Last updated | 2 years ago |
Total downloads | 50071 |
Total rating | 6 |
Categories | Items Survivors of the Void |
Dependency string | Shasocais-Melting_Pot-0.0.75 |
Dependants | 11 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
Melting Pot
A mixed bag.
Included Items
Tier 1
Lead FettersFluffy Manacles |
Penitent's FangFestering Fang |
Sapping Bloom | Glass Shield | Just A Bucket |
---|---|---|---|---|
Increases armour and knockback resist.Increases Armour and Move Speed |
Adds a chance to apply poison on hitAdds a chance to blight on hit, Past 100% more than one stack can be applied |
Chance to Weaken on hit | Blocks a fatal hit, then is consumed | Increases armour while standing still |
Tier 2
Echo Ring | Shield of Thorns | Mechanical Mosquito | Serrated Pellets |
---|---|---|---|
Echoes attacks after a delay. | Deal damage to enemies attacking at close range |
*Drones and Turrets gain bleed on hit, and heal for a portion of bleed damage dealt * |
Hitting an enemy with enough stacks of bleed Haemorrhages them |
Tier 3
Midas Cosh | Reactive Armour | Rage Toxin |
---|---|---|
Chance to stun enemies. Enemies stunned by this effect grant gold on hit. |
Absorb a portion of incoming damage while stationary. Any skill cast while moving returns absorbed damage as a nova. |
Forces attacked enemies to focus you. Enraged enemies attack faster but deal less damage, and have a chance to fumble attacks mini-stunning the enemy |
Lunar
Burning Soul | Mark of the Malevolent Machinist | Blood Price |
---|---|---|
Burn enemies for own max health damage, at the cost of current health. |
Slay mechanical enemies for Buffs but all drones are Hostile. |
All gold costs are replaced with health costs Every 30 seconds convert all gold into exp |
Manual Installs
No need to mess with the file structure anymore, just unzip into your bepinex/plugins folder
Changelog
0.0.75
Hotfixes for Mosquito NRE and Item disabling
Updated to latest RoR2 Patch, added placeholder sprite for Just a Bucket buff
Fixed invisibile enemies bug, couldn't replicate the lead fetters NRE
Added Just a Bucket, Blood Price, Fluffy Manacles
Fixed issue with thorn cycling damage, loss of scrap vamp perma tracking, added glass shield
Fixed some logs stuck around, tweaked mech mosq bounciness, no updates for at least a week, Im not around.
Haemorrhage stacks from serrated pellets are now permanent, to offset the loss of immediate damage, For reference per tick each haemorrhage stack does about 1.5x the damage of a bleed stack per game tick.
Serrated pellets now has a minimum bleed requirement of 1, and strips x stacks of bleed to apply haemorrhage, Essentially a base nerf, but should incentivize stacking even more
Serrated Pellets model should now be a sensible size
Hopefully caught the on-death feedback loop stuff
Shield of thorns should no longer proc on self-damage, so no more one-shot repulsor jumps Railgunners :)
Fixed NRE and issues with serrated Pellets not activating. Appropriate drop halos still a work in progress. Added four new items, item concepts courtesy of EnderGrimm. Added Item displays for new items, minus serrated pellets (Working on display model atm)
Removed debug log from reverb ring which may have been causing slowdowns lategame. Reworked net code for scrap vamp, should be more consistent now. Added Mechanical Mosquito - Thanks to EnderGrimm for their input.
Reverb Ring no longer procs on non-generator attacks, looking at you plasma shrimp. Remade Scrap Vamp model.
Swapped out scrap vamp buff icons, added ItemStats and BetterUI support
Sound SFX now should scale properly, reworked lead fetters, buffed echo ring, added new lunar item scrap vamp
Fixed file hierarchy bug
Now updated for Sotv
Reverted Debug values
New Shield of Thorns icon curtosy of SOM. Fixed compat issue with MelT
Fixed item prefab sizes in game being too large
New Readme.
Ported to thunderkit Now using hopoo shaders New textures/Icons for items Thanks to SOM for helping with the icon colour outlines and formatting.
--Burning Soul--
Model and change to lunar rarity performed.
Rewrote Lore and fixed positioning on REX and Engi
Self damage now applies as a stacking debuff that ignores armor, shouldnt be able to kill the player at sub-100 health at one stack.
Reverted accidental change to Tier 1 rarity
Currently self-bleed seems to only apply to the host in mp.
Added VFX, might be too big
Adjusted vfx.
Hopefully fixed mp inconsistencies
Added RPC command to call dot on server instead of client.
Changed DoT on self to non-lethal damage, added a 0.01 second cd to self burn application to hopefully stop multi-abilities, looking at you Miner R, from one-shotting the player
Rewrote to hopefully sort MP desync
Remade Model and icon
Remade Model and icon again
--Lead Fetters--
Added tier 1 item lead fetters
Lowered fall speed and growth.
Fixed issue with enemies in void fields causing errors when checking for character motors.
--Echo Ring--
Added tier 2 item echo ring
--Shield of Thorns--
Added tier 2 item shield of thorns
Increased armour damage scaling - was too weak before for the short range
--Midas Cosh--
Added Tier 3 item midas cosh
~Hopefully fixed issues with multi-triggering freeze explosions from glacial jellyfish~
Wrapped problematic code in a try catch, should allow for uninterrupted.
Actually fixed the problem this time. :)
Upped proc chance, increased stun duration, and gave a tick of money on proc as late game too few hits were landing on the stunned enemy.
Added Overlays for golden enemies. Redid cd buff icon.
Added catch around overlays, should stop dying enemies from causing issues.
--Reactive Armour--
Added Tier 3 item Reactive Armour
Hopefully fixed mp bug
Reverted accidental change to tier 1, upped damage resist to 20% base, still working on the mp bug.
Rewrote to hopefully sort MP desync
Set to be default blacklisted for AI use. Getting wallsplat by a scavenger was 0 fun.
--Rage Toxin--
Added Tier 3 item Rage Toxin
Added additional effects for SP viability.