0f, 1f)] public float _SpecularStrength; [Range(0.1f, 20f)] public float _SpecularExponent; public _CullEnum _Cull_Mode; public bool _EnableDither; [Range(0f, 1f)] public float _FadeBias; public bool _EnableFresnelEmission; public Texture _FresnelRamp; [Range(0.1f, 20f)] public float _FresnelPower; public Texture _FresnelMask; [Range(0f, 20f)] public float _FresnelBoost; public bool _EnablePrinting; [Range(-25f, 25f)] public float _SliceHeight; [Range(0f, 10f)] public float _PrintBandHeight; [Range(0f, 1f)] public float _PrintAlphaDepth; public Texture _PrintAlphaTexture; public Vector2 _PrintAlphaTextureScale; public Vector2 _PrintAlphaTextureOffset; [Range(0f, 10f)] public float _PrintColorBoost; [Range(0f, 4f)] public float _PrintAlphaBias; [Range(0f, 1f)] public float _PrintEmissionToAlbedoLerp; public _PrintDirectionEnum _PrintDirection; public Texture _PrintRamp; [Range(-10f, 10f)] public float _EliteBrightnessMin; [Range(-10f, 10f)] public float _EliteBrightnessMax; public bool _EnableSplatmap; public bool _UseVertexColorsInstead; [Range(0f, 1f)] public float _BlendDepth; public Texture _SplatmapTex; public Vector2 _SplatmapTexScale; public Vector2 _SplatmapTexOffset; [Range(0f, 20f)] public float _SplatmapTileScale; public Texture _GreenChannelTex; public Texture _GreenChannelNormalTex; [Range(0f, 1f)] public float _GreenChannelSmoothness; [Range(-2f, 5f)] public float _GreenChannelBias; public Texture _BlueChannelTex; public Texture _BlueChannelNormalTex; [Range(0f, 1f)] public float _BlueChannelSmoothness; [Range(-2f, 5f)] public float _BlueChannelBias; public bool _EnableFlowmap; public Texture _FlowTexture; public Texture _FlowHeightmap; public Vector2 _FlowHeightmapScale; public Vector2 _FlowHeightmapOffset; public Texture _FlowHeightRamp; public Vector2 _FlowHeightRampScale; public Vector2 _FlowHeightRampOffset; [Range(-1f, 1f)] public float _FlowHeightBias; [Range(0.1f, 20f)] public float _FlowHeightPower; [Range(0.1f, 20f)] public float _FlowEmissionStrength; [Range(0f, 15f)] public float _FlowSpeed; [Range(0f, 5f)] public float _MaskFlowStrength; [Range(0f, 5f)] public float _NormalFlowStrength; [Range(0f, 10f)] public float _FlowTextureScaleFactor; public bool _EnableLimbRemoval; public void Start() { GrabMaterialValues(); } public void GrabMaterialValues() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_03ec: Unknown result type (might be due to invalid IL or missing references) //IL_03f1: Unknown result type (might be due to invalid IL or missing references) //IL_0402: Unknown result type (might be due to invalid IL or missing references) //IL_0407: Unknown result type (might be due to invalid IL or missing references) //IL_0520: Unknown result type (might be due to invalid IL or missing references) //IL_0525: Unknown result type (might be due to invalid IL or missing references) //IL_0536: Unknown result type (might be due to invalid IL or missing references) //IL_053b: Unknown result type (might be due to invalid IL or missing references) //IL_0562: Unknown result type (might be due to invalid IL or missing references) //IL_0567: Unknown result type (might be due to invalid IL or missing references) //IL_0578: Unknown result type (might be due to invalid IL or missing references) //IL_057d: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)Material)) { _EnableCutout = Material.IsKeywordEnabled("CUTOUT"); _Color = Material.GetColor("_Color"); _MainTex = Material.GetTexture("_MainTex"); _MainTexScale = Material.GetTextureScale("_MainTex"); _MainTexOffset = Material.GetTextureOffset("_MainTex"); _NormalStrength = Material.GetFloat("_NormalStrength"); _NormalTex = Material.GetTexture("_NormalTex"); _NormalTexScale = Material.GetTextureScale("_NormalTex"); _NormalTexOffset = Material.GetTextureOffset("_NormalTex"); _EmColor = Material.GetColor("_EmColor"); _EmTex = Material.GetTexture("_EmTex"); _EmPower = Material.GetFloat("_EmPower"); _Smoothness = Material.GetFloat("_Smoothness"); _IgnoreDiffuseAlphaForSpeculars = Material.IsKeywordEnabled("FORCE_SPEC"); _RampChoice = (_RampInfoEnum)Material.GetFloat("_RampInfo"); _DecalLayer = (_DecalLayerEnum)Material.GetFloat("_DecalLayer"); _SpecularStrength = Material.GetFloat("_SpecularStrength"); _SpecularExponent = Material.GetFloat("_SpecularExponent"); _Cull_Mode = (_CullEnum)Material.GetFloat("_Cull"); _EnableDither = Material.IsKeywordEnabled("DITHER"); _FadeBias = Material.GetFloat("_FadeBias"); _EnableFresnelEmission = Material.IsKeywordEnabled("FRESNEL_EMISSION"); _FresnelRamp = Material.GetTexture("_FresnelRamp"); _FresnelPower = Material.GetFloat("_FresnelPower"); _FresnelMask = Material.GetTexture("_FresnelMask"); _FresnelBoost = Material.GetFloat("_FresnelBoost"); _EnablePrinting = Material.IsKeywordEnabled("PRINT_CUTOFF"); _SliceHeight = Material.GetFloat("_SliceHeight"); _PrintBandHeight = Material.GetFloat("_SliceBandHeight"); _PrintAlphaDepth = Material.GetFloat("_SliceAlphaDepth"); _PrintAlphaTexture = Material.GetTexture("_SliceAlphaTex"); _PrintAlphaTextureScale = Material.GetTextureScale("_SliceAlphaTex"); _PrintAlphaTextureOffset = Material.GetTextureOffset("_SliceAlphaTex"); _PrintColorBoost = Material.GetFloat("_PrintBoost"); _PrintAlphaBias = Material.GetFloat("_PrintBias"); _PrintEmissionToAlbedoLerp = Material.GetFloat("_PrintEmissionToAlbedoLerp"); _PrintDirection = (_PrintDirectionEnum)Material.GetFloat("_PrintDirection"); _PrintRamp = Material.GetTexture("_PrintRamp"); _EliteBrightnessMin = Material.GetFloat("_EliteBrightnessMin"); _EliteBrightnessMax = Material.GetFloat("_EliteBrightnessMax"); _EnableSplatmap = Material.IsKeywordEnabled("SPLATMAP"); _UseVertexColorsInstead = Material.IsKeywordEnabled("USE_VERTEX_COLORS"); _BlendDepth = Material.GetFloat("_Depth"); _SplatmapTex = Material.GetTexture("_SplatmapTex"); _SplatmapTexScale = Material.GetTextureScale("_SplatmapTex"); _SplatmapTexOffset = Material.GetTextureOffset("_SplatmapTex"); _SplatmapTileScale = Material.GetFloat("_SplatmapTileScale"); _GreenChannelTex = Material.GetTexture("_GreenChannelTex"); _GreenChannelNormalTex = Material.GetTexture("_GreenChannelNormalTex"); _GreenChannelSmoothness = Material.GetFloat("_GreenChannelSmoothness"); _GreenChannelBias = Material.GetFloat("_GreenChannelBias"); _BlueChannelTex = Material.GetTexture("_BlueChannelTex"); _BlueChannelNormalTex = Material.GetTexture("_BlueChannelNormalTex"); _BlueChannelSmoothness = Material.GetFloat("_BlueChannelSmoothness"); _BlueChannelBias = Material.GetFloat("_BlueChannelBias"); _EnableFlowmap = Material.IsKeywordEnabled("FLOWMAP"); _FlowTexture = Material.GetTexture("_FlowTex"); _FlowHeightmap = Material.GetTexture("_FlowHeightmap"); _FlowHeightmapScale = Material.GetTextureScale("_FlowHeightmap"); _FlowHeightmapOffset = Material.GetTextureOffset("_FlowHeightmap"); _FlowHeightRamp = Material.GetTexture("_FlowHeightRamp"); _FlowHeightRampScale = Material.GetTextureScale("_FlowHeightRamp"); _FlowHeightRampOffset = Material.GetTextureOffset("_FlowHeightRamp"); _FlowHeightBias = Material.GetFloat("_FlowHeightBias"); _FlowHeightPower = Material.GetFloat("_FlowHeightPower"); _FlowEmissionStrength = Material.GetFloat("_FlowEmissionStrength"); _FlowSpeed = Material.GetFloat("_FlowSpeed"); _MaskFlowStrength = Material.GetFloat("_FlowMaskStrength"); _NormalFlowStrength = Material.GetFloat("_FlowNormalStrength"); _FlowTextureScaleFactor = Material.GetFloat("_FlowTextureScaleFactor"); _EnableLimbRemoval = Material.IsKeywordEnabled("LIMBREMOVAL"); MaterialName = ((Object)Material).name; } } public void Update() { //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0427: Unknown result type (might be due to invalid IL or missing references) //IL_043e: Unknown result type (might be due to invalid IL or missing references) //IL_05ae: Unknown result type (might be due to invalid IL or missing references) //IL_05c5: Unknown result type (might be due to invalid IL or missing references) //IL_07e6: Unknown result type (might be due to invalid IL or missing references) //IL_07fd: Unknown result type (might be due to invalid IL or missing references) //IL_0854: Unknown result type (might be due to invalid IL or missing references) //IL_086b: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)Material)) { if (((Object)Material).name != MaterialName && Object.op_Implicit((Object)(object)Renderer)) { GrabMaterialValues(); PutMaterialIntoMeshRenderer(Renderer, Material); } SetShaderKeywordBasedOnBool(_EnableCutout, Material, "CUTOUT"); Material.SetColor("_Color", _Color); if (Object.op_Implicit((Object)(object)_MainTex)) { Material.SetTexture("_MainTex", _MainTex); Material.SetTextureScale("_MainTex", _MainTexScale); Material.SetTextureOffset("_MainTex", _MainTexOffset); } else { Material.SetTexture("_MainTex", (Texture)null); } Material.SetFloat("_NormalStrength", _NormalStrength); if (Object.op_Implicit((Object)(object)_NormalTex)) { Material.SetTexture("_NormalTex", _NormalTex); Material.SetTextureScale("_NormalTex", _NormalTexScale); Material.SetTextureOffset("_NormalTex", _NormalTexOffset); } else { Material.SetTexture("_NormalTex", (Texture)null); } Material.SetColor("_EmColor", _EmColor); if (Object.op_Implicit((Object)(object)_EmTex)) { Material.SetTexture("_EmTex", _EmTex); } else { Material.SetTexture("_EmTex", (Texture)null); } Material.SetFloat("_EmPower", _EmPower); Material.SetFloat("_Smoothness", _Smoothness); SetShaderKeywordBasedOnBool(_IgnoreDiffuseAlphaForSpeculars, Material, "FORCE_SPEC"); Material.SetFloat("_RampInfo", Convert.ToSingle(_RampChoice)); Material.SetFloat("_DecalLayer", Convert.ToSingle(_DecalLayer)); Material.SetFloat("_SpecularStrength", _SpecularStrength); Material.SetFloat("_SpecularExponent", _SpecularExponent); Material.SetFloat("_Cull", Convert.ToSingle(_Cull_Mode)); SetShaderKeywordBasedOnBool(_EnableDither, Material, "DITHER"); Material.SetFloat("_FadeBias", _FadeBias); SetShaderKeywordBasedOnBool(_EnableFresnelEmission, Material, "FRESNEL_EMISSION"); if (Object.op_Implicit((Object)(object)_FresnelRamp)) { Material.SetTexture("_FresnelRamp", _FresnelRamp); } else { Material.SetTexture("_FresnelRamp", (Texture)null); } Material.SetFloat("_FresnelPower", _FresnelPower); if (Object.op_Implicit((Object)(object)_FresnelMask)) { Material.SetTexture("_FresnelMask", _FresnelMask); } else { Material.SetTexture("_FresnelMask", (Texture)null); } Material.SetFloat("_FresnelBoost", _FresnelBoost); SetShaderKeywordBasedOnBool(_EnablePrinting, Material, "PRINT_CUTOFF"); Material.SetFloat("_SliceHeight", _SliceHeight); Material.SetFloat("_SliceBandHeight", _PrintBandHeight); Material.SetFloat("_SliceAlphaDepth", _PrintAlphaDepth); if (Object.op_Implicit((Object)(object)_PrintAlphaTexture)) { Material.SetTexture("_SliceAlphaTex", _PrintAlphaTexture); Material.SetTextureScale("_SliceAlphaTex", _PrintAlphaTextureScale); Material.SetTextureOffset("_SliceAlphaTex", _PrintAlphaTextureOffset); } else { Material.SetTexture("_SliceAlphaTex", (Texture)null); } Material.SetFloat("_PrintBoost", _PrintColorBoost); Material.SetFloat("_PrintBias", _PrintAlphaBias); Material.SetFloat("_PrintEmissionToAlbedoLerp", _PrintEmissionToAlbedoLerp); Material.SetFloat("_PrintDirection", Convert.ToSingle(_PrintDirection)); if (Object.op_Implicit((Object)(object)_PrintRamp)) { Material.SetTexture("_PrintRamp", _PrintRamp); } else { Material.SetTexture("_PrintRamp", (Texture)null); } Material.SetFloat("_EliteBrightnessMin", _EliteBrightnessMin); Material.SetFloat("_EliteBrightnessMax", _EliteBrightnessMax); SetShaderKeywordBasedOnBool(_EnableSplatmap, Material, "SPLATMAP"); SetShaderKeywordBasedOnBool(_UseVertexColorsInstead, Material, "USE_VERTEX_COLORS"); Material.SetFloat("_Depth", _BlendDepth); if (Object.op_Implicit((Object)(object)_SplatmapTex)) { Material.SetTexture("_SplatmapTex", _SplatmapTex); Material.SetTextureScale("_SplatmapTex", _SplatmapTexScale); Material.SetTextureOffset("_SplatmapTex", _SplatmapTexOffset); } else { Material.SetTexture("_SplatmapTex", (Texture)null); } Material.SetFloat("_SplatmapTileScale", _SplatmapTileScale); if (Object.op_Implicit((Object)(object)_GreenChannelTex)) { Material.SetTexture("_GreenChannelTex", _GreenChannelTex); } else { Material.SetTexture("_GreenChannelTex", (Texture)null); } if (Object.op_Implicit((Object)(object)_GreenChannelNormalTex)) { Material.SetTexture("_GreenChannelNormalTex", _GreenChannelNormalTex); } else { Material.SetTexture("_GreenChannelNormalTex", (Texture)null); } Material.SetFloat("_GreenChannelSmoothness", _GreenChannelSmoothness); Material.SetFloat("_GreenChannelBias", _GreenChannelBias); if (Object.op_Implicit((Object)(object)_BlueChannelTex)) { Material.SetTexture("_BlueChannelTex", _BlueChannelTex); } else { Material.SetTexture("_BlueChannelTex", (Texture)null); } if (Object.op_Implicit((Object)(object)_BlueChannelNormalTex)) { Material.SetTexture("_BlueChannelNormalTex", _BlueChannelNormalTex); } else { Material.SetTexture("_BlueChannelNormalTex", (Texture)null); } Material.SetFloat("_BlueChannelSmoothness", _BlueChannelSmoothness); Material.SetFloat("_BlueChannelBias", _BlueChannelBias); SetShaderKeywordBasedOnBool(_EnableFlowmap, Material, "FLOWMAP"); if (Object.op_Implicit((Object)(object)_FlowTexture)) { Material.SetTexture("_FlowTex", _FlowTexture); } else { Material.SetTexture("_FlowTex", (Texture)null); } if (Object.op_Implicit((Object)(object)_FlowHeightmap)) { Material.SetTexture("_FlowHeightmap", _FlowHeightmap); Material.SetTextureScale("_FlowHeightmap", _FlowHeightmapScale); Material.SetTextureOffset("_FlowHeightmap", _FlowHeightmapOffset); } else { Material.SetTexture("_FlowHeightmap", (Texture)null); } if (Object.op_Implicit((Object)(object)_FlowHeightRamp)) { Material.SetTexture("_FlowHeightRamp", _FlowHeightRamp); Material.SetTextureScale("_FlowHeightRamp", _FlowHeightRampScale); Material.SetTextureOffset("_FlowHeightRamp", _FlowHeightRampOffset); } else { Material.SetTexture("_FlowHeightRamp", (Texture)null); } Material.SetFloat("_FlowHeightBias", _FlowHeightBias); Material.SetFloat("_FlowHeightPower", _FlowHeightPower); Material.SetFloat("_FlowEmissionStrength", _FlowEmissionStrength); Material.SetFloat("_FlowSpeed", _FlowSpeed); Material.SetFloat("_FlowMaskStrength", _MaskFlowStrength); Material.SetFloat("_FlowNormalStrength", _NormalFlowStrength); Material.SetFloat("_FlowTextureScaleFactor", _FlowTextureScaleFactor); SetShaderKeywordBasedOnBool(_EnableLimbRemoval, Material, "LIMBREMOVAL"); } } } public class HGCloudRemapController : MonoBehaviour { public enum _SrcBlendFloatEnum { Zero, One, DstColor, SrcColor, OneMinusDstColor, SrcAlpha, OneMinusSrcColor, DstAlpha, OneMinusDstAlpha, SrcAlphaSaturate, OneMinusSrcAlpha } public enum _DstBlendFloatEnum { Zero, One, DstColor, SrcColor, OneMinusDstColor, SrcAlpha, OneMinusSrcColor, DstAlpha, OneMinusDstAlpha, SrcAlphaSaturate, OneMinusSrcAlpha } public enum _CullEnum { Off, Front, Back } public enum _ZTestEnum { Disabled, Never, Less, Equal, LessEqual, Greater, NotEqual, GreaterEqual, Always } public Material Material; public Renderer Renderer; public string MaterialName; public _SrcBlendFloatEnum _Source_Blend_Mode; public _DstBlendFloatEnum _Destination_Blend_Mode; public int _InternalSimpleBlendMode; public Color _Tint; public bool _DisableRemapping; public Texture _MainTex; public Vector2 _MainTexScale; public Vector2 _MainTexOffset; public Texture _RemapTex; public Vector2 _RemapTexScale; public Vector2 _RemapTexOffset; [Range(0f, 2f)] public float _SoftFactor; [Range(1f, 20f)] public float _BrightnessBoost; [Range(0f, 20f)] public float _AlphaBoost; [Range(0f, 1f)] public float _AlphaBias; public bool _UseUV1; public bool _FadeWhenNearCamera; [Range(0f, 1f)] public float _FadeCloseDistance; public _CullEnum _Cull_Mode; public _ZTestEnum _ZTest_Mode; [Range(-10f, 10f)] public float _DepthOffset; public bool _CloudRemapping; public bool _DistortionClouds; [Range(-2f, 2f)] public float _DistortionStrength; public Texture _Cloud1Tex; public Vector2 _Cloud1TexScale; public Vector2 _Cloud1TexOffset; public Texture _Cloud2Tex; public Vector2 _Cloud2TexScale; public Vector2 _Cloud2TexOffset; public Vector4 _CutoffScroll; public bool _VertexColors; public bool _LuminanceForVertexAlpha; public bool _LuminanceForTextureAlpha; public bool _VertexOffset; public bool _FresnelFade; public bool _SkyboxOnly; [Range(-20f, 20f)] public float _FresnelPower; [Range(0f, 3f)] public float _VertexOffsetAmount; public void Start() { GrabMaterialValues(); } public void GrabMaterialValues() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_024b: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)Material)) { _Source_Blend_Mode = (_SrcBlendFloatEnum)Material.GetFloat("_SrcBlend"); _Destination_Blend_Mode = (_DstBlendFloatEnum)Material.GetFloat("_DstBlend"); _InternalSimpleBlendMode = (int)Material.GetFloat("_InternalSimpleBlendMode"); _Tint = Material.GetColor("_TintColor"); _DisableRemapping = Material.IsKeywordEnabled("DISABLEREMAP"); _MainTex = Material.GetTexture("_MainTex"); _MainTexScale = Material.GetTextureScale("_MainTex"); _MainTexOffset = Material.GetTextureOffset("_MainTex"); _RemapTex = Material.GetTexture("_RemapTex"); _RemapTexScale = Material.GetTextureScale("_RemapTex"); _RemapTexOffset = Material.GetTextureOffset("_RemapTex"); _SoftFactor = Material.GetFloat("_InvFade"); _BrightnessBoost = Material.GetFloat("_Boost"); _AlphaBoost = Material.GetFloat("_AlphaBoost"); _AlphaBias = Material.GetFloat("_AlphaBias"); _UseUV1 = Material.IsKeywordEnabled("USE_UV1"); _FadeWhenNearCamera = Material.IsKeywordEnabled("FADECLOSE"); _FadeCloseDistance = Material.GetFloat("_FadeCloseDistance"); _Cull_Mode = (_CullEnum)Material.GetFloat("_Cull"); _ZTest_Mode = (_ZTestEnum)Material.GetFloat("_ZTest"); _DepthOffset = Material.GetFloat("_DepthOffset"); _CloudRemapping = Material.IsKeywordEnabled("USE_CLOUDS"); _DistortionClouds = Material.IsKeywordEnabled("CLOUDOFFSET"); _DistortionStrength = Material.GetFloat("_DistortionStrength"); _Cloud1Tex = Material.GetTexture("_Cloud1Tex"); _Cloud1TexScale = Material.GetTextureScale("_Cloud1Tex"); _Cloud1TexOffset = Material.GetTextureOffset("_Cloud1Tex"); _Cloud2Tex = Material.GetTexture("_Cloud2Tex"); _Cloud2TexScale = Material.GetTextureScale("_Cloud2Tex"); _Cloud2TexOffset = Material.GetTextureOffset("_Cloud2Tex"); _CutoffScroll = Material.GetVector("_CutoffScroll"); _VertexColors = Material.IsKeywordEnabled("VERTEXCOLOR"); _LuminanceForVertexAlpha = Material.IsKeywordEnabled("VERTEXALPHA"); _LuminanceForTextureAlpha = Material.IsKeywordEnabled("CALCTEXTUREALPHA"); _VertexOffset = Material.IsKeywordEnabled("VERTEXOFFSET"); _FresnelFade = Material.IsKeywordEnabled("FRESNEL"); _SkyboxOnly = Material.IsKeywordEnabled("SKYBOX_ONLY"); _FresnelPower = Material.GetFloat("_FresnelPower"); _VertexOffsetAmount = Material.GetFloat("_OffsetAmount"); MaterialName = ((Object)Material).name; } } public void Update() { //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_032d: Unknown result type (might be due to invalid IL or missing references) //IL_0344: Unknown result type (might be due to invalid IL or missing references) //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_03b2: Unknown result type (might be due to invalid IL or missing references) //IL_03e0: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)Material)) { if (((Object)Material).name != MaterialName && Object.op_Implicit((Object)(object)Renderer)) { GrabMaterialValues(); PutMaterialIntoMeshRenderer(Renderer, Material); } Material.SetFloat("_SrcBlend", Convert.ToSingle(_Source_Blend_Mode)); Material.SetFloat("_DstBlend", Convert.ToSingle(_Destination_Blend_Mode)); Material.SetFloat("_InternalSimpleBlendMode", (float)_InternalSimpleBlendMode); Material.SetColor("_TintColor", _Tint); SetShaderKeywordBasedOnBool(_DisableRemapping, Material, "DISABLEREMAP"); if (Object.op_Implicit((Object)(object)_MainTex)) { Material.SetTexture("_MainTex", _MainTex); Material.SetTextureScale("_MainTex", _MainTexScale); Material.SetTextureOffset("_MainTex", _MainTexOffset); } else { Material.SetTexture("_MainTex", (Texture)null); } if (Object.op_Implicit((Object)(object)_RemapTex)) { Material.SetTexture("_RemapTex", _RemapTex); Material.SetTextureScale("_RemapTex", _RemapTexScale); Material.SetTextureOffset("_RemapTex", _RemapTexOffset); } else { Material.SetTexture("_RemapTex", (Texture)null); } Material.SetFloat("_InvFade", _SoftFactor); Material.SetFloat("_Boost", _BrightnessBoost); Material.SetFloat("_AlphaBoost", _AlphaBoost); Material.SetFloat("_AlphaBias", _AlphaBias); SetShaderKeywordBasedOnBool(_UseUV1, Material, "USE_UV1"); SetShaderKeywordBasedOnBool(_FadeWhenNearCamera, Material, "FADECLOSE"); Material.SetFloat("_FadeCloseDistance", _FadeCloseDistance); Material.SetFloat("_Cull", Convert.ToSingle(_Cull_Mode)); Material.SetFloat("_ZTest", Convert.ToSingle(_ZTest_Mode)); Material.SetFloat("_DepthOffset", _DepthOffset); SetShaderKeywordBasedOnBool(_CloudRemapping, Material, "USE_CLOUDS"); SetShaderKeywordBasedOnBool(_DistortionClouds, Material, "CLOUDOFFSET"); Material.SetFloat("_DistortionStrength", _DistortionStrength); if (Object.op_Implicit((Object)(object)_Cloud1Tex)) { Material.SetTexture("_Cloud1Tex", _Cloud1Tex); Material.SetTextureScale("_Cloud1Tex", _Cloud1TexScale); Material.SetTextureOffset("_Cloud1Tex", _Cloud1TexOffset); } else { Material.SetTexture("_Cloud1Tex", (Texture)null); } if (Object.op_Implicit((Object)(object)_Cloud2Tex)) { Material.SetTexture("_Cloud2Tex", _Cloud2Tex); Material.SetTextureScale("_Cloud2Tex", _Cloud2TexScale); Material.SetTextureOffset("_Cloud2Tex", _Cloud2TexOffset); } else { Material.SetTexture("_Cloud2Tex", (Texture)null); } Material.SetVector("_CutoffScroll", _CutoffScroll); SetShaderKeywordBasedOnBool(_VertexColors, Material, "VERTEXCOLOR"); SetShaderKeywordBasedOnBool(_LuminanceForVertexAlpha, Material, "VERTEXALPHA"); SetShaderKeywordBasedOnBool(_LuminanceForTextureAlpha, Material, "CALCTEXTUREALPHA"); SetShaderKeywordBasedOnBool(_VertexOffset, Material, "VERTEXOFFSET"); SetShaderKeywordBasedOnBool(_FresnelFade, Material, "FRESNEL"); SetShaderKeywordBasedOnBool(_SkyboxOnly, Material, "SKYBOX_ONLY"); Material.SetFloat("_FresnelPower", _FresnelPower); Material.SetFloat("_OffsetAmount", _VertexOffsetAmount); } } } public class HGIntersectionController : MonoBehaviour { public enum _SrcBlendFloatEnum { Zero, One, DstColor, SrcColor, OneMinusDstColor, SrcAlpha, OneMinusSrcColor, DstAlpha, OneMinusDstAlpha, SrcAlphaSaturate, OneMinusSrcAlpha } public enum _DstBlendFloatEnum { Zero, One, DstColor, SrcColor, OneMinusDstColor, SrcAlpha, OneMinusSrcColor, DstAlpha, OneMinusDstAlpha, SrcAlphaSaturate, OneMinusSrcAlpha } public enum _CullEnum { Off, Front, Back } public Material Material; public Renderer Renderer; public string MaterialName; public _SrcBlendFloatEnum _Source_Blend_Mode; public _DstBlendFloatEnum _Destination_Blend_Mode; public Color _Tint; public Texture _MainTex; public Vector2 _MainTexScale; public Vector2 _MainTexOffset; public Texture _Cloud1Tex; public Vector2 _Cloud1TexScale; public Vector2 _Cloud1TexOffset; public Texture _Cloud2Tex; public Vector2 _Cloud2TexScale; public Vector2 _Cloud2TexOffset; public Texture _RemapTex; public Vector2 _RemapTexScale; public Vector2 _RemapTexOffset; public Vector4 _CutoffScroll; [Range(0f, 30f)] public float _SoftFactor; [Range(0.1f, 20f)] public float _SoftPower; [Range(0f, 5f)] public float _BrightnessBoost; [Range(0.1f, 20f)] public float _RimPower; [Range(0f, 5f)] public float _RimStrength; [Range(0f, 20f)] public float _AlphaBoost; [Range(0f, 20f)] public float _IntersectionStrength; public _CullEnum _Cull_Mode; public bool _FadeFromVertexColorsOn; public bool _EnableTriplanarProjectionsForClouds; public void Start() { GrabMaterialValues(); } public void GrabMaterialValues() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)Material)) { _Source_Blend_Mode = (_SrcBlendFloatEnum)Material.GetFloat("_SrcBlendFloat"); _Destination_Blend_Mode = (_DstBlendFloatEnum)Material.GetFloat("_DstBlendFloat"); _Tint = Material.GetColor("_TintColor"); _MainTex = Material.GetTexture("_MainTex"); _MainTexScale = Material.GetTextureScale("_MainTex"); _MainTexOffset = Material.GetTextureOffset("_MainTex"); _Cloud1Tex = Material.GetTexture("_Cloud1Tex"); _Cloud1TexScale = Material.GetTextureScale("_Cloud1Tex"); _Cloud1TexOffset = Material.GetTextureOffset("_Cloud1Tex"); _Cloud2Tex = Material.GetTexture("_Cloud2Tex"); _Cloud2TexScale = Material.GetTextureScale("_Cloud2Tex"); _Cloud2TexOffset = Material.GetTextureOffset("_Cloud2Tex"); _RemapTex = Material.GetTexture("_RemapTex"); _RemapTexScale = Material.GetTextureScale("_RemapTex"); _RemapTexOffset = Material.GetTextureOffset("_RemapTex"); _CutoffScroll = Material.GetVector("_CutoffScroll"); _SoftFactor = Material.GetFloat("_InvFade"); _SoftPower = Material.GetFloat("_SoftPower"); _BrightnessBoost = Material.GetFloat("_Boost"); _RimPower = Material.GetFloat("_RimPower"); _RimStrength = Material.GetFloat("_RimStrength"); _AlphaBoost = Material.GetFloat("_AlphaBoost"); _IntersectionStrength = Material.GetFloat("_IntersectionStrength"); _Cull_Mode = (_CullEnum)Material.GetFloat("_Cull"); _FadeFromVertexColorsOn = Material.IsKeywordEnabled("FADE_FROM_VERTEX_COLORS"); _EnableTriplanarProjectionsForClouds = Material.IsKeywordEnabled("TRIPLANAR"); MaterialName = ((Object)Material).name; } } public void Update() { //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)Material)) { if (((Object)Material).name != MaterialName && Object.op_Implicit((Object)(object)Renderer)) { GrabMaterialValues(); PutMaterialIntoMeshRenderer(Renderer, Material); } Material.SetFloat("_SrcBlendFloat", Convert.ToSingle(_Source_Blend_Mode)); Material.SetFloat("_DstBlendFloat", Convert.ToSingle(_Destination_Blend_Mode)); Material.SetColor("_TintColor", _Tint); if (Object.op_Implicit((Object)(object)_MainTex)) { Material.SetTexture("_MainTex", _MainTex); Material.SetTextureScale("_MainTex", _MainTexScale); Material.SetTextureOffset("_MainTex", _MainTexOffset); } else { Material.SetTexture("_MainTex", (Texture)null); } if (Object.op_Implicit((Object)(object)_Cloud1Tex)) { Material.SetTexture("_Cloud1Tex", _Cloud1Tex); Material.SetTextureScale("_Cloud1Tex", _Cloud1TexScale); Material.SetTextureOffset("_Cloud1Tex", _Cloud1TexOffset); } else { Material.SetTexture("_Cloud1Tex", (Texture)null); } if (Object.op_Implicit((Object)(object)_Cloud2Tex)) { Material.SetTexture("_Cloud2Tex", _Cloud2Tex); Material.SetTextureScale("_Cloud2Tex", _Cloud2TexScale); Material.SetTextureOffset("_Cloud2Tex", _Cloud2TexOffset); } else { Material.SetTexture("_Cloud2Tex", (Texture)null); } if (Object.op_Implicit((Object)(object)_RemapTex)) { Material.SetTexture("_RemapTex", _RemapTex); Material.SetTextureScale("_RemapTex", _RemapTexScale); Material.SetTextureOffset("_RemapTex", _RemapTexOffset); } else { Material.SetTexture("_RemapTex", (Texture)null); } Material.SetVector("_CutoffScroll", _CutoffScroll); Material.SetFloat("_InvFade", _SoftFactor); Material.SetFloat("_SoftPower", _SoftPower); Material.SetFloat("_Boost", _BrightnessBoost); Material.SetFloat("_RimPower", _RimPower); Material.SetFloat("_RimStrength", _RimStrength); Material.SetFloat("_AlphaBoost", _AlphaBoost); Material.SetFloat("_IntersectionStrength", _IntersectionStrength); Material.SetFloat("_Cull", Convert.ToSingle(_Cull_Mode)); SetShaderKeywordBasedOnBool(_FadeFromVertexColorsOn, Material, "FADE_FROM_VERTEX_COLORS"); SetShaderKeywordBasedOnBool(_EnableTriplanarProjectionsForClouds, Material, "TRIPLANAR"); } } } public static void SetShaderKeywordBasedOnBool(bool enabled, Material material, string keyword) { if (!Object.op_Implicit((Object)(object)material)) { return; } if (enabled) { if (!material.IsKeywordEnabled(keyword)) { material.EnableKeyword(keyword); } } else if (material.IsKeywordEnabled(keyword)) { material.DisableKeyword(keyword); } } public static void PutMaterialIntoMeshRenderer(Renderer renderer, Material material) { if (Object.op_Implicit((Object)(object)material) && Object.op_Implicit((Object)(object)renderer)) { renderer.materials[0] = material; } } } } namespace ClassicItemsReturns.SharedHooks { public static class OnCharacterDeath { public delegate void OnCharacterDeathAttackerInventory(GlobalEventManager globalEventManager, DamageReport damageReport, CharacterBody attackerBody, Inventory attackerInventory); public static OnCharacterDeathAttackerInventory OnCharacterDeathAttackerInventoryActions; public static void Initialize() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown GlobalEventManager.OnCharacterDeath += new hook_OnCharacterDeath(GlobalEventManager_OnCharacterDeath); } private static void GlobalEventManager_OnCharacterDeath(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport) { orig.Invoke(self, damageReport); if (NetworkServer.active && Object.op_Implicit((Object)(object)damageReport.attackerBody) && Object.op_Implicit((Object)(object)damageReport.attackerBody.inventory)) { OnCharacterDeathAttackerInventoryActions?.Invoke(self, damageReport, damageReport.attackerBody, damageReport.attackerBody.inventory); } } } public class OnHitEnemy { public delegate void OnHitEnemyAttackerInventory(GlobalEventManager globalEventManager, DamageInfo damageInfo, GameObject victim, CharacterBody attackerBody, Inventory attackerInventory); public static OnHitEnemyAttackerInventory OnHitEnemyAttackerInventoryActions; public static void Initialize() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown GlobalEventManager.OnHitEnemy += new hook_OnHitEnemy(GlobalEventManager_OnHitEnemy); } private static void GlobalEventManager_OnHitEnemy(orig_OnHitEnemy orig, GlobalEventManager globalEventManager, DamageInfo damageInfo, GameObject victim) { orig.Invoke(globalEventManager, damageInfo, victim); if (NetworkServer.active && Object.op_Implicit((Object)(object)damageInfo.attacker)) { CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component.inventory)) { OnHitEnemyAttackerInventoryActions?.Invoke(globalEventManager, damageInfo, victim, component, component.inventory); } } } } public static class TakeDamage { public delegate void OnDamageTakenInventory(DamageInfo damageInfo, HealthComponent self, CharacterBody victimBody, Inventory inventory); public static OnDamageTakenInventory OnDamageTakenInventoryActions; public static void Initialize() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown HealthComponent.TakeDamage += new hook_TakeDamage(HealthComponent_TakeDamage); } private static void HealthComponent_TakeDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo) { orig.Invoke(self, damageInfo); if (NetworkServer.active && damageInfo.damage > 0f && !damageInfo.rejected && Object.op_Implicit((Object)(object)self.body) && Object.op_Implicit((Object)(object)self.body.inventory)) { OnDamageTakenInventoryActions?.Invoke(damageInfo, self, self.body, self.body.inventory); } } } } namespace ClassicItemsReturns.ReadmeGenerator { internal class ReadmeGeneratorMain { public static void Init() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown MainMenuController.Start += new hook_Start(MainMenuController_Start); } private static void MainMenuController_Start(orig_Start orig, MainMenuController self) { orig.Invoke(self); FormatItemCatalog("CLASSICITEMSRETURNS"); FormatEquipmentCatalog("CLASSICITEMSRETURNS"); } public static string ReplaceStyleTagsWithBackticks(string input) { string pattern = "<style=[^>]+>(.*?)<\\/style>"; string replacement = "`$1`"; return Regex.Replace(input, pattern, replacement); } public static void FormatItemCatalog(string nametokenfilter) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected I4, but got Unknown List<ItemDef> list = new List<ItemDef>(); List<ItemDef> list2 = new List<ItemDef>(); List<ItemDef> list3 = new List<ItemDef>(); List<ItemDef> list4 = new List<ItemDef>(); ItemDef[] itemDefs = ItemCatalog.itemDefs; foreach (ItemDef val in itemDefs) { if (Object.op_Implicit((Object)(object)val) && val.nameToken.Contains(nametokenfilter)) { ItemTier tier = val.tier; ItemTier val2 = tier; switch ((int)val2) { case 0: list.Add(val); break; case 1: list2.Add(val); break; case 2: list3.Add(val); break; case 3: list4.Add(val); break; } } } Debug.Log((object)FormatItemSection(list.ToArray(), "Common")); Debug.Log((object)FormatItemSection(list2.ToArray(), "Uncommon")); Debug.Log((object)FormatItemSection(list3.ToArray(), "Legendary")); Debug.Log((object)FormatItemSection(list4.ToArray(), "Lunar")); } public static string FormatItemRow(ItemDef itemDef, ref StringBuilder stringBuilder) { if (!Object.op_Implicit((Object)(object)itemDef)) { return null; } string format = "| ![](https://raw.githubusercontent.com/DestroyedClone/RiskyClassicItems/master/RiskyClassicItemsUnityProject/Assets/Sprites/Icons/{0}.png) | {1} | {2}"; return string.Format(format, ((Object)itemDef.pickupIconSprite.texture).name, Language.GetString(itemDef.nameToken), ReplaceStyleTagsWithBackticks(Language.GetString(itemDef.descriptionToken))); } public static string FormatItemSection(ItemDef[] itemDefs, string columnName = null) { StringBuilder stringBuilder = StringBuilderPool.RentStringBuilder(); stringBuilder.AppendLine("\n| Icon | Item | Desc |"); stringBuilder.AppendLine("|:--:|:--:|--|"); if (columnName != null) { stringBuilder.AppendLine("| " + columnName + " | | |"); } foreach (ItemDef itemDef in itemDefs) { stringBuilder.AppendLine(FormatItemRow(itemDef, ref stringBuilder)); } string result = stringBuilder.ToString(); StringBuilderPool.ReturnStringBuilder(stringBuilder); return result; } public static void FormatEquipmentCatalog(string nametokenfilter) { List<EquipmentDef> list = new List<EquipmentDef>(); List<EquipmentDef> list2 = new List<EquipmentDef>(); EquipmentDef[] equipmentDefs = EquipmentCatalog.equipmentDefs; foreach (EquipmentDef val in equipmentDefs) { if (Object.op_Implicit((Object)(object)val) && val.nameToken.Contains(nametokenfilter)) { if (val.isLunar) { list2.Add(val); } else { list.Add(val); } } } Debug.Log((object)FormatEquipmentSection(list.ToArray(), "Equipment")); Debug.Log((object)FormatEquipmentSection(list2.ToArray(), "Lunar Equipment")); } public static string FormatEquipmentRow(EquipmentDef itemDef, ref StringBuilder stringBuilder) { if (!Object.op_Implicit((Object)(object)itemDef)) { return null; } string format = "| ![](https://raw.githubusercontent.com/DestroyedClone/RiskyClassicItems/master/RiskyClassicItemsUnityProject/Assets/Sprites/Icons/{0}.png) | {1} | {2}"; return string.Format(format, ((Object)itemDef.pickupIconSprite.texture).name, Language.GetString(itemDef.nameToken), ReplaceStyleTagsWithBackticks(Language.GetString(itemDef.descriptionToken))); } public static string FormatEquipmentSection(EquipmentDef[] itemDefs, string columnName = null) { StringBuilder stringBuilder = StringBuilderPool.RentStringBuilder(); stringBuilder.AppendLine("\n| Icon | Item | Desc |"); stringBuilder.AppendLine("|:--:|:--:|--|"); if (columnName != null) { stringBuilder.AppendLine("| " + columnName + " | | |"); } foreach (EquipmentDef itemDef in itemDefs) { stringBuilder.AppendLine(FormatEquipmentRow(itemDef, ref stringBuilder)); } string result = stringBuilder.ToString(); StringBuilderPool.ReturnStringBuilder(stringBuilder); return result; } } } namespace ClassicItemsReturns.Modules { internal class Assets { internal const string unlockableDefPrefix = "ClassicItemsReturns."; internal const string unlockableDefItemPrefix = "ClassicItemsReturns."; internal const string unlockableDefEquipmentPrefix = "ClassicItemsReturns."; internal const string prefabPrefix = "ClassicItemsReturns_"; internal static GameObject NullModel = LoadAddressable<GameObject>("RoR2/Base/Core/NullModel.prefab"); internal static Sprite NullSprite = LoadAddressable<Sprite>("RoR2/Base/Core/texNullIcon.png"); internal static ItemTierDef itemLunarTierDef = LoadAddressable<ItemTierDef>("RoR2/Base/Common/LunarTierDef.asset"); internal static ItemTierDef itemBossTierDef = LoadAddressable<ItemTierDef>("RoR2/Base/Common/BossTierDef.asset"); internal static ItemTierDef itemTier1Def = LoadAddressable<ItemTierDef>("RoR2/Base/Common/Tier1Def.asset"); internal static ItemTierDef itemTier2Def = LoadAddressable<ItemTierDef>("RoR2/Base/Common/Tier2Def.asset"); internal static ItemTierDef itemTier3Def = LoadAddressable<ItemTierDef>("RoR2/Base/Common/Tier3Def.asset"); internal static ItemTierDef itemVoidBossTierDef = LoadAddressable<ItemTierDef>("RoR2/DLC1/Common/VoidBossDef.asset"); internal static ItemTierDef itemVoidTier1Def = LoadAddressable<ItemTierDef>("RoR2/DLC1/Common/VoidTier1Def.asset"); internal static ItemTierDef itemVoidTier2Def = LoadAddressable<ItemTierDef>("RoR2/DLC1/Common/VoidTier2Def.asset"); internal static ItemTierDef itemVoidTier3Def = LoadAddressable<ItemTierDef>("RoR2/DLC1/Common/VoidTier3Def.asset"); public static AssetBundle mainAssetBundle; public const string bundleName = "classicitemsreturnsbundle"; public const string assetBundleFolder = "AssetBundles"; public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(ClassicItemsReturnsPlugin.PInfo.Location), "AssetBundles", "classicitemsreturnsbundle"); public static ItemTierDef ResolveTierDef(ItemTier itemTier) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected I4, but got Unknown return (ItemTierDef)((int)itemTier switch { 10 => null, 4 => itemBossTierDef, 3 => itemLunarTierDef, 5 => null, 0 => itemTier1Def, 1 => itemTier2Def, 2 => itemTier3Def, 9 => itemVoidBossTierDef, 6 => itemVoidTier1Def, 7 => itemVoidTier2Def, 8 => itemVoidTier3Def, _ => null, }); } public static T LoadAddressable<T>(string path) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) return Addressables.LoadAssetAsync<T>((object)path).WaitForCompletion(); } public static UnlockableDef CreateUnlockableDef(string name, Sprite icon = null) { UnlockableDef val = ScriptableObject.CreateInstance<UnlockableDef>(); val.achievementIcon = icon; val.cachedName = "ClassicItemsReturns." + name; return val; } public static void Init() { PopulateAssets(); } public static void PopulateAssets() { mainAssetBundle = AssetBundle.LoadFromFile(AssetBundlePath); } public static Sprite LoadSprite(string path) { try { return mainAssetBundle.LoadAsset<Sprite>(path); } catch { ClassicItemsReturnsPlugin.ModLogger.LogError((object)("Assets.LoadSprite failed to load path \"" + path + "\", defaulting to Assets.NullSprite.")); return NullSprite; } } public static GameObject LoadObject(string path) { try { return mainAssetBundle.LoadAsset<GameObject>(path); } catch { ClassicItemsReturnsPlugin.ModLogger.LogError((object)("Assets.LoadObject failed to load path \"" + path + "\", defaulting to Assets.NullModel.")); return NullModel; } } internal static NetworkSoundEventDef CreateNetworkSoundEventDef(string eventName) { NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>(); val.akId = AkSoundEngine.GetIDFromString(eventName); val.eventName = eventName; ContentAddition.AddNetworkSoundEventDef(val); return val; } } internal class Buffs { public static class SnakeEyesBuffs { public static BuffDef Snake1; public static BuffDef Snake2; public static BuffDef Snake3; public static BuffDef Snake4; public static BuffDef Snake5; public static BuffDef Snake6; } [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Func<Instruction, bool> <>9__9_4; public static Func<bool, CharacterBody, bool> <>9__9_2; public static Func<Instruction, bool> <>9__9_5; public static Func<bool, CharacterBody, bool> <>9__9_3; public static Manipulator <>9__9_0; public static Func<Instruction, bool> <>9__9_8; public static Func<bool, CharacterModel, bool> <>9__9_6; public static Func<Instruction, bool> <>9__9_9; public static Func<bool, CharacterModel, bool> <>9__9_7; public static Manipulator <>9__9_1; internal void <Initialize>b__9_0(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "Weak") })) { val.Index += 2; val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<bool, CharacterBody, bool>>((Func<bool, CharacterBody, bool>)((bool hasBuff, CharacterBody self) => hasBuff || self.HasBuff(WeakenOnContactBuff))); } else { Debug.LogError((object)"ClassicItemsReturns: Failed to set up Toxin VFX."); } if (val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "CrocoRegen") })) { val.Index += 2; val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<bool, CharacterBody, bool>>((Func<bool, CharacterBody, bool>)((bool hasBuff, CharacterBody self) => hasBuff || self.HasBuff(BitterRootBuff))); } else { Debug.LogError((object)"ClassicItemsReturns: Failed to set up Bitter Root."); } } internal bool <Initialize>b__9_4(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "Weak"); } internal bool <Initialize>b__9_2(bool hasBuff, CharacterBody self) { return hasBuff || self.HasBuff(WeakenOnContactBuff); } internal bool <Initialize>b__9_5(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "CrocoRegen"); } internal bool <Initialize>b__9_3(bool hasBuff, CharacterBody self) { return hasBuff || self.HasBuff(BitterRootBuff); } internal void <Initialize>b__9_1(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "Weak") })) { val.Index += 2; val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<bool, CharacterModel, bool>>((Func<bool, CharacterModel, bool>)((bool hasBuff, CharacterModel self) => hasBuff || self.body.HasBuff(WeakenOnContactBuff))); } else { Debug.LogError((object)"ClassicItemsReturns: Failed to set up Toxin Overlay."); } if (val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "FullCrit") })) { val.Index += 2; val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<bool, CharacterModel, bool>>((Func<bool, CharacterModel, bool>)((bool hasBuff, CharacterModel self) => hasBuff || self.body.HasBuff(DrugsBuff))); } else { Debug.LogError((object)"ClassicItemsReturns: Failed to set up Prescriptions Overlay."); } } internal bool <Initialize>b__9_8(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "Weak"); } internal bool <Initialize>b__9_6(bool hasBuff, CharacterModel self) { return hasBuff || self.body.HasBuff(WeakenOnContactBuff); } internal bool <Initialize>b__9_9(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "FullCrit"); } internal bool <Initialize>b__9_7(bool hasBuff, CharacterModel self) { return hasBuff || self.body.HasBuff(DrugsBuff); } } public static BuffDef DrugsBuff; public static BuffDef SnowglobeBuff; public static BuffDef BitterRootBuff; public static BuffDef GoldenGunBuff; public static BuffDef PermafrostChilledBuff; public static BuffDef ShacklesBuff; public static BuffDef ThalliumBuff; public static BuffDef WeakenOnContactBuff; public static void Initialize() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Expected O, but got Unknown InitializeBuffDefs(); object obj = <>c.<>9__9_0; if (obj == null) { Manipulator val = delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) ILCursor val4 = new ILCursor(il); if (val4.TryGotoNext(new Func<Instruction