Sandswept
A work in progress mod that aims to add a variety of unique and high quality content to the game.
Last updated | 3 weeks ago |
Total downloads | 274985 |
Total rating | 26 |
Categories | Mods Player Characters Items Seekers of the Storm Update |
Dependency string | SandsweptTeam-Sandswept-0.9.4 |
Dependants | 72 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.2.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.2.1README
Sandswept is a work in progress content mod that aims to add a variety of content to the game.
It currently adds...
- 1 Survivor
- 2 Elites
- 1 Equipment
- 14 Items
Feedback? Join the discord: (discord.gg/zcQnUUPdpW)
The Survivor
Icon | Name | Description | Details |
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Ranger | The Ranger is a versatile character with two distinct forms. Her base form excels at burst damage from any range using electricity, while the other is much more resource managing focused with high risk, but extremely high damage fire attacks. | She currently has 3 recolor skins, with recolored VFX for every skill and a custom pod, also recolored for every skin. | |
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Passive: Charge | Hold up to 10 Charge. Each Charge increases base health regeneration by 0.25 hp/and armor by 1.5. Charge decays over time. | Charge decays by 1 per 3s. | |
Primary: Direct Current | Fire an arcing electric current for 250% damage. Hitting enemies generates 1 Charge. | Has no damage falloff, a blast radius of 2.5m and a proc coefficient of 1.0. Hitting multiple enemies with one projectiles gives Charge for each enemy hit. | |
Secondary: Release | Lose all Charge. Fire a piercing blast for 400% damage, increasing up to 1600% at full Charge. | Has no damage falloff, a bullet radius of 2m and a proc coefficient of 1.0. Gains 120% base damage per Charge linearly. Has medium knockback and self knockback, which both increase by 10% per Charge linearly. | |
Utility: Sidestep | Agile. Quickly sidestep a short distance. Getting hit during Sidestep generates 5 Charge. | Has 0.15s of i-frames and does a small hop at the end. | |
Special: Overdrive | Agile. Transform your rifle, replacing all of your skills with scorching forms. Charge amplifies base damage gain while in full heat. | Restocks 50% of your secondary charges (rounded down), and 50% of your utility charges (rounded up), can be used to quickly combo. | |
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Primary: Enflame | Agile. Fire a rapid stream of bullets for 90% damage. Heat increases ignite chance and spread. | Fires 6 shots per second, has standard damage falloff a proc coefficient of 0.8. Spread increases by 2.5% per 1% of heat linearly. | |
Secondary: Exhaust | Ignite. Fire a short-range heat burst for 8x180% damage. Increase heat by 15%. | Has buckshot damage falloff, and a proc coefficient of 0.5. Has medium spread, and small self knockback. | |
Utility: Heat Signature | Agile. Stunning. Sidestep a very short distance and deal 250% damage. Hitting enemies generates 3 Charge. | Has 0.2s of i-frames and a proc coefficient of 1.0. | |
Special: Heat Sink | Agile. Ignite. Release a fire nova around you that deals 300% base damage, increasing up to 900% in full heat. Consume all heat, gaining an attack speed boost, and exit overdrive. | Has a radius of 16m, and a proc coefficient of 1.0. Increases attack speed by 50% for up to 5s, duration increases per 1% of heat exponentially (0.05 * ((heat / 1.51991108) ^ 1.1). Restocks 50% of your secondary charges (rounded down), and 50% of your utility charges (rounded up), can be used to quickly combo. | |
Heat Mechanic | While in overdrive, you passively build up heat and healing reduction. While in full heat, increase base damage by a lot, which is further amplified by Charge, but take increasingly high self-damage. | While in Overdrive, you passively build up 12% heat per second, and gain a 10% healing reduction debuff per 10% of heat. Additionally, after being in full heat for at least one second your base damage increases by 30% per second, which is amplified by 10% linearly for every Charge (so, up to 60% base damage per second at 10 Charge), however you take 1.3% of your maximum health as self-damage 5 times a second, which bypasses armor and block, and increases by 40% for every second spent in full heat. Base damage gain and self-damage reset once you exit Overdrive. Healing reduction lingers for 2s afterwards. |
Elites
Icon | Elite | Description | Tier |
---|---|---|---|
Motivator | Passively carries a warbanner that grants all allies and itself 25% movement speed and 25% attack speed in a 20m radius. On hit, increases all ally attack speed by 25% in a 20m radius for 4s. | Tier 1 | |
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Osmium | Passively has a 13m-40m aura, scaling with base max health, that makes every ally and itself take 85% less damage and reduce procs by 50% from outside the aura. From the inside, takes 33% more damage instead, but passively pulls down all airborne enemies every second. Immune to knockback. | Tier 2 |
Items
Icon | Item | Description | Tier |
---|---|---|---|
Amber Knife | Gain a 10% chance on hit to fire a knife for 140% (+140% per stack) base damage that pierces. Gain 3.5% barrier for every pierce with the knife. | White | |
Fractured Timepiece | Upon using your utility skill, heal for 5% (+5% per stack) of your maximum health and reduce special skill cooldown by 15%. | White | |
Red Spring Water | Increase health regeneration by 0.4 hp/s, plus an additional 0.4 hp/s (+0.4 hp/s per stack) for every buff you have. | White | |
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Crown's Diamond | Being out of danger grants 20% of maximum health as barrier. Barrier decays 15% (+15% per stack, hyperbolic) slower while out of combat or danger. | Green | |
Nuclear Salvo | Every 5 seconds, all mechanical allies fire 2 (+2 per stack) nuclear missiles that deal 100% base damage each and ignite on hit. | Green | |
Pocket Plutonium | Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 16m area that deals 750% (+750% per stack) base damage, plus an additional 250% (+250% per stack) of shields. | Green | |
Sacrificial Band | Hits that deal more than 400% damage also inflict 1 (+1 per stack) bleeds on enemies for each 110% of skill damage. Recharges every 10 seconds. | Green | |
Smouldering Document | 5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 12.5% (+12.5% per stack, hyperbolic) and attack speed by 12.5% (+12.5% per stack, hyperbolic). | Green | |
Sun Fragment | 9% chance on hit to create a blinding flash in a 12m area, stunning for 1.5s and igniting enemies for 150% (+150% per stack) TOTAL damage. | Green | |
Universal VIP Pass | Category chests have a 45% chance of dropping 1 (+1 per stack) extra items. | Green | |
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Millenium | 7% chance on hit to create a tidal cataclysm in a 12m (+4m per stack) area, collapsing and grounding enemies for 400% base damage. Corrupts all Sun Fragments. | Void Green | |
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Bleeding Witness | 5% chance to hemorrhage enemies for 480% base damage. Your damage over time effects heal all allies for 0.4% (+0.4% per stack) of their maximum health. | Red | |
Ceremonial Jar | On hit, link enemies up to 3 times. Linked enemies take 1500% (+1500% per stack) base damage each and cannot be linked for 5s afterwards. | Red | |
Torn Feather | Tap Interact to perform an omni-directional dash. Can dash twice until hitting the ground. Gain 20% (+35% per stack) movement speed. | Red |
Equipment
Icon | Equipment | Description | Tier |
---|---|---|---|
The Sand Sweeper | Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. | Orange |
Credits
Support us on KOFI! https://linktr.ee/SandsweptTeam
- Code: HIFU, pseudopulse, Sandman, prod
- Models: Smxrez, Sandman, GEMO, Bog, pseudopulse, HIFU, prod
- Animations: IcieTea, unmatchedpowerofthesun, Bog
- VFX: HIFU, Sandman, prod
- Skill Icons: prod, HIFU
- Additional Help: swuff★
- Playtesters: JimKas, Fyrebw42, James, swuff★, Sage
- Lore: TheViralMelon