SeekingUpdates-HIFUVoidFiendTweaks icon

HIFUVoidFiendTweaks

Tweaks Void Fiend to be more fun and balanced. Fixed for SOTS, now with alt melee primary!

Last updated 6 hours ago
Total downloads 104
Total rating 0 
Categories Tweaks Skills Seekers of the Storm Update
Dependency string SeekingUpdates-HIFUVoidFiendTweaks-1.0.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113

README

ko-fi

Modding Server:

discord server click me

Passive-ish Changes:

  • Corrupted Entry Transition Duration 1s => 0.6s.
    • Don't get me wrong, the transition looks cool but it's a bit annoying having to wait so long.

Passive Changes:

  • Corruption Per Second In Combat 3 => 5.
  • Corruption Per Second Out Of Combat 3 => 3.5.
    • Done to spice up the gameplay loop a little bit, I find it more interesting to accept the inevitable, instead of delaying it indefinitely.
  • Corruption Per Crit 2 => 0.
    • Doesn't make that much sense, so I took it out as I dislike crit synergies.
  • Corruption Armor Gain 100 => -40.
    • This is a big one. In my mind, the Corrupted form is much stronger, but also much riskier, while Hopoo thought slapping on 100 armor was a good idea.
    • Change was also made to disincentivize holding M1, make it less viable and or potent, and to make thinking and repositioning more important.
  • Corruption For Full Heal -100 => -115.
  • Corruption For Full Damage 50 => 40.
    • Some small tweaks to make the mechanic shine through more.
  • Healing Multiplier 100% => 60%.
    • Another decently large change, I wanted to make taking healing actually matter for a downside.

M1 Changes:

  • Drown Radius 2m => 1m.
    • This also reduces the autoaim radius.
  • Drown now additionally fires a medium beam every fourth shot for 175% damage in a 5m radius with no damage falloff and a proc coefficient of 0.
    • Something to spice up the boring M1. Should be fun enough in the short gameplay loop of Uncorrupted.
  • Corrupted Drown Damage 2000% => 1200%.
  • Corrupted Drown Proc Coefficient Per Second 5 => 4.
    • Big nerfs to Corrupted Drown, to make holding it not as OP, but still really strong.
  • Alternate M1: Permeate
    • Two-hit melee combo for 220% damage, every other slash lunges. Corrupt form attacks rapidly and stacks a debuff that reduces attack and movement speed on the target.

M2 Changes:

  • Flood can now be used during any skill.
    • I swear I didn't copy this Bog lol
  • Corrupted Flood Force 3000 => -2500.
  • Corrupted Flood Radius 10m => 25m.
  • Corrupted Flood Damage 1100% => 400%.
  • Corrupted Flood Projectile Speed 70m/s => 40m/s.
  • Corrupted Flood Lifetime 99s => 4s.
  • Corrupted Flood Cooldown 4s => 7.5s.
  • Corrupted Flood now pulls in enemies in a 25m radius.
    • BIG changes to make it stand out, be more fun and stronger in a different way.

Special Changes:

  • Suppress Healing 25% => 17.5%.
  • Suppress Max Charges Infinite => 2.
  • Suppress Corruption Loss 25 => 15.
    • Putting a limit to Suppress is a big change, to make Corruption actually inevitable.
  • Corrupted Suppress Self Damage 25% => 19.
  • Corrupted Suppress Duration 1s => 0.8s.
  • Corrupted Suppress Endlag 1s => 0.3s.
    • Should feel a bit smoother, and decently easy to use as long as you're playing well.
    • These changes put together make for a fun short gameplay loop between the Uncorrupted and Corrupted form.