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SandsweptTeam-Sandswept-1.1.1 icon

Sandswept

[1.0.0 - New Survivor, Enemies & More] A content expansion that adds a variety of unique and high quality content including enemies, interactables, survivors and more.

Date uploaded 2 weeks ago
Version 1.1.1
Download link SandsweptTeam-Sandswept-1.1.1.zip
Downloads 19791
Dependency string SandsweptTeam-Sandswept-1.1.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_Skins-1.2.0 icon
RiskofThunder-R2API_Skins

R2API Submodule for adding custom Skins and Skin-related utilities to the game

Preferred version: 1.2.0
RiskofThunder-R2API_Dot-1.0.3 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.3
RiskofThunder-R2API_Items-1.0.4 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.4
RiskofThunder-R2API_Elites-1.0.7 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.7
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.5.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.5.0
RiskofThunder-R2API_ContentManagement-1.0.8 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.8
RiskofThunder-R2API_Networking-1.0.3 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.3
RiskofThunder-R2API_Director-2.3.2 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.3.2
RiskofThunder-R2API_ProcType-1.0.2 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.2
KingEnderBrine-LobbySkinsFix-1.2.1 icon
KingEnderBrine-LobbySkinsFix

Fixes issues with switching to modded skin and back to vanilla in lobby

Preferred version: 1.2.1
KingEnderBrine-ScrollableLobbyUI-1.9.1 icon
KingEnderBrine-ScrollableLobbyUI

Adds scrolling to lobby UI (skills, loadout, character select, difficulty)

Preferred version: 1.9.1

README


Check out our update trailer!

Sandswept is a content expansion mod that aims to add a variety of content including:

  • 2 Survivors
  • 4 Enemies
  • 2 Elites
  • 4 Interactables
  • 21 Items

Feedback? Join the discord: (discord.gg/zcQnUUPdpW)

New Survivors!

Click to expand/collapse
Icon Name / Effect

Ranger

Ranger
The Ranger is a versatile combatant, who alternates between long-range electric barrages and close quarters incendiary fire to efficiently take down targets.
Passive: Overcharged Protection
Hold up to 10 Charge. Each Charge increases base health regeneration by 0.25 hp/s and armor by 1.5. Charge decays over time.
Passive: Overcharged Speed
Hold up to 10 Charge. Each Charge increases movement speed by 2.5%. Consume 3 Charge to double jump. Charge decays over time.
Primary: Direct Current
Fire an arcing electric current for 250% damage. Hitting enemies generates 1 Charge.
Secondary: Release
Lose all Charge. Fire a piercing blast for 600% damage, increasing up to 1800% at full Charge.
Alt-Secondary: Galvanize
Lose all Charge. Fire 3 orbs of electricity, increasing up to 10 at full Charge for 80% damage per second each.
Utility: Sidestep
Agile. Quickly sidestep a short distance. Getting hit during Sidestep generates 5 Charge.
Special: Overdrive
Agile. Transform your rifle, replacing all of your skills with scorching forms. Charge amplifies base damage gain while in full heat.
Primary: Enflame
Fire a rapid stream of bullets for 75% damage. Heat increases fire rate and ignite chance but reduces range.
Secondary: Exhaust
Ignite. Fire two short bursts of heat for 4x200% damage each. Burst count increases up to four while in full heat. Reduce heat by 25%.
Alt-Secondary: Char
Ignite. Fire off a blazing ball for 600% damage that engulfs the ground on impact for 250% damage per second. Reduce heat by 50%.
Utility: Heat Signature
Agile. Stunning. Sidestep a very short distance and deal 250% damage. Hitting enemies generates 3 Charge and extends the dash.
Special: Heat Sink
Agile. Ignite. Release a fire nova around you that deals 300% base damage, increasing up to 900% in full heat. Consume all heat, gaining an attack speed boost, and exit overdrive.
Heat Mechanic
While in overdrive, you passively build up heat and healing reduction. While in full heat, your base damage constantly increases, further amplified by Charge, but you take increasingly high self-damage.

VOL-T

VOL-T
VOL-T is a positional survivor who relies on locking down the area to offset her frailty.
Passive: Volatile Shields
Start with innate shields. When your shield breaks, shock nearby targets for 2x450% damage and gain +40% movement speed for 7 seconds.
Primary: Galvanic Bolt
Blast out a galvanic ball that sticks into terrain, zapping nearby enemies for 200% damage periodically. Explodes for 400% damage on impact.
Secondary: Tempest Sphere
Send forth an orb of energy that damages targets within for 500% damage per second. Release to lock the orb in place.
Utility: Static Snare
Lightweight. Deploy a pylon that zaps targets for 300% damage, and damages targets between you and it for 200% damage per second. Re-activate to zip to the pylon, dealing 800% damage.
Special: Signal Overload
Grounding. Briefly wind up and drain your shield, unleashing a beam of energy for 3 seconds that pulls enemies inward and zaps them in a large radius for 320%-800% damage per second, scaling with shield drained.

New Enemies!

Click to expand/collapse
Icon Name / Effect
Cannonball Jellyfish
Launches itself at you and stuns itself if it misses. On death sends a slightly homing fireball after you.
Gamma Construct
Alternates between firing a large deathray and two smaller, ones that follow a set sweeping path.
Delta Construct
Fires two projectiles horizontally at you. Soars to the sky, charging up a configuration of small lasers that go in random directions, leaving a fire trail behind them.
Theta Construct
Guards an enemy, preventing all ranged damage. Gives it an attack speed buff and shares its elite aspect effect.

New Elites!

Click to expand/collapse
Icon Name / Effect
Motivating T1
Passively carries a warbanner that grants all allies and itself 30% movement speed and 30% attack speed in a 20m radius. On hit, increases all ally attack speed by 30% in a 20m radius for 4s.
Tier 1
Osmium T2
Passively has a 13m-40m aura, scaling with base max health, that makes every ally and itself take 85% less damage and reduce procs by 50% from outside the aura. From the inside, takes 33% more damage instead, but passively pulls down all airborne enemies every second. Immune to knockback.

New Interactables!

Click to expand/collapse
Icon Name / Effect
Inferno Drone
Periodically launches a missile that explodes into pools of lava.
Shrine of Ruin
Sacrifice 10 random common items to corrupt the next stage, making it a simulacrum variant that exclusively drops void items and spawns void enemies.
Details: Usable only once, can only spawn once per stage, can only spawn on stages ≥ 2, costs 10 credits. The combat director gets 150% more credits and interactable credits are set to 220.
Shrine of Sacrifice
Gain 20% curse to drop 2 copies of a random common item.
Details: Usable only once, can only spawn once per stage, costs 20 credits. Disabled after the Teleporter Event is completed.
Shrine of The Future
Summon two random Tier 2 Elite Minibosses with halved stats that, upon being defeated, drops 3 item potentials per player.
Details: Usable only once, can only spawn once per stage, can only spawn on stages ≥ 3 and ≤ 11, costs 35 credits. Enemy count increases by 1 per player. Item potentials have a choice between a random white and a random green.

New Items!

Click to expand/collapse
Icon Name / Effect

Status Effects

Decay
Per stack, deal 250% base damage over 3s. Base damage scales up to 750% based on the player's and enemy's missing health. Duration does not scale with proc coefficient.

White Items

Amber Knife
Gain a 10% chance on hit to fire a piercing knife for 150% (+150% per stack) base damage that gives 3.5% plus an additional 3 barrier.
Fractured Timepiece
Upon using your Utility skill, heal for 5% (+5% per stack) of your maximum health and reduce Special skill cooldown by 15%.
Red Spring Water
Increase health regeneration by 0.6 hp/s, plus an additional 0.6 hp/s (+0.6 hp/s per stack) for every unique buff you have (has diminishing returns scaling with buff count).
Temporal Transistor
Gain a 25% chance on kill to store an extra jump. Can store up to 2 (+2 per stack) extra jumps.

Achievement: An Epilogue of Life
"Complete a Shrine of The Future without jumping."

Green Items

Crown's Diamond
Being out of danger grants 20% of maximum health as barrier. Barrier decays 15% (+15% per stack, hyperbolic) slower while out of combat or danger.
Drifting Perception
Upon entering combat, become cloaked for 6s. While cloaked, increase 'Critical Strike' chance by 20% and 'Critical Strike' damage by 60% (+60% per stack). Recharges every 25 seconds.
Nuclear Salvo
Every 5 seconds, all mechanical allies fire 2 (+2 per stack) nuclear missiles that deal 100% base damage each and ignite on hit.
Pocket Plutonium
Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 20m area that deals 750% (+750% per stack) base damage, plus an additional 250% (+250% per stack) of shields.
Sacrificial Band
Hits that deal more than 400% damage also inflict 1 (+1 per stack) bleeds on enemies for each 110% of damage dealt. Recharges every 10 seconds.
Smouldering Document
5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 12.5% (+12.5% per stack, hyperbolic) and attack speed by 12.5% (+12.5% per stack, hyperbolic).
Sun Fragment
8% chance on hit to create a blinding flash in a 12m area, stunning for 1.5s and igniting enemies for 150% (+150% per stack) TOTAL damage.

Achievement: A cycle, broken.
"Scrap a child of the stars..."
Universal VIP Pass
Category chests have a 50% chance of dropping 1 (+1 per stack) extra items.

Void Items

Festering Hunger
7% chance on hit to inflict decay for 300% base damage. Moving near decaying enemies increases movement speed by 33% (+33% per stack) for 2 seconds. Corrupts all Smouldering Documents.
Millenium
7% chance on hit to create a tidal cataclysm in a 12m (+4m per stack) area, collapsing and grounding enemies for 400% base damage. Corrupts all Sun Fragments.

Red Items

Bleeding Witness
8% chance on hit to hemorrhage enemies for 500% base damage. Your damage over time effects heal all allies for 0.33% (+0.33% per stack) of their maximum health.
Ceremonial Jar
On hit, link enemies up to 3 times. Linked enemies take 1500% (+1500% per stack) base damage each and cannot be linked for 5 seconds afterward.
Torn Feather
Tap Interact to perform an omni-directional dash. Can dash twice before hitting the ground. Gain 20% (+35% per stack) movement speed.

Lunar Items / Equipment

Their Prominence
Using a Shrine has a 35% (+15% per stack, hyperbolic) chance to invite the challenge of the Mountain.
Corrupted Catalyst
Create a 30m aura that gives all allies and enemies a random buff for 15s. Cooldown: 35 seconds

Equipment

Galvanic Cell Shield
Evoke a shield that parries the next attack. Upon successfully parrying, shock and damage nearby enemies for 2000% damage. Cooldown: 20 seconds
The Sand Sweeper
Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. Cooldown: 30 seconds

Credits

Support us on KOFI! https://linktr.ee/SandsweptTeam

  • Code: HIFU, pseudopulse, Sandman, prod, dgosling
  • Models: Smxrez, Sandman, GEMO, Bog, pseudopulse, prod, HIFU
  • Animations: IcieTea, unmatchedpowerofthesun, Bog
  • VFX: HIFU, Sandman, prod
  • Skill Icons: prod, HIFU
  • Additional Help: swuff★, DuhDoesNothing
  • Concept Art: yorikobear, IcieTea, Sandman, Shepd
  • Playtesters: .score, BubbleTanks, Interlink, JimKas, Fyrebw42, James, Jaysian, Phreel, swuff★, Sage, Saucy Wench, Soylar, TheViralMelon, Tizi, Yarrowyeen, Zynthesizer
  • Lore: TheViralMelon, Zynthesizer











Do not click on her icon too many times.

CHANGELOG

1.1.0 Patch Notes

  • Ranger
    • Fixed Mastery achievement not having an icon
  • VOL-T
    • Stopped deadnaming her in achievements
  • Enemies
    • Made Delta Construct immune to fall damage
    • Fixed Cannonball Jellyfish Death State
    • Fixed Cannonball Jellyfish having incorrect skill damage coefficients
  • Elites
    • Improved Osmium VFX
  • Items/Equipment
    • Added Temporal Transistor
    • Nerfed Sun Fragment Chance from 9% to 8%
    • Updated all logs
    • Fixed Millenium knocking up enemies
    • Unfarlandified Sacrificial Band (more fixes in future updates)
  • Interactables
    • Made Shrine of The Future spawn an extra enemy per player in multiplayer
    • Improved Shrine of Ruin VFX
    • Fixed Shrine of Ruin giving back the items it took
    • Fixed Shrine of Ruin sounds (finally gfhffgdf)
    • Fixed Shrine of Ruin not corrupting Abyssal Depths

1.0.8 Patch Notes

  • Ranger
    • Buffed Release Minimum Damage from 400% to 600%
    • Buffed Release Maximum Damage from 1600% to 1800%
    • Buffed Release Self Knockback
    • Made Sidestep keep your momentum
    • Made Heat Signature extend its dash on hit
    • Made Heat Sink launch you upward a little bit
    • Reworked Enflame to have lower fire rate, slightly lower damage, but gain fire rate, ignite chance and reduce its bullet range scaling with heat
    • Reworked Exhaust to fire 2-4 bursts, burst count scaling with heat
    • Reworked Heat Mechanic to be more manageable and intuitive
    • Improved Direct Current VFX
    • Improved Release VFX
    • Improved Sidestep VFX
    • Made Enflame no longer agile
    • The focus of our upcoming updates is going to be Ranger - she is gonna be getting gameplay tweaks, more VFX and SFX improvements, a remodel, new rig and a second re-animation
  • VOL-T
    • Made Signal Overload Self Damage unaffected by Eclipse 8
    • Reduced crosshair scale to from 100% to 85%
  • Enemies
    • Nerfed Cannonball Jellyfish Base Damage from 15 to 12
    • Reduced Delta Construct Director Credit Cost from 150 to 130
    • Reduced Gamma Construct Director Credit Cost from 185 to 145
    • Reduced Theta Construct Director Credit Cost from 140 to 130
    • Removed Theta Construct yuri blast, now just refunds its CD and force acquires a new target if it attempts to shield another Theta Construct
    • Fixed Cannonball Jellyfish having a missing CM field (caused a whole host of issues from not having IDRS or elite overlays to the sillyitems conflict)
  • Elites
    • Buffed Motivating Passive Attack Speed Buff from 25% to 30%
    • Buffed Motivating Passive Movement Speed Buff from 25% to 30%
    • Buffed Motivating On Hit Attack Speed Buff from 25% to 30%
    • Buffed Motivating On Hit Movement Speed Buff from 25% to 30%
    • Fixed Motivating bosses having weird aura offsets
  • Items/Equipment
    • Added more config options to some items
    • Added a few more buffs to Corrupted Catalyst
    • Buffed Amber Knife Base Damage from 140% to 150%
    • Buffed Amber Knife Stack Damage from 140% to 150%
    • Buffed Amber Knife to also give 3 Flat Barrier
    • Buffed Red Spring Water Base Regen from 0.4 to 0.6
    • Buffed Red Spring Water Base Regen Per Buff from 0.4 to 0.6
    • Buffed Red Spring Water Stack Regen Per Buff from 0.4 to 0.6
    • Buffed Pocket Plutonium Pool Radius from 16m to 20m
    • Buffed Universal VIP Pass Chance from 45% to 50%
    • Nerfed Red Spring Water to have diminishing returns scaling with buff count
    • Improved Amber Knife VFX and SFX
    • Improved Pocket Plutonium VFX
    • Improved Sacrificial Band VFX and SFX
    • Improved achievement description for Sun Fragment
    • Improved descriptions for some items
    • Fixed Crown's Diamond NRE
  • Interactables
    • Added Delta Construct and Gamma Construct to Shrine of the Future
    • Buffed Shrine of The Future to spawn two enemies instead of one
    • Buffed Shrine of Ruin Combat Director Credit Multiplier from 200% to 250%
    • Berfed Shrine of Ruin Scene Director Interactable Credits behavior - now sets them to 220
    • Fixed Shrine of Ruin spawning a standard teleporter on stage 5
    • Fixed NREs
    • Made Shrine of Ruin not ignore scrap (but also not prioritize it)

1.0.7 Patch Notes

  • VOL-T
    • Nerfed Tempest Sphere Damage Per Second from 500% to 385%
    • Made it possible to insert a fuel array into the broken robot... though you might not survive the aftermath
  • Interactables
    • Fixed Shrine of Ruin activation being carried over to the next run if you bought it and then quit to menu or died.
    • Fixed Inferno Drone not becoming an interactable again after death
    • Fixed Inferno Drone not having an AIOwnership component
  • Enemies
    • Fixed Gamma Construct log appearing as SANDSWEPT_GAMMA_BODY in the chatbox when picked up

1.0.6 Patch Notes

  • VOL-T
    • Fixed Signal Overload not always draining 100% of your shield
  • Enemies
    • Fixed not having csc names
    • Made Theta Construct stack its stat boost if multiple Constructs are shielding the same enemy :)
  • Interactables
    • Reduced Shrine of Ruin Director Credit Cost from 45 to 10

1.0.5 Patch Notes

  • Ranger
    • Fixed Char description
  • VOL-T
    • Buffed Galvanic Bolt Impact Damage from 300% to 400%
    • Buffed Galvanic Bolt Tick Damage from 150% to 200%
    • Buffed Signal Overload Minimum Damage Per Second from 213.33% to 320%
    • Nerfed Volatile Shields Damage from 2x600% to 2x450%
    • Reduced Static Snare endlag
    • Changed Signal Overload description
    • Fixed achievement missing token string
  • Elites
    • Fixed getting fucked by the patch that changed the SOTS elites
  • Enemies
    • Increased Theta Construct Director Credit Cost from 70 to 140
    • Increased Cannonball Jellyfish Director Credit Cost from 70 to 115
    • Made Theta Construct give immunity to targets protected by its shield (previously it just relied on the proximity shield so a lot of attacks could bypass it)
    • Fixed bug where voidtouched versions of certain enemies would bug out and spawn tons of copies.
  • Items/Equipment
    • Fixed Crown's Diamond reducing barrier decay wrongly
    • Fixed Smouldering Document applying burn for too long

1.0.4 Patch Notes

  • VOL-T
    • Made Signal Overload drain shield across 25 ticks instead of 10 so that it doesn't deal curse damage without additional items on Eclipse
    • Replaced the placeholder VFX that Static Snare was using by mistake
    • Improved animations
  • Enemies
    • Fixed family event bug that fucked up their spawning on other stages
    • Delta Construct now has a weakspot for Railgunner
    • Cannonball Jellyfish got the solid rebar removed from its core to cure its lobotomization

1.0.3 Patch Notes

  • Ranger
    • Fixed Char not using its skill icon (for real this time)
  • VOL-T
    • Fixed achievement not actually counting Royal Capacitor and Charged Perforator like it was supposed to
    • Fixed electrocuting herself with Galvanic Bolt (caused by 1.0.1, oops)
  • Enemies
    • Fixed all not appearing in family events

1.0.2 Patch Notes

  • General
    • We heard you like README updates so we put a README update in your README update
  • Survivors
    • Rewrote Ranger's description
  • Enemies
    • Delta Construct can now clip through ceilings when it leaps into the air to perform its laser barrage (no longer gets shut down by the platforms on rallypoint)

1.0.1 Patch Notes

  • General
    • WOOHOOO README UPDATE FUCK YEAH!
  • Enemies
    • Made Theta Construct no longer spawns on stage one
    • Fixed Constructs not being configurable
    • Fixed Constructs having boss markers even after death
    • Fixed Theta Constructs not performing gay sex when tethering one another
    • Fixed Theta Construct turning invisible when shielding an enemy
  • Items/Equipment
    • Made Bleeding Witness a lot more optimized
    • Fixed disabling uncorrupted item counterparts preventing the game from loading
    • Fixed Galvanic Cell Shield failing to activate when it's item display isnt present
  • Interactables
    • Made Shrine of Ruin no longer appear on stage 5
    • Changed Shrine of Ruin's sound (the voices fix)
    • Fixed Interactables not generating enable/disable configs
    • Fixed Shrine of Ruin voiding the bazaar items
  • Ranger
    • Made Heat Sink release additional explosions for every additional special stock you have
    • Fixed Char dealing way too much damage
    • Fixed Char not using its skill icon
  • VOL-T
    • Made Galvanic Bolt apply a weak knockdown effect to airborne enemies
    • Improved wording on skills
    • Fixed Galvanic Bolt failing to target enemies who have bullseye hitboxes taller than its range

1.0.0 Patch Notes

  • General
    • Added Sandswept Expansion
    • Updated mod icon
    • Overhauled README
    • Added LobbySkinsFix soft dependency
    • Added ScrollableLobbyUI soft dependency
  • Survivors
    • Added VOL-T
    • Ranger
      • Added Alt Passive - Overcharged Speed
      • Added Alt Overdriven M2 - Char
      • Completely remade Alt M2 - Galvanize (It snuck in the last update when it was still in the testing phase)
      • Added Mastery Skin
      • Added Emotes Support
      • Added Footsteps
      • Added Ragdoll
      • Changed Camera Pivot
      • Changed most skill icons
      • Renamed Base Passive to Overcharged Protection
      • Fixed not having a master prefab
    • Made all use the new skill damage sources
  • Enemies
    • Added Cannonball Jellyfish
    • Added Delta Construct
    • Added Gamma Construct
    • Added Theta Construct
  • Elites
    • Added item displays to Motivating
    • Added item displays to Osmium
    • Fixed bugs with Wake of Vultures
  • Interactables
    • Added Inferno Drone
    • Added Shrine of Ruin
    • Added Shrine of Sacrifice
    • Added Shrine of The Future
  • Items/Equipment
    • Added Drifting Perception
    • Added Festering Hunger
    • Added Their Prominence
    • Added Galvanic Cell Shield
    • Added Corrupted Catalyst
    • Buffed Bleeding Witness Hemorrhage Chance from 5% to 8%
    • Buffed Bleeding Witness Hemorrhage Damage from 480% to 500%
    • Nerfed Bleeding Witness Base DoT Healing from 0.4% to 0.33%
    • Nerfed Bleeding Witness Stack DoT Healing from 0.4% to 0.33%
    • Made Torn Feather not dash while standing still
    • Made all use the new ProcTypeAPI
    • Fixed Nuclear Salvo!?!??!
    • Fixed Crown's Diamond giving barrier twice to clients
    • Fixed Sun Fragment not stunning every enemy
    • Fixed The Sand Sweeper throwing an NRE

0.9.4 Patch Notes

  • General
    • Fixed a bunch of sounds being global
  • Ranger
    • (Accidentally) Added Alt M2 - Galvanize
    • Buffed Charge to also give 1.5 armor per stack
  • Items
    • Changed Millenium VFX
    • Fixed Nuclear Salvo throwing an NRE
    • Fixed Smouldering Document throwing an NRE
    • Fixed Sun Fragment DoT ticking once
    • Fixed Sun Fragment proccing itself
    • Fixed Millenium throwing an NRE
    • Fixed Millenium proccing itself
  • Elites
    • Added more configs

0.9.3 Patch Notes

  • Items
    • Fixed Nuclear Salvo???

0.9.2 Patch Notes

  • Ranger
    • Changed crosshair
    • Fixed Major skin having the wrong VFX
    • Fixed Ranger having too slow of a walk animation and too fast of a sprint animation
  • Items
    • Added VFX & SFX to Sacrificial Band
    • Nerfed Universal VIP Pass to scale chance with player count (so that it's consistent in strength regardless of player numbers)
    • Nerfed Universal VIP Pass Chance from 66% to 45%
    • Fixed Nuclear Salvo VFX not being transparent
    • Fixed Nuclear Salvo throwing an NRE in Void Fields
    • Fixed Nuclear Salvo ignoring range check
  • Elites
    • Added configs
    • Fixed Osmium sphere VFX being too small

0.9.1 Patch Notes

  • Ranger
    • Updated survivor log
    • Updated escape & vanish quotes
  • Items
    • Added item log to Crown's Diamond, Sacrificial Band, Universal VIP Pass and Torn Feather
    • Added buff icons to Sacrificial Band
    • Buffed Crown's Diamond Barrier Gain 15% => 20%
    • Nerfed Universal VIP Pass Chance from 75% to 66%
    • Updated all logs
    • Fixed Smouldering Document throwing another NRE, hopefully (I love when NULLABLE values need a value)
  • Equipment
    • Added equipment log to The Sand Sweeper

0.9.0 Patch Notes

  • Ranger
    • Added survivor log
    • Reworked animations, rig, IK, FK, etc
    • Fixed skins not showing changes in the lobby
    • Due to a SOTS bug, her overdrive overlay will be temporarily disabled until we get a proper fix
  • Items
    • Added Crown's Diamond
    • Added Sacrificial Band
    • Added Torn Feather
    • Added Millenium
      • Due to a SOTS bug, this item might not work properly half the time
    • Added VFX to Fractured Timepiece
    • Added item logs to Bleeding Witness and Ceremonial Jar
    • Buffed Sun Fragment Chance from 7% to 9%
    • Buffed Bleeding Witness Stack DoT Healing from 0.25% to 0.4%
    • Buffed Ceremonial Jar Stack Damage from 750% to 1500%
    • Nerfed Sun Fragment Stun Duration from 2s to 1.5s
    • Nerfed Nuclear Salvo Missile Range from 10000m to 60m
    • Nerfed Bleeding Witness Base DoT Healing from 0.5% to 0.4%
    • Reworked Universal VIP Paws to have a chance of dropping extra items from category chests
    • Made Fractured Timepiece scale Healing and Special Cooldown Reduction with Utility Skill Base Max Stock
    • Fixed Fractured Timepiece working too well with Thermal Harpoons
    • Fixed Smouldering Document throwing an NRE
    • Fixed Ceremonial Jar description not reflecting config changes
    • Fixed Ceremonial Jar description missing stacking information
    • Fixed most models not having correct outlines and scale
    • Fixed most models not showing up in the logbook
      • Due to a SOTS bug, they look very glitchy
    • Fixed some things I forgot about (it's been like 53456253 months)
    • Optimized Nuclear Salvo
  • Elites
    • Added Osmium (Tier 2)
    • Improved Motivating visuals

0.8.1 Patch Notes

  • Items
    • Added item logs to Smouldering Document and Sun Fragment
    • Added sound to Sun Fragment proc
    • Buffed Amber Knife Base Damage from 120% to 140%
    • Buffed Amber Knife Stack Damage from 120% to 140%
    • Buffed Fractured Timepiece Base Percent Healing from 4% to 5%
    • Buffed Fractured Timepiece Stack Percent Healing from 4% to 5%
    • Buffed Nuclear Salvo missiles to have a 9m explosion radius
    • Berfed Ranger Heat Gain from 12%/s to 13%/s
    • Nerfed Amber Knife Percent Barrier Gain from 4% to 3.5%
    • Changed Nuclear Salvo to stack Missile Count instead
    • Improved VFX for Nuclear Salvo and Pocket Plutonium
    • Improved item logs for Amber Knife, Fractured Timepiece, Nuclear Salvo and Pocket Plutonium
    • Improved icon for Fractured Timepiece
    • Improved achievement description for Sun Fragment??
    • Improved optimization for Universal VIP Paws
    • Made Fractured Timepiece no longer stack Special Cooldown Reduction
    • Made Universal VIP Paws count purchases prior to getting the item
    • Fixed Fractured Timepiece not working with Snapfreeze
    • Fixed Nuclear Salvo working on non-mechanical allies
    • Fixed Nuclear Salvo breaking item pickups on stages where drones can't spawn
  • Readme
    • Fixed wrong descriptions

0.8.0 Patch Notes

  • Ranger
    • Animations will be addressed in further updates
    • Added Void Fiend-ish keywords to skills in the loadout
    • Added Pod Prefabs
    • Added Model Overlay while in Overdrive
    • Added recolored VFX for skills in Overdrive
    • Buffed Base Damage Gain in full heat from 20%/s to 30%/s
    • Buffed Heat Signature on hit Charge gain from 1 to 3
    • Nerfed Release Minimum Damage from 600% to 400%
    • Nerfed Enflame Damage from 100% to 90%
    • Nerfed Exhaust Damage from 8x200% to 8x180%
    • Changed Default Crosshair
    • Changed Sidestep to work better with SnappierStalks
    • Improved feedback for heat mechanics
    • Improved skill descriptions
    • Made all skills only restock half of max stock when reassigning (basically backup mag and afterburner were insane if you knew the "tech", and lysate was just free win friday infinite skills, and changing restock on assign to false made ranger as fun as void fiend)
    • Made Enflame have higher spread and smaller bullet radius
    • Made Heat Signature hitbox slightly larger
    • Made Heat Sink give an Attack Speed Boost
    • Fixed heat not reducing/removing healing properly
    • Fixed Release not consuming Charge as client
    • Fixed Enflame scaling Ignite Chance wrong
  • Items
    • Added item logs for Amber Knife, Fractured Timepiece, Red Spring Water, Nuclear Salvo and Pocket Plutonium
    • Buffed Pocket Plutonium Pool Stack Damage from 500% to 750%
    • Buffed Pocket Plutonium Pool Stack Percent Shield Damage from 200% to 250%
    • Buffed Smouldering Document Burden Stack Damage Reduction from 10% to 12.5%
    • Buffed Smouldering Document Burden Stack Attack Speed Reduction from 10% to 12.5%
    • Buffed Universal VIP Paws Base Credit Percent from 20% to 40%
    • Buffed Universal VIP Paws Stack Credit Percent from 15% to 40%
    • Nerfed Fractured Timepiece Base Percent Healing from 5% to 4%
    • Nerfed Fractured Timepiece Stack Percent Healing from 5% to 4%
    • Nerfed Pocket Plutonium Pool Base Damage from 1000% to 750%
    • Nerfed Pocket Plutonium Pool Base Percent Shield Damage from 300% to 250%
    • Nerfed Smouldering Document Burden Base Damage Reduction from 15% to 12.5%
    • Nerfed Smouldering Document Burden Base Attack Speed Reduction from 15% to 12.5%
    • Made Red Spring Water increase regen by 0.4 hp/s passively on the first stack
    • Made Universal VIP Paws stack linearly
    • Fixed Amber Knife not working properly
    • Fixed Fractured Timepiece Special Cooldown Reduction not working
    • Fixed Nuclear Salvo not working
    • Fixed Universal VIP Pass not working
    • Balance and VFX changes will be done in the next couple of updates
  • Equipment & Elites
    • Improved icon and fixed description for The Sand Sweeper
    • Improved Motivating Affix Equipment icon
  • Config
    • Added config versioning

0.7.2 Patch Notes

  • Equipment
    • Fixed icon and description for The Sand Sweeper

0.7.1 Patch Notes

  • Ranger
    • Nerfed Enflame Damage from 120% to 100%
    • Buffed Exhaust Damage from 8x160% to 8x200%
    • Nerfed Charge Loss Rate from 2 per 5s to 2 per 6s
    • Fixed Heat Signature Networking
    • Fixed Heat Signature description

0.7.0 Patch Notes

  • Ranger
    • Fully Networked
    • Added emission
    • Added dither
    • Added 3 RECOLOR Skins :^) :^) :^) not lazy btw (trust)
    • Buffed Charge Regeneration from 0.2 hp/s to 0.25 hp/s
    • Buffed Release Minimum Damage from 500% to 600%
    • Buffed Release Maximum Damage from 1500% to 1600%
    • Buffed Release Self Force
    • Buffed Exhaust Heat Gain from 20% to 15%
    • Nerfed Overdrive Cooldown from 12s to 13s
    • Improved Power Surge VFX
    • Improved Direct Current VFX
    • Improved Release VFX
    • Improved Exhaust VFX
    • Improved Heat Sink VFX
    • Improved skill descriptions
    • Made Charge amplify base damage gain while in full heat
    • Made Charge no longer slow down heat buildup
    • Made each Charge decay over time
    • Made heat buildup slower
    • Made Sidestep give 10 Charge on getting hit during it
    • Made Heat Signature stun, deal 250% damage and increase Charge by 1 on hit
  • Items
    • Made Amber Knife fly faster
  • Equipment
    • Added The Sand Sweeper
  • Elites
    • Buffed Motivating On Hit Buff Duration from 3s to 4s
    • Buffed Motivating On Hit Buff Radius from 13m to 20m
    • Changed Motivating aura

0.6.0 Patch Notes

  • Ranger
    • Added sound cue and overlay flash at Max Charge
    • Buffed Enflame Damage from 110% to 120%
    • Buffed Exhaust Damage from 8x140% to 8x160%
    • Buffed Exhaust Proc Coefficient from 0.4 to 0.5
    • Nerfed Full Heat Self Damage slightly
    • Made Full Heat increase base damage, scaling with time spent in it
    • Made Full Heat Self Damage unaffected by Eclipse 8
    • Made Release and Exhaust take priority over holding M1
    • Increased Exhaust Recoil
    • Scaled down base form crosshair (can't lower it right now because unity ! !)
    • Updated Overdrive description
    • Updated Tips section
    • Updated Skin Icon colors
    • Fixed Exhaust description
    • Fixed Heat Sink description
  • Readme
    • Fixed wrong descriptions

0.5.0 Patch Notes

  • Ranger
    • Added
  • Elites
    • Added Motivating
  • Items
    • Added Amber Knife
    • Added Bleeding Witness
    • Added Ceremonial Jar
    • Added Fractured Timepiece
    • Added Nuclear Salvo
    • Added Pocket Plutonium
    • Added Red Spring Water
    • Added Smouldering Document
    • Added Sun Fragment
    • Added Universal VIP Pass