Sandswept
[1.0.0 - New Survivor, Enemies & More] A content expansion that adds a variety of unique and high quality content including enemies, interactables, survivors and more.
Last updated | a day ago |
Total downloads | 367030 |
Total rating | 28 |
Categories | Mods Player Characters Items Enemies Seekers of the Storm Update |
Dependency string | SandsweptTeam-Sandswept-1.0.8 |
Dependants | 85 other packages depend on this package |
This mod requires the following mods to function
KingEnderBrine-LobbySkinsFix
Fixes issues with switching to modded skin and back to vanilla in lobby
Preferred version: 1.2.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.2.0KingEnderBrine-ScrollableLobbyUI
Adds scrolling to lobby UI (skills, loadout, character select, difficulty)
Preferred version: 1.9.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.3RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.2README
Sandswept is a content expansion mod that aims to add a variety of content including:
- 2 Survivors
- 4 Enemies
- 2 Elites
- 4 Interactables
- 20 Items
Feedback? Join the discord: (discord.gg/zcQnUUPdpW)
New Survivors!
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Icon | Name / Effect |
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Ranger |
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Ranger The Ranger is a versatile combatant, who alternates between long-range electric barrages and close quarters incendiary fire to efficiently take down targets. |
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Passive: Overcharged Protection Hold up to 10 Charge. Each Charge increases base health regeneration by 0.25 hp/s and armor by 1.5. Charge decays over time. |
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Passive: Overcharged Speed Hold up to 10 Charge. Each Charge increases movement speed by 2.5%. Consume 3 Charge to double jump. Charge decays over time. |
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Primary: Direct Current Fire an arcing electric current for 250% damage. Hitting enemies generates 1 Charge. |
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Secondary: Release Lose all Charge. Fire a piercing blast for 600% damage, increasing up to 1800% at full Charge. |
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Alt-Secondary: Galvanize Lose all Charge. Fire 3 orbs of electricity, increasing up to 10 at full Charge for 80% damage per second each. |
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Utility: Sidestep Agile. Quickly sidestep a short distance. Getting hit during Sidestep generates 5 Charge. |
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Special: Overdrive Agile. Transform your rifle, replacing all of your skills with scorching forms. Charge amplifies base damage gain while in full heat. |
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Primary: Enflame Agile. Fire a rapid stream of bullets for 80% damage. Heat increases fire rate and ignite chance but reduces range. |
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Secondary: Exhaust Ignite. Fire two short bursts of heat for 4x200% damage each. Burst count increases up to four while in full heat. Reduce heat by 25%. |
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Alt-Secondary: Char Ignite. Fire off a blazing ball for 600% damage that engulfs the ground on impact for 250% damage per second. Reduce heat by 50%. |
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Utility: Heat Signature Agile. Stunning. Sidestep a very short distance and deal 250% damage. Hitting enemies generates 3 Charge and extends the dash. |
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Special: Heat Sink Agile. Ignite. Release a fire nova around you that deals 300% base damage, increasing up to 900% in full heat. Consume all heat, gaining an attack speed boost, and exit overdrive. |
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Heat Mechanic While in overdrive, you passively build up heat and healing reduction. While in full heat, your base damage constantly increases, further amplified by Charge, but you take increasingly high self-damage. |
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VOL-T |
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VOL-T VOL-T is a positional survivor who relies on locking down the area to offset her frailty. |
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Passive: Volatile Shields Start with innate shields. When your shield breaks, shock nearby targets for 2x450% damage and gain +40% movement speed for 7 seconds. |
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Primary: Galvanic Bolt Blast out a galvanic ball that sticks into terrain, zapping nearby enemies for 200% damage periodically. Explodes for 400% damage on impact. |
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Secondary: Tempest Sphere Send forth an orb of energy that damages targets within for 500% damage per second. Release to lock the orb in place. |
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Utility: Static Snare Lightweight. Deploy a pylon that zaps targets for 300% damage, and damages targets between you and it for 200% damage per second. Re-activate to zip to the pylon, dealing 800% damage. |
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Special: Signal Overload Grounding. Briefly wind up and drain your shield, unleashing a beam of energy for 3 seconds that pulls enemies inward and zaps them in a large radius for 320%-800% damage per second, scaling with shield drained. |
New Enemies!
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Icon | Name / Effect |
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Cannonball Jellyfish Launches itself at you and stuns itself if it misses. On death sends a slightly homing fireball after you. |
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Gamma Construct Alternates between firing a large deathray and two smaller, ones that follow a set sweeping path. |
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Delta Construct Fires two projectiles horizontally at you. Soars to the sky, charging up a configuration of small lasers that go in random directions, leaving a fire trail behind them. |
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Theta Construct Guards an enemy, preventing all ranged damage. Gives it an attack speed buff and shares its elite aspect effect. |
New Elites!
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Icon | Name / Effect |
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Motivating T1 Passively carries a warbanner that grants all allies and itself 30% movement speed and 30% attack speed in a 20m radius. On hit, increases all ally attack speed by 30% in a 20m radius for 4s. |
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Osmium T2 Passively has a 13m-40m aura, scaling with base max health, that makes every ally and itself take 85% less damage and reduce procs by 50% from outside the aura. From the inside, takes 33% more damage instead, but passively pulls down all airborne enemies every second. Immune to knockback. |
New Interactables!
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Icon | Name / Effect |
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Inferno Drone Periodically launches a missile that explodes into pools of lava. |
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Shrine of Ruin Sacrifice 10 random common items to corrupt the next stage, making it a simulacrum variant that exclusively drops void items and spawns void enemies. Details: Usable only once, can only spawn once per stage, can only spawn on stages ≥ 2, costs 10 credits. The combat director gets 150% more credits and interactable credits are set to 220. |
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Shrine of Sacrifice Gain 20% curse to drop 2 copies of a random common item. Details: Usable only once, can only spawn once per stage, costs 20 credits. Disabled after the Teleporter Event is completed. |
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Shrine of The Future Summon two random Tier 2 Elite Minibosses with halved stats that, upon being defeated, drops 3 item potentials per player. Details: Usable only once, can only spawn once per stage, can only spawn on stages ≥ 3 and ≤ 11, costs 35 credits. Item potentials have a choice between a random white and a random green. |
New Items!
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Icon | Name / Effect |
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Status Effects |
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Decay Per stack, deal 250% base damage over 3s. Base damage scales up to 750% based on the player's and enemy's missing health. Duration does not scale with proc coefficient. |
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White Items |
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Amber Knife Gain a 10% chance on hit to fire a piercing knife for 150% (+150% per stack) base damage that gives 3.5% plus an additional 3 barrier. |
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Fractured Timepiece Upon using your Utility skill, heal for 5% (+5% per stack) of your maximum health and reduce Special skill cooldown by 15%. |
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Red Spring Water Increase health regeneration by 0.6 hp/s, plus an additional 0.6 hp/s (+0.6 hp/s per stack) for every unique buff you have (diminishing returns scaling with buff count). |
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Green Items |
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Crown's Diamond Being out of danger grants 20% of maximum health as barrier. Barrier decays 15% (+15% per stack, hyperbolic) slower while out of combat or danger. |
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Drifting Perception Upon entering combat, become cloaked for 6s. While cloaked, increase 'Critical Strike' chance by 20% and 'Critical Strike' damage by 60% (+60% per stack). Recharges every 25 seconds. |
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Nuclear Salvo Every 5 seconds, all mechanical allies fire 2 (+2 per stack) nuclear missiles that deal 100% base damage each and ignite on hit. |
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Pocket Plutonium Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 20m area that deals 750% (+750% per stack) base damage, plus an additional 250% (+250% per stack) of shields. |
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Sacrificial Band Hits that deal more than 400% damage also inflict 1 (+1 per stack) bleeds on enemies for each 110% of damage dealt. Recharges every 10 seconds. |
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Smouldering Document 5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 12.5% (+12.5% per stack, hyperbolic) and attack speed by 12.5% (+12.5% per stack, hyperbolic). |
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Sun Fragment 9% chance on hit to create a blinding flash in a 12m area, stunning for 1.5s and igniting enemies for 150% (+150% per stack) TOTAL damage. |
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Universal VIP Pass Category chests have a 50% chance of dropping 1 (+1 per stack) extra items. |
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Void Items |
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Festering Hunger 7% chance on hit to inflict decay for 300% base damage. Moving near decaying enemies increases movement speed by 33% (+33% per stack) for 2 seconds. Corrupts all Smouldering Documents. |
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Millenium 7% chance on hit to create a tidal cataclysm in a 12m (+4m per stack) area, collapsing and grounding enemies for 400% base damage. Corrupts all Sun Fragments. |
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Red Items |
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Bleeding Witness 8% chance on hit to hemorrhage enemies for 500% base damage. Your damage over time effects heal all allies for 0.33% (+0.33% per stack) of their maximum health. |
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Ceremonial Jar On hit, link enemies up to 3 times. Linked enemies take 1500% (+1500% per stack) base damage each and cannot be linked for 5 seconds afterward. |
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Torn Feather Tap Interact to perform an omni-directional dash. Can dash twice before hitting the ground. Gain 20% (+35% per stack) movement speed. |
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Lunar Items / Equipment |
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Their Prominence Using a Shrine has a 35% (+15% per stack, hyperbolic) chance to invite the challenge of the Mountain. |
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Corrupted Catalyst Create a 30m aura that gives all allies and enemies a random buff for 15s. Cooldown: 35 seconds |
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Equipment |
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Galvanic Cell Shield Evoke a shield that parries the next attack. Upon successfully parrying, shock and damage nearby enemies for 2000% damage. Cooldown: 20 seconds |
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The Sand Sweeper Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. Cooldown: 30 seconds |
Credits
Support us on KOFI! https://linktr.ee/SandsweptTeam
- Code: HIFU, pseudopulse, Sandman, prod, dgosling
- Models: Smxrez, Sandman, GEMO, Bog, pseudopulse, prod, HIFU
- Animations: IcieTea, unmatchedpowerofthesun, Bog
- VFX: HIFU, Sandman, prod
- Skill Icons: prod, HIFU
- Additional Help: swuff★, DuhDoesNothing
- Concept Art: yorikobear, IcieTea, Sandman, Shepd
- Playtesters: .score, BubbleTanks, Interlink, JimKas, Fyrebw42, James, Jaysian, Phreel, swuff★, Sage, Saucy Wench, Soylar, TheViralMelon, Tizi, Yarrowyeen, Zynthesizer
- Lore: TheViralMelon, Zynthesizer
Do not click on her icon too many times.