Sivelos1-SivsContentPack icon

SivsContentPack

Adds a variety of content.

Last updated 2 weeks ago
Total downloads 18946
Total rating 2 
Categories Mods Items Artifacts Client-side Server-side Skills Survivors of the Void Seekers of the Storm Update
Dependency string Sivelos1-SivsContentPack-1.3.0
Dependants 4 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
RiskofThunder-R2API_ContentManagement-1.0.5 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.5
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_TempVisualEffect-1.0.3 icon
RiskofThunder-R2API_TempVisualEffect

API for adding custom temporary visual effects for characters.

Preferred version: 1.0.3
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Items-1.0.4 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.4
RiskofThunder-R2API_Elites-1.0.4 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.4
RiskofThunder-R2API_RecalculateStats-1.4.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.4.0
RiskofThunder-R2API_Orb-1.0.1 icon
RiskofThunder-R2API_Orb

API for creation and management of custom Orb types.

Preferred version: 1.0.1
RiskofThunder-R2API_Unlockable-1.0.2 icon
RiskofThunder-R2API_Unlockable

API for adding custom achievements and unlockables

Preferred version: 1.0.2
RiskofThunder-R2API_DamageType-1.1.2 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.2
RiskofThunder-R2API_ArtifactCode-1.0.1 icon
RiskofThunder-R2API_ArtifactCode

API for making Artifact Codes

Preferred version: 1.0.1

README

Siv's Content Pack

A content mod that adds in a bunch of miscellaneous stuff. Notably, it adds in a variety of Boss / yellow items, one for each monster.

Items

Common Items

Item Description
Glass Shield Blocks an instance of fatal damage. Breaks on use.
Commemorative Coin Increases the likelihood of all random effects succeeding.
Pasteurized Milk Increases all non-regenerative healing by a flat +1.
Water Bottle Receive a small heal when a skill comes off cooldown.

Uncommon Items

Item Description
Modular Thruster Your projectiles are faster, have better tracking, and deal more damage on a critical hit.
Police Tape Hold-out zones deploy a safe area that increases the armor of allies.
Law Suit At the beginning of the stage, upgrade a chest to the next tier.
Trophy Hunter's Medallion Chance for a slain monster to drop its trophy. Consumed on use.
Idol of Gold Ensures an Altar of Gold will appear. Chance to immediately repair Halcyon Beacons for free when entering Hidden Realm: Gilded Coast.

Legendary Items

Item Description
Nuclear Cuisine Blocks low damage hits.
Critical Placebo All of your attacks trigger your On-Critical-Strike effects. Really works!
Golden Glory Enter a frenzy after killing a boss that makes you invulnerable and lucky.
Dragon Blood Deal bonus damage equal to 25% of your max health. Increases max health.
Shieldbreaker Your attacks ignore enemy armor and deal more damage to shields and barrier.

Equipment

Item Cooldown Description
Deus Ex Machina 77s Temporarily become immune to death. Slay monsters to extend the duration.
Golden Pocket Watch 120s Create a bubble of distorted time, reducing enemy movement, attack, and projectile speed.

Lunar Items

Item Description
Abyssal Seedpod Consumed at the beginning of the next stage to spawn a Void Seed. All Void Seeds on the stage are larger and more dangerous, but also yield more rewards.
Vintage Monocle Deal more damage to elite foes. Deal less damage to non-elite foes.
Hungry Chimera Every minute, feed the Chimera an item to gain a permanent stat boost.
Lingering Resentment A meteor follows you around, damaging ANYTHING it touches.

Enemy / Boss Items

Monster Item Description
Beetle Worker's Bond Each nearby ally increases your regeneration by 2.5 HP/s.
Jellyfish Frayed Tentacle Chance on hit to tether an enemy, dealing 100% TOTAL damage per second for 3 seconds.
Lesser Wisp Abandoned Wisp Fire a tracking wisp on hit. Hold up to 3.
Stone Golem Mourning Geode When a character dies, gain a burst of armor and regeneration.
Imp Imp's Eye Bleeding enemies are slowed and take bonus damage per stack of bleed.
Brass Contraption Brass Mechanism Strong attacks create stunning shockwaves that destroy enemy projectiles.
Alpha Construct Beta Constructs Gain an orbiting Beta Construct that autonomously attacks nearby enemies.
Greater Wisp Mythic Spark Chance to smite enemies on hit.
Elder Lemurian Living Furnace Chance to ignite enemies on hit.
Bighorn Bison Bighorn Buckler Damage enemies by sprinting into them. Recharges after 3 seconds.
Clay Templar Frenzied Tarbine Landing three attacks within quick succession starts up a barrage of tar bullets.
Blind Vermin Rabid Incisor Increases attack speed when close to an enemy.
Mini Mushrum Mushrum Spore Grow mushrooms on kill that damage and weaken enemies.
Parent The Second Stage When an ally is killed, enter a frenzy that boosts all stats.
Gup / Gip / Geep Royal Jelly Chance to split a fired projectile into two.
Void Reaver Null Seed On kill, summon a void nova that obliterates ALL nearby characters. Recharges after 30 seconds.
Scorch Wurm Smoldering Witness Shoot down an enemy projectile and ignite the attacker.
Halcyonite Halcyon Shard Gain armor based off your current gold.

God Tier Items

Monster Item Description
??? ??? This mysterious item can be obtained by completing the challenge 'King's Bounty'.
??? ??? This mysterious item can be obtained by completing the challenge 'Branching Potential'.
??? ??? This mysterious item can be obtained by completing the challenge 'Heart of Gold'.
??? ??? This mysterious item can be obtained by completing the challenge 'Twisted Devotion'.
Elites

Obscuring Elites

Watch your back, as Obscuring elites can turn invisible when not in combat. And, should they get the jump on you, their attacks inflict a Blindness effect!

Prototype Elites

Exclusive to the surface of Petrichor V's moon, these Prototype elites hit hard but can't take as much of a hit as their fellow chimera. Just look out - their instability causes them to spew dangerous fireballs!

Tar Symbionts

These pseudo-elites only appear in specific locations. Their attacks inflict the Tar effect, as well as drain health! They may not be as strong as normal Elites, but they can be dangerous in groups.

Interactables

Shrine of Judgment

These arcane statues carry relics of great power, only appearing once you've proven worthy of possessing such items. However, don't think they'll just give up their bounty without a fight - Shrines of Judgment summon forth unique Shrine Guardians, special variants of enemies equipped with unique item sets that are tailored to their strengths. Defeating one will be no easy task, but the reward will be more than worth it.

Changelog

Changelog

1.3.0

  • Added following challenges:

    • A New World Of Power
    • Twisted Devotion
  • Added following Items:

    • ???
  • Added following Item Tiers:

    • God Tier
  • Added following interactables:

    • Shrine of Judgement
  • Changes and Bugfixes:

    • Changed some language tokens for the Artifact of Design to bring it more in-line with vanilla artifacts.

    • Changed the damage color of various effects to properly distinguish them from basic damage sources.

    • First Design, Clouded Heart, and Juvenile Megalopa have been moved into their own tier. This tier can be obtained by activating the new interactable, Shrine of Judgement. Shrines of Judgement will spawn after obtaining a God Tier item through other means.

    • Commemorative Coin:

      • Changed item effect: increases proc coefficients by 10% (+10% per stack) -> increases chance of success for all random effects by +10% (+10% per stack).
      • Commemorative Coin's effects were too hard to describe outright, referencing a stat that is never directly referenced in-game. To make it more easily understandable and transparent, its effects were changed while keeping in-line with its initial design philosophy.
      • Added a visual effect to show when it takes effect.
    • Glass Shield:

      • Glass Shield (Broken) can no longer be removed, to bring it more in-line with vanilla used-up items.
    • Trophy Hunter's Medallion:

      • Trophy Hunter's Medallion (Used) can no longer be removed, to bring it more in-line with vanilla used-up items.
    • Vintage Monocle:

      • Fixed a math issue with Monocle's damage reduction when hitting a non-elite enemy. It should now reduce damage by 20% instead of 80%.
    • Lingering Resentment:

      • Increased projectile size (2 -> 3).
    • Frayed Tentacle:

      • Tethers should no longer raise NRE's if their target disappears before they update. Should.
      • Reduced tether proc coefficient (1.0 -> 0.2)
    • Mourning Geode:

      • Geode Armor duration now increases per stack (+0s per stack -> +0.25s per stack).
    • Bighorn Buckler:

      • Overlap attack can now hit the same enemy multiple times.
      • To compensate, its damage has been slightly reduced. (275% (+185% per stack) -> 250% (+160% per stack))
    • Mythic Spark:

      • Now takes proc coefficient into account.
    • Mushrum Spore:

      • Launches in the proper direction and speed when spawned.
      • Increased area of effect (2.5 -> 10)
      • Now properly applies the weaken effect.
      • Now has a life-steal property, healing you for a percentage of damage dealt.
    • First Design:

      • Shockwaves no longer proc off of instances of damage that deal 0 damage or have a 0 proc coefficient.
      • Mithrix now has a flashy display for First Design.
      • Mithrix now has unique interactions with First Design:
        • Mithrix's ground slam attack fires shockwaves on impact.
        • Mithrix fires a lunar shockwave when using his lunar spikes attack.
    • Clouded Heart:

      • Lightning's lunar ruin duration has been extended (5 seconds -> indefinite).
      • Now drops off of False Son's third phase, rather than his first.
    • Juvenile Megalopa:

      • Now does what it says it does and ACTUALLY provides immunity to void implosions. Also turns your health bar purple.
      • Singularities no longer proc off of instances of damage that deal 0 damage or have a 0 proc coefficient.
      • Singularities now suck in nearby enemies.
      • Increased contact damage dealt by singularities (1% total damage -> 2.5% total damage).
      • Since it was moved to a new item tier alongside First Design and Clouded Heart, Juvenile Megalopa now counts as a Void Item for the purposes of Void Fiend's corruption mechanic.

1.2.0

  • Added following items:

    • Idol of Gold
    • Lingering Resentment
    • Abandoned Wisp
    • Brass Mechanism
    • Mythic Spark
    • Rabid Incisor
    • Mushrum Spore
    • ???
  • Added following challenges:

    • Branching Potential
  • Added following Elites:

    • Prototype
    • Tar Symbiont
  • Added following Artifacts:

    • Design
  • Changes and Bugfixes:

    • General:

      • Mithrix and False Son now have unique reactions when certain items are brought to their boss fights.
    • Glass Shield:

      • No longer activates if you have the Immunity or Hidden Immunity buff. This was causing compatibility issues with another mod where taking any damage while having these buffs would cause Glass Shield to break instantly. The mod that causes this issue is currently unknown, but hopefully this fixes things.
    • Law Suit:

      • Upgrade process now aborts if no upgradable objects exist on the stage. This bug happened on stages like Commencement, and previously raised an NRE.
    • Nuclear Cuisine:

      • Can no longer block "unblockable" sources of damage, such as falling out of bounds or void implosions. This behavior was always intended, but initially unimplemented due to development difficulties.
    • Shieldbreaker:

      • No longer ignores negative armor.
    • Hungry Chimera:

      • Chimera's Love (Regen) now scales properly based off its item count.
      • Chimera's Love (Armor) now displays the proper name, pickup, and description.
    • Mourning Geode:

      • Now procs for all holders when any character dies. This is mostly so Golems can take advantage of this item with the new Artifact.
      • Added new graphic for Geode Armor buff.
    • Frayed Tentacle:

      • Should no longer raise NREs when updating tethers.
    • Frenzied Tarbine:

      • Added new graphic for Tarbine Active buff.
    • The Second Stage:

      • Added new graphic for Grief buff.
    • Beta Constructs:

      • No longer targets neutral characters, like Newt or Pots.
    • Royal Jelly:

      • No longer affects Seeker's Soul Spiral. Soul Spiral interacts strangely with Royal Jelly - while it DOES create an additional projectile, the second projectile does not behave correctly, remaining fixed in place instead of orbiting Seeker.
    • Halcyon Shard:

      • Now grants a flat 10 armor per every 25 gold. The cap remains unchanged. The gold costs also scales with time, keeping up with costs for chests. This is to make it so Halcyon Shard isn't just a free 60 armor when picking it up later in runs. Essentially, you get 10 armor for every chest you can afford!
    • Clouded Heart:

      • This item is in a special class I like to call "god tier," being one of the items you get from run-ending bosses. Normally, these items are intended to be overpowered - you're meant to get them in unorthodox ways, such as via a lucky printer or through command after unlocking them. Think of them as the kind of thing you would use in "free-play" after beating a level in another game. However, because beating the False Son doesn't necessarily mean your run is over, Clouded Heart is a bit of a special case. Thusly, Clouded Heart is being nerfed slightly to fall in line. It's still meant to be powerful, befitting its god tier status, but more in line with Legendary items instead of in a league of its own. Other god tier items won't be affected as of now, since the only other possible run-ending bosses have essentially nothing coming after them.
        • No longer inflicts Lunar Ruin on hit. Instead, lunar ruin is inflicted exclusively by the lightning.
        • HP increase is now linear, giving 100% MHP per stack instead of its previously hyperbolic stacking behaviour.
      • Lightning's damage fall-off has been removed - anything it hits will take the full damage, as intended.
      • The area of effect in which lightning can strike now takes into account the holder's size.
      • No longer targets neutral characters with its lightning, like Newt or Pots.
    • Obscuring Elites

      • Extended duration of blindness debuff (6s -> 10s)
      • Obscuring elites should now spawn more in line with other Elites.
      • Obscuring elites should now spawn with Honor active.

1.1.1

  • Fixes:
    • The Second Stage can now be obtained from Parents.
    • Removed a WIP item that snuck in. Stay tuned!

1.1.0

  • Added following items:

    • The Second Stage
    • Smoldering Witness
    • Halcyon Shard
    • ???
  • Added following equipment:

    • Deus Ex Machina
    • Golden Pocket Watch
  • Added following Challenges:

    • Heart of Gold
  • Fixes:

    • Nuclear Cuisine has been added to the blacklist of items that Mithrix can steal.
    • Frayed Tentacle no longer raises an exception when destroying a tether
    • Law Suit no longer raises an exception when beginning a stage with Sacrifice active.

1.0.2

  • Changes:
    • Downloading from r2modman should work now

1.0.1

  • Changes:
    • Trophy Hunter's Medallion:

      • 4% chance (+2.5% per stack) on kill to drop trophy -> 30% chance on kill to drop trophy. Consumed on use.
    • Removed debug item

Initial Release

  • Added following items:

    • Commemorative Coin
    • Glass Shield
    • Pasteurized Milk
    • Commemorative Coin
    • Police Tape
    • Law Suit
    • Modular Thruster
    • Trophy Hunter's Medallion
    • Critical Placebo
    • Dragon Blood
    • Shieldbreaker
    • Golden Glory
    • Nuclear Cuisine
    • Abyssal Seedpod
    • Vintage Monocle
    • Worker's Bond
    • Frayed Tentacle
    • Mourning Geode
    • Imp's Eye
    • Bighorn Buckler
    • Living Furnace
    • Frenzied Tarbine
    • Beta Constructs
    • Royal Jelly
    • Null Seed
    • ???
  • Added following Elites:

    • Obscuring
  • Added following Challenges:

    • King's Bounty
  • Known Bugs:

    • Frayed Tentacle's tether VFX don't sync over MP