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AI Behavior - Bandit
Updated 5 months agoAI Behavior - Bandit
- Use Serrated Dagger - Must be within 5m from its target & aiming at it.
- Use Serrated Shiv - Must be within 60m from its target, have line of sight & aiming at it.
- Use Special - Must be within 150m from its target, have line of sight & aiming at it. This behavior is active for 0.7s.
- Use Primary and retreat - Must be within 10m from its target, have line of sight & aiming at it. [16] Strafe while delaying Primary fire is set to follow it after.
- In practice, Bandit will rapidly alternate retreating & strafing due to its follow-up behavior.
- Use Primary and strafe - Must be within 30m from its target, have line of sight & aiming at it. This behavior is active for 0.5s. [16] Strafe while delaying Primary fire is set to follow it after.
- Use Primary and chase - Must be within 120m from its target, have line of sight & aiming at it. This behavior is active for 0.5s. [16] Strafe while delaying Primary fire is set to follow it after.
- In practice, Bandit will rapidly alternate chasing & strafing due to its follow-up behavior.
- Use Utility and chase sprinting (closer) - Must be within 15m from its target. This behavior is active for 1s and a new target is selected afterwards.
- Use Utility and chase sprinting (close) - Must be within 30m from its target. This behavior is active for 2s and a new target is selected afterwards.
- Use Utility and chase sprinting (far) - Must be within 400m from its target. This behavior is active for 3s and a new target is selected afterwards.
- Chase sprinting - Must be within 400m from its target. A new target is selected afterwards.
- Use Utility and sprint towards leader - Must be at least 40m away from its leader and grounded. This behavior cannot be selected twice in a row and a new target is selected afterwards.
- Sprint towards leader - Must be at least 15m away from its leader. A new target is selected afterwards.
- Stop near leader - Must be within 15m from its leader. A new target is selected afterwards.
- Use Utility and chase sprinting (lower priority) - No requirements. This behavior is active for 3s and a new target is selected afterwards.
- Chase sprinting (lower priority) - No requirements. A new target is selected afterwards.
- Strafe while delaying Primary fire - No requirements.
- The sole purpose of this behavior is to slow down Bandit's RoF to make it more "organic" and, incidentally, more accurate at range.