SeekersOfTheMoisture2
A Mod pack Collection with custom tweaks to try make a unified game experienceSeekers of The Moisture 2
This whole pack was balanced around the use of artifact of command for higher difficulties but not necessary. The end goal was to encourage team play like using shrine of woods to revive other for a high cost or trading/giving items to other player through yeet.
Note this is for personal/friend use but open to the public if your feeling risky.
I am testing this and will continue to update and monitor. Patch notes include documentation. Too many friends is included but performance may vary. I recommend not using Inferno with more than 2 and using monsoon/typhoon for anything else but Enemy count is a killer if you want to play risk of frames 2.
#Disclaimer There are 2 mod in pack considered NSFW but are decently cool skins with no nudity being Risque Artificer, Railgunner, and Mercenary I wish the mod author would of done "SFW" version like they did for huntress. I am not a fan of the proportions though the most hmmm one being mercenary.....
The custom stat changes made to most characters to further compliment archetypes including more passive scaling for some while also attempting to make other characters feel distinct. Other changes to certain items attempt to remove duplicates/overlaps and some stat changes.
(The examples below are only a few off the top of my head, these are not forced playstyles more of giving characters a unique feel/identity beyond looks and skills)
I have tried to define Archetypes as :
- Tanks - Slower in most cases start out a lot stronger fall off over time. Durability can only get you to so far but back bones of teams great with economic builds to revive.
Enforcer, Desolator, Nucleator, Hand-D, Chef
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Damage - You kill thing and are fast but you are folded like a lawn chair Mercenary, Hunk, Huntress, Belmont,
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Burst - Also squishy high damage in short usually more unique dodge methods as you not the fastest but not the slowest. Artificer, Sniper, Railgunner, Executioner, Alien Hominid, Loader,
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Brawler - Middle ground of tanky yet durable but still has more aggressive playstyle that can vary Ravager, Void Fiend, Nem Enforcer, Paladin
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Scaler - Those who have potential to get really strong due to passive or upgrades per lv but you have to get there so your usually vulnerable at start more so than others. Miner, Commando, Robo-mando
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Supports - You keep your team alive or disable/control enemies and rely on others decent regen and survivability Chirr, Custodian, Rex, (Captain, Water Artificer ,Paladin, Engineer) Can be skilled to be a support, there are other who can be build for this through skill or items but chirr is really the only true support.
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Hybrids - Everything in between where they are universal and can build into most roles but can fall into many archetypes with changing of skill most can become hybrids but that does not change their base stats. With a lot of new skill character can shift from designated roles but roles determined by scaling Captain, Engineer, Rex, Hunk,
Known Issues
- Typhoon difficulty is extremely taxing best used with 2 player Maximum
- SturdyMug can chain infinitely with void version be careful using in multiplayer
- Mythics sword Red item extremely taxing on multiplayer
- Artificer extended some skill may still not be networked properly and would require the the person trying to use said skill to be host to avoid issues author states may have fixed this.
- Some Mercenary skin invisible in lobby but work in game
- Attempting to quell a multiplayer bug that can occur causing enemies and players health to fluctuate randomly making things very hard to kill
- Have not unlocked Vol-T so he has not had stat modified yet
