You are viewing a potentially older version of this package.
View all versions.
Sandswept
A work in progress mod that aims to add a variety of unique and high quality content to the game.
Date uploaded | 2 months ago |
Version | 0.9.3 |
Download link | SandsweptTeam-Sandswept-0.9.3.zip |
Downloads | 20825 |
Dependency string | SandsweptTeam-Sandswept-0.9.3 |
This mod requires the following mods to function
RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.2.0RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.2.1README
Sandswept is a work in progress content mod that aims to add a variety of content to the game.
It currently adds...
- 1 Survivor
- 2 Elites
- 1 Equipment
- 14 Items
Feedback? Join the discord: (discord.gg/zcQnUUPdpW)
The Survivor
Icon | Name | Description | Details |
---|---|---|---|
Ranger | The Ranger is a versatile character with two distinct forms. Her base form excels at burst damage from any range using electricity, while the other is much more resource managing focused with high risk, but extremely high damage fire attacks. | She currently has 3 recolor skins, with recolored VFX for every skill and a custom pod, also recolored for every skin. | |
| | | |
Passive: Charge | Hold up to 10 Charge. Each Charge increases base health regeneration by 0.25 hp/s. Charge decays over time. | Charge decays by 2 per 6s. | |
Primary: Direct Current | Fire an arcing electric current for 250% damage. Hitting enemies generates 1 Charge. | Has no damage falloff, a blast radius of 2.5m and a proc coefficient of 1.0. Hitting multiple enemies with one projectiles gives Charge for each enemy hit. | |
Secondary: Release | Lose all Charge. Fire a piercing blast for 400% damage, increasing up to 1600% at full Charge. | Has no damage falloff, a bullet radius of 2m and a proc coefficient of 1.0. Gains 120% base damage per Charge linearly. Has medium knockback and self knockback, which both increase by 10% per Charge linearly. | |
Utility: Sidestep | Agile. Quickly sidestep a short distance. Getting hit during Sidestep generates 5 Charge. | Has 0.15s of i-frames and does a small hop at the end. | |
Special: Overdrive | Agile. Transform your rifle, replacing all of your skills with scorching forms. Charge amplifies base damage gain while in full heat. | Restocks 50% of your secondary charges (rounded down), and 50% of your utility charges (rounded up), can be used to quickly combo. | |
| | | |
Primary: Enflame | Agile. Fire a rapid stream of bullets for 90% damage. Heat increases ignite chance and spread. | Fires 6 shots per second, has standard damage falloff a proc coefficient of 0.8. Spread increases by 2.5% per 1% of heat linearly. | |
Secondary: Exhaust | Ignite. Fire a short-range heat burst for 8x180% damage. Increase heat by 15%. | Has buckshot damage falloff, and a proc coefficient of 0.5. Has medium spread, and small self knockback. | |
Utility: Heat Signature | Agile. Stunning. Sidestep a very short distance and deal 250% damage. Hitting enemies generates 3 Charge. | Has 0.2s of i-frames and a proc coefficient of 1.0. | |
Special: Heat Sink | Agile. Ignite. Release a fire nova around you that deals 300% base damage, increasing up to 900% in full heat. Consume all heat, gaining an attack speed boost, and exit overdrive. | Has a radius of 16m, and a proc coefficient of 1.0. Increases attack speed by 50% for up to 5s, duration increases per 1% of heat exponentially (0.05 * ((heat / 1.51991108) ^ 1.1). Restocks 50% of your secondary charges (rounded down), and 50% of your utility charges (rounded up), can be used to quickly combo. | |
Heat Mechanic | While in overdrive, you passively build up heat and healing reduction. While in full heat, increase base damage by a lot, which is further amplified by Charge, but take increasingly high self-damage. | While in Overdrive, you passively build up 12% heat per second, and gain a 10% healing reduction debuff per 10% of heat. Additionally, after being in full heat for at least one second your base damage increases by 30% per second, which is amplified by 10% linearly for every Charge (so, up to 60% base damage per second at 10 Charge), however you take 1.3% of your maximum health as self-damage 5 times a second, which bypasses armor and block, and increases by 40% for every second spent in full heat. Base damage gain and self-damage reset once you exit Overdrive. Healing reduction lingers for 2s afterwards. |
Elites
Icon | Elite | Description | Tier |
---|---|---|---|
Motivator | Passively carries a warbanner that grants all allies and itself 25% movement speed and 25% attack speed in a 20m radius. On hit, increases all ally attack speed by 25% in a 20m radius for 4s. | Tier 1 | |
| | | |
Osmium | Passively has a 13m-40m aura, scaling with base max health, that makes every ally and itself take 85% less damage and reduce procs by 50% from outside the aura. From the inside, takes 33% more damage instead, but passively pulls down all airborne enemies every second. Immune to knockback. | Tier 2 |
Items
Icon | Item | Description | Tier |
---|---|---|---|
Amber Knife | Gain a 10% chance on hit to fire a knife for 140% (+140% per stack) base damage that pierces. Gain 3.5% barrier for every pierce with the knife. | White | |
Fractured Timepiece | Upon using your utility skill, heal for 5% (+5% per stack) of your maximum health and reduce special skill cooldown by 15%. | White | |
Red Spring Water | Increase health regeneration by 0.4 hp/s, plus an additional 0.4 hp/s (+0.4 hp/s per stack) for every buff you have. | White | |
| | | |
Crown's Diamond | Being out of danger grants 20% of maximum health as barrier. Barrier decays 15% (+15% per stack, hyperbolic) slower while out of combat or danger. | Green | |
Nuclear Salvo | Every 5 seconds, all mechanical allies fire 2 (+2 per stack) nuclear missiles that deal 100% base damage each and ignite on hit. | Green | |
Pocket Plutonium | Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 16m area that deals 750% (+750% per stack) base damage, plus an additional 250% (+250% per stack) of shields. | Green | |
Sacrificial Band | Hits that deal more than 400% damage also inflict 1 (+1 per stack) bleeds on enemies for each 110% of skill damage. Recharges every 10 seconds. | Green | |
Smouldering Document | 5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 12.5% (+12.5% per stack, hyperbolic) and attack speed by 12.5% (+12.5% per stack, hyperbolic). | Green | |
Sun Fragment | 9% chance on hit to create a blinding flash in a 12m area, stunning for 1.5s and igniting enemies for 150% (+150% per stack) TOTAL damage. | Green | |
Universal VIP Pass | Category chests have a 45% chance of dropping 1 (+1 per stack) extra items. | Green | |
| | | |
Millenium | 7% chance on hit to create a tidal cataclysm in a 12m (+4m per stack) area, collapsing and grounding enemies for 400% base damage. Corrupts all Sun Fragments. | Void Green | |
| | | |
Bleeding Witness | 5% chance to hemorrhage enemies for 480% base damage. Your damage over time effects heal all allies for 0.4% (+0.4% per stack) of their maximum health. | Red | |
Ceremonial Jar | On hit, link enemies up to 3 times. Linked enemies take 1500% (+1500% per stack) base damage each and cannot be linked for 5s afterwards. | Red | |
Torn Feather | Tap Interact to perform an omni-directional dash. Can dash twice until hitting the ground. Gain 20% (+35% per stack) movement speed. | Red |
Equipment
Icon | Equipment | Description | Tier |
---|---|---|---|
The Sand Sweeper | Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. | Orange |
Credits
Support us on KOFI! https://linktr.ee/SandsweptTeam
- Code: HIFU, pseudopulse, Sandman, prod
- Models: Smxrez, Sandman, GEMO, Bog, pseudopulse, HIFU
- Animations: IcieTea, unmatchedpowerofthesun, Bog
- VFX: HIFU, Sandman, prod
- Skill Icons: prod, HIFU
- Additional Help: swuff★
- Playtesters: JimKas, Fyrebw42, James, swuff★, Sage
- Lore: TheViralMelon
CHANGELOG
0.9.4 Patch Notes
- General
- Fixed a bunch of sounds being global
- Ranger
- Buffed Charge to also give 1.5 armor per stack
- Items
- Changed Millenium VFX
- Fixed Nuclear Salvo throwing an NRE
- Fixed Smouldering Document throwing an NRE
- Fixed Sun Fragment DoT ticking once
- Fixed Sun Fragment proccing itself
- Fixed Millenium throwing an NRE
- Fixed Millenium proccing itself
- Elites
- Added more configs
0.9.3 Patch Notes
- Items
- Fixed Nuclear Salvo???
0.9.2 Patch Notes
- Ranger
- Fixed Major skin having the wrong VFX
- Fixed Ranger having too slow of a walk animation and too fast of a sprint animation
- Moved Rangers crosshair up
- Modified Rangers crosshair visual
- Items
- Added VFX & SFX to Sacrificial Band
- Nerfed Universal VIP Pass to scale chance with player count (so that it's consistent in strength regardless of player numbers)
- Nerfed Universal VIP Pass Chance from 66% to 45%
- Fixed Nuclear Salvo VFX not being transparent
- Fixed Nuclear Salvo throwing an NRE in Void Fields
- Fixed Nuclear Salvo ignoring range check
- Elites
- Added configs
- Fixed Osmium sphere VFX being too small
0.9.1 Patch Notes
- Ranger
- Updated survivor log
- Updated escape & vanish quotes
- Items
- Added item log to Crown's Diamond, Sacrificial Band, Universal VIP Pass and Torn Feather
- Added buff icons to Sacrificial Band
- Buffed Crown's Diamond Barrier Gain 15% => 20%
- Nerfed Universal VIP Pass Chance from 75% to 66%
- Updated all logs
- Fixed Smouldering Document throwing another NRE, hopefully (I love when NULLABLE values need a value)
- Equipment
- Added equipment log to The Sand Sweeper
0.9.0 Patch Notes
- Ranger
- Added survivor log
- Reworked animations, rig, IK, FK, etc
- Fixed skins not showing changes in the lobby
- Due to a SOTS bug, her overdrive overlay will be temporarily disabled until we get a proper fix
- Items
- Added Crown's Diamond
- Added Sacrificial Band
- Added Torn Feather
- Added Millenium
- Due to a SOTS bug, this item might not work properly half the time
- Added VFX to Fractured Timepiece
- Added item logs to Bleeding Witness and Ceremonial Jar
- Buffed Sun Fragment Chance from 7% to 9%
- Buffed Bleeding Witness Stack DoT Healing from 0.25% to 0.4%
- Buffed Ceremonial Jar Stack Damage from 750% to 1500%
- Nerfed Sun Fragment Stun Duration from 2s to 1.5s
- Nerfed Nuclear Salvo Missile Range from 10000m to 60m
- Nerfed Bleeding Witness Base DoT Healing from 0.5% to 0.4%
- Reworked Universal VIP Paws to have a chance of dropping extra items from category chests
- Made Fractured Timepiece scale Healing and Special Cooldown Reduction with Utility Skill Base Max Stock
- Fixed Fractured Timepiece working too well with Thermal Harpoons
- Fixed Smouldering Document throwing an NRE
- Fixed Ceremonial Jar description not reflecting config changes
- Fixed Ceremonial Jar description missing stacking information
- Fixed most models not having correct outlines and scale
- Fixed most models not showing up in the logbook
- Due to a SOTS bug, they look very glitchy
- Fixed some things I forgot about (it's been like 53456253 months)
- Optimized Nuclear Salvo
- Elites
- Added Osmium (Tier 2)
- Improved Motivating visuals
0.8.1 Patch Notes
- Items
- Added item logs to Smouldering Document and Sun Fragment
- Added sound to Sun Fragment proc
- Buffed Amber Knife Base Damage from 120% to 140%
- Buffed Amber Knife Stack Damage from 120% to 140%
- Buffed Fractured Timepiece Base Percent Healing from 4% to 5%
- Buffed Fractured Timepiece Stack Percent Healing from 4% to 5%
- Buffed Nuclear Salvo missiles to have a 9m explosion radius
- Berfed Ranger Heat Gain from 12%/s to 13%/s
- Nerfed Amber Knife Percent Barrier Gain from 4% to 3.5%
- Changed Nuclear Salvo to stack Missile Count instead
- Improved VFX for Nuclear Salvo and Pocket Plutonium
- Improved item logs for Amber Knife, Fractured Timepiece, Nuclear Salvo and Pocket Plutonium
- Improved icon for Fractured Timepiece
- Improved unlock description for Sun Fragment??
- Improved optimization for Universal VIP Paws
- Made Fractured Timepiece no longer stack Special Cooldown Reduction
- Made Universal VIP Paws count purchases prior to getting the item
- Fixed Fractured Timepiece not working with Snapfreeze
- Fixed Nuclear Salvo working on non-mechanical allies
- Fixed Nuclear Salvo breaking item pickups on stages where drones can't spawn
- Readme
- Fixed wrong descriptions
0.8.0 Patch Notes
- Ranger
- Animations will be addressed in further updates
- Added Void Fiend-ish keywords to skills in the loadout
- Added Pod Prefabs
- Added Model Overlay while in Overdrive
- Added recolored VFX for skills in Overdrive
- Buffed Base Damage Gain in full heat from 20%/s to 30%/s
- Buffed Heat Signature on hit Charge gain from 1 to 3
- Nerfed Release Minimum Damage from 600% to 400%
- Nerfed Enflame Damage from 100% to 90%
- Nerfed Exhaust Damage from 8x200% to 8x180%
- Changed Default Crosshair
- Changed Sidestep to work better with SnappierStalks
- Improved feedback for heat mechanics
- Improved skill descriptions
- Made all skills only restock half of max stock when reassigning (basically backup mag and afterburner were insane if you knew the "tech", and lysate was just free win friday infinite skills, and changing restock on assign to false made ranger as fun as void fiend)
- Made Enflame have higher spread and smaller bullet radius
- Made Heat Signature hitbox slightly larger
- Made Heat Sink give an Attack Speed Boost
- Fixed heat not reducing/removing healing properly
- Fixed Release not consuming Charge as client
- Fixed Enflame scaling Ignite Chance wrong
- Items
- Added item logs for Amber Knife, Fractured Timepiece, Red Spring Water, Nuclear Salvo and Pocket Plutonium
- Buffed Pocket Plutonium Pool Stack Damage from 500% to 750%
- Buffed Pocket Plutonium Pool Stack Percent Shield Damage from 200% to 250%
- Buffed Smouldering Document Burden Stack Damage Reduction from 10% to 12.5%
- Buffed Smouldering Document Burden Stack Attack Speed Reduction from 10% to 12.5%
- Buffed Universal VIP Paws Base Credit Percent from 20% to 40%
- Buffed Universal VIP Paws Stack Credit Percent from 15% to 40%
- Nerfed Fractured Timepiece Base Percent Healing from 5% to 4%
- Nerfed Fractured Timepiece Stack Percent Healing from 5% to 4%
- Nerfed Pocket Plutonium Pool Base Damage from 1000% to 750%
- Nerfed Pocket Plutonium Pool Base Percent Shield Damage from 300% to 250%
- Nerfed Smouldering Document Burden Base Damage Reduction from 15% to 12.5%
- Nerfed Smouldering Document Burden Base Attack Speed Reduction from 15% to 12.5%
- Made Red Spring Water increase regen by 0.4 hp/s passively on the first stack
- Made Universal VIP Paws stack linearly
- Fixed Amber Knife not working properly
- Fixed Fractured Timepiece Special Cooldown Reduction not working
- Fixed Nuclear Salvo not working
- Fixed Universal VIP Pass not working
- Balance and VFX changes will be done in the next couple of updates
- Equipment & Elites
- Improved icon and fixed description for The Sand Sweeper
- Improved Motivating Affix Equipment icon
- Config
- Added config versioning
0.7.2 Patch Notes
- Equipment
- Fixed icon and description for The Sand Sweeper
0.7.1 Patch Notes
- Ranger
- Nerfed Enflame Damage from 120% to 100%
- Buffed Exhaust Damage from 8x160% to 8x200%
- Nerfed Charge Loss Rate from 2 per 5s to 2 per 6s
- Fixed Heat Signature Networking
- Fixed Heat Signature description
0.7.0 Patch Notes
- Ranger
- Fully Networked
- Added emission
- Added dither
- Added 3 RECOLOR Skins :^) :^) :^) not lazy btw (trust)
- Buffed Charge Regeneration from 0.2 hp/s to 0.25 hp/s
- Buffed Release Minimum Damage from 500% to 600%
- Buffed Release Maximum Damage from 1500% to 1600%
- Buffed Release Self Force
- Buffed Exhaust Heat Gain from 20% to 15%
- Nerfed Overdrive Cooldown from 12s to 13s
- Improved Power Surge VFX
- Improved Direct Current VFX
- Improved Release VFX
- Improved Exhaust VFX
- Improved Heat Sink VFX
- Improved skill descriptions
- Made Charge amplify base damage gain while in full heat
- Made Charge no longer slow down heat buildup
- Made each Charge decay over time
- Made heat buildup slower
- Made Sidestep give 10 Charge on getting hit during it
- Made Heat Signature stun, deal 250% damage and increase Charge by 1 on hit
- Items
- Made Amber Knife fly faster
- Equipment
- Added The Sand Sweeper
- Elites
- Buffed Motivating On Hit Buff Duration from 3s to 4s
- Buffed Motivating On Hit Buff Radius from 13m to 20m
- Changed Motivating aura
0.6.0 Patch Notes
- Ranger
- Added sound cue and overlay flash at Max Charge
- Buffed Enflame Damage from 110% to 120%
- Buffed Exhaust Damage from 8x140% to 8x160%
- Buffed Exhaust Proc Coefficient from 0.4 to 0.5
- Nerfed Full Heat Self Damage slightly
- Made Full Heat increase base damage, scaling with time spent in it
- Made Full Heat Self Damage unaffected by Eclipse 8
- Made Release and Exhaust take priority over holding M1
- Increased Exhaust Recoil
- Scaled down base form crosshair (can't lower it right now because unity ! !)
- Updated Overdrive description
- Updated Tips section
- Updated Skin Icon colors
- Fixed Exhaust description
- Fixed Heat Sink description
- Readme
- Fixed wrong descriptions
0.5.0 Patch Notes
- Release
- Added 1 Survivor
- Added 1 Elite
- Added 10 Items