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Decompiled source of SimulacrumConfig v1.0.0
SimulacrumConfig.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SimulacrumConfig")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SimulacrumConfig")] [assembly: AssemblyTitle("SimulacrumConfig")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RemoveMonsterLevelCap { [BepInPlugin("idolfan.SimulacrumConfig", "SimulacrumConfig", "1.0.0")] internal class DifficultyExample : BaseUnityPlugin { public const string PluginGUID = "idolfan.SimulacrumConfig"; public const string PluginAuthor = "idolfan"; public const string PluginName = "SimulacrumConfig"; public const string PluginVersion = "1.0.0"; public static FogDamageController fogDamageController; public static ConfigEntry<float> healthFractionPerSecond { get; set; } public static ConfigEntry<float> dangerBuffDuration { get; set; } public static ConfigEntry<float> healthFractionRampCoefficientPerSecond { get; set; } public static ConfigEntry<float> tickPeriodSeconds { get; set; } public static ConfigEntry<bool> incrementExponentially { get; set; } public static ConfigEntry<float> extraVoidFieldsDamageMultiplier { get; set; } public static ConfigEntry<float> healthFractionRampIncreaseCooldown { get; set; } public static ConfigEntry<bool> debug { get; set; } public static bool rooInstalled => Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"); private void Awake() { //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Expected O, but got Unknown healthFractionPerSecond = ((BaseUnityPlugin)this).Config.Bind<float>("Void Fog", "Health Fraction per Second", 0.1f, "The base percentage of health lost per second."); dangerBuffDuration = ((BaseUnityPlugin)this).Config.Bind<float>("Void Fog", "Debuff duration", 0.4f, "How long the fog-debuff will lasts."); healthFractionRampCoefficientPerSecond = ((BaseUnityPlugin)this).Config.Bind<float>("Void Fog", "Ramp Coefficient", 1.25f, "The coefficient to increase the damage for each tick inside the void fog."); tickPeriodSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("Void Fog", "Tick Period", 0.2f, "The time (in seconds) between each tick"); incrementExponentially = ((BaseUnityPlugin)this).Config.Bind<bool>("Void Fog", "Exponential damage", false, "Whether exponential damage increase is enabled. \n false -> ramp_coefficient * stacks \n true -> ramp_coefficient ** stacks "); extraVoidFieldsDamageMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Void Fog", "Void Fields extra Damage", 0f, "How often the damage is exponentially increased by 25% inside the Void Fields"); healthFractionRampIncreaseCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("Void Fog", "Cooldown between stacks", 5f, "The cooldown in seconds between gaining another Fog-Debuff Stack ( -> to increase damage )."); debug = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "Logs", false, "Enables debug logs. For development."); if (rooInstalled) { initRiskOfOptions(); } InfiniteTowerRun.OnPrePopulateSceneServer += new hook_OnPrePopulateSceneServer(InfiniteTowerRun_OnPrePopulateSceneServer); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private void initRiskOfOptions() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Expected O, but got Unknown //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Expected O, but got Unknown //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Expected O, but got Unknown //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Expected O, but got Unknown //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Expected O, but got Unknown //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Expected O, but got Unknown //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Expected O, but got Unknown //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Expected O, but got Unknown //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Expected O, but got Unknown //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Expected O, but got Unknown ModSettingsManager.SetModDescription("Change the workings of the SimulacrumConfig mod", "idolfan.SimulacrumConfig", "SimulacrumConfig"); ModSettingsManager.AddOption((BaseOption)new StepSliderOption(healthFractionPerSecond, new StepSliderConfig { increment = 0.01f, min = 0.01f, max = 1f }), "idolfan.SimulacrumConfig", "SimulacrumConfig"); ModSettingsManager.AddOption((BaseOption)new StepSliderOption(dangerBuffDuration, new StepSliderConfig { increment = 0.05f, min = 0.1f, max = 2f }), "idolfan.SimulacrumConfig", "SimulacrumConfig"); ModSettingsManager.AddOption((BaseOption)new StepSliderOption(healthFractionRampCoefficientPerSecond, new StepSliderConfig { increment = 0.05f, min = 0.1f, max = 10f }), "idolfan.SimulacrumConfig", "SimulacrumConfig"); ModSettingsManager.AddOption((BaseOption)new StepSliderOption(tickPeriodSeconds, new StepSliderConfig { increment = 0.05f, min = 0.05f, max = 1f }), "idolfan.SimulacrumConfig", "SimulacrumConfig"); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(incrementExponentially), "idolfan.SimulacrumConfig", "SimulacrumConfig"); ModSettingsManager.AddOption((BaseOption)new StepSliderOption(extraVoidFieldsDamageMultiplier, new StepSliderConfig { increment = 1f, min = 0f, max = 10f }), "idolfan.SimulacrumConfig", "SimulacrumConfig"); ModSettingsManager.AddOption((BaseOption)new StepSliderOption(healthFractionRampIncreaseCooldown, new StepSliderConfig { increment = 1f, min = 1f, max = 30f }), "idolfan.SimulacrumConfig", "SimulacrumConfig"); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(debug), "idolfan.SimulacrumConfig", "SimulacrumConfig"); healthFractionPerSecond.SettingChanged += delegate { EditFogDamageController(); }; dangerBuffDuration.SettingChanged += delegate { EditFogDamageController(); }; healthFractionRampCoefficientPerSecond.SettingChanged += delegate { EditFogDamageController(); }; tickPeriodSeconds.SettingChanged += delegate { EditFogDamageController(); }; incrementExponentially.SettingChanged += delegate { EditFogDamageController(); }; extraVoidFieldsDamageMultiplier.SettingChanged += delegate { EditFogDamageController(); }; healthFractionRampIncreaseCooldown.SettingChanged += delegate { EditFogDamageController(); }; } private void InfiniteTowerRun_OnPrePopulateSceneServer(orig_OnPrePopulateSceneServer orig, InfiniteTowerRun self, SceneDirector sceneDirector) { orig.Invoke(self, sceneDirector); Run instance = Run.instance; InfiniteTowerRun val = (InfiniteTowerRun)(object)((instance is InfiniteTowerRun) ? instance : null); fogDamageController = val.fogDamageController; Debug.Log((object)("SimulacrumConfig, FogDamageController: " + (object)fogDamageController)); EditFogDamageController(); } private void EditFogDamageController() { if (!Object.op_Implicit((Object)(object)fogDamageController)) { if (debug.Value) { Debug.Log((object)"SimulacrumConfig, FogDamageController is null, cannot edit fields."); } return; } FogDamageController val = fogDamageController; if (debug.Value) { Debug.Log((object)("SimulacrumConfig, Fields before edit: " + val.healthFractionPerSecond + ", " + val.dangerBuffDuration + ", " + val.healthFractionRampCoefficientPerSecond + ", " + val.tickPeriodSeconds + ", " + val.incrementExponentially + ", " + val.extraVoidFieldsDamageMultiplier + ", " + val.healthFractionRampIncreaseCooldown)); } val.healthFractionPerSecond = healthFractionPerSecond.Value; val.dangerBuffDuration = dangerBuffDuration.Value; val.healthFractionRampCoefficientPerSecond = healthFractionRampCoefficientPerSecond.Value; val.tickPeriodSeconds = tickPeriodSeconds.Value; val.incrementExponentially = incrementExponentially.Value; val.extraVoidFieldsDamageMultiplier = (int)extraVoidFieldsDamageMultiplier.Value; val.healthFractionRampIncreaseCooldown = healthFractionRampIncreaseCooldown.Value; if (debug.Value) { Debug.Log((object)("SimulacrumConfig, Fields after edit: " + val.healthFractionPerSecond + ", " + val.dangerBuffDuration + ", " + val.healthFractionRampCoefficientPerSecond + ", " + val.tickPeriodSeconds + ", " + val.incrementExponentially + ", " + val.extraVoidFieldsDamageMultiplier + ", " + val.healthFractionRampIncreaseCooldown)); } } } } namespace ExamplePlugin { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }