HIFUVoidFiendTweaks
Tweaks Void Fiend to be more fun and balanced. Fixed for SOTS, now with alt melee primary!
Last updated | 6 hours ago |
Total downloads | 104 |
Total rating | 0 |
Categories | Tweaks Skills Seekers of the Storm Update |
Dependency string | SeekingUpdates-HIFUVoidFiendTweaks-1.0.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113README
Modding Server:
Passive-ish Changes:
- Corrupted Entry Transition Duration 1s => 0.6s.
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- Don't get me wrong, the transition looks cool but it's a bit annoying having to wait so long.
Passive Changes:
- Corruption Per Second In Combat 3 => 5.
- Corruption Per Second Out Of Combat 3 => 3.5.
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- Done to spice up the gameplay loop a little bit, I find it more interesting to accept the inevitable, instead of delaying it indefinitely.
- Corruption Per Crit 2 => 0.
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- Doesn't make that much sense, so I took it out as I dislike crit synergies.
- Corruption Armor Gain 100 => -40.
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- This is a big one. In my mind, the Corrupted form is much stronger, but also much riskier, while Hopoo thought slapping on 100 armor was a good idea.
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- Change was also made to disincentivize holding M1, make it less viable and or potent, and to make thinking and repositioning more important.
- Corruption For Full Heal -100 => -115.
- Corruption For Full Damage 50 => 40.
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- Some small tweaks to make the mechanic shine through more.
- Healing Multiplier 100% => 60%.
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- Another decently large change, I wanted to make taking healing actually matter for a downside.
M1 Changes:
- Drown Radius 2m => 1m.
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- This also reduces the autoaim radius.
- Drown now additionally fires a medium beam every fourth shot for 175% damage in a 5m radius with no damage falloff and a proc coefficient of 0.
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- Something to spice up the boring M1. Should be fun enough in the short gameplay loop of Uncorrupted.
- Corrupted Drown Damage 2000% => 1200%.
- Corrupted Drown Proc Coefficient Per Second 5 => 4.
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- Big nerfs to Corrupted Drown, to make holding it not as OP, but still really strong.
- Alternate M1: Permeate
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- Two-hit melee combo for 220% damage, every other slash lunges. Corrupt form attacks rapidly and stacks a debuff that reduces attack and movement speed on the target.
M2 Changes:
- Flood can now be used during any skill.
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- I swear I didn't copy this Bog lol
- Corrupted Flood Force 3000 => -2500.
- Corrupted Flood Radius 10m => 25m.
- Corrupted Flood Damage 1100% => 400%.
- Corrupted Flood Projectile Speed 70m/s => 40m/s.
- Corrupted Flood Lifetime 99s => 4s.
- Corrupted Flood Cooldown 4s => 7.5s.
- Corrupted Flood now pulls in enemies in a 25m radius.
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- BIG changes to make it stand out, be more fun and stronger in a different way.
Special Changes:
- Suppress Healing 25% => 17.5%.
- Suppress Max Charges Infinite => 2.
- Suppress Corruption Loss 25 => 15.
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- Putting a limit to Suppress is a big change, to make Corruption actually inevitable.
- Corrupted Suppress Self Damage 25% => 19.
- Corrupted Suppress Duration 1s => 0.8s.
- Corrupted Suppress Endlag 1s => 0.3s.
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- Should feel a bit smoother, and decently easy to use as long as you're playing well.
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- These changes put together make for a fun short gameplay loop between the Uncorrupted and Corrupted form.