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Sandswept
[1.0.0 - New Survivor, Enemies & More] A content expansion that adds a variety of unique and high quality content including enemies, interactables, survivors and more.
Date uploaded | 2 weeks ago |
Version | 1.0.7 |
Download link | SandsweptTeam-Sandswept-1.0.7.zip |
Downloads | 19174 |
Dependency string | SandsweptTeam-Sandswept-1.0.7 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.2.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.2.1KingEnderBrine-LobbySkinsFix
Fixes issues with switching to modded skin and back to vanilla in lobby
Preferred version: 1.2.1KingEnderBrine-ScrollableLobbyUI
Adds scrolling to lobby UI (skills, loadout, character select, difficulty)
Preferred version: 1.9.1README
Sandswept is a content expansion mod that aims to add a variety of content including:
- 2 Survivors
- 4 Enemies
- 2 Elites
- 4 Interactables
- 20 Items
Feedback? Join the discord: (discord.gg/zcQnUUPdpW)
New Survivors!
Click to expand/collapse
Icon | Name / Effect |
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Ranger |
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Ranger The Ranger is a versatile combatant, who alternates between long-range electric barrages and close quarters incendiary fire to efficiently take down targets. |
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Passive: Charge Hold up to 10 Charge. Each Charge increases base health regeneration by 0.25 hp/s and armor by 1.5. Charge decays over time. |
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Primary: Direct Current Fire an arcing electric current for 250% damage. Hitting enemies generates 1 Charge. |
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Secondary: Release Lose all Charge. Fire 3 orbs of electricity, increasing up to 10 at full Charge for 70% damage per second each. |
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Alt-Secondary: Galvanize Lose all Charge. Fire a piercing blast for 400% damage, increasing up to 1600% at full Charge. |
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Utility: Sidestep Agile. Quickly sidestep a short distance. Getting hit during Sidestep generates 5 Charge. |
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Special: Overdrive Agile. Transform your rifle, replacing all of your skills with scorching forms. Charge amplifies base damage gain while in full heat. |
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Primary: Enflame Agile. Fire a rapid stream of bullets for 90% damage. Heat increases ignite chance and spread. |
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Secondary: Exhaust Ignite. Fire a short-range heat burst for 8x180% damage. Increase heat by 15%. |
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Alt-Secondary: Char Ignite. Fire off a blazing ball for 600% damage that engulfs the ground on impact for 250% damage per second. |
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Utility: Heat Signature Agile. Stunning. Sidestep a very short distance and deal 250% damage. Hitting enemies generates 3 Charge. |
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Special: Heat Sink Agile. Ignite. Release a fire nova around you that deals 300% base damage, increasing up to 900% in full heat. Consume all heat, gaining an attack speed boost, and exit overdrive. |
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Heat Mechanic While in overdrive, you passively build up heat and healing reduction. While in full heat, base damage increases by a lot, which is further amplified by Charge, but take increasingly high self-damage. |
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VOL-T |
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VOL-T VOL-T is a positional survivor who relies on locking down the area to offset her frailty. |
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Passive: Volatile Shields Start with innate shields. When your shield breaks, shock nearby targets for 2x450% damage and gain +40% movement speed for 7 seconds. |
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Primary: Galvanic Bolt Blast out a galvanic ball that sticks into terrain, zapping nearby enemies for 200% damage periodically. Explodes for 400% damage on impact. |
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Secondary: Tempest Sphere Send forth an orb of energy that damages targets within for 500% damage per second. Release to lock the orb in place. |
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Utility: Static Snare Lightweight. Deploy a pylon that zaps targets for 300% damage, and damages targets between you and it for 200% damage per second. Re-activate to zip to the pylon, dealing 800% damage. |
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Special: Signal Overload Grounding. Briefly wind up and drain your shield, unleashing a beam of energy for 3 seconds that pulls enemies inward and zaps them in a large radius for 320%-800% damage per second, scaling with shield drained. |
New Enemies!
Click to expand/collapse
Icon | Name / Effect |
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Cannonball Jellyfish Launches itself at you and stuns itself if it misses. On death sends a slightly homing fireball after you. |
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Gamma Construct Alternates between firing a large deathray and two smaller, ones that follow a set sweeping path. |
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Delta Construct Fires two projectiles horizontally at you. Soars to the sky, charging up a configuration of small lasers that go in random directions, leaving a fire trail behind them. |
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Theta Construct Guards an enemy, preventing all ranged damage. Gives it an attack speed buff and shares its elite aspect effect. |
New Elites!
Click to expand/collapse
Icon | Name / Effect |
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Motivator T1 Passively carries a warbanner that grants all allies and itself 25% movement speed and 25% attack speed in a 20m radius. On hit, increases all ally attack speed by 25% in a 20m radius for 4s. |
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Osmium T2 Passively has a 13m-40m aura, scaling with base max health, that makes every ally and itself take 85% less damage and reduce procs by 50% from outside the aura. From the inside, takes 33% more damage instead, but passively pulls down all airborne enemies every second. Immune to knockback. |
New Interactables!
Click to expand/collapse
Icon | Name / Effect |
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Inferno Drone Periodically launches a missile that explodes into pools of lava. |
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Shrine of Ruin Sacrifice 10 random common items to corrupt the next stage, making it a simulacrum variant that exclusively drops void items and spawns void enemies. Details: Usable only once, can only spawn once per stage, can only spawn on stages ≥ 2, costs 10 credits. The combat director gets 100% more credits and interactable credits are reduced by 55%. |
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Shrine of Sacrifice Gain 20% curse to drop 2 copies of a random common item. Details: Usable only once, can only spawn once per stage, costs 20 credits. Disabled after the Teleporter Event is completed. |
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Shrine of The Future Summon a random Tier 2 Elite Miniboss with halved stats that, upon being defeated, drops 3 item potentials per player. Details: Usable only once, can only spawn once per stage, can only spawn on stages ≥ 3 and ≤ 11, costs 35 credits. Item potentials have a choice between a random white and a random green. |
New Items!
Click to expand/collapse
Icon | Name / Effect |
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Status Effects |
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Decay Per stack, deal 250% base damage over 3s. Base damage scales up to 750% based on the player's and enemy's missing health. Duration does not scale with proc coefficient. |
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White Items |
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Amber Knife Gain a 10% chance on hit to fire a knife for 140% (+140% per stack) base damage that pierces. Gain 3.5% barrier for every pierce with the knife. |
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Fractured Timepiece Upon using your utility skill, heal for 5% (+5% per stack) of your maximum health and reduce special skill cooldown by 15%. |
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Red Spring Water Increase health regeneration by 0.4 hp/s, plus an additional 0.4 hp/s (+0.4 hp/s per stack) for every buff you have. |
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Green Items |
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Crown's Diamond Being out of danger grants 20% of maximum health as barrier. Barrier decays 15% (+15% per stack, hyperbolic) slower while out of combat or danger. |
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Drifting Perception Upon entering combat, become cloaked for 6s. While cloaked, increase 'Critical Strike' chance by 20% and 'Critical Strike' damage by 60% (+60% per stack). Recharges every 25 seconds. |
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Nuclear Salvo Every 5 seconds, all mechanical allies fire 2 (+2 per stack) nuclear missiles that deal 100% base damage each and ignite on hit. |
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Pocket Plutonium Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 16m area that deals 750% (+750% per stack) base damage, plus an additional 250% (+250% per stack) of shields. |
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Sacrificial Band Hits that deal more than 400% damage also inflict 1 (+1 per stack) bleeds on enemies for each 110% of skill damage. Recharges every 10 seconds. |
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Smouldering Document 5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 12.5% (+12.5% per stack, hyperbolic) and attack speed by 12.5% (+12.5% per stack, hyperbolic). |
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Sun Fragment 9% chance on hit to create a blinding flash in a 12m area, stunning for 1.5s and igniting enemies for 150% (+150% per stack) TOTAL damage. |
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Universal VIP Pass Category chests have a 45% chance of dropping 1 (+1 per stack) extra items. |
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Void Items |
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Festering Hunger 7% chance on hit to inflict decay for 300% base damage. Moving near decaying enemies increases movement speed by 33% (+33% per stack) for 2s. Corrupts all Smouldering Documents. |
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Millenium 7% chance on hit to create a tidal cataclysm in a 12m (+4m per stack) area, collapsing and grounding enemies for 400% base damage. Corrupts all Sun Fragments. |
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Red Items |
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Bleeding Witness 8% chance on hit to hemorrhage enemies for 500% base damage. Your damage over time effects heal all allies for 0.33% (+0.33% per stack) of their maximum health. |
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Ceremonial Jar On hit, link enemies up to 3 times. Linked enemies take 1500% (+1500% per stack) base damage each and cannot be linked for 5s afterward. |
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Torn Feather Tap Interact to perform an omni-directional dash. Can dash twice until hitting the ground. Gain 20% (+35% per stack) movement speed. |
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Lunar Items / Equipment |
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Their Prominence Using a Shrine has a 35% (+15% per stack, hyperbolic) chance to invite the challenge of the Mountain. |
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Corrupted Catalyst Create a 30m aura that gives all allies and enemies a random buff for 15s. Cooldown: 35s |
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Equipment |
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Galvanic Cell Shield Evoke a shield that parries the next attack. Upon successfully parrying, shock and damage nearby enemies for 2000% damage. Cooldown: 20s |
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The Sand Sweeper Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. Cooldown: 30s |
Credits
Support us on KOFI! https://linktr.ee/SandsweptTeam
- Code: HIFU, pseudopulse, Sandman, prod, dgosling
- Models: Smxrez, Sandman, GEMO, Bog, pseudopulse, prod, HIFU
- Animations: IcieTea, unmatchedpowerofthesun, Bog
- VFX: HIFU, Sandman, prod
- Skill Icons: prod, HIFU
- Additional Help: swuff★, DuhDoesNothing
- Concept Art: yorikobear, IcieTea, Sandman, Shepd
- Playtesters: .score, BubbleTanks, Interlink, JimKas, Fyrebw42, James, Jaysian, Phreel, swuff★, Sage, Saucy Wench, Soylar, TheViralMelon, Tizi, Yarrowyeen, Zynthesizer
- Lore: TheViralMelon, Zynthesizer
Do not click on her icon too many times.
CHANGELOG
1.0.7 Patch Notes
- VOL-T
- Tempest Sphere damage per second reduced from 500% to 385%
- You can now forcefully insert a fuel array into the broken robot, though you might not survive the aftermath.
- Interactables
- Fixed Shrine of Ruin activation being carried over to the next run if you bought it and then quit to menu or died.
- Inferno Drone now properly drops itself upon death
- Inferno Drone now has an AIOwnership component to not shit the bed with propersave anymore
- Enemies
- Fixed Gamma Construct log appearing as SANDSWEPT_GAMMA_BODY in the chatbox when picked up.
1.0.6 Patch Notes
- VOL-T
- Fixed Signal Overload not always draining 100% of your shield
- Enemies
- Fixed not having csc names
- Theta Construct now stacks its stat boost if multiple constructs are shielding the same enemy :)
- Interactables
- Changed Shrine of Ruin Director Credit Cost from 45 to 10
1.0.5 Patch Notes
- Ranger
- Fixed Char description
- VOL-T
- Buffed Galvanic Bolt Impact Damage from 300% to 400%
- Buffed Galvanic Bolt Tick Damage from 150% to 200%
- Buffed Signal Overload Minimum Damage Per Second from 213.33% to 320%
- Nerfed Volatile Shields Damage from 2x600% to 2x450%
- Reduced Static Snare endlag
- Changed Signal Overload description
- Fixed Unlock missing token string
- Elites
- Fixed getting fucked by the patch that changed the SOTS elites
- Enemies
- Theta Construct credit cost increased
- Cannonball Jellyfish credit cost increased
- Theta Construct now provides the Immune status effect to targets protected by its shield (previously it just relied on the proximity shield so explosives or lightning would bypass it)
- Fixed bug where voidtouched versions of certain enemies would bug out and spawn tons of copies.
- Items/Equipment
- Fixed Crown's Diamond reducing barrier decay wrongly
- Fixed Smouldering Document applying burn for too long
1.0.4 Patch Notes
- VOL-T
- Made Signal Overload drain shield across 25 ticks instead of 10 so that it doesn't deal curse damage without additional items on Eclipse
- Replaced the placeholder VFX that Static Snare was using by mistake
- Improved animations
- Enemies
- Fixed family event bug that fucked up their spawning on other stages
- Delta Construct now has a weakspot for Railgunner
- Cannonball Jellyfish got the solid rebar removed from its core to cure its lobotomization
1.0.3 Patch Notes
- Ranger
- Fixed Char not using its skill icon (for real this time)
- VOL-T
- Fixed unlock condition not actually counting Royal Capacitor and Charged Perforator like it was supposed to
- Fixed electrocuting herself with Galvanic Bolt (caused by 1.0.1, oops)
- Enemies
- Fixed all not appearing in family events
1.0.2 Patch Notes
- General
- We heard you like README updates so we put a README update in your README update
- Survivors
- Rewrote Ranger's description
- Enemies
- Delta Construct can now clip through ceilings when it leaps into the air to perform its laser barrage (no longer gets shut down by the platforms on rallypoint)
1.0.1 Patch Notes
- General
- WOOHOOO README UPDATE FUCK YEAH!
- Enemies
- Made Theta Construct no longer spawns on stage one
- Fixed Constructs not being configurable
- Fixed Constructs having boss markers even after death
- Fixed Theta Constructs not performing gay sex when tethering one another
- Fixed Theta Construct turning invisible when shielding an enemy
- Items/Equipment
- Made Bleeding Witness a lot more optimized
- Fixed disabling uncorrupted item counterparts preventing the game from loading
- Fixed Galvanic Cell Shield failing to activate when it's item display isnt present
- Interactables
- Made Shrine of Ruin no longer appear on stage 5
- Changed Shrine of Ruin's sound (the voices fix)
- Fixed Interactables not generating enable/disable configs
- Fixed Shrine of Ruin voiding the bazaar items
- Ranger
- Made Heat Sink release additional explosions for every additional special stock you have
- Fixed Char dealing way too much damage
- Fixed Char not using its skill icon
- VOL-T
- Made Galvanic Bolt apply a weak knockdown effect to airborne enemies
- Improved wording on skills
- Fixed Galvanic Bolt failing to target enemies who have bullseye hitboxes taller than its range
1.0.0 Patch Notes
- General
- Added Sandswept Expansion
- Updated mod icon
- Overhauled README
- Added LobbySkinsFix soft dependency
- Added ScrollableLobbyUI soft dependency
- Survivors
- Added VOL-T
- Ranger
- Added Alt Passive - Overcharged Speed
- Added Alt Overdriven M2 - Char
- Completely remade Alt M2 - Galvanize (It snuck in the last update when it was still in the testing phase)
- Added Mastery Skin
- Added Emotes Support
- Added Footsteps
- Added Ragdoll
- Changed Camera Pivot
- Changed most skill icons
- Renamed Base Passive to Overcharged Protection
- Fixed not having a master prefab
- Made all use the new skill damage sources
- Enemies
- Added Cannonball Jellyfish
- Added Delta Construct
- Added Gamma Construct
- Added Theta Construct
- Elites
- Added item displays to Motivating
- Added item displays to Osmium
- Fixed bugs with Wake of Vultures
- Interactables
- Added Inferno Drone
- Added Shrine of Ruin
- Added Shrine of Sacrifice
- Added Shrine of The Future
- Items/Equipment
- Added Drifting Perception
- Added Festering Hunger
- Added Their Prominence
- Added Galvanic Cell Shield
- Added Corrupted Catalyst
- Buffed Bleeding Witness Hemorrhage Chance from 5% to 8%
- Buffed Bleeding Witness Hemorrhage Damage from 480% to 500%
- Nerfed Bleeding Witness Base DoT Healing from 0.4% to 0.33%
- Nerfed Bleeding Witness Stack DoT Healing from 0.4% to 0.33%
- Made Torn Feather not dash while standing still
- Made all use the new ProcTypeAPI
- Fixed Nuclear Salvo!?!??!
- Fixed Crown's Diamond giving barrier twice to clients
- Fixed Sun Fragment not stunning every enemy
- Fixed The Sand Sweeper throwing an NRE
0.9.4 Patch Notes
- General
- Fixed a bunch of sounds being global
- Ranger
- (Accidentally) Added Alt M2 - Galvanize
- Buffed Charge to also give 1.5 armor per stack
- Items
- Changed Millenium VFX
- Fixed Nuclear Salvo throwing an NRE
- Fixed Smouldering Document throwing an NRE
- Fixed Sun Fragment DoT ticking once
- Fixed Sun Fragment proccing itself
- Fixed Millenium throwing an NRE
- Fixed Millenium proccing itself
- Elites
- Added more configs
0.9.3 Patch Notes
- Items
- Fixed Nuclear Salvo???
0.9.2 Patch Notes
- Ranger
- Changed crosshair
- Fixed Major skin having the wrong VFX
- Fixed Ranger having too slow of a walk animation and too fast of a sprint animation
- Items
- Added VFX & SFX to Sacrificial Band
- Nerfed Universal VIP Pass to scale chance with player count (so that it's consistent in strength regardless of player numbers)
- Nerfed Universal VIP Pass Chance from 66% to 45%
- Fixed Nuclear Salvo VFX not being transparent
- Fixed Nuclear Salvo throwing an NRE in Void Fields
- Fixed Nuclear Salvo ignoring range check
- Elites
- Added configs
- Fixed Osmium sphere VFX being too small
0.9.1 Patch Notes
- Ranger
- Updated survivor log
- Updated escape & vanish quotes
- Items
- Added item log to Crown's Diamond, Sacrificial Band, Universal VIP Pass and Torn Feather
- Added buff icons to Sacrificial Band
- Buffed Crown's Diamond Barrier Gain 15% => 20%
- Nerfed Universal VIP Pass Chance from 75% to 66%
- Updated all logs
- Fixed Smouldering Document throwing another NRE, hopefully (I love when NULLABLE values need a value)
- Equipment
- Added equipment log to The Sand Sweeper
0.9.0 Patch Notes
- Ranger
- Added survivor log
- Reworked animations, rig, IK, FK, etc
- Fixed skins not showing changes in the lobby
- Due to a SOTS bug, her overdrive overlay will be temporarily disabled until we get a proper fix
- Items
- Added Crown's Diamond
- Added Sacrificial Band
- Added Torn Feather
- Added Millenium
- Due to a SOTS bug, this item might not work properly half the time
- Added VFX to Fractured Timepiece
- Added item logs to Bleeding Witness and Ceremonial Jar
- Buffed Sun Fragment Chance from 7% to 9%
- Buffed Bleeding Witness Stack DoT Healing from 0.25% to 0.4%
- Buffed Ceremonial Jar Stack Damage from 750% to 1500%
- Nerfed Sun Fragment Stun Duration from 2s to 1.5s
- Nerfed Nuclear Salvo Missile Range from 10000m to 60m
- Nerfed Bleeding Witness Base DoT Healing from 0.5% to 0.4%
- Reworked Universal VIP Paws to have a chance of dropping extra items from category chests
- Made Fractured Timepiece scale Healing and Special Cooldown Reduction with Utility Skill Base Max Stock
- Fixed Fractured Timepiece working too well with Thermal Harpoons
- Fixed Smouldering Document throwing an NRE
- Fixed Ceremonial Jar description not reflecting config changes
- Fixed Ceremonial Jar description missing stacking information
- Fixed most models not having correct outlines and scale
- Fixed most models not showing up in the logbook
- Due to a SOTS bug, they look very glitchy
- Fixed some things I forgot about (it's been like 53456253 months)
- Optimized Nuclear Salvo
- Elites
- Added Osmium (Tier 2)
- Improved Motivating visuals
0.8.1 Patch Notes
- Items
- Added item logs to Smouldering Document and Sun Fragment
- Added sound to Sun Fragment proc
- Buffed Amber Knife Base Damage from 120% to 140%
- Buffed Amber Knife Stack Damage from 120% to 140%
- Buffed Fractured Timepiece Base Percent Healing from 4% to 5%
- Buffed Fractured Timepiece Stack Percent Healing from 4% to 5%
- Buffed Nuclear Salvo missiles to have a 9m explosion radius
- Berfed Ranger Heat Gain from 12%/s to 13%/s
- Nerfed Amber Knife Percent Barrier Gain from 4% to 3.5%
- Changed Nuclear Salvo to stack Missile Count instead
- Improved VFX for Nuclear Salvo and Pocket Plutonium
- Improved item logs for Amber Knife, Fractured Timepiece, Nuclear Salvo and Pocket Plutonium
- Improved icon for Fractured Timepiece
- Improved unlock description for Sun Fragment??
- Improved optimization for Universal VIP Paws
- Made Fractured Timepiece no longer stack Special Cooldown Reduction
- Made Universal VIP Paws count purchases prior to getting the item
- Fixed Fractured Timepiece not working with Snapfreeze
- Fixed Nuclear Salvo working on non-mechanical allies
- Fixed Nuclear Salvo breaking item pickups on stages where drones can't spawn
- Readme
- Fixed wrong descriptions
0.8.0 Patch Notes
- Ranger
- Animations will be addressed in further updates
- Added Void Fiend-ish keywords to skills in the loadout
- Added Pod Prefabs
- Added Model Overlay while in Overdrive
- Added recolored VFX for skills in Overdrive
- Buffed Base Damage Gain in full heat from 20%/s to 30%/s
- Buffed Heat Signature on hit Charge gain from 1 to 3
- Nerfed Release Minimum Damage from 600% to 400%
- Nerfed Enflame Damage from 100% to 90%
- Nerfed Exhaust Damage from 8x200% to 8x180%
- Changed Default Crosshair
- Changed Sidestep to work better with SnappierStalks
- Improved feedback for heat mechanics
- Improved skill descriptions
- Made all skills only restock half of max stock when reassigning (basically backup mag and afterburner were insane if you knew the "tech", and lysate was just free win friday infinite skills, and changing restock on assign to false made ranger as fun as void fiend)
- Made Enflame have higher spread and smaller bullet radius
- Made Heat Signature hitbox slightly larger
- Made Heat Sink give an Attack Speed Boost
- Fixed heat not reducing/removing healing properly
- Fixed Release not consuming Charge as client
- Fixed Enflame scaling Ignite Chance wrong
- Items
- Added item logs for Amber Knife, Fractured Timepiece, Red Spring Water, Nuclear Salvo and Pocket Plutonium
- Buffed Pocket Plutonium Pool Stack Damage from 500% to 750%
- Buffed Pocket Plutonium Pool Stack Percent Shield Damage from 200% to 250%
- Buffed Smouldering Document Burden Stack Damage Reduction from 10% to 12.5%
- Buffed Smouldering Document Burden Stack Attack Speed Reduction from 10% to 12.5%
- Buffed Universal VIP Paws Base Credit Percent from 20% to 40%
- Buffed Universal VIP Paws Stack Credit Percent from 15% to 40%
- Nerfed Fractured Timepiece Base Percent Healing from 5% to 4%
- Nerfed Fractured Timepiece Stack Percent Healing from 5% to 4%
- Nerfed Pocket Plutonium Pool Base Damage from 1000% to 750%
- Nerfed Pocket Plutonium Pool Base Percent Shield Damage from 300% to 250%
- Nerfed Smouldering Document Burden Base Damage Reduction from 15% to 12.5%
- Nerfed Smouldering Document Burden Base Attack Speed Reduction from 15% to 12.5%
- Made Red Spring Water increase regen by 0.4 hp/s passively on the first stack
- Made Universal VIP Paws stack linearly
- Fixed Amber Knife not working properly
- Fixed Fractured Timepiece Special Cooldown Reduction not working
- Fixed Nuclear Salvo not working
- Fixed Universal VIP Pass not working
- Balance and VFX changes will be done in the next couple of updates
- Equipment & Elites
- Improved icon and fixed description for The Sand Sweeper
- Improved Motivating Affix Equipment icon
- Config
- Added config versioning
0.7.2 Patch Notes
- Equipment
- Fixed icon and description for The Sand Sweeper
0.7.1 Patch Notes
- Ranger
- Nerfed Enflame Damage from 120% to 100%
- Buffed Exhaust Damage from 8x160% to 8x200%
- Nerfed Charge Loss Rate from 2 per 5s to 2 per 6s
- Fixed Heat Signature Networking
- Fixed Heat Signature description
0.7.0 Patch Notes
- Ranger
- Fully Networked
- Added emission
- Added dither
- Added 3 RECOLOR Skins :^) :^) :^) not lazy btw (trust)
- Buffed Charge Regeneration from 0.2 hp/s to 0.25 hp/s
- Buffed Release Minimum Damage from 500% to 600%
- Buffed Release Maximum Damage from 1500% to 1600%
- Buffed Release Self Force
- Buffed Exhaust Heat Gain from 20% to 15%
- Nerfed Overdrive Cooldown from 12s to 13s
- Improved Power Surge VFX
- Improved Direct Current VFX
- Improved Release VFX
- Improved Exhaust VFX
- Improved Heat Sink VFX
- Improved skill descriptions
- Made Charge amplify base damage gain while in full heat
- Made Charge no longer slow down heat buildup
- Made each Charge decay over time
- Made heat buildup slower
- Made Sidestep give 10 Charge on getting hit during it
- Made Heat Signature stun, deal 250% damage and increase Charge by 1 on hit
- Items
- Made Amber Knife fly faster
- Equipment
- Added The Sand Sweeper
- Elites
- Buffed Motivating On Hit Buff Duration from 3s to 4s
- Buffed Motivating On Hit Buff Radius from 13m to 20m
- Changed Motivating aura
0.6.0 Patch Notes
- Ranger
- Added sound cue and overlay flash at Max Charge
- Buffed Enflame Damage from 110% to 120%
- Buffed Exhaust Damage from 8x140% to 8x160%
- Buffed Exhaust Proc Coefficient from 0.4 to 0.5
- Nerfed Full Heat Self Damage slightly
- Made Full Heat increase base damage, scaling with time spent in it
- Made Full Heat Self Damage unaffected by Eclipse 8
- Made Release and Exhaust take priority over holding M1
- Increased Exhaust Recoil
- Scaled down base form crosshair (can't lower it right now because unity ! !)
- Updated Overdrive description
- Updated Tips section
- Updated Skin Icon colors
- Fixed Exhaust description
- Fixed Heat Sink description
- Readme
- Fixed wrong descriptions
0.5.0 Patch Notes
- Ranger
- Added
- Elites
- Added Motivating
- Items
- Added Amber Knife
- Added Bleeding Witness
- Added Ceremonial Jar
- Added Fractured Timepiece
- Added Nuclear Salvo
- Added Pocket Plutonium
- Added Red Spring Water
- Added Smouldering Document
- Added Sun Fragment
- Added Universal VIP Pass