Some mods may be broken due to the recent Alloyed Collective update.
SpawnDistanceStandardization
Adjusts the spawn distance of certain monsters for consistency and/or balance. Configurable!
| Last updated | 4 days ago |
| Total downloads | 1215 |
| Total rating | 0 |
| Categories | Mods Tweaks Enemies |
| Dependency string | Samuel17-SpawnDistanceStandardization-1.0.4 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121README
SpawnDistanceStandardization
Some enemies spawn a little close for comfort, some spawn weirdly far and some can't make up their mind. This mod exists to fix that.
Default settings:
- Jellyfish are set to "Far" on every stage. This is the standard for them, but some stages (e.g. Helminth Hatchery) omit this, which makes them notably harder to react to.
- Magma & Overloading Worms are set to "Far" on every stage, because I don't like them spawning right underneath me. This is how they're handled in Rallypoint Delta.
- Beetles are set to "Standard" on every stage. This is for Wetland Aspect specifically, I don't know why they spawn extra far there.
- Children are set to "Standard" on every stage. This is for Shattered Abodes specifically, they also spawn extra far there and I don't always feel like chasing after them.
- Blind Vermin & Scorch Worms are set to "Standard" on every stage. This is for Reformed Altar specifically, you get one guess as to why.
- Larvae are set to "Far" on every stage, because fuck them.
Configs will let you adjust the settings for just about anything that can spawn in the game.
BONUS! Configs will also let you set any monster's minimum stage appearance.
Mod Compatibility & Recommendations
Enemies with the "Far" setting have a tendency to idle about, because they will often end up out of sight. To combat this, I recommend TweakAI to allow them to path to you without incident. Besides, I think enemies targeting you more proactively is a neat change in general.
Credits
- Moffein & Chinchi, for writing helpful and sometimes yoinkable code.
- The denizens of
#development, for answering my questions.
Contact
Direct your feedback & bug reports to samuel17 on Discord, either through DMs or the Risk of Rain 2 Modding Discord.