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Decompiled source of CombinableTurrets v1.0.1
CombinableTurrets/CombinableTurrets.dll
Decompiled 5 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.DroneCombiner; using IL.RoR2; using Mono.Cecil.Cil; using MonoMod.Cil; using On.EntityStates.DroneCombiner; using On.RoR2; using R2API; using RoR2; using RoR2.Navigation; using RoR2.Skills; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("CombinableTurrets")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CombinableTurrets")] [assembly: AssemblyTitle("CombinableTurrets")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace CombinableTurrets; internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Samuel17.CombinableTurrets", "CombinableTurrets", "1.0.1")] public class Main : BaseUnityPlugin { public static GameObject turretPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Drones/Turret1Body.prefab").WaitForCompletion(); public static GameObject teleportHelperPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Common/DirectorSpawnProbeHelperPrefab.prefab").WaitForCompletion(); public static SkillDef turretSkillDef = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Drones/Turret1BodyTurret.asset").WaitForCompletion(); public static int extraBulletsPerTier = 20; public static float extraAtkSpeedMultiplierPerTier = 0.5f; public void Awake() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate { DroneDef val2 = DroneCatalog.FindDroneDefFromBody(turretPrefab); if (Object.op_Implicit((Object)(object)val2)) { val2.canCombine = true; } }); DroneCombinerController.TryGetCombinableDrones += (Manipulator)delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterBody>(x, "bodyFlags") })) { val.RemoveRange(3); } else { ((BaseUnityPlugin)this).Logger.LogError((object)"Combinable Gunner Turret hook failed!"); } }; TeleportHelper.OnTeleport_GameObject_Vector3_Vector3_Quaternion_bool += new hook_OnTeleport_GameObject_Vector3_Vector3_Quaternion_bool(TurretException); DroneCombinerCombining.UpgradeAndEjectDrone += new hook_UpgradeAndEjectDrone(TeleportNearby); RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(GunnerTurretBonus); } private void TurretException(orig_OnTeleport_GameObject_Vector3_Vector3_Quaternion_bool orig, GameObject gameObject, Vector3 newPosition, Vector3 delta, Quaternion newRotation, bool useRotation) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) CharacterBody component = gameObject.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component) && (Object)(object)BodyCatalog.GetBodyPrefab(component.bodyIndex) == (Object)(object)turretPrefab) { gameObject.transform.position = newPosition; } else { orig.Invoke(gameObject, newPosition, delta, newRotation, useRotation); } } private void TeleportNearby(orig_UpgradeAndEjectDrone orig, DroneCombinerCombining self, CharacterBody drone) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, drone); if (!Object.op_Implicit((Object)(object)drone) || !((Object)(object)BodyCatalog.GetBodyPrefab(drone.bodyIndex) == (Object)(object)turretPrefab)) { return; } Vector3 position = ((EntityState)self).transform.position; SpawnCard val = ScriptableObject.CreateInstance<SpawnCard>(); val.hullSize = drone.hullClassification; val.nodeGraphType = (GraphType)0; val.prefab = teleportHelperPrefab; GameObject val2 = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(val, new DirectorPlacementRule { placementMode = (PlacementMode)1, position = position, minDistance = 5f, maxDistance = 20f }, RoR2Application.rng)); if (Object.op_Implicit((Object)(object)val2)) { Vector3 position2 = val2.transform.position; TeleportHelper.TeleportBody(drone, position2, false); GameObject teleportEffectPrefab = Run.instance.GetTeleportEffectPrefab(((Component)drone).gameObject); if (Object.op_Implicit((Object)(object)teleportEffectPrefab)) { EffectManager.SimpleEffect(teleportEffectPrefab, position2, Quaternion.identity, true); } Object.Destroy((Object)(object)val2); } } private void GunnerTurretBonus(CharacterBody body, StatHookEventArgs args) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)body) || !((Object)(object)BodyCatalog.GetBodyPrefab(body.bodyIndex) == (Object)(object)turretPrefab) || !Object.op_Implicit((Object)(object)body.inventory)) { return; } int itemCountEffective = body.inventory.GetItemCountEffective(Items.DroneUpgradeHidden); if (itemCountEffective > 0) { args.primarySkill.bonusStockAdd += extraBulletsPerTier * itemCountEffective; args.attackSpeedTotalMult *= 1f + extraAtkSpeedMultiplierPerTier * (float)itemCountEffective; if (Object.op_Implicit((Object)(object)body.skillLocator) && Object.op_Implicit((Object)(object)body.skillLocator.primary) && Object.op_Implicit((Object)(object)body.skillLocator.primary.skillDef) && (Object)(object)body.skillLocator.primary.skillDef == (Object)(object)turretSkillDef) { body.skillLocator.primary.skillDef.rechargeStock = body.skillLocator.primary.maxStock; } } } }