Last updated 2 years ago
Total downloads 49851
Total rating 6 
Categories Items Survivors of the Void
Dependency string Shasocais-Melting_Pot-0.0.75
Dependants 11 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
tristanmcpherson-R2API-4.3.21 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.3.21

README

Melting Pot

A mixed bag.

Included Items

Tier 1

Lead Fetters
Fluffy Manacles
Penitent's Fang
Festering Fang
Sapping Bloom Glass Shield Just A Bucket
Increases armour and knockback resist.
Increases Armour and Move Speed
Adds a chance to apply poison on hit
Adds a chance to blight on hit,
Past 100% more than one stack can be applied
Chance to Weaken on hit Blocks a fatal hit, then is consumed Increases armour while standing still

Tier 2

Echo Ring Shield of Thorns Mechanical Mosquito Serrated Pellets
Echoes attacks after a delay. Deal damage to enemies
attacking at close range
*Drones and Turrets gain bleed on hit,
and heal for a portion of bleed damage dealt *
Hitting an enemy with enough stacks of bleed Haemorrhages them

Tier 3

Midas Cosh Reactive Armour Rage Toxin
Chance to stun enemies.
Enemies stunned by this effect
grant gold on hit.
Absorb a portion of incoming damage
while stationary. Any skill cast while
moving returns absorbed damage as a nova.
Forces attacked enemies to focus you.
Enraged enemies attack faster but deal
less damage, and have a chance to
fumble attacks mini-stunning the enemy

Lunar

Burning Soul Mark of the Malevolent Machinist Blood Price
Burn enemies for own max
health damage
, at the cost
of current health
.
Slay mechanical enemies for Buffs
but all drones are Hostile.
All gold costs are replaced with health costs
Every 30 seconds convert all gold into exp

Manual Installs

No need to mess with the file structure anymore, just unzip into your bepinex/plugins folder

Changelog

0.0.75

Hotfixes for Mosquito NRE and Item disabling

Updated to latest RoR2 Patch, added placeholder sprite for Just a Bucket buff

Fixed invisibile enemies bug, couldn't replicate the lead fetters NRE

Added Just a Bucket, Blood Price, Fluffy Manacles

Fixed issue with thorn cycling damage, loss of scrap vamp perma tracking, added glass shield

Fixed some logs stuck around, tweaked mech mosq bounciness, no updates for at least a week, Im not around.

Haemorrhage stacks from serrated pellets are now permanent, to offset the loss of immediate damage, For reference per tick each haemorrhage stack does about 1.5x the damage of a bleed stack per game tick.

Serrated pellets now has a minimum bleed requirement of 1, and strips x stacks of bleed to apply haemorrhage, Essentially a base nerf, but should incentivize stacking even more

Serrated Pellets model should now be a sensible size

Hopefully caught the on-death feedback loop stuff

Shield of thorns should no longer proc on self-damage, so no more one-shot repulsor jumps Railgunners :)

Fixed NRE and issues with serrated Pellets not activating. Appropriate drop halos still a work in progress. Added four new items, item concepts courtesy of EnderGrimm. Added Item displays for new items, minus serrated pellets (Working on display model atm)

Removed debug log from reverb ring which may have been causing slowdowns lategame. Reworked net code for scrap vamp, should be more consistent now. Added Mechanical Mosquito - Thanks to EnderGrimm for their input.

Reverb Ring no longer procs on non-generator attacks, looking at you plasma shrimp. Remade Scrap Vamp model.

Swapped out scrap vamp buff icons, added ItemStats and BetterUI support

Sound SFX now should scale properly, reworked lead fetters, buffed echo ring, added new lunar item scrap vamp

Fixed file hierarchy bug

Now updated for Sotv

Reverted Debug values

New Shield of Thorns icon curtosy of SOM. Fixed compat issue with MelT

Fixed item prefab sizes in game being too large

New Readme.

Ported to thunderkit Now using hopoo shaders New textures/Icons for items Thanks to SOM for helping with the icon colour outlines and formatting.

--Burning Soul--

Model and change to lunar rarity performed.
Rewrote Lore and fixed positioning on REX and Engi
Self damage now applies as a stacking debuff that ignores armor, shouldnt be able to kill the player at sub-100 health at one stack.
Reverted accidental change to Tier 1 rarity
Currently self-bleed seems to only apply to the host in mp.
Added VFX, might be too big
Adjusted vfx.
Hopefully fixed mp inconsistencies
Added RPC command to call dot on server instead of client.
Changed DoT on self to non-lethal damage, added a 0.01 second cd to self burn application to hopefully stop multi-abilities, looking at you Miner R, from one-shotting the player
Rewrote to hopefully sort MP desync
Remade Model and icon
Remade Model and icon again

--Lead Fetters--

Added tier 1 item lead fetters
Lowered fall speed and growth.
Fixed issue with enemies in void fields causing errors when checking for character motors.

--Echo Ring--

Added tier 2 item echo ring

--Shield of Thorns--

Added tier 2 item shield of thorns
Increased armour damage scaling -  was too weak before for the short range

--Midas Cosh--

Added Tier 3 item midas cosh
~Hopefully fixed issues with multi-triggering freeze explosions from glacial jellyfish~
Wrapped problematic code in a try catch, should allow for uninterrupted.
Actually fixed the problem this time. :)
Upped proc chance, increased stun duration, and gave a tick of money on proc as late game too few hits were landing on the stunned enemy.
Added Overlays for golden enemies. Redid cd buff icon.
Added catch around overlays, should stop dying enemies from causing issues.

--Reactive Armour--

Added Tier 3 item Reactive Armour
Hopefully fixed mp bug
Reverted accidental change to tier 1, upped damage resist to 20% base, still working on the mp bug.
Rewrote to hopefully sort MP desync
Set to be default blacklisted for AI use. Getting wallsplat by a scavenger was 0 fun.

--Rage Toxin--

Added Tier 3 item Rage Toxin
Added additional effects for SP viability.