Young NejiHyuga
Master Gentle Fist, reflect ranged attacks with Palm Rotation, and overwhelm enemies with Eight Trigrams: 64 Palms.Young Neji Hyuga
Master Gentle Fist, reflect ranged attacks with Palm Rotation, and overwhelm enemies with Eight Trigrams: 64 Palms.
Abilities
| Slot | Ability | What it does |
|---|---|---|
| Passive | Byakugan | Sense nearby enemies and available interactables. Personal Chakra Points strengthen Rotation and prepare enemies for the ultimate. |
| Primary | Gentle Fist: Chakra Points | Chain mobile palm strikes, building personal Chakra Points on enemies. |
| Secondary | Eight Trigrams: Palm Rotation | Hold to spin within a torrent of chakra, damaging nearby enemies and reflecting incoming projectiles, bullets and beams. |
| Utility | Substitution Jutsu | Vanish in smoke and leave a log behind. Move along your aim when pressing forward, follow other movement input, or escape backward without input. |
| Special | Eight Trigrams: 64 Palms | Mark enemies within the Field of Divination, reposition between them, and unleash an escalating palm barrage with a final chakra backblast. |
Controls and voices
All abilities use the standard remappable skill slots. Hold Jump against a suitable wall to wall-run and steer along its surface; release or use an ability to detach. Normal double-jumping remains available.
Tap Special once to start the complete barrage. Releasing Special does not cancel it. A fresh Jump or Sprint press, or Substitution, cancels the remaining strikes. Rotation ends when released and can also be cancelled with Substitution.
Choose Young Neji - English Voice or Young Neji - Japanese Voice. Both use the same appearance. Selecting Neji plays a short response; changing loadout details does not repeatedly replay it.
Combat notes
Chakra Points belong to each Neji individually. Direct primary hits build them; Rotation benefits without consuming them, while 64 Palms captures and consumes the relevant points as enemies are marked.
64 Palms needs a reachable nearby enemy to begin. Its field stays fixed, acquires new arrivals, and retains marks within a finite pursuit limit. Terrain and safe positioning still matter. Lanterns and eggs are destructible scenery, not cinematic teleport targets.
Rotation is not universal immunity. Supported ranged attacks can be reflected or answered by a counter-hit; environmental hazards, unrelated damage-over-time and unclassified area damage are not universally blocked. Please include the enemy and attack name when reporting a bypass.
Installation and compatibility
Install this package with its listed dependencies. Existing internal survivor, skill, skin and configuration identities are retained, including the startup skin compatibility fix.
Independent multiplayer testing remains pending.
Update details
A more concentrated Palm Rotation: compact blue/cyan chakra, broad horizontal sweeps and less camera-filling glare. The dense core retains its rapid motion, with a faint outer pressure cue showing the technique's reach.
This is a visual refinement. Damage, reflection, radius, timing, spin animation, sounds and traversal are unchanged. The existing model, primary choreography, icons and English/Japanese voices are retained.
Credits
- Model, textures, adapted animations, voices and selected effect/audio resources: NARUTO SHIPPUDEN: Ultimate Ninja STORM 4, CyberConnect2 / Bandai Namco. Naruto characters and original assets belong to their respective creators and rightsholders.
- Rotation uses selected extracted meshes and textures with reconstructed materials, motion and volume for Unity; it is an adaptation of source components.
- Final portrait and ability artwork supplied and selected by Henry; original artwork preserved and prepared for the game.
- Human direction, asset selection, listening approval and playtesting: Henry / Shedurr.
- AI was used extensively in programming, animation and asset adaptation, effects integration, debugging, test tooling and documentation. Source game assets and supplied artwork are not described as AI-generated.
